| https://vision.engineer/cdn-cgi/content?id=NFWZVI96EtnsEPX8tJIeVcOpubkD6GahTUwKBomrz5M-1770794951.8370566-1.0.1.1-9A8QRT8k5iwlFECZ4gee52BANFO7ml4yoN8qTL6H8lw |
| Vision Engineer logo | https://vision.engineer/ |
| Vision Engineer | https://vision.engineer/ |
| Tony | https://vision.engineer/cdn-cgi/l/email-protection#c7b3a8a9be87f6fefff3e9a3a2b1 |
| 1984 | https://1984.dev |
| Posts | https://vision.engineer/posts/ |
| Apps | https://vision.engineer/apps/ |
| About | https://vision.engineer/about/ |
| Building an Interior Design Visualizer for visionOS Using the Main Camera Enterprise API | https://vision.engineer/posts/visionos-main-camera-enterprise-api/ |
| https://vision.engineer/posts/visionos-main-camera-enterprise-api/ |
| demo | https://vision.engineer/tags/demo/ |
| enterprise api | https://vision.engineer/tags/enterprise-api/ |
| If you ask Apple nicely, your app can get access to everything the Vision Pro sees via the Main Camera Access Enterprise API. | https://vision.engineer/posts/visionos-main-camera-enterprise-api/ |
| Learnings From Building a Mixed Reality, Room Tracking visionOS App | https://vision.engineer/posts/learnings-from-building-a-room-tracking-mixed-reality-visionos-app/ |
| https://vision.engineer/posts/learnings-from-building-a-room-tracking-mixed-reality-visionos-app/ |
| code | https://vision.engineer/tags/code/ |
| demo | https://vision.engineer/tags/demo/ |
| design | https://vision.engineer/tags/design/ |
| mirage | https://vision.engineer/tags/mirage/ |
| I built an app that uses visionOS 2's room tracking and learned a bunch of things the hard way so you don't have to. | https://vision.engineer/posts/learnings-from-building-a-room-tracking-mixed-reality-visionos-app/ |
| What I Want From visionOS 3, visionOS 4, and visionOS 5 | https://vision.engineer/posts/what-i-want-from-visionos-3/ |
| https://vision.engineer/posts/what-i-want-from-visionos-3/ |
| prediction | https://vision.engineer/tags/prediction/ |
| visionOS 2 is an immature platform. Here's what I want to be announced this year for visionOS 3 – and beyond. | https://vision.engineer/posts/what-i-want-from-visionos-3/ |
| The Core Magic Behind visionOS's Future Killer Apps | https://vision.engineer/posts/future-of-ar-apps-2024/ |
| https://vision.engineer/posts/future-of-ar-apps-2024/ |
| prediction | https://vision.engineer/tags/prediction/ |
| I predict the AR product themes with the greatest consumer potential and explore why they excite me. | https://vision.engineer/posts/future-of-ar-apps-2024/ |
| An Open Source Exploration of visionOS 2's Object Tracking | https://vision.engineer/posts/object-tracking-in-visionOS-2/ |
| https://vision.engineer/posts/object-tracking-in-visionOS-2/ |
| code | https://vision.engineer/tags/code/ |
| demo | https://vision.engineer/tags/demo/ |
| design | https://vision.engineer/tags/design/ |
| open source | https://vision.engineer/tags/open-source/ |
| visionOS 2 added the ability to track objects, so I made a demo project which explores basic spatial tracking interactions. | https://vision.engineer/posts/object-tracking-in-visionOS-2/ |
| Using visionOS Image Tracking to Sync a Paper Map to the Lord of the Rings Movies | https://vision.engineer/posts/using-visionOS-image-tracking-to-sync-a-paper-map-to-the-lord-of-the-rings-movies/ |
| https://vision.engineer/posts/using-visionOS-image-tracking-to-sync-a-paper-map-to-the-lord-of-the-rings-movies/ |
| demo | https://vision.engineer/tags/demo/ |
| design | https://vision.engineer/tags/design/ |
| I synced an Apple Vision Pro augmented reality map to the Lord of the Rings (Extended Edition) movies. | https://vision.engineer/posts/using-visionOS-image-tracking-to-sync-a-paper-map-to-the-lord-of-the-rings-movies/ |
| Remixing the Real World With Twin | https://vision.engineer/posts/remixing-the-real-world-with-twin/ |
| https://vision.engineer/posts/remixing-the-real-world-with-twin/ |
| demo | https://vision.engineer/tags/demo/ |
| design | https://vision.engineer/tags/design/ |
| twin | https://vision.engineer/tags/twin/ |
| Spatial computing's ability to reskin stuff we own (and our world in general) is not only very interesting – it's also very powerful. | https://vision.engineer/posts/remixing-the-real-world-with-twin/ |
| Prototyping a Real-time Spatial Map | https://vision.engineer/posts/prototyping-a-real-time-spatial-map/ |
| https://vision.engineer/posts/prototyping-a-real-time-spatial-map/ |
| demo | https://vision.engineer/tags/demo/ |
| design | https://vision.engineer/tags/design/ |
| minimap | https://vision.engineer/tags/minimap/ |
| A bunch of frameworks, duct tape, and flailing feet yield a rough real-time spatial mapping prototype. | https://vision.engineer/posts/prototyping-a-real-time-spatial-map/ |
| Four Ways Not to Texture RoomPlan Objects | https://vision.engineer/posts/four-ways-not-to-texture-roomplan-objects/ |
| https://vision.engineer/posts/four-ways-not-to-texture-roomplan-objects/ |
| demo | https://vision.engineer/tags/demo/ |
| design | https://vision.engineer/tags/design/ |
| minimap | https://vision.engineer/tags/minimap/ |
| I've got a proof-of-concept that creates a spatial map of my home using RealityKit & ARKit, plus a bunch of ways not to texture your RoomPlan objects. | https://vision.engineer/posts/four-ways-not-to-texture-roomplan-objects/ |
| I Like Maps | https://vision.engineer/posts/i-like-maps/ |
| https://vision.engineer/posts/i-like-maps/ |
| design | https://vision.engineer/tags/design/ |
| minimap | https://vision.engineer/tags/minimap/ |
| I like all sorts of maps: paper, 3D, old, fantasy, video game. And I like things related to maps, like dioramas. Maybe I should build a mappy visionOS app. | https://vision.engineer/posts/i-like-maps/ |
| How About Volumes? | https://vision.engineer/posts/how-about-volumes/ |
| https://vision.engineer/posts/how-about-volumes/ |
| design | https://vision.engineer/tags/design/ |
| float | https://vision.engineer/tags/float/ |
| Maybe I underestimated the difficulty of developing visionOS ARKit apps without a Vision Pro, so what's something else I can focus on pre-launch? | https://vision.engineer/posts/how-about-volumes/ |
| Going to Cupertino for Vision Pro Developer Labs | https://vision.engineer/posts/going-to-cupertino-for-apple-vision-pro-developer-labs/ |
| https://vision.engineer/posts/going-to-cupertino-for-apple-vision-pro-developer-labs/ |
| float | https://vision.engineer/tags/float/ |
| To get firsthand insights about what it's like to use a Vision Pro, I'm heading to the source: Cupertino. | https://vision.engineer/posts/going-to-cupertino-for-apple-vision-pro-developer-labs/ |
| Setting Up Float for visionOS | https://vision.engineer/posts/setting-up-float-for-visionos/ |
| https://vision.engineer/posts/setting-up-float-for-visionos/ |
| code | https://vision.engineer/tags/code/ |
| design | https://vision.engineer/tags/design/ |
| float | https://vision.engineer/tags/float/ |
| Old iOS ARKit apps largely won't work in visionOS due to the latter's limitations. So what does a reimagined version of Float look like? | https://vision.engineer/posts/setting-up-float-for-visionos/ |
| What Should I Build First for visionOS? | https://vision.engineer/posts/what-should-i-build-first-for-visionos/ |
| https://vision.engineer/posts/what-should-i-build-first-for-visionos/ |
| cyberwave | https://vision.engineer/tags/cyberwave/ |
| design | https://vision.engineer/tags/design/ |
| float | https://vision.engineer/tags/float/ |
| rock paper checkmate | https://vision.engineer/tags/rock-paper-checkmate/ |
| Should I build a brand new concept for visionOS? Or should I update my old, iOS, ARKit-based apps for visionOS? | https://vision.engineer/posts/what-should-i-build-first-for-visionos/ |
| Welcome to Vision Engineer | https://vision.engineer/posts/welcome/ |
| https://vision.engineer/posts/welcome/ |
| Let's learn about visionOS. | https://vision.engineer/posts/welcome/ |
| hire me | https://1984.dev |
| email | https://vision.engineer/cdn-cgi/l/email-protection#03776c6d7a43323a3b372d676675 |
| LinkedIn | http://linkedin.com/in/atmorales0/ |
| GitHub | https://github.com/robomex |
| Bluesky | https://bsky.app/profile/vision.engineer |
| Publish | https://github.com/johnsundell/publish |
| 1984 | https://1984.dev |