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Title: Vision Engineer

Open Graph Title: Vision Engineer

X Title: Vision Engineer

Description: Vision Engineer develops visionOS spatial computing & AR software. Code is written in Swift using ARKit, RealityKit, Reality Composer Pro, & SwiftUI.

Open Graph Description: Vision Engineer develops visionOS spatial computing & AR software. Code is written in Swift using ARKit, RealityKit, Reality Composer Pro, & SwiftUI.

X Description: Vision Engineer develops visionOS spatial computing & AR software. Code is written in Swift using ARKit, RealityKit, Reality Composer Pro, & SwiftUI.

Keywords:

Opengraph URL: https://vision.engineer/

X: @robomex

direct link

Domain: vision.engineer

og:site_nameVision Engineer
twitter:urlhttps://vision.engineer/
twitter:cardsummary
theme-color#00114d
authorTony Morales @robomex
og:typewebsite
twitter:imagehttps://vision.engineer/images/ve-500x500.png
og:imagehttps://vision.engineer/images/ve-500x500.png

Links:

https://vision.engineer/cdn-cgi/content?id=NFWZVI96EtnsEPX8tJIeVcOpubkD6GahTUwKBomrz5M-1770794951.8370566-1.0.1.1-9A8QRT8k5iwlFECZ4gee52BANFO7ml4yoN8qTL6H8lw
Vision Engineer logohttps://vision.engineer/
Vision Engineerhttps://vision.engineer/
Tonyhttps://vision.engineer/cdn-cgi/l/email-protection#c7b3a8a9be87f6fefff3e9a3a2b1
1984https://1984.dev
Postshttps://vision.engineer/posts/
Appshttps://vision.engineer/apps/
Abouthttps://vision.engineer/about/
Building an Interior Design Visualizer for visionOS Using the Main Camera Enterprise APIhttps://vision.engineer/posts/visionos-main-camera-enterprise-api/
https://vision.engineer/posts/visionos-main-camera-enterprise-api/
demohttps://vision.engineer/tags/demo/
enterprise apihttps://vision.engineer/tags/enterprise-api/
If you ask Apple nicely, your app can get access to everything the Vision Pro sees via the Main Camera Access Enterprise API.https://vision.engineer/posts/visionos-main-camera-enterprise-api/
Learnings From Building a Mixed Reality, Room Tracking visionOS Apphttps://vision.engineer/posts/learnings-from-building-a-room-tracking-mixed-reality-visionos-app/
https://vision.engineer/posts/learnings-from-building-a-room-tracking-mixed-reality-visionos-app/
codehttps://vision.engineer/tags/code/
demohttps://vision.engineer/tags/demo/
designhttps://vision.engineer/tags/design/
miragehttps://vision.engineer/tags/mirage/
I built an app that uses visionOS 2's room tracking and learned a bunch of things the hard way so you don't have to.https://vision.engineer/posts/learnings-from-building-a-room-tracking-mixed-reality-visionos-app/
What I Want From visionOS 3, visionOS 4, and visionOS 5https://vision.engineer/posts/what-i-want-from-visionos-3/
https://vision.engineer/posts/what-i-want-from-visionos-3/
predictionhttps://vision.engineer/tags/prediction/
visionOS 2 is an immature platform. Here's what I want to be announced this year for visionOS 3 – and beyond.https://vision.engineer/posts/what-i-want-from-visionos-3/
The Core Magic Behind visionOS's Future Killer Appshttps://vision.engineer/posts/future-of-ar-apps-2024/
https://vision.engineer/posts/future-of-ar-apps-2024/
predictionhttps://vision.engineer/tags/prediction/
I predict the AR product themes with the greatest consumer potential and explore why they excite me.https://vision.engineer/posts/future-of-ar-apps-2024/
An Open Source Exploration of visionOS 2's Object Trackinghttps://vision.engineer/posts/object-tracking-in-visionOS-2/
https://vision.engineer/posts/object-tracking-in-visionOS-2/
codehttps://vision.engineer/tags/code/
demohttps://vision.engineer/tags/demo/
designhttps://vision.engineer/tags/design/
open sourcehttps://vision.engineer/tags/open-source/
visionOS 2 added the ability to track objects, so I made a demo project which explores basic spatial tracking interactions.https://vision.engineer/posts/object-tracking-in-visionOS-2/
Using visionOS Image Tracking to Sync a Paper Map to the Lord of the Rings Movieshttps://vision.engineer/posts/using-visionOS-image-tracking-to-sync-a-paper-map-to-the-lord-of-the-rings-movies/
https://vision.engineer/posts/using-visionOS-image-tracking-to-sync-a-paper-map-to-the-lord-of-the-rings-movies/
demohttps://vision.engineer/tags/demo/
designhttps://vision.engineer/tags/design/
I synced an Apple Vision Pro augmented reality map to the Lord of the Rings (Extended Edition) movies.https://vision.engineer/posts/using-visionOS-image-tracking-to-sync-a-paper-map-to-the-lord-of-the-rings-movies/
Remixing the Real World With Twinhttps://vision.engineer/posts/remixing-the-real-world-with-twin/
https://vision.engineer/posts/remixing-the-real-world-with-twin/
demohttps://vision.engineer/tags/demo/
designhttps://vision.engineer/tags/design/
twinhttps://vision.engineer/tags/twin/
Spatial computing's ability to reskin stuff we own (and our world in general) is not only very interesting – it's also very powerful.https://vision.engineer/posts/remixing-the-real-world-with-twin/
Prototyping a Real-time Spatial Maphttps://vision.engineer/posts/prototyping-a-real-time-spatial-map/
https://vision.engineer/posts/prototyping-a-real-time-spatial-map/
demohttps://vision.engineer/tags/demo/
designhttps://vision.engineer/tags/design/
minimaphttps://vision.engineer/tags/minimap/
A bunch of frameworks, duct tape, and flailing feet yield a rough real-time spatial mapping prototype.https://vision.engineer/posts/prototyping-a-real-time-spatial-map/
Four Ways Not to Texture RoomPlan Objectshttps://vision.engineer/posts/four-ways-not-to-texture-roomplan-objects/
https://vision.engineer/posts/four-ways-not-to-texture-roomplan-objects/
demohttps://vision.engineer/tags/demo/
designhttps://vision.engineer/tags/design/
minimaphttps://vision.engineer/tags/minimap/
I've got a proof-of-concept that creates a spatial map of my home using RealityKit & ARKit, plus a bunch of ways not to texture your RoomPlan objects.https://vision.engineer/posts/four-ways-not-to-texture-roomplan-objects/
I Like Mapshttps://vision.engineer/posts/i-like-maps/
https://vision.engineer/posts/i-like-maps/
designhttps://vision.engineer/tags/design/
minimaphttps://vision.engineer/tags/minimap/
I like all sorts of maps: paper, 3D, old, fantasy, video game. And I like things related to maps, like dioramas. Maybe I should build a mappy visionOS app.https://vision.engineer/posts/i-like-maps/
How About Volumes?https://vision.engineer/posts/how-about-volumes/
https://vision.engineer/posts/how-about-volumes/
designhttps://vision.engineer/tags/design/
floathttps://vision.engineer/tags/float/
Maybe I underestimated the difficulty of developing visionOS ARKit apps without a Vision Pro, so what's something else I can focus on pre-launch?https://vision.engineer/posts/how-about-volumes/
Going to Cupertino for Vision Pro Developer Labshttps://vision.engineer/posts/going-to-cupertino-for-apple-vision-pro-developer-labs/
https://vision.engineer/posts/going-to-cupertino-for-apple-vision-pro-developer-labs/
floathttps://vision.engineer/tags/float/
To get firsthand insights about what it's like to use a Vision Pro, I'm heading to the source: Cupertino.https://vision.engineer/posts/going-to-cupertino-for-apple-vision-pro-developer-labs/
Setting Up Float for visionOShttps://vision.engineer/posts/setting-up-float-for-visionos/
https://vision.engineer/posts/setting-up-float-for-visionos/
codehttps://vision.engineer/tags/code/
designhttps://vision.engineer/tags/design/
floathttps://vision.engineer/tags/float/
Old iOS ARKit apps largely won't work in visionOS due to the latter's limitations. So what does a reimagined version of Float look like?https://vision.engineer/posts/setting-up-float-for-visionos/
What Should I Build First for visionOS?https://vision.engineer/posts/what-should-i-build-first-for-visionos/
https://vision.engineer/posts/what-should-i-build-first-for-visionos/
cyberwavehttps://vision.engineer/tags/cyberwave/
designhttps://vision.engineer/tags/design/
floathttps://vision.engineer/tags/float/
rock paper checkmatehttps://vision.engineer/tags/rock-paper-checkmate/
Should I build a brand new concept for visionOS? Or should I update my old, iOS, ARKit-based apps for visionOS?https://vision.engineer/posts/what-should-i-build-first-for-visionos/
Welcome to Vision Engineerhttps://vision.engineer/posts/welcome/
https://vision.engineer/posts/welcome/
Let's learn about visionOS.https://vision.engineer/posts/welcome/
hire mehttps://1984.dev
emailhttps://vision.engineer/cdn-cgi/l/email-protection#03776c6d7a43323a3b372d676675
LinkedInhttp://linkedin.com/in/atmorales0/
GitHubhttps://github.com/robomex
Blueskyhttps://bsky.app/profile/vision.engineer
Publishhttps://github.com/johnsundell/publish
1984https://1984.dev

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