Title: Castle Game Engine | LinkedIn
Open Graph Title: Castle Game Engine | LinkedIn
X Title: Castle Game Engine | LinkedIn
Description: Castle Game Engine | 94 followers on LinkedIn. Cross-platform (desktop, mobile, console, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, IFC...) | Cross-platform (Linux, Raspberry Pi, Windows, macOS, FreeBSD, Android, Nintendo Switch, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...). Fast compilation and execution, using native OOP language (Object Pascal) for both engine development and your games. Visual editor to design games.
Open Graph Description: Castle Game Engine | 94 followers on LinkedIn. Cross-platform (desktop, mobile, console, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, IFC...) | Cross-platform (Linux, Raspberry Pi, Windows, macOS, FreeBSD, Android, Nintendo Switch, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...). Fast compilation and execution, using native OOP language (Object Pascal) for both engine development and your games. Visual editor to design games.
X Description: Castle Game Engine | 94 followers on LinkedIn. Cross-platform (desktop, mobile, console, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, IFC...) | Cross-platform (Linux, Raspberry Pi, Windows, macOS, FreeBSD, Android, Nintendo Switch, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...). Fast compilation and execution, using native OOP language (Object Pascal) for both engine development and your games. Visual editor to design games.
Opengraph URL: https://pl.linkedin.com/company/castle-engine
X: @linkedin
Domain: www.linkedin.com
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Our under the hood uses now GTK 3 instead of GTK 2 (on Linux and FreeBSD)....","url":"https://www.linkedin.com/posts/castle-engine_upgrade-to-gtk-3-activity-7426437303146815488-YxGK"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2026-02-02T05:16:25.550Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_macos-improvements-work-flawlessly-on-apple-activity-7423957445938507776-GyOy","text":"macOS improvements: work flawlessly on Apple Silicon (Aarch64), bundled with FPC, signed and notarized; Cocoa mouse positioning; fixes to OnDropFiles; universal binary support\n\nWe are proud to announce numerous improvements to how our engine works on macOS: As hinted in previous news, our macOS builds are now provided with \"bundled FPC\" which means that building your games works out-of-the-box with our engine. Castle Game Engine downloads now feature a native macOS/Silicon (Aarch64) build. With everything working natively on Apple Silicon, including our engine, tools, and bundled FPC....","url":"https://www.linkedin.com/posts/castle-engine_macos-improvements-work-flawlessly-on-apple-activity-7423957445938507776-GyOy"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2026-01-18T10:25:23.396Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_engine-downloads-with-bundled-fpc-for-all-activity-7418599381295063041-ZflD","text":"Engine downloads with \"bundled FPC\" for all platforms, castle-build-ci to easily use CI with our engine, Woodpecker (Codeberg) CI examples and impressions","url":"https://www.linkedin.com/posts/castle-engine_engine-downloads-with-bundled-fpc-for-all-activity-7418599381295063041-ZflD"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2025-12-30T15:48:50.874Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_december-news-unlimited-skin-joints-on-shaders-activity-7411795412740722688-X53H","text":"December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, signpath, better macOS Silicon, shadow maps…)\n\nHello everyone! I hope you have a peaceful time at the end of December and spend it doing what you love -- whether it means developing games, or playing games, or just resting (and thinking about games) 🙂 I wanted to share some of the recent engine developments and plans for the nearest future. First of all, I have to admit I failed....","url":"https://www.linkedin.com/posts/castle-engine_december-news-unlimited-skin-joints-on-shaders-activity-7411795412740722688-X53H"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2025-12-01T19:35:00.285Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_november-improvements-huge-animation-upgrade-activity-7401343078906789888-lI6Y","text":"November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes\n\nWe have a few things to report from November. Enjoy 🙂 We have merged a big branch with numerous improvements to our animation handling (skinned animation and other). The important new functionality is documented here. This merge features: Skinned animation loaded from glTF is now performed on GPU (mesh is deformed using shaders). This allows such animations to be loaded much faster, take much less memory, and be more efficient at the same time....","url":"https://www.linkedin.com/posts/castle-engine_november-improvements-huge-animation-upgrade-activity-7401343078906789888-lI6Y"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2025-11-02T08:20:13.471Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_various-october-improvements-vs-code-and-activity-7390664016777363457-4ATD","text":"Various October Improvements – VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update","url":"https://www.linkedin.com/posts/castle-engine_various-october-improvements-vs-code-and-activity-7390664016777363457-4ATD"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2025-10-25T17:07:39.574Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_ktx-support-improvements-ability-to-load-activity-7387897647220645888-FcO7","text":"KTX support improvements, ability to load images faster","url":"https://www.linkedin.com/posts/castle-engine_ktx-support-improvements-ability-to-load-activity-7387897647220645888-FcO7"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2025-10-18T22:07:21.302Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_demo-how-to-distribute-web-application-with-activity-7385436353024585728-jRd9","text":"Demo how to distribute web application with encrypted data","url":"https://www.linkedin.com/posts/castle-engine_demo-how-to-distribute-web-application-with-activity-7385436353024585728-jRd9"},{"@context":"http://schema.org","@type":"DiscussionForumPosting","author":{"@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine"},"datePublished":"2025-10-05T14:36:30.326Z","mainEntityOfPage":"https://www.linkedin.com/posts/castle-engine_ifc-support-in-castle-game-engine-activity-7380611850763386880-M-JL","text":"IFC support in Castle Game Engine","url":"https://www.linkedin.com/posts/castle-engine_ifc-support-in-castle-game-engine-activity-7380611850763386880-M-JL"},{"@context":"http://schema.org","@type":"Organization","name":"Castle Game Engine","url":"https://pl.linkedin.com/company/castle-engine","address":{"type":"PostalAddress","addressLocality":"Wrocław","addressCountry":"PL"},"description":"Cross-platform (Linux, Raspberry Pi, Windows, macOS, FreeBSD, Android, Nintendo Switch, web) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...). 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