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Title: Class Physics

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titleClass Physics
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Links:

https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Physics.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Object.ToString()https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString
Object.Equals(Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetHashCode()https://docs.microsoft.com/dotnet/api/system.object.gethashcode#System_Object_GetHashCode
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEnginehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_AllLayers.md&value=---%0Auid%3A%20UnityEngine.Physics.AllLayers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L760
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_DefaultRaycastLayers.md&value=---%0Auid%3A%20UnityEngine.Physics.DefaultRaycastLayers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L759
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_IgnoreRaycastLayer.md&value=---%0Auid%3A%20UnityEngine.Physics.IgnoreRaycastLayer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L758
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_bounceTreshold.md&value=---%0Auid%3A%20UnityEngine.Physics.bounceTreshold%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L787
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
PhysicsScenehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.PhysicsScene.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_penetrationPenaltyForce.md&value=---%0Auid%3A%20UnityEngine.Physics.penetrationPenaltyForce%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L806
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_sleepAngularVelocity.md&value=---%0Auid%3A%20UnityEngine.Physics.sleepAngularVelocity%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L793
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_sleepVelocity.md&value=---%0Auid%3A%20UnityEngine.Physics.sleepVelocity%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L790
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_solverIterationCount.md&value=---%0Auid%3A%20UnityEngine.Physics.solverIterationCount%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L800
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_solverVelocityIterationCount.md&value=---%0Auid%3A%20UnityEngine.Physics.solverVelocityIterationCount%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L803
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1159
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Quaternion_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Quaternion)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1153
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Quaternion_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Quaternion%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1147
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Quaternion_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Quaternion%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1141
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Quaternion_System_Single_System_Int32_UnityEngine_QueryTriggerInteraction_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Quaternion%2CSystem.Single%2CSystem.Int32%2CUnityEngine.QueryTriggerInteraction)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1135
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
QueryTriggerInteractionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.QueryTriggerInteraction.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_RaycastHit__.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.RaycastHit%40)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1188
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_RaycastHit__UnityEngine_Quaternion_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.RaycastHit%40%2CUnityEngine.Quaternion)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1182
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_RaycastHit__UnityEngine_Quaternion_System_Single_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.RaycastHit%40%2CUnityEngine.Quaternion%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1176
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_RaycastHit__UnityEngine_Quaternion_System_Single_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.RaycastHit%40%2CUnityEngine.Quaternion%2CSystem.Single%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1170
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCast_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_RaycastHit__UnityEngine_Quaternion_System_Single_System_Int32_UnityEngine_QueryTriggerInteraction_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCast(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.RaycastHit%40%2CUnityEngine.Quaternion%2CSystem.Single%2CSystem.Int32%2CUnityEngine.QueryTriggerInteraction)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1165
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
QueryTriggerInteractionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.QueryTriggerInteraction.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCastAll_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1801
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Physics_BoxCastAll_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Quaternion_.md&value=---%0Auid%3A%20UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Vector3%2CUnityEngine.Quaternion)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1795
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1329
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1323
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1308
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1559
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
QueryTriggerInteractionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.QueryTriggerInteraction.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1664
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1658
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1652
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L940
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1435
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1429
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1424
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
QueryTriggerInteractionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.QueryTriggerInteraction.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1503
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1497
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L1492
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Colliderhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Collider.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L882
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Dynamics/ScriptBindings/Dynamics.bindings.cs/#L922
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RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
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RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
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Singlehttps://docs.microsoft.com/dotnet/api/system.single
Int32https://docs.microsoft.com/dotnet/api/system.int32
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RaycastHithttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RaycastHit.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
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MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
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