Title: Varo Castaneda
Open Graph Title: Varo Castaneda
X Title: Varo Castaneda
Description:
Open Graph Description: I’m a Software Engineer focused on graphics, creative tools, and developer productivity. Most recently, I work as a Technical Artist at Meta Reality Labs, where I have built production tools, workflow automation systems, and AI-assisted validation pipelines supporting content creation workflows. My background in visual effects, animation, and technical art gives me a unique perspective on the software used by artists and creators. Today, I build graphics applications, creative tools, frameworks, and developer-focused software that help people create and iterate more effectively.
X Description: I’m a Software Engineer focused on graphics, creative tools, and developer productivity. Most recently, I work as a Technical Artist at Meta Reality Labs, where I have built production tools, workflow automation systems, and AI-assisted validation pipelines supporting content creation workflows. My background in visual effects, animation, and technical art gives me a unique perspective on the software used by artists and creators. Today, I build graphics applications, creative tools, frameworks, and developer-focused software that help people create and iterate more effectively.
Mail addresses
varomix@varomix.net
varomix@varomix.net
Opengraph URL: https://varomix.github.io/
Generator: Hugo 0.163.0
Domain: varomix.github.io
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| theme-color | #FFFFFF |
| title | Varo Castaneda |
| og:site_name | Varo Castaneda |
| og:locale | en_us |
| og:type | website |
| twitter:card | summary |
| author | Varo Castaneda |
Links:
| ↓Skip to main content | https://varomix.github.io#main-content |
| Varo Castaneda | https://varomix.github.io/ |
| About | https://varomix.github.io/#about |
| Projects | https://varomix.github.io/#projects |
| Contact | https://varomix.github.io/#contact |
| Resume | https://varomix.github.io/AlvaroCastaneda_resume_swe.pdf |
| https://www.linkedin.com/in/varomix | |
| https://www.github.com/varomix | |
| https://www.youtube.com/watch?v=XU5LCUP25RY | |
| Mixel — From HaxeFlixel Port to 2D/3D Game FrameworkA 2D/3D game framework written in Odin that started as a HaxeFlixel port and grew into a full engine with PBR rendering, hot-reload tooling, glTF support, and an ImGui editor.Odin SDL3 Metal Vulkan | https://varomix.github.io/projects/mixel-framework/ |
| Mixture — iPad Node-Based Compositor & 3D Motion GraphicsA node-based image compositing and 3D motion graphics application for iPad, built from scratch in Swift and Metal. Features a custom node graph engine, GPU-accelerated PBR rendering, Apple Pencil interaction, and an ACES color pipeline.Swift SwiftUI Metal CoreImage Metal Shading Language ACES | https://varomix.github.io/projects/ipad_compositor/ |
| Kiln & Spark — A C GUI Framework and Flash-Style Animation ToolA Flash-inspired 2D animation application and retained-mode GUI framework written in C. Built to explore the architecture of professional creative tools, including custom UI systems, vector graphics, GPU rendering, animation timelines, and pressure-sensitive drawing workflows.C SDL3 OpenGL ES 3 FreeType Clay | https://varomix.github.io/projects/flash-like-app/ |
| OhCAD — Parametric CAD Kernel in OdinA parametric CAD system built from scratch using OpenCASCADE and SolveSpace. Created to explore constraint solving, geometric modeling, boolean operations, and the architecture of modern engineering software.Odin SDL3 Metal OpenCASCADE SolveSpace Metal Shading Language | https://varomix.github.io/projects/cad-application/ |
| MIX — A Programming Language Built with AI, From Zero Compiler ExperienceA programming language and compiler built as an experiment in AI-assisted software development. Features indentation-sensitive syntax, generics, concurrency, C interop, LLVM and C backends, and a built-in LSP.C LLVM QBE | https://varomix.github.io/projects/mix-lang/ |
| VFX Houdini ReelA showcase of professional visual effects and technical art work across film, television, and interactive media. Developed through years of production experience working with real-time graphics, procedural workflows, content pipelines, and artist-facing tools.Houdini VFX Python | https://varomix.github.io/projects/vfx-reel/ |
| Moss — A Lightweight 2D/3D Game Framework in CA cross-platform 2D/3D game framework in C17 with GPU-accelerated rendering, Flixel-inspired object system, Box2D physics, and a software audio mixer — all in a single-header include.C SDL3 Box2D Metal | https://varomix.github.io/projects/moss-framework/ |
| # | https://varomix.github.io#technical-skills |
| Resume | https://varomix.github.io/AlvaroCastaneda_resume_swe.pdf |
| https://www.linkedin.com/in/varomix | |
| Github | https://www.github.com/varomix |
| Youtube | https://www.youtube.com/watch?v=XU5LCUP25RY |
| ↑ | https://varomix.github.io#the-top |
| Hugo | https://gohugo.io/ |
| Congo | https://github.com/jpanther/congo |
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