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Title: Struct PhysicsScene2D

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titleStruct PhysicsScene2D
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Links:

https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html#sidetoggle
IEquatablehttps://docs.microsoft.com/dotnet/api/system.iequatable-1
PhysicsScene2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
UnityEnginehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L173
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_ContactFilter2D_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.ContactFilter2D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L179
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_ContactFilter2D_UnityEngine_RaycastHit2D___.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.ContactFilter2D%2CUnityEngine.RaycastHit2D%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L194
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_RaycastHit2D___System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.RaycastHit2D%5B%5D%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L188
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CapsuleCast_UnityEngine_Vector2_UnityEngine_Vector2_UnityEngine_CapsuleDirection2D_System_Single_UnityEngine_Vector2_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CUnityEngine.CapsuleDirection2D%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L207
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CapsuleCast_UnityEngine_Vector2_UnityEngine_Vector2_UnityEngine_CapsuleDirection2D_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_ContactFilter2D_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CUnityEngine.CapsuleDirection2D%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.ContactFilter2D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L213
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CapsuleCast_UnityEngine_Vector2_UnityEngine_Vector2_UnityEngine_CapsuleDirection2D_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_ContactFilter2D_UnityEngine_RaycastHit2D___.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CUnityEngine.CapsuleDirection2D%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.ContactFilter2D%2CUnityEngine.RaycastHit2D%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L228
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CapsuleCast_UnityEngine_Vector2_UnityEngine_Vector2_UnityEngine_CapsuleDirection2D_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_RaycastHit2D___System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CUnityEngine.CapsuleDirection2D%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.RaycastHit2D%5B%5D%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L222
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CircleCast_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L139
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CircleCast_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_ContactFilter2D_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.ContactFilter2D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L145
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CircleCast_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_ContactFilter2D_UnityEngine_RaycastHit2D___.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.ContactFilter2D%2CUnityEngine.RaycastHit2D%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L160
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_CircleCast_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_UnityEngine_RaycastHit2D___System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.RaycastHit2D%5B%5D%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L154
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_Equals_System_Object_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.Equals(System.Object)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L29
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
ValueType.Equals(Object)https://docs.microsoft.com/dotnet/api/system.valuetype.equals#System_ValueType_Equals_System_Object_
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_Equals_UnityEngine_PhysicsScene2D_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.Equals(UnityEngine.PhysicsScene2D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L38
PhysicsScene2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_GetHashCode.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.GetHashCode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L28
Int32https://docs.microsoft.com/dotnet/api/system.int32
ValueType.GetHashCode()https://docs.microsoft.com/dotnet/api/system.valuetype.gethashcode#System_ValueType_GetHashCode
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_GetRayIntersection_UnityEngine_Ray_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.GetRayIntersection(UnityEngine.Ray%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L241
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_PhysicsScene2D_GetRayIntersection_UnityEngine_Ray_System_Single_UnityEngine_RaycastHit2D___System_Int32_.md&value=---%0Auid%3A%20UnityEngine.PhysicsScene2D.GetRayIntersection(UnityEngine.Ray%2CSystem.Single%2CUnityEngine.RaycastHit2D%5B%5D%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L250
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L48
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L43
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L71
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L77
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L92
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L86
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L365
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L383
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L371
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L389
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L331
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L346
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L337
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L352
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L411
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L426
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L312
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L303
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L318
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L439
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L445
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L263
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L278
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L269
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L284
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L105
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L111
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L126
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L120
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L61
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L25
Stringhttps://docs.microsoft.com/dotnet/api/system.string
ValueType.ToString()https://docs.microsoft.com/dotnet/api/system.valuetype.tostring#System_ValueType_ToString
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L26
PhysicsScene2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html
PhysicsScene2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L27
PhysicsScene2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html
PhysicsScene2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
System.IEquatablehttps://docs.microsoft.com/dotnet/api/system.iequatable-1
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
MustExtensions.MustNotBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_
MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
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