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Title: Overview - Vulkan Tutorial

Description: A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.

direct link

Domain: vulkan-tutorial.com

authorAlexander Overvoorde
apple-mobile-web-app-capableyes

Links:

Englishhttps://vulkan-tutorial.com/Introduction
Françaishttps://vulkan-tutorial.com/fr/Introduction
Introductionhttps://vulkan-tutorial.com/Introduction
Overviewhttps://vulkan-tutorial.com/Overview
Development environmenthttps://vulkan-tutorial.com/Development_environment
 Drawing a trianglehttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code
 Setuphttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code
Base codehttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code
Instancehttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Instance
Validation layershttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Validation_layers
Physical devices and queue familieshttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Physical_devices_and_queue_families
Logical device and queueshttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Logical_device_and_queues
 Presentationhttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Window_surface
Window surfacehttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Window_surface
Swap chainhttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Swap_chain
Image viewshttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Image_views
 Graphics pipeline basicshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Introduction
Introductionhttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Introduction
Shader moduleshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Shader_modules
Fixed functionshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Fixed_functions
Render passeshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Render_passes
Conclusionhttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Conclusion
 Drawinghttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Framebuffers
Framebuffershttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Framebuffers
Command buffershttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Command_buffers
Rendering and presentationhttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation
Frames in flighthttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Frames_in_flight
Swap chain recreationhttps://vulkan-tutorial.com/Drawing_a_triangle/Swap_chain_recreation
 Vertex buffershttps://vulkan-tutorial.com/Vertex_buffers/Vertex_input_description
Vertex input descriptionhttps://vulkan-tutorial.com/Vertex_buffers/Vertex_input_description
Vertex buffer creationhttps://vulkan-tutorial.com/Vertex_buffers/Vertex_buffer_creation
Staging bufferhttps://vulkan-tutorial.com/Vertex_buffers/Staging_buffer
Index bufferhttps://vulkan-tutorial.com/Vertex_buffers/Index_buffer
 Uniform buffershttps://vulkan-tutorial.com/Uniform_buffers/Descriptor_set_layout_and_buffer
Descriptor set layout and bufferhttps://vulkan-tutorial.com/Uniform_buffers/Descriptor_set_layout_and_buffer
Descriptor pool and setshttps://vulkan-tutorial.com/Uniform_buffers/Descriptor_pool_and_sets
 Texture mappinghttps://vulkan-tutorial.com/Texture_mapping/Images
Imageshttps://vulkan-tutorial.com/Texture_mapping/Images
Image view and samplerhttps://vulkan-tutorial.com/Texture_mapping/Image_view_and_sampler
Combined image samplerhttps://vulkan-tutorial.com/Texture_mapping/Combined_image_sampler
Depth bufferinghttps://vulkan-tutorial.com/Depth_buffering
Loading modelshttps://vulkan-tutorial.com/Loading_models
Generating Mipmapshttps://vulkan-tutorial.com/Generating_Mipmaps
Multisamplinghttps://vulkan-tutorial.com/Multisampling
Compute Shaderhttps://vulkan-tutorial.com/Compute_Shader
FAQhttps://vulkan-tutorial.com/FAQ
Privacy policyhttps://vulkan-tutorial.com/Privacy_policy
GitHub Repositoryhttps://github.com/Overv/VulkanTutorial
Support the websitehttps://www.paypal.me/AOvervoorde
Vulkan Specificationhttps://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/
LunarG Vulkan SDKhttps://lunarg.com/vulkan-sdk/
Vulkan Guidehttps://docs.vulkan.org/guide/latest/
Vulkan Hardware Databasehttps://vulkan.gpuinfo.org/
Rust codehttps://github.com/bwasty/vulkan-tutorial-rs
Java codehttps://github.com/Naitsirc98/Vulkan-Tutorial-Java
Go codehttps://github.com/vkngwrapper/vulkan-tutorial
Visual Studio 2019 sampleshttps://github.com/jjYBdx4IL/VulkanTutorial-VisualStudioProjectFiles
Chinese translationhttps://github.com/fangcun010/VulkanTutorialCN
Origin of Vulkanhttps://vulkan-tutorial.com/Overview#page_Origin-of-Vulkan
What it takes to draw a trianglehttps://vulkan-tutorial.com/Overview#page_What-it-takes-to-draw-a-triangle
Step 1 - Instance and physical device selectionhttps://vulkan-tutorial.com/Overview#page_Step-1-Instance-and-physical-device-selection
Step 2 - Logical device and queue familieshttps://vulkan-tutorial.com/Overview#page_Step-2-Logical-device-and-queue-families
Step 3 - Window surface and swap chainhttps://vulkan-tutorial.com/Overview#page_Step-3-Window-surface-and-swap-chain
Step 4 - Image views and framebuffershttps://vulkan-tutorial.com/Overview#page_Step-4-Image-views-and-framebuffers
Step 5 - Render passeshttps://vulkan-tutorial.com/Overview#page_Step-5-Render-passes
Step 6 - Graphics pipelinehttps://vulkan-tutorial.com/Overview#page_Step-6-Graphics-pipeline
Step 7 - Command pools and command buffershttps://vulkan-tutorial.com/Overview#page_Step-7-Command-pools-and-command-buffers
Step 8 - Main loophttps://vulkan-tutorial.com/Overview#page_Step-8-Main-loop
Summaryhttps://vulkan-tutorial.com/Overview#page_Summary
API conceptshttps://vulkan-tutorial.com/Overview#page_API-concepts
Coding conventionshttps://vulkan-tutorial.com/Overview#page_Coding-conventions
Validation layershttps://vulkan-tutorial.com/Overview#page_Validation-layers
GPUshttps://en.wikipedia.org/wiki/Graphics_processing_unit
shadershttps://en.wikipedia.org/wiki/Shader
tiled renderinghttps://en.wikipedia.org/wiki/Tiled_rendering
VkInstancehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkInstance.html
VkPhysicalDevicehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDevice.html
VkDevicehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkDevice.html
VkPhysicalDeviceFeatureshttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDeviceFeatures.html
VkQueuehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkQueue.html
GLFWhttp://www.glfw.org/
SDLhttps://www.libsdl.org/
VkImageViewhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkImageView.html
VkFramebufferhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkFramebuffer.html
VkFramebufferhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkFramebuffer.html
VkPipelinehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPipeline.html
VkShaderModulehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkShaderModule.html
VkShaderModulehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkShaderModule.html
VkPipelinehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPipeline.html
VkCommandBufferhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkCommandBuffer.html
VkCommandPoolhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkCommandPool.html
vkQueueSubmithttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkQueueSubmit.html
VkInstancehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkInstance.html
VkPhysicalDevicehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDevice.html
VkDevicehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkDevice.html
VkQueuehttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkQueue.html
VkImageViewhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkImageView.html
Vulkan SDKhttps://lunarg.com/vulkan-sdk/
VkAllocationCallbackshttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkAllocationCallbacks.html
VkResulthttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkResult.html
setting up the development environmenthttps://vulkan-tutorial.com/Development_environment
Previoushttps://vulkan-tutorial.com/en/Introduction
Nexthttps://vulkan-tutorial.com/en/Development_environment
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