René's URL Explorer Experiment


Title: Multisampling - Vulkan Tutorial

Description: A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.

direct link

Domain: vulkan-tutorial.com

authorAlexander Overvoorde
apple-mobile-web-app-capableyes

Links:

Englishhttps://vulkan-tutorial.com/Introduction
Françaishttps://vulkan-tutorial.com/fr/Introduction
Introductionhttps://vulkan-tutorial.com/Introduction
Overviewhttps://vulkan-tutorial.com/Overview
Development environmenthttps://vulkan-tutorial.com/Development_environment
 Drawing a trianglehttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code
 Setuphttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code
Base codehttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code
Instancehttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Instance
Validation layershttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Validation_layers
Physical devices and queue familieshttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Physical_devices_and_queue_families
Logical device and queueshttps://vulkan-tutorial.com/Drawing_a_triangle/Setup/Logical_device_and_queues
 Presentationhttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Window_surface
Window surfacehttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Window_surface
Swap chainhttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Swap_chain
Image viewshttps://vulkan-tutorial.com/Drawing_a_triangle/Presentation/Image_views
 Graphics pipeline basicshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Introduction
Introductionhttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Introduction
Shader moduleshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Shader_modules
Fixed functionshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Fixed_functions
Render passeshttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Render_passes
Conclusionhttps://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Conclusion
 Drawinghttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Framebuffers
Framebuffershttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Framebuffers
Command buffershttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Command_buffers
Rendering and presentationhttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation
Frames in flighthttps://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Frames_in_flight
Swap chain recreationhttps://vulkan-tutorial.com/Drawing_a_triangle/Swap_chain_recreation
 Vertex buffershttps://vulkan-tutorial.com/Vertex_buffers/Vertex_input_description
Vertex input descriptionhttps://vulkan-tutorial.com/Vertex_buffers/Vertex_input_description
Vertex buffer creationhttps://vulkan-tutorial.com/Vertex_buffers/Vertex_buffer_creation
Staging bufferhttps://vulkan-tutorial.com/Vertex_buffers/Staging_buffer
Index bufferhttps://vulkan-tutorial.com/Vertex_buffers/Index_buffer
 Uniform buffershttps://vulkan-tutorial.com/Uniform_buffers/Descriptor_set_layout_and_buffer
Descriptor set layout and bufferhttps://vulkan-tutorial.com/Uniform_buffers/Descriptor_set_layout_and_buffer
Descriptor pool and setshttps://vulkan-tutorial.com/Uniform_buffers/Descriptor_pool_and_sets
 Texture mappinghttps://vulkan-tutorial.com/Texture_mapping/Images
Imageshttps://vulkan-tutorial.com/Texture_mapping/Images
Image view and samplerhttps://vulkan-tutorial.com/Texture_mapping/Image_view_and_sampler
Combined image samplerhttps://vulkan-tutorial.com/Texture_mapping/Combined_image_sampler
Depth bufferinghttps://vulkan-tutorial.com/Depth_buffering
Loading modelshttps://vulkan-tutorial.com/Loading_models
Generating Mipmapshttps://vulkan-tutorial.com/Generating_Mipmaps
Multisamplinghttps://vulkan-tutorial.com/Multisampling
Compute Shaderhttps://vulkan-tutorial.com/Compute_Shader
FAQhttps://vulkan-tutorial.com/FAQ
Privacy policyhttps://vulkan-tutorial.com/Privacy_policy
GitHub Repositoryhttps://github.com/Overv/VulkanTutorial
Support the websitehttps://www.paypal.me/AOvervoorde
Vulkan Specificationhttps://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/
LunarG Vulkan SDKhttps://lunarg.com/vulkan-sdk/
Vulkan Guidehttps://docs.vulkan.org/guide/latest/
Vulkan Hardware Databasehttps://vulkan.gpuinfo.org/
Rust codehttps://github.com/bwasty/vulkan-tutorial-rs
Java codehttps://github.com/Naitsirc98/Vulkan-Tutorial-Java
Go codehttps://github.com/vkngwrapper/vulkan-tutorial
Visual Studio 2019 sampleshttps://github.com/jjYBdx4IL/VulkanTutorial-VisualStudioProjectFiles
Chinese translationhttps://github.com/fangcun010/VulkanTutorialCN
Introductionhttps://vulkan-tutorial.com/Multisampling#page_Introduction
Getting available sample counthttps://vulkan-tutorial.com/Multisampling#page_Getting-available-sample-count
Setting up a render targethttps://vulkan-tutorial.com/Multisampling#page_Setting-up-a-render-target
Adding new attachmentshttps://vulkan-tutorial.com/Multisampling#page_Adding-new-attachments
Quality improvementshttps://vulkan-tutorial.com/Multisampling#page_Quality-improvements
Conclusionhttps://vulkan-tutorial.com/Multisampling#page_Conclusion
Multisample anti-aliasinghttps://en.wikipedia.org/wiki/Multisample_anti-aliasing
VkPhysicalDevicePropertieshttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDeviceProperties.html
VkImageCreateInfohttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkImageCreateInfo.html
VkSubpassDependencyhttps://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkSubpassDependency.html
Sample Shadinghttps://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/chap27.html#primsrast-sampleshading
C++ codehttps://vulkan-tutorial.com/code/30_multisampling.cpp
Vertex shaderhttps://vulkan-tutorial.com/code/27_shader_depth.vert
Fragment shaderhttps://vulkan-tutorial.com/code/27_shader_depth.frag
Previoushttps://vulkan-tutorial.com/en/Generating_Mipmaps
Nexthttps://vulkan-tutorial.com/en/Compute_Shader
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