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Title: Class CommandBuffer

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titleClass CommandBuffer
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https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.CommandBuffer.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
IDisposablehttps://docs.microsoft.com/dotnet/api/system.idisposable
Object.ToString()https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString
Object.Equals(Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetHashCode()https://docs.microsoft.com/dotnet/api/system.object.gethashcode#System_Object_GetHashCode
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEngine.Renderinghttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer__ctor.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L44
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Int32https://docs.microsoft.com/dotnet/api/system.int32
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_Blit_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Rendering_RenderTargetIdentifier_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Rendering.RenderTargetIdentifier)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L398
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L408
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_Blit_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Material_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Material%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L413
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_Blit_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Vector2_UnityEngine_Vector2_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Vector2%2CUnityEngine.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L403
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L378
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L388
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L393
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L383
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L304
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L24
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_ConvertTexture_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Rendering_RenderTargetIdentifier_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.ConvertTexture(UnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Rendering.RenderTargetIdentifier)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L19
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_CopyTexture_UnityEngine_Rendering_RenderTargetIdentifier_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_UnityEngine_Rendering_RenderTargetIdentifier_System_Int32_System_Int32_System_Int32_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32%2CUnityEngine.Rendering.RenderTargetIdentifier%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L371
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_CopyTexture_UnityEngine_Rendering_RenderTargetIdentifier_System_Int32_System_Int32_UnityEngine_Rendering_RenderTargetIdentifier_System_Int32_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier%2CSystem.Int32%2CSystem.Int32%2CUnityEngine.Rendering.RenderTargetIdentifier%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L364
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_CopyTexture_UnityEngine_Rendering_RenderTargetIdentifier_System_Int32_UnityEngine_Rendering_RenderTargetIdentifier_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier%2CSystem.Int32%2CUnityEngine.Rendering.RenderTargetIdentifier%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L357
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer_CopyTexture_UnityEngine_Rendering_RenderTargetIdentifier_UnityEngine_Rendering_RenderTargetIdentifier_.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier%2CUnityEngine.Rendering.RenderTargetIdentifier)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L351
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L64
GPUFencehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.GPUFence.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L55
SynchronisationStagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.SynchronisationStage.html
GPUFencehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.GPUFence.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L168
ComputeShaderhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeShader.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L173
ComputeShaderhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeShader.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L24
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L227
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
FilterModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.FilterMode.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L217
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L212
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L207
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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RenderTextureMemorylesshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureMemoryless.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L250
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L293
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L288
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L283
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L278
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
FilterModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.FilterMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L273
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
FilterModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.FilterMode.html
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L268
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
FilterModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.FilterMode.html
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L263
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L536
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RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
RenderTargetIdentifierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.RenderTargetIdentifier.html
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L541
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L547
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L553
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
UInt32https://docs.microsoft.com/dotnet/api/system.uint32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L520
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L528
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
Int32https://docs.microsoft.com/dotnet/api/system.int32
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L29
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L34
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Actionhttps://docs.microsoft.com/dotnet/api/system.action-1
AsyncGPUReadbackRequesthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.AsyncGPUReadbackRequest.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L39
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AsyncGPUReadbackRequesthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.AsyncGPUReadbackRequest.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L44
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Actionhttps://docs.microsoft.com/dotnet/api/system.action-1
AsyncGPUReadbackRequesthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.AsyncGPUReadbackRequest.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L54
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Actionhttps://docs.microsoft.com/dotnet/api/system.action-1
AsyncGPUReadbackRequesthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.AsyncGPUReadbackRequest.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L59
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Actionhttps://docs.microsoft.com/dotnet/api/system.action-1
AsyncGPUReadbackRequesthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.AsyncGPUReadbackRequest.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.bindings.cs/#L49
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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Actionhttps://docs.microsoft.com/dotnet/api/system.action-1
AsyncGPUReadbackRequesthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.AsyncGPUReadbackRequest.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L186
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Int32https://docs.microsoft.com/dotnet/api/system.int32
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L162
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L84
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Stringhttps://docs.microsoft.com/dotnet/api/system.string
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L125
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L120
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L90
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Stringhttps://docs.microsoft.com/dotnet/api/system.string
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L136
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L142
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L152
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L510
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L433
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L418
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L444
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L482
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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Vector4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector4.html
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MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Rendering_CommandBuffer.md&value=---%0Auid%3A%20UnityEngine.Rendering.CommandBuffer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/RenderingCommandBuffer.cs/#L10
Back to tophttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.CommandBuffer.html#top

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