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Title: Class SerializedProperty

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titleClass SerializedProperty
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https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
IDisposablehttps://docs.microsoft.com/dotnet/api/system.idisposable
Object.ToString()https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString
Object.Equals(Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetHashCode()https://docs.microsoft.com/dotnet/api/system.object.gethashcode#System_Object_GetHashCode
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEditorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L805
AnimationCurvehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.AnimationCurve.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L447
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1311
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L706
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1183
BoundsInthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.BoundsInt.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1162
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L784
Colorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Color.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L473
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L408
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L748
Doublehttps://docs.microsoft.com/dotnet/api/system.double
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L511
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L981
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L971
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L950
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L96
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1378
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L727
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L584
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L377
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L597
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L670
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L524
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1299
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L644
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L563
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1370
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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Int64https://docs.microsoft.com/dotnet/api/system.int64
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Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L867
Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L847
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L623
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L486
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L657
SerializedPropertyTypehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedPropertyType.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1099
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1141
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1120
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L94
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1057
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L994
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1078
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1015
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1036
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L197
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L360
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L342
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L205
Stringhttps://docs.microsoft.com/dotnet/api/system.string
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L235
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1274
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1280
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L215
IEnumeratorhttps://docs.microsoft.com/dotnet/api/system.collections.ienumerator
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1407
Int32https://docs.microsoft.com/dotnet/api/system.int32
SerializedPropertyhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html
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Int32https://docs.microsoft.com/dotnet/api/system.int32
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1360
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1205
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L306
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L1215
System.IDisposablehttps://docs.microsoft.com/dotnet/api/system.idisposable
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
MustExtensions.MustNotBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_
MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_SerializedProperty.md&value=---%0Auid%3A%20UnityEditor.SerializedProperty%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SerializedProperty.bindings.cs/#L79
Back to tophttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SerializedProperty.html#top

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