René's URL Explorer Experiment


Title: Home | Thomas

Open Graph Title: Home

X Title: Home

Opengraph URL: https://thomasw.dev/

X: @

Generator: Jekyll v4.3.3

direct link

Domain: thomasw.dev


Hey, it has json ld scripts:
{"@context":"https://schema.org","@type":"WebSite","headline":"Home","name":"Thomas","url":"https://thomasw.dev/"}

NoneIE=edge
og:localeen_US
og:site_nameThomas
og:typewebsite
twitter:cardsummary

Links:

https://thomasw.dev/
Thomashttps://thomasw.dev/
Homehttps://thomasw.dev/
Abouthttps://thomasw.dev/about
Postshttps://thomasw.dev/list
Searchhttps://thomasw.dev/search
https://twitter.com/_twvd
https://github.com/twvd
https://thomasw.dev/feed.xml
Installing A/UX 1.1 like it's the 90shttps://thomasw.dev/post/aux11/
Recently, I have been successful in making A/UX boot and run stable on my vintage Macintosh emulator; Snow. A/UX was Apple’s version of UNIX that ran on the 68k-based series Macs. It required a Memory Management Unit to achieve process...https://thomasw.dev/post/aux11/
macintoshhttps://thomasw.dev/tag/macintosh/
emulationhttps://thomasw.dev/tag/emulation/
retrohttps://thomasw.dev/tag/retro/
Digital echoes: open bus behavior on the compact Macintoshhttps://thomasw.dev/post/compact-mac-openbus/
While working on Snow, my vintage Macintosh emulator, I came across an interesting conflict in expectations of applications with regards to open bus behavior on these systems. In this article I’ll explain what open bus behavior is, how a compact...https://thomasw.dev/post/compact-mac-openbus/
macintoshhttps://thomasw.dev/tag/macintosh/
emulationhttps://thomasw.dev/tag/emulation/
Emulating the early Macintosh floppy drivehttps://thomasw.dev/post/mac-floppy-emu/
I have been working on an emulator for early (Motorola 68000-powered) Macintosh computers. While implementing the disk drive, I noticed documentation was scattered and hard to find. Now that I have a working implementation, this post is my attempt to...https://thomasw.dev/post/mac-floppy-emu/
macintoshhttps://thomasw.dev/tag/macintosh/
emulationhttps://thomasw.dev/tag/emulation/
floppyhttps://thomasw.dev/tag/floppy/
SNES emulator: writing a multi-threaded rendererhttps://thomasw.dev/post/snes-mt-renderer/
I have been working on an emulator for the Super Nintendo (SNES), in Rust. Although it performed fine in a single-threaded design on a modern system, I wanted to parallelize work within the process to give the emulator some more...https://thomasw.dev/post/snes-mt-renderer/
rusthttps://thomasw.dev/tag/rust/
sneshttps://thomasw.dev/tag/snes/
Embedded Rust: customizing the Cortex-M exception vector tablehttps://thomasw.dev/post/rust-cortexm-vectors/
When writing Rust code for ARM Cortex-M microcontrollers it is common to use the cortex-m-rt and the cortex-m crates. The first provides a minimum base and startup code to generate executables for Cortex-M, the second provides access to the core...https://thomasw.dev/post/rust-cortexm-vectors/
rusthttps://thomasw.dev/tag/rust/
embeddedhttps://thomasw.dev/tag/embedded/
embedded-rusthttps://thomasw.dev/tag/embedded-rust/
armhttps://thomasw.dev/tag/arm/
cortexmhttps://thomasw.dev/tag/cortexm/
Older Posts https://thomasw.dev/page2/
Thomashttps://thomasw.dev
JustGoodThemeshttps://justgoodthemes.com/
Jekyllhttps://jekyllrb.com/
Back to top https://thomasw.dev#page

Viewport: width=device-width, initial-scale=1


URLs of crawlers that visited me.