|
| https://stephenhodgson.github.io/UnityCsReference/index.html |
| Show / Hide Table of Contents | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTexture.html#sidetoggle |
| Object | https://docs.microsoft.com/dotnet/api/system.object |
| Object | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html |
| Texture | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html |
| RenderTexture | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html |
| RenderTexture.width | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_width |
| RenderTexture.height | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_height |
| RenderTexture.dimension | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_dimension |
| RenderTexture.useMipMap | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_useMipMap |
| RenderTexture.sRGB | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_sRGB |
| RenderTexture.format | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_format |
| RenderTexture.vrUsage | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_vrUsage |
| RenderTexture.memorylessMode | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_memorylessMode |
| RenderTexture.autoGenerateMips | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_autoGenerateMips |
| RenderTexture.volumeDepth | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_volumeDepth |
| RenderTexture.antiAliasing | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_antiAliasing |
| RenderTexture.bindTextureMS | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_bindTextureMS |
| RenderTexture.enableRandomWrite | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_enableRandomWrite |
| RenderTexture.useDynamicScale | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_useDynamicScale |
| RenderTexture.isPowerOfTwo | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_isPowerOfTwo |
| RenderTexture.active | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_active |
| RenderTexture.colorBuffer | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_colorBuffer |
| RenderTexture.depthBuffer | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_depthBuffer |
| RenderTexture.GetNativeDepthBufferPtr() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetNativeDepthBufferPtr |
| RenderTexture.DiscardContents(Boolean, Boolean) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_DiscardContents_System_Boolean_System_Boolean_ |
| RenderTexture.MarkRestoreExpected() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_MarkRestoreExpected |
| RenderTexture.DiscardContents() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_DiscardContents |
| RenderTexture.ResolveAntiAliasedSurface() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_ResolveAntiAliasedSurface |
| RenderTexture.ResolveAntiAliasedSurface(RenderTexture) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_ResolveAntiAliasedSurface_UnityEngine_RenderTexture_ |
| RenderTexture.SetGlobalShaderProperty(String) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_SetGlobalShaderProperty_System_String_ |
| RenderTexture.Create() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_Create |
| RenderTexture.Release() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_Release |
| RenderTexture.IsCreated() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_IsCreated |
| RenderTexture.GenerateMips() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GenerateMips |
| RenderTexture.ConvertToEquirect(RenderTexture, Camera.MonoOrStereoscopicEye) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_ConvertToEquirect_UnityEngine_RenderTexture_UnityEngine_Camera_MonoOrStereoscopicEye_ |
| RenderTexture.SupportsStencil(RenderTexture) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_SupportsStencil_UnityEngine_RenderTexture_ |
| RenderTexture.ReleaseTemporary(RenderTexture) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_ReleaseTemporary_UnityEngine_RenderTexture_ |
| RenderTexture.depth | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_depth |
| RenderTexture.descriptor | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_descriptor |
| RenderTexture.GetTemporary(RenderTextureDescriptor) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_UnityEngine_RenderTextureDescriptor_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32, RenderTextureMemoryless, VRTextureUsage, Boolean) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_UnityEngine_RenderTextureReadWrite_System_Int32_UnityEngine_RenderTextureMemoryless_UnityEngine_VRTextureUsage_System_Boolean_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32, RenderTextureMemoryless, VRTextureUsage) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_UnityEngine_RenderTextureReadWrite_System_Int32_UnityEngine_RenderTextureMemoryless_UnityEngine_VRTextureUsage_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32, RenderTextureMemoryless) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_UnityEngine_RenderTextureReadWrite_System_Int32_UnityEngine_RenderTextureMemoryless_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_UnityEngine_RenderTextureReadWrite_System_Int32_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_UnityEngine_RenderTextureReadWrite_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32, RenderTextureFormat) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_ |
| RenderTexture.GetTemporary(Int32, Int32, Int32) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_System_Int32_ |
| RenderTexture.GetTemporary(Int32, Int32) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_GetTemporary_System_Int32_System_Int32_ |
| RenderTexture.isCubemap | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_isCubemap |
| RenderTexture.isVolume | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTexture.html#UnityEngine_RenderTexture_isVolume |
| Texture.masterTextureLimit | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_masterTextureLimit |
| Texture.anisotropicFiltering | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_anisotropicFiltering |
| Texture.SetGlobalAnisotropicFilteringLimits(Int32, Int32) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits_System_Int32_System_Int32_ |
| Texture.isReadable | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_isReadable |
| Texture.wrapMode | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapMode |
| Texture.wrapModeU | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapModeU |
| Texture.wrapModeV | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapModeV |
| Texture.wrapModeW | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_wrapModeW |
| Texture.filterMode | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_filterMode |
| Texture.anisoLevel | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_anisoLevel |
| Texture.mipMapBias | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_mipMapBias |
| Texture.texelSize | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_texelSize |
| Texture.GetNativeTexturePtr() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_GetNativeTexturePtr |
| Texture.GetNativeTextureID() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_GetNativeTextureID |
| Texture.updateCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_updateCount |
| Texture.IncrementUpdateCount() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_IncrementUpdateCount |
| Texture.imageContentsHash | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_imageContentsHash |
| Texture.totalTextureMemory | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_totalTextureMemory |
| Texture.desiredTextureMemory | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_desiredTextureMemory |
| Texture.targetTextureMemory | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_targetTextureMemory |
| Texture.currentTextureMemory | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_currentTextureMemory |
| Texture.nonStreamingTextureMemory | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_nonStreamingTextureMemory |
| Texture.streamingMipmapUploadCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingMipmapUploadCount |
| Texture.streamingRendererCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingRendererCount |
| Texture.streamingTextureCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureCount |
| Texture.nonStreamingTextureCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_nonStreamingTextureCount |
| Texture.streamingTexturePendingLoadCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTexturePendingLoadCount |
| Texture.streamingTextureLoadingCount | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureLoadingCount |
| Texture.SetStreamingTextureMaterialDebugProperties() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties |
| Texture.streamingTextureForceLoadAll | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureForceLoadAll |
| Texture.streamingTextureDiscardUnusedMips | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html#UnityEngine_Texture_streamingTextureDiscardUnusedMips |
| Object.GetInstanceID() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetInstanceID |
| Object.GetHashCode() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetHashCode |
| Object.Equals(Object) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Equals_System_Object_ |
| Object.name | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_name |
| Object.Instantiate(Object, Vector3, Quaternion) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_ |
| Object.Instantiate(Object, Vector3, Quaternion, Transform) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_ |
| Object.Instantiate(Object) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_ |
| Object.Instantiate(Object, Transform) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_ |
| Object.Instantiate(Object, Transform, Boolean) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_System_Boolean_ |
| Object.Instantiate(T) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_ |
| Object.Instantiate(T, Vector3, Quaternion) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_ |
| Object.Instantiate(T, Vector3, Quaternion, Transform) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_ |
| Object.Instantiate(T, Transform) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_ |
| Object.Instantiate(T, Transform, Boolean) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_System_Boolean_ |
| Object.Destroy(Object, Single) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_System_Single_ |
| Object.Destroy(Object) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_ |
| Object.DestroyImmediate(Object, Boolean) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_System_Boolean_ |
| Object.DestroyImmediate(Object) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_ |
| Object.FindObjectsOfType(Type) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType_System_Type_ |
| Object.DontDestroyOnLoad(Object) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DontDestroyOnLoad_UnityEngine_Object_ |
| Object.hideFlags | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_hideFlags |
| Object.DestroyObject(Object, Single) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_System_Single_ |
| Object.DestroyObject(Object) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_ |
| Object.FindSceneObjectsOfType(Type) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindSceneObjectsOfType_System_Type_ |
| Object.FindObjectsOfTypeIncludingAssets(Type) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeIncludingAssets_System_Type_ |
| Object.FindObjectsOfType() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType__1 |
| Object.FindObjectOfType() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType__1 |
| Object.FindObjectsOfTypeAll(Type) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeAll_System_Type_ |
| Object.FindObjectOfType(Type) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType_System_Type_ |
| Object.ToString() | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_ToString |
| Object.Equals(Object, Object) | https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_ |
| Object.ReferenceEquals(Object, Object) | https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_ |
| Object.GetType() | https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType |
| Object.MemberwiseClone() | https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone |
| UnityEngine | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.html |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture__ctor_System_Int32_System_Int32_.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.%23ctor(System.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L308 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture__ctor_System_Int32_System_Int32_UnityEngine_Experimental_Rendering_GraphicsFormat_.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.%23ctor(System.Int32%2CSystem.Int32%2CUnityEngine.Experimental.Rendering.GraphicsFormat)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L316 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| GraphicsFormat | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Experimental.Rendering.GraphicsFormat.html |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture__ctor_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.%23ctor(System.Int32%2CSystem.Int32%2CUnityEngine.RenderTextureFormat)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L297 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| RenderTextureFormat | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture__ctor_System_Int32_System_Int32_UnityEngine_RenderTextureFormat_UnityEngine_RenderTextureReadWrite_.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.%23ctor(System.Int32%2CSystem.Int32%2CUnityEngine.RenderTextureFormat%2CUnityEngine.RenderTextureReadWrite)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L285 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| RenderTextureFormat | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureFormat.html |
| RenderTextureReadWrite | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.RenderTextureReadWrite.html |
| UInt32 | https://docs.microsoft.com/dotnet/api/system.uint32 |
| Boolean | https://docs.microsoft.com/dotnet/api/system.boolean |
| Color | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html |
| Material | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html |
| CustomRenderTextureUpdateMode | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTextureUpdateMode.html |
| CustomRenderTextureInitializationSource | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTextureInitializationSource.html |
| Texture | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture.html |
| Material | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Material.html |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| CustomRenderTextureUpdateMode | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTextureUpdateMode.html |
| CustomRenderTextureUpdateZoneSpace | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTextureUpdateZoneSpace.html |
| Boolean | https://docs.microsoft.com/dotnet/api/system.boolean |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture_GetUpdateZones_System_Collections_Generic_List_UnityEngine_CustomRenderTextureUpdateZone__.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.GetUpdateZones(System.Collections.Generic.List%7BUnityEngine.CustomRenderTextureUpdateZone%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L626 |
| List | https://docs.microsoft.com/dotnet/api/system.collections.generic.list-1 |
| CustomRenderTextureUpdateZone | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTextureUpdateZone.html |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture_SetUpdateZones_UnityEngine_CustomRenderTextureUpdateZone___.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.SetUpdateZones(UnityEngine.CustomRenderTextureUpdateZone%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L636 |
| CustomRenderTextureUpdateZone | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTextureUpdateZone.html |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture_Update.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture.Update%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.bindings.cs/#L607 |
| Int32 | https://docs.microsoft.com/dotnet/api/system.int32 |
| MustExtensions.MustBeEqual(T, T) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_ |
| MustExtensions.MustBeEqual(T, T, String) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_ |
| MustExtensions.MustNotBeEqual(T, T) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_ |
| MustExtensions.MustNotBeEqual(T, T, String) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_ |
| MustExtensions.MustBeNull(T) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_ |
| MustExtensions.MustBeNull(T, String) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_ |
| MustExtensions.MustNotBeNull(T) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_ |
| MustExtensions.MustNotBeNull(T, String) | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_ |
| Improve this Doc | https://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEngine_CustomRenderTexture.md&value=---%0Auid%3A%20UnityEngine.CustomRenderTexture%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A |
| View Source | https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Texture.cs/#L282 |
| Back to top | https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.CustomRenderTexture.html#top |