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Title: Class RenderTexture

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titleClass RenderTexture
docfx:navrel../toc.html
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Links:

https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
CustomRenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTexture.html
Texture.masterTextureLimithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_masterTextureLimit
Texture.anisotropicFilteringhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_anisotropicFiltering
Texture.SetGlobalAnisotropicFilteringLimits(Int32, Int32)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits_System_Int32_System_Int32_
Texture.isReadablehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_isReadable
Texture.wrapModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapMode
Texture.wrapModeUhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapModeU
Texture.wrapModeVhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapModeV
Texture.wrapModeWhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapModeW
Texture.filterModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_filterMode
Texture.anisoLevelhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_anisoLevel
Texture.mipMapBiashttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_mipMapBias
Texture.texelSizehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_texelSize
Texture.GetNativeTexturePtr()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_GetNativeTexturePtr
Texture.GetNativeTextureID()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_GetNativeTextureID
Texture.updateCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_updateCount
Texture.IncrementUpdateCount()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_IncrementUpdateCount
Texture.imageContentsHashhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_imageContentsHash
Texture.totalTextureMemoryhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_totalTextureMemory
Texture.desiredTextureMemoryhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_desiredTextureMemory
Texture.targetTextureMemoryhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_targetTextureMemory
Texture.currentTextureMemoryhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_currentTextureMemory
Texture.nonStreamingTextureMemoryhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_nonStreamingTextureMemory
Texture.streamingMipmapUploadCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingMipmapUploadCount
Texture.streamingRendererCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingRendererCount
Texture.streamingTextureCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureCount
Texture.nonStreamingTextureCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_nonStreamingTextureCount
Texture.streamingTexturePendingLoadCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTexturePendingLoadCount
Texture.streamingTextureLoadingCounthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureLoadingCount
Texture.SetStreamingTextureMaterialDebugProperties()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties
Texture.streamingTextureForceLoadAllhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureForceLoadAll
Texture.streamingTextureDiscardUnusedMipshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureDiscardUnusedMips
Object.GetInstanceID()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetInstanceID
Object.GetHashCode()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetHashCode
Object.Equals(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Equals_System_Object_
Object.namehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_name
Object.Instantiate(Object, Vector3, Quaternion)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_
Object.Instantiate(Object, Vector3, Quaternion, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_
Object.Instantiate(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_
Object.Instantiate(Object, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_
Object.Instantiate(Object, Transform, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_System_Boolean_
Object.Instantiate(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_
Object.Instantiate(T, Vector3, Quaternion)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_
Object.Instantiate(T, Vector3, Quaternion, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_
Object.Instantiate(T, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_
Object.Instantiate(T, Transform, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_System_Boolean_
Object.Destroy(Object, Single)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_System_Single_
Object.Destroy(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_
Object.DestroyImmediate(Object, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_System_Boolean_
Object.DestroyImmediate(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_
Object.FindObjectsOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType_System_Type_
Object.DontDestroyOnLoad(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DontDestroyOnLoad_UnityEngine_Object_
Object.hideFlagshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_hideFlags
Object.DestroyObject(Object, Single)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_System_Single_
Object.DestroyObject(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_
Object.FindSceneObjectsOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindSceneObjectsOfType_System_Type_
Object.FindObjectsOfTypeIncludingAssets(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeIncludingAssets_System_Type_
Object.FindObjectsOfType()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType__1
Object.FindObjectOfType()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType__1
Object.FindObjectsOfTypeAll(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeAll_System_Type_
Object.FindObjectOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType_System_Type_
Object.ToString()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_ToString
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEnginehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_RenderTexture__ctor.md&value=---%0Auid%3A%20UnityEngine.RenderTexture.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L121
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L172
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L143
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
GraphicsFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Experimental.Rendering.GraphicsFormat.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L166
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L154
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L133
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L126
RenderTextureDescriptorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureDescriptor.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L525
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L532
RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L533
RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L178
RenderTextureDescriptorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureDescriptor.html
TextureDimensionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.TextureDimension.html
Texture.dimensionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_dimension
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texture.heighthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_height
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.deprecated.cs/#L24
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L520
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.deprecated.cs/#L31
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
RenderTextureMemorylesshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureMemoryless.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
VRTextureUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.VRTextureUsage.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texture.widthhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_width
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Camera.MonoOrStereoscopicEyehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.MonoOrStereoscopicEye.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L540
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
IntPtrhttps://docs.microsoft.com/dotnet/api/system.intptr
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L275
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L269
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L263
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L257
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L251
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L245
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureMemorylesshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureMemoryless.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L239
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureMemorylesshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureMemoryless.html
VRTextureUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.VRTextureUsage.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L228
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureFormathttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html
RenderTextureReadWritehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RenderTextureMemorylesshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureMemoryless.html
VRTextureUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.VRTextureUsage.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L202
RenderTextureDescriptorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureDescriptor.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L546
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L547
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
MustExtensions.MustNotBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_
MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
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