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Title: Class Shader

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titleClass Shader
docfx:navrel../toc.html
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Links:

https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Shader.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
Object.GetInstanceID()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetInstanceID
Object.GetHashCode()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetHashCode
Object.Equals(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Equals_System_Object_
Object.namehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_name
Object.Instantiate(Object, Vector3, Quaternion)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_
Object.Instantiate(Object, Vector3, Quaternion, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_
Object.Instantiate(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_
Object.Instantiate(Object, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_
Object.Instantiate(Object, Transform, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_System_Boolean_
Object.Instantiate(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_
Object.Instantiate(T, Vector3, Quaternion)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_
Object.Instantiate(T, Vector3, Quaternion, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_
Object.Instantiate(T, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_
Object.Instantiate(T, Transform, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_System_Boolean_
Object.Destroy(Object, Single)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_System_Single_
Object.Destroy(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_
Object.DestroyImmediate(Object, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_System_Boolean_
Object.DestroyImmediate(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_
Object.FindObjectsOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType_System_Type_
Object.DontDestroyOnLoad(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DontDestroyOnLoad_UnityEngine_Object_
Object.hideFlagshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_hideFlags
Object.DestroyObject(Object, Single)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_System_Single_
Object.DestroyObject(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_
Object.FindSceneObjectsOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindSceneObjectsOfType_System_Type_
Object.FindObjectsOfTypeIncludingAssets(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeIncludingAssets_System_Type_
Object.FindObjectsOfType()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType__1
Object.FindObjectOfType()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType__1
Object.FindObjectsOfTypeAll(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeAll_System_Type_
Object.FindObjectOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType_System_Type_
Object.ToString()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_ToString
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEnginehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_globalShaderHardwareTier.md&value=---%0Auid%3A%20UnityEngine.Shader.globalShaderHardwareTier%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.deprecated.cs/#L254
ShaderHardwareTierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShaderHardwareTier.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Shaderhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Shader.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalColor_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalColor(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L358
Int32https://docs.microsoft.com/dotnet/api/system.int32
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalColor_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalColor(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L357
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalFloat_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalFloat(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L352
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalFloat_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalFloat(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L351
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalFloatArray_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalFloatArray(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L365
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalFloatArray_System_Int32_System_Collections_Generic_List_System_Single__.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalFloatArray(System.Int32%2CSystem.Collections.Generic.List%7BSystem.Single%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L372
Int32https://docs.microsoft.com/dotnet/api/system.int32
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalFloatArray_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalFloatArray(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L364
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalFloatArray_System_String_System_Collections_Generic_List_System_Single__.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalFloatArray(System.String%2CSystem.Collections.Generic.List%7BSystem.Single%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L371
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalInt_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalInt(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L354
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalInt_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalInt(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L353
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalMatrix_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalMatrix(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L360
Int32https://docs.microsoft.com/dotnet/api/system.int32
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalMatrix_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalMatrix(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L359
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalMatrixArray_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalMatrixArray(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L369
Int32https://docs.microsoft.com/dotnet/api/system.int32
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalMatrixArray_System_Int32_System_Collections_Generic_List_UnityEngine_Matrix4x4__.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalMatrixArray(System.Int32%2CSystem.Collections.Generic.List%7BUnityEngine.Matrix4x4%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L376
Int32https://docs.microsoft.com/dotnet/api/system.int32
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalMatrixArray_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalMatrixArray(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L368
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalMatrixArray_System_String_System_Collections_Generic_List_UnityEngine_Matrix4x4__.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalMatrixArray(System.String%2CSystem.Collections.Generic.List%7BUnityEngine.Matrix4x4%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L375
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalTexture_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalTexture(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L362
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L361
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L356
Int32https://docs.microsoft.com/dotnet/api/system.int32
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalVector_System_String_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalVector(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L355
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalVectorArray_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalVectorArray(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L367
Int32https://docs.microsoft.com/dotnet/api/system.int32
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader_GetGlobalVectorArray_System_Int32_System_Collections_Generic_List_UnityEngine_Vector4__.md&value=---%0Auid%3A%20UnityEngine.Shader.GetGlobalVectorArray(System.Int32%2CSystem.Collections.Generic.List%7BUnityEngine.Vector4%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L374
Int32https://docs.microsoft.com/dotnet/api/system.int32
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L366
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L373
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L334
Int32https://docs.microsoft.com/dotnet/api/system.int32
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L333
Stringhttps://docs.microsoft.com/dotnet/api/system.string
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L328
Int32https://docs.microsoft.com/dotnet/api/system.int32
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L327
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L322
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L321
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L337
Int32https://docs.microsoft.com/dotnet/api/system.int32
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L339
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L336
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L338
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L324
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L323
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L330
Int32https://docs.microsoft.com/dotnet/api/system.int32
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L329
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L347
Int32https://docs.microsoft.com/dotnet/api/system.int32
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L349
Int32https://docs.microsoft.com/dotnet/api/system.int32
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L346
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L348
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L332
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L331
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L326
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Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L325
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L342
Int32https://docs.microsoft.com/dotnet/api/system.int32
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L344
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Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L341
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L343
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
MustExtensions.MustNotBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_
MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Shader.md&value=---%0Auid%3A%20UnityEngine.Shader%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Shader.cs/#L319
Back to tophttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Shader.html#top

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