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Title: Class SceneView

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titleClass SceneView
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Links:

https://stephenhodgson.github.io/UnityCsReference/index.html
Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
ScriptableObjecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ScriptableObject.html
EditorWindowhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html
SearchableEditorWindowhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SearchableEditorWindow.html
IHasCustomMenuhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.IHasCustomMenu.html
SearchableEditorWindow.m_SearchGrouphttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SearchableEditorWindow.html#UnityEditor_SearchableEditorWindow_m_SearchGroup
EditorWindow.BeginWindows()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_BeginWindows
EditorWindow.EndWindows()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_EndWindows
EditorWindow.wantsMouseMovehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_wantsMouseMove
EditorWindow.wantsMouseEnterLeaveWindowhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_wantsMouseEnterLeaveWindow
EditorWindow.ShowNotification(GUIContent)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_ShowNotification_UnityEngine_GUIContent_
EditorWindow.RemoveNotification()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_RemoveNotification
EditorWindow.autoRepaintOnSceneChangehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_autoRepaintOnSceneChange
EditorWindow.maximizedhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_maximized
EditorWindow.focusedWindowhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_focusedWindow
EditorWindow.mouseOverWindowhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_mouseOverWindow
EditorWindow.ShowTab()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_ShowTab
EditorWindow.Focus()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_Focus
EditorWindow.ShowUtility()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_ShowUtility
EditorWindow.ShowPopup()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_ShowPopup
EditorWindow.ShowAsDropDown(Rect, Vector2)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_ShowAsDropDown_UnityEngine_Rect_UnityEngine_Vector2_
EditorWindow.Show()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_Show
EditorWindow.Show(Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_Show_System_Boolean_
EditorWindow.ShowAuxWindow()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_ShowAuxWindow
EditorWindow.GetWindow(Type, Boolean, String, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow_System_Type_System_Boolean_System_String_System_Boolean_
EditorWindow.GetWindow(Type, Boolean, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow_System_Type_System_Boolean_System_String_
EditorWindow.GetWindow(Type, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow_System_Type_System_Boolean_
EditorWindow.GetWindow(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow_System_Type_
EditorWindow.GetWindowWithRect(Type, Rect, Boolean, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect_System_Type_UnityEngine_Rect_System_Boolean_System_String_
EditorWindow.GetWindowWithRect(Type, Rect, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect_System_Type_UnityEngine_Rect_System_Boolean_
EditorWindow.GetWindowWithRect(Type, Rect)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect_System_Type_UnityEngine_Rect_
EditorWindow.GetWindow()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1
EditorWindow.GetWindow(Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_Boolean_
EditorWindow.GetWindow(Boolean, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_Boolean_System_String_
EditorWindow.GetWindow(String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_String_
EditorWindow.GetWindow(String, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_String_System_Boolean_
EditorWindow.GetWindow(Boolean, String, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_Boolean_System_String_System_Boolean_
EditorWindow.GetWindow(Type[])https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_Type___
EditorWindow.GetWindow(String, Type[])https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_String_System_Type___
EditorWindow.GetWindow(String, Boolean, Type[])https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindow__1_System_String_System_Boolean_System_Type___
EditorWindow.FocusWindowIfItsOpen(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_FocusWindowIfItsOpen_System_Type_
EditorWindow.FocusWindowIfItsOpen()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_FocusWindowIfItsOpen__1
EditorWindow.GetWindowWithRect(Rect)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect__1_UnityEngine_Rect_
EditorWindow.GetWindowWithRect(Rect, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect__1_UnityEngine_Rect_System_Boolean_
EditorWindow.GetWindowWithRect(Rect, Boolean, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect__1_UnityEngine_Rect_System_Boolean_System_String_
EditorWindow.GetWindowWithRect(Rect, Boolean, String, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_GetWindowWithRect__1_UnityEngine_Rect_System_Boolean_System_String_System_Boolean_
EditorWindow.Close()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_Close
EditorWindow.Repaint()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_Repaint
EditorWindow.minSizehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_minSize
EditorWindow.maxSizehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_maxSize
EditorWindow.titlehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_title
EditorWindow.titleContenthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_titleContent
EditorWindow.depthBufferBitshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_depthBufferBits
EditorWindow.antiAliashttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_antiAlias
EditorWindow.positionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_position
EditorWindow.SendEvent(Event)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.EditorWindow.html#UnityEditor_EditorWindow_SendEvent_UnityEngine_Event_
ScriptableObject.SetDirty()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ScriptableObject.html#UnityEngine_ScriptableObject_SetDirty
ScriptableObject.CreateInstance(String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ScriptableObject.html#UnityEngine_ScriptableObject_CreateInstance_System_String_
ScriptableObject.CreateInstance(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ScriptableObject.html#UnityEngine_ScriptableObject_CreateInstance_System_Type_
ScriptableObject.CreateInstance()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.ScriptableObject.html#UnityEngine_ScriptableObject_CreateInstance__1
Object.GetInstanceID()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetInstanceID
Object.GetHashCode()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_GetHashCode
Object.Equals(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Equals_System_Object_
Object.namehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_name
Object.Instantiate(Object, Vector3, Quaternion)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_
Object.Instantiate(Object, Vector3, Quaternion, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_
Object.Instantiate(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_
Object.Instantiate(Object, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_
Object.Instantiate(Object, Transform, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate_UnityEngine_Object_UnityEngine_Transform_System_Boolean_
Object.Instantiate(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_
Object.Instantiate(T, Vector3, Quaternion)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_
Object.Instantiate(T, Vector3, Quaternion, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Vector3_UnityEngine_Quaternion_UnityEngine_Transform_
Object.Instantiate(T, Transform)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_
Object.Instantiate(T, Transform, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Instantiate__1___0_UnityEngine_Transform_System_Boolean_
Object.Destroy(Object, Single)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_System_Single_
Object.Destroy(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_Destroy_UnityEngine_Object_
Object.DestroyImmediate(Object, Boolean)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_System_Boolean_
Object.DestroyImmediate(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyImmediate_UnityEngine_Object_
Object.FindObjectsOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType_System_Type_
Object.DontDestroyOnLoad(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DontDestroyOnLoad_UnityEngine_Object_
Object.hideFlagshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_hideFlags
Object.DestroyObject(Object, Single)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_System_Single_
Object.DestroyObject(Object)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_DestroyObject_UnityEngine_Object_
Object.FindSceneObjectsOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindSceneObjectsOfType_System_Type_
Object.FindObjectsOfTypeIncludingAssets(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeIncludingAssets_System_Type_
Object.FindObjectsOfType()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfType__1
Object.FindObjectOfType()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType__1
Object.FindObjectsOfTypeAll(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectsOfTypeAll_System_Type_
Object.FindObjectOfType(Type)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_FindObjectOfType_System_Type_
Object.ToString()https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html#UnityEngine_Object_ToString
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEditorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L611
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L244
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L265
DrawCameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.DrawCameraMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L156
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L312
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L253
SceneView.OnSceneFunchttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.OnSceneFunc.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L438
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L382
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L282
SceneView.CameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.CameraMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L84
SceneViewhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L133
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L108
Scenehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.SceneManagement.Scene.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L204
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L219
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L74
SceneViewhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L348
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2142
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2124
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L270
DrawCameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.DrawCameraMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2127
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L407
ArrayListhttps://docs.microsoft.com/dotnet/api/system.collections.arraylist
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L318
SceneView.SceneViewStatehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.SceneViewState.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2129
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2996
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Stringhttps://docs.microsoft.com/dotnet/api/system.string
SceneView.CameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.CameraMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L934
GenericMenuhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.GenericMenu.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2648
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2655
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L3029
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2152
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2747
Boundshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Bounds.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L487
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L495
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2702
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2707
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2712
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L510
Camerahttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Camera.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L3034
DrawCameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.DrawCameraMode.html
SceneView.CameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.CameraMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L1171
SceneView.CameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.CameraMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2402
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2409
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2429
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2451
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2457
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2419
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2440
Vector3https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Vector3.html
Quaternionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Quaternion.html
Singlehttps://docs.microsoft.com/dotnet/api/system.single
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2675
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L2688
Transformhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Transform.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L695
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L659
SearchableEditorWindow.OnDisable()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SearchableEditorWindow.html#UnityEditor_SearchableEditorWindow_OnDisable
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L551
SearchableEditorWindow.OnEnable()https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SearchableEditorWindow.html#UnityEditor_SearchableEditorWindow_OnEnable
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L1073
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L445
Shaderhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Shader.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L606
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L160
Actionhttps://docs.microsoft.com/dotnet/api/system.action-1
SceneView.CameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.CameraMode.html
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View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneView/SceneView.cs/#L159
Funchttps://docs.microsoft.com/dotnet/api/system.func-2
SceneView.CameraModehttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.SceneView.CameraMode.html
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
IHasCustomMenuhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.IHasCustomMenu.html
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
MustExtensions.MustNotBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_
MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
UIElementsEntryPoint.GetRootVisualContainer(EditorWindow)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.Experimental.UIElements.UIElementsEntryPoint.html#UnityEditor_Experimental_UIElements_UIElementsEntryPoint_GetRootVisualContainer_UnityEditor_EditorWindow_
UIElementsEntryPoint.SetAntiAliasing(EditorWindow, Int32)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.Experimental.UIElements.UIElementsEntryPoint.html#UnityEditor_Experimental_UIElements_UIElementsEntryPoint_SetAntiAliasing_UnityEditor_EditorWindow_System_Int32_
UIElementsEntryPoint.GetAntiAliasing(EditorWindow)https://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.Experimental.UIElements.UIElementsEntryPoint.html#UnityEditor_Experimental_UIElements_UIElementsEntryPoint_GetAntiAliasing_UnityEditor_EditorWindow_
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