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Title: Class Physics2D

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titleClass Physics2D
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https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Physics2D.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Object.ToString()https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString
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Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEnginehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_AllLayers.md&value=---%0Auid%3A%20UnityEngine.Physics2D.AllLayers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L488
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_DefaultRaycastLayers.md&value=---%0Auid%3A%20UnityEngine.Physics2D.DefaultRaycastLayers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_IgnoreRaycastLayer.md&value=---%0Auid%3A%20UnityEngine.Physics2D.IgnoreRaycastLayer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L486
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_changeStopsCallbacks.md&value=---%0Auid%3A%20UnityEngine.Physics2D.changeStopsCallbacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.deprecated.cs/#L64
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_minPenetrationForPenalty.md&value=---%0Auid%3A%20UnityEngine.Physics2D.minPenetrationForPenalty%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.deprecated.cs/#L67
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1080
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1093
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_System_Single_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1100
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_UnityEngine_ContactFilter2D_UnityEngine_RaycastHit2D___.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CUnityEngine.ContactFilter2D%2CUnityEngine.RaycastHit2D%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCast_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_UnityEngine_ContactFilter2D_UnityEngine_RaycastHit2D___System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CUnityEngine.ContactFilter2D%2CUnityEngine.RaycastHit2D%5B%5D%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCastAll_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCastAll_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCastAll_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCastAll_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics2D_BoxCastAll_UnityEngine_Vector2_UnityEngine_Vector2_System_Single_UnityEngine_Vector2_System_Single_System_Int32_System_Single_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2%2CUnityEngine.Vector2%2CSystem.Single%2CUnityEngine.Vector2%2CSystem.Single%2CSystem.Int32%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1158
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1164
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1170
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1177
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1184
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1195
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1201
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1207
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1214
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1221
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1228
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1234
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1240
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1247
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1258
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1265
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1272
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1279
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1285
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1291
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1298
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1305
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L953
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L959
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L965
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L979
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L986
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L992
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L998
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1005
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1012
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1037
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1043
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1049
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1063
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Rigidbody2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rigidbody2D.html
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Rigidbody2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rigidbody2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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Rigidbody2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rigidbody2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1897
Rigidbody2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rigidbody2D.html
ContactPoint2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactPoint2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1316
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1322
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1328
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1333
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1339
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1345
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1356
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1362
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1368
Rayhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Ray.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L607
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L619
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L621
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L691
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L697
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L703
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L736
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L742
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L749
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L756
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L763
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L776
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L783
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L790
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L801
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L807
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L814
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L821
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1667
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1673
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1680
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1584
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1591
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1598
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1604
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1611
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1618
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1625
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1636
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1642
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1649
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1656
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1762
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1775
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1782
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1789
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1795
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1802
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1809
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1816
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1827
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1833
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1840
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1847
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
CapsuleDirection2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CapsuleDirection2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1475
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1481
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1488
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1495
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1502
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1508
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1515
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1522
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1529
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1540
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1546
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1858
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1379
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1385
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1392
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1399
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1406
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1412
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1419
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1426
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1433
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1444
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1450
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L1457
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
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Collider2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider2D.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L831
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L843
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L851
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L865
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/#L871
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
ContactFilter2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ContactFilter2D.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
RaycastHit2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit2D.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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