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Title: Class Graphics

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titleClass Graphics
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https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Graphics.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Object.ToString()https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString
Object.Equals(Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetHashCode()https://docs.microsoft.com/dotnet/api/system.object.gethashcode#System_Object_GetHashCode
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEnginehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L233
RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.bindings.cs/#L186
ColorGamuthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ColorGamut.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L234
RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
GraphicsTierhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.GraphicsTier.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L504
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L499
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L479
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L494
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L489
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L484
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L509
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Vector2https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector2.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L279
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L274
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L269
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_CopyTexture_UnityEngine_Texture_System_Int32_System_Int32_UnityEngine_Texture_System_Int32_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Graphics.CopyTexture(UnityEngine.Texture%2CSystem.Int32%2CSystem.Int32%2CUnityEngine.Texture%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L264
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_CopyTexture_UnityEngine_Texture_System_Int32_UnityEngine_Texture_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.Graphics.CopyTexture(UnityEngine.Texture%2CSystem.Int32%2CUnityEngine.Texture%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L259
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L254
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L302
GPUFencehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.GPUFence.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L284
SynchronisationStagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.SynchronisationStage.html
GPUFencehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.GPUFence.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L85
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L91
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L97
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L103
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L109
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Matrix4x4_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_System_Boolean_System_Boolean_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Matrix4x4%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CSystem.Boolean%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L115
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Matrix4x4_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_System_Boolean_System_Boolean_System_Boolean_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Matrix4x4%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CSystem.Boolean%2CSystem.Boolean%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L393
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Matrix4x4_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Matrix4x4%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L124
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Matrix4x4_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_System_Boolean_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Matrix4x4%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L130
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Matrix4x4_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_System_Boolean_UnityEngine_Transform_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Matrix4x4%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode%2CSystem.Boolean%2CUnityEngine.Transform)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L136
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Matrix4x4_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_System_Boolean_UnityEngine_Transform_System_Boolean_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Matrix4x4%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode%2CSystem.Boolean%2CUnityEngine.Transform%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L142
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L147
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L398
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
LightProbeProxyVolumehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.LightProbeProxyVolume.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L25
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L31
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L37
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L43
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L49
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L55
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L383
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Vector3%2CUnityEngine.Quaternion%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L64
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_System_Boolean_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Vector3%2CUnityEngine.Quaternion%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L70
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_Graphics_DrawMesh_UnityEngine_Mesh_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Material_System_Int32_UnityEngine_Camera_System_Int32_UnityEngine_MaterialPropertyBlock_UnityEngine_Rendering_ShadowCastingMode_System_Boolean_UnityEngine_Transform_.md&value=---%0Auid%3A%20UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh%2CUnityEngine.Vector3%2CUnityEngine.Quaternion%2CUnityEngine.Material%2CSystem.Int32%2CUnityEngine.Camera%2CSystem.Int32%2CUnityEngine.MaterialPropertyBlock%2CUnityEngine.Rendering.ShadowCastingMode%2CSystem.Boolean%2CUnityEngine.Transform)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L76
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L388
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L208
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L214
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L220
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L226
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L232
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L238
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L244
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L428
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Listhttps://docs.microsoft.com/dotnet/api/system.collections.generic.list-1
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
LightProbeProxyVolumehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.LightProbeProxyVolume.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L156
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L162
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L168
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L174
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L180
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L186
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L192
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L198
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L405
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Matrix4x4https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Matrix4x4.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L253
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L259
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L265
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
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MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L271
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L277
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L283
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L289
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L295
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L436
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
ComputeBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ComputeBuffer.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
MaterialPropertyBlockhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MaterialPropertyBlock.html
ShadowCastingModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.ShadowCastingMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Int32https://docs.microsoft.com/dotnet/api/system.int32
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
LightProbeUsagehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.LightProbeUsage.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L380
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L372
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L379
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L365
Meshhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Mesh.html
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L351
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L454
MeshTopologyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MeshTopology.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L357
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L459
MeshTopologyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.MeshTopology.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L345
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L333
Recthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rect.html
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L327
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L355
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L360
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L321
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L309
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L303
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Int32https://docs.microsoft.com/dotnet/api/system.int32
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L315
Recthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rect.html
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Recthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rect.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L349
Recthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rect.html
Texturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html
Recthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rect.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Materialhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html
Int32https://docs.microsoft.com/dotnet/api/system.int32
CommandBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.CommandBuffer.html
CommandBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Rendering.CommandBuffer.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics_BindingsOverloads.cs/#L402
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics.cs/#L244
Int32https://docs.microsoft.com/dotnet/api/system.int32
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Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
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RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
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RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
RenderBufferhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderBuffer.html
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RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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RenderTexturehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html
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MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
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