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| Mazes in Python: Build, Visualize, Store, and Solve | https://realpython.com/courses/python-maze-solver/ |
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| Contents | https://realpython.com/lessons/model-python-maze-square/#description |
| Transcript | https://realpython.com/lessons/model-python-maze-square/#transcript |
| Discussion | https://realpython.com/lessons/model-python-maze-square/#discussion |
| 00:00 | https://realpython.com/lessons/model-python-maze-square/#t=0.54 |
| Model the Square. | https://realpython.com/lessons/model-python-maze-square/#t=0.54 |
| 00:04 | https://realpython.com/lessons/model-python-maze-square/#t=4.24 |
| The purpose of a square is to convey information about a particular location in | https://realpython.com/lessons/model-python-maze-square/#t=4.24 |
| the maze. | https://realpython.com/lessons/model-python-maze-square/#t=8.34 |
| Therefore, | https://realpython.com/lessons/model-python-maze-square/#t=9.178 |
| every square should have known coordinates that can determine its position. | https://realpython.com/lessons/model-python-maze-square/#t=10.15 |
| 00:14 | https://realpython.com/lessons/model-python-maze-square/#t=14.54 |
| The square should also have a border pattern that describes the maze structure | https://realpython.com/lessons/model-python-maze-square/#t=14.54 |
| at that location. | https://realpython.com/lessons/model-python-maze-square/#t=17.9 |
| Depending on the purpose of the square, | https://realpython.com/lessons/model-python-maze-square/#t=18.955 |
| it may option optionally play a special role—for example, | https://realpython.com/lessons/model-python-maze-square/#t=21.52 |
| indicating the maze entrance. | https://realpython.com/lessons/model-python-maze-square/#t=24.79 |
| 00:27 | https://realpython.com/lessons/model-python-maze-square/#t=27.29 |
| You’ve already done the hard work by offloading most of these responsibilities | https://realpython.com/lessons/model-python-maze-square/#t=27.29 |
| to helper classes. | https://realpython.com/lessons/model-python-maze-square/#t=31.01 |
| The only remaining task is to combine them into a final square object. | https://realpython.com/lessons/model-python-maze-square/#t=33.02 |
| 00:39 | https://realpython.com/lessons/model-python-maze-square/#t=39.77 |
| Open the square module and enter this code. | https://realpython.com/lessons/model-python-maze-square/#t=39.77 |
| 00:55 | https://realpython.com/lessons/model-python-maze-square/#t=55.99 |
| You are using Python’s data class to generate the mundane code for you, | https://realpython.com/lessons/model-python-maze-square/#t=55.99 |
| which will correctly initialize instances of this class, amongst a few other | https://realpython.com/lessons/model-python-maze-square/#t=59.9 |
| things. | https://realpython.com/lessons/model-python-maze-square/#t=64.13 |
| 01:05 | https://realpython.com/lessons/model-python-maze-square/#t=65.72 |
| Enabling the frozen parameter ensures that square objects become immutable after | https://realpython.com/lessons/model-python-maze-square/#t=65.72 |
| you create them. | https://realpython.com/lessons/model-python-maze-square/#t=69.96 |
| There’s no point in changing the values of the instance variables once they’re | https://realpython.com/lessons/model-python-maze-square/#t=71.3 |
| set. | https://realpython.com/lessons/model-python-maze-square/#t=75.19 |
| 01:16 | https://realpython.com/lessons/model-python-maze-square/#t=76.56 |
| Preferring immutable objects over mutable ones where possible is considered a | https://realpython.com/lessons/model-python-maze-square/#t=76.56 |
| good programming practice, | https://realpython.com/lessons/model-python-maze-square/#t=80.63 |
| which can prevent subtle bugs caused by unexpected changes in data. | https://realpython.com/lessons/model-python-maze-square/#t=81.79 |
| 01:26 | https://realpython.com/lessons/model-python-maze-square/#t=86.94 |
| Note that in addition to storing the square’s row and column indices, | https://realpython.com/lessons/model-python-maze-square/#t=86.94 |
| you also keep track of its one-dimensional index within a flat sequence of | https://realpython.com/lessons/model-python-maze-square/#t=90.25 |
| squares. | https://realpython.com/lessons/model-python-maze-square/#t=94.55 |
| 01:35 | https://realpython.com/lessons/model-python-maze-square/#t=95.431 |
| This way, | https://realpython.com/lessons/model-python-maze-square/#t=95.431 |
| the search algorithm can uniquely identify the squares. | https://realpython.com/lessons/model-python-maze-square/#t=96.47 |
| 01:43 | https://realpython.com/lessons/model-python-maze-square/#t=103.91 |
| While you could theoretically infer the index from the row and column, | https://realpython.com/lessons/model-python-maze-square/#t=103.91 |
| you’d also need to know the width and height of the maze, | https://realpython.com/lessons/model-python-maze-square/#t=107.47 |
| which are none of the square’s business. | https://realpython.com/lessons/model-python-maze-square/#t=109.78 |
| 01:52 | https://realpython.com/lessons/model-python-maze-square/#t=112.3 |
| A little redundancy can sometimes keep data encapsulated. | https://realpython.com/lessons/model-python-maze-square/#t=112.3 |
| When creating your Square instance, | https://realpython.com/lessons/model-python-maze-square/#t=117.99 |
| you must specify its index, row, column, and border pattern, | https://realpython.com/lessons/model-python-maze-square/#t=120.14 |
| but the role is completely optional. | https://realpython.com/lessons/model-python-maze-square/#t=124.3 |
| 02:06 | https://realpython.com/lessons/model-python-maze-square/#t=126.406 |
| If you skip the role in the initializer, | https://realpython.com/lessons/model-python-maze-square/#t=126.406 |
| then the square will assume Role.NONE by default. | https://realpython.com/lessons/model-python-maze-square/#t=129.05 |
| And that’s it! | https://realpython.com/lessons/model-python-maze-square/#t=133.7 |
| You successfully modeled the Square data type, | https://realpython.com/lessons/model-python-maze-square/#t=134.296 |
| so all the building blocks are now in place to build the maze, | https://realpython.com/lessons/model-python-maze-square/#t=136.94 |
| and that’s what you’ll be doing in the next section of the course. | https://realpython.com/lessons/model-python-maze-square/#t=140.86 |
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| https://realpython.com/lessons/python-maze-border-patterns/ |
| Overview | https://realpython.com/courses/python-maze-solver/ |
| https://realpython.com/lessons/build-python-maze/ |
|
Mazes in Python: Build and Visualize 02:47
| https://realpython.com/videos/python-maze-solver-part-1-overview/ |
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Check Out What You'll Make 02:39
| https://realpython.com/videos/python-maze-solver-project/ |
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Lay the Groundwork 04:02
| https://realpython.com/videos/python-maze-solver-groundwork/ |
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Scaffold the Project Structure 04:50
| https://realpython.com/lessons/python-maze-solver-structure/ |
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Represent the Maze With Objects 06:37
| https://realpython.com/lessons/represent-maze-with-objects/ |
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Create Border Patterns 06:32
| https://realpython.com/lessons/python-maze-border-patterns/ |
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Model the Square 02:25
| https://realpython.com/lessons/model-python-maze-square/ |
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Build the Maze 09:07
| https://realpython.com/lessons/build-python-maze/ |
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Visualize the Maze With SVG 04:45
| https://realpython.com/lessons/python-maze-svg/ |
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Implement Geometric Primitives 04:48
| https://realpython.com/lessons/python-maze-geometric-primitives/ |
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Add More Primitives 03:47
| https://realpython.com/lessons/python-maze-more-primitives/ |
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Decompose the Border Into Primitives 04:41
| https://realpython.com/lessons/decompose-python-maze-border/ |
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Add More Border Patterns 03:58
| https://realpython.com/lessons/python-maze-more-border-patterns/ |
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Build the SVG Renderer 03:49
| https://realpython.com/lessons/python-maze-svg-renderer/ |
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Add Features to the Renderer 06:50
| https://realpython.com/lessons/python-maze-renderer-features/ |
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Draw the Solution 03:13
| https://realpython.com/lessons/draw-python-maze-solution/ |
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Preview the Rendered Maze and Its Solution 04:56
| https://realpython.com/lessons/preview-python-maze/ |
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Mazes in Python: Build and Visualize (Recap) 01:14
| https://realpython.com/lessons/python-maze-solver-part-1-summary/ |
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Mazes in Python: Store and Solve 01:48
| https://realpython.com/videos/python-maze-solver-part-2-overview/ |
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Load the Maze From a Binary File 04:55
| https://realpython.com/videos/python-maze-binary-file/ |
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Choose Your Data Alignment 05:09
| https://realpython.com/videos/python-maze-data-alignment/ |
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Define the File Header and Body 08:12
| https://realpython.com/lessons/python-maze-file-header-and-body/ |
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Serialize the Maze 05:22
| https://realpython.com/lessons/serialize-python-maze/ |
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Deserialize the Maze 04:32
| https://realpython.com/lessons/deserialize-python-maze/ |
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Make the Maze Self-Contained 04:30
| https://realpython.com/lessons/python-self-contained-maze/ |
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Update the Maze Class 03:16
| https://realpython.com/lessons/python-maze-class/ |
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Solve the Maze Using a Graph-Based Approach 03:01
| https://realpython.com/lessons/solve-python-maze-graph-based/ |
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Transform the Maze Into a Graph 07:06
| https://realpython.com/lessons/transform-python-maze-graph/ |
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Find the Shortest Path 05:23
| https://realpython.com/lessons/python-maze-shortest-path/ |
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Add Weights to Graph Edges 02:36
| https://realpython.com/lessons/python-map-weights-graph-edges/ |
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Introduce Enemies and Rewards 06:04
| https://realpython.com/lessons/python-maze-enemies-rewards/ |
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Make a Runnable Script 03:59
| https://realpython.com/lessons/python-maze-runnable-script/ |
|
Mazes in Python: Store and Solve (Recap) 01:23
| https://realpython.com/lessons/python-maze-solver-part-2-summary/ |
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