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Title: Class ProjectWindowUtil

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titleClass ProjectWindowUtil
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Show / Hide Table of Contentshttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.ProjectWindowUtil.html#sidetoggle
Objecthttps://docs.microsoft.com/dotnet/api/system.object
Object.ToString()https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString
Object.Equals(Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_
Object.Equals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_
Object.ReferenceEquals(Object, Object)https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_
Object.GetHashCode()https://docs.microsoft.com/dotnet/api/system.object.gethashcode#System_Object_GetHashCode
Object.GetType()https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType
Object.MemberwiseClone()https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone
UnityEditorhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_CreateAsset_UnityEngine_Object_System_String_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.CreateAsset(UnityEngine.Object%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L229
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_CreateAssetWithContent_System_String_System_String_UnityEngine_Texture2D_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.CreateAssetWithContent(System.String%2CSystem.String%2CUnityEngine.Texture2D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L279
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Texture2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture2D.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_CreateFolder.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.CreateFolder%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L235
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_CreateNewGUISkin.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.CreateNewGUISkin%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L194
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_CreateScene.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.CreateScene%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L247
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_GetAncestors_System_Int32_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.GetAncestors(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L574
Int32https://docs.microsoft.com/dotnet/api/system.int32
Int32https://docs.microsoft.com/dotnet/api/system.int32
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_GetBaseFolders_System_String___.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.GetBaseFolders(System.String%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L634
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_GetContainingFolder_System_String_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.GetContainingFolder(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L607
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_IsFolder_System_Int32_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.IsFolder(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L600
Int32https://docs.microsoft.com/dotnet/api/system.int32
Booleanhttps://docs.microsoft.com/dotnet/api/system.boolean
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_ShowCreatedAsset_UnityEngine_Object_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.ShowCreatedAsset(UnityEngine.Object)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L307
Objecthttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Object.html
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil_StartNameEditingIfProjectWindowExists_System_Int32_UnityEditor_ProjectWindowCallback_EndNameEditAction_System_String_UnityEngine_Texture2D_System_String_.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil.StartNameEditingIfProjectWindowExists(System.Int32%2CUnityEditor.ProjectWindowCallback.EndNameEditAction%2CSystem.String%2CUnityEngine.Texture2D%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L445
Int32https://docs.microsoft.com/dotnet/api/system.int32
EndNameEditActionhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.ProjectWindowCallback.EndNameEditAction.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
Texture2Dhttps://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Texture2D.html
Stringhttps://docs.microsoft.com/dotnet/api/system.string
MustExtensions.MustBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_
MustExtensions.MustBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeEqual__1___0___0_System_String_
MustExtensions.MustNotBeEqual(T, T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_
MustExtensions.MustNotBeEqual(T, T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeEqual__1___0___0_System_String_
MustExtensions.MustBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_
MustExtensions.MustBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustBeNull__1___0_System_String_
MustExtensions.MustNotBeNull(T)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_
MustExtensions.MustNotBeNull(T, String)https://stephenhodgson.github.io/UnityCsReference/api/UnityEngine.Assertions.Must.MustExtensions.html#UnityEngine_Assertions_Must_MustExtensions_MustNotBeNull__1___0_System_String_
Improve this Dochttps://github.com/Unity-Technologies/UnityCsReference/new/master/apiSpec/new?filename=UnityEditor_ProjectWindowUtil.md&value=---%0Auid%3A%20UnityEditor.ProjectWindowUtil%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A
View Sourcehttps://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs/#L192
Back to tophttps://stephenhodgson.github.io/UnityCsReference/api/UnityEditor.ProjectWindowUtil.html#top

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