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Title: Raph Levien’s blog | Blog of Raph Levien.

Open Graph Title: Raph Levien’s blog

X Title: Raph Levien’s blog

Description: Blog of Raph Levien.

Open Graph Description: Blog of Raph Levien.

Mail addresses
raph.levien@gmail.com

Opengraph URL: https://raphlinus.github.io/

Generator: Jekyll v3.10.0

direct link

Domain: raphlinus.github.io


Hey, it has json ld scripts:
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Links:

Raph Levien’s bloghttps://raphlinus.github.io/
Abouthttps://raphlinus.github.io/about/
I want a good parallel computer https://raphlinus.github.io/gpu/2025/03/21/good-parallel-computer.html
A note on Metal shader converter https://raphlinus.github.io/gpu/2023/06/12/shader-converter.html
Simplifying Bézier paths https://raphlinus.github.io/curves/2023/04/18/bezpath-simplify.html
Moving from Rust to C++ https://raphlinus.github.io/rust/2023/04/01/rust-to-cpp.html
Requiem for piet-gpu-hal https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html
Raph's reflections and wishes for 2023 https://raphlinus.github.io/personal/2022/12/31/raph-2023.html
Minikin retrospective https://raphlinus.github.io/text/2022/11/08/minikin.html
Parallel curves of cubic Béziers https://raphlinus.github.io/curves/2022/09/09/parallel-beziers.html
Advice for the next dozen Rust GUIs https://raphlinus.github.io/rust/gui/2022/07/15/next-dozen-guis.html
Xilem: an architecture for UI in Rust https://raphlinus.github.io/rust/gui/2022/05/07/ui-architecture.html
piet-gpu progress: clipping https://raphlinus.github.io/rust/graphics/gpu/2022/02/24/piet-gpu-clipping.html
Prefix sum on portable compute shaders https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html
Swapchains and frame pacing https://raphlinus.github.io/ui/graphics/gpu/2021/10/22/swapchain-frame-pacing.html
The stack monoid revisited https://raphlinus.github.io/gpu/2021/05/13/stack-monoid-revisited.html
The case of the curiously slow shader https://raphlinus.github.io/gpu/2021/04/28/slow-shader.html
Fitting cubic Bézier curves https://raphlinus.github.io/curves/2021/03/11/bezier-fitting.html
Cleaner parallel curves with Euler spirals https://raphlinus.github.io/curves/2021/02/19/parallel-curves.html
An interactive review of Oklab https://raphlinus.github.io/color/2021/01/18/oklab-critique.html
An Old New Adventure https://raphlinus.github.io/personal/2020/12/16/an-old-new-adventure.html
Text layout is a loose hierarchy of segmentation https://raphlinus.github.io/text/2020/10/26/text-layout.html
Rust 2021: GUI https://raphlinus.github.io/rust/druid/2020/09/28/rust-2021.html
Towards principled reactive UI https://raphlinus.github.io/rust/druid/2020/09/25/principled-reactive-ui.html
The compositor is evil https://raphlinus.github.io/ui/graphics/2020/09/13/compositor-is-evil.html
The stack monoid https://raphlinus.github.io/gpu/2020/09/05/stack-monoid.html
Seeking truth in a time of misinformation https://raphlinus.github.io/covid/2020/07/08/seeking-truth.html
xi-editor retrospective https://raphlinus.github.io/xi/2020/06/27/xi-retrospective.html
Fast 2D rendering on GPU https://raphlinus.github.io/rust/graphics/gpu/2020/06/13/fast-2d-rendering.html
A sort-middle architecture for 2D graphics https://raphlinus.github.io/rust/graphics/gpu/2020/06/12/sort-middle.html
piet-gpu progress report https://raphlinus.github.io/rust/graphics/gpu/2020/06/01/piet-gpu-progress.html
Prefix sum on Vulkan https://raphlinus.github.io/gpu/2020/04/30/prefix-sum.html
Blurred rounded rectangles https://raphlinus.github.io/graphics/2020/04/21/blurred-rounded-rects.html
Covid-19 resources https://raphlinus.github.io/covid/2020/03/14/covid.html
GPU resources https://raphlinus.github.io/gpu/2020/02/12/gpu-resources.html
The Soundness Pledge https://raphlinus.github.io/rust/2020/01/18/soundness-pledge.html
Flattening quadratic Béziers https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html
Towards a unified theory of reactive UI https://raphlinus.github.io/ui/druid/2019/11/22/reactive-ui.html
Rust 2020: GUI and community https://raphlinus.github.io/rust/druid/2019/10/31/rust-2020.html
Thoughts on Rust bloat https://raphlinus.github.io/rust/2019/08/21/rust-bloat.html
The smooth resize test https://raphlinus.github.io/rust/gui/2019/06/21/smooth-resize-test.html
An update on spline licensing https://raphlinus.github.io/curves/2019/05/10/spline-licensing-update.html
2D Graphics on Modern GPU https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html
Skribo progress update https://raphlinus.github.io/rust/skribo/text/2019/04/26/skribo-progress.html
Font fallback deep dive https://raphlinus.github.io/rust/skribo/text/2019/04/04/font-fallback.html
Low level text layout kickoff https://raphlinus.github.io/rust/skribo/text/2019/02/27/text-layout-kickoff.html
More small updates https://raphlinus.github.io/personal/2019/02/20/more-small-updates.html
IIR filters can be evaluated in parallel https://raphlinus.github.io/audio/2019/02/14/parallel-iir.html
Followups https://raphlinus.github.io/curves/graphics/2019/01/04/followups.html
How long is that Bézier? https://raphlinus.github.io/curves/2018/12/28/bezier-arclength.html
A new spline https://raphlinus.github.io/curves/2018/12/21/new-spline.html
My thoughts on Rust 2019 https://raphlinus.github.io/rust/2018/12/16/rust-2019.html
Secrets of smooth Béziers revealed https://raphlinus.github.io/curves/2018/12/08/euler-spiral.html
Small updates https://raphlinus.github.io/personal/2018/11/04/small-updates.html
Towards fearless SIMD https://raphlinus.github.io/rust/simd/2018/10/19/fearless-simd.html
A crate I want: 2d graphics https://raphlinus.github.io/rust/graphics/2018/10/11/2d-graphics.html
Announcing the xi-editor github organization https://raphlinus.github.io/xi/2018/10/01/xi-organization.html
Synthesizer progress update https://raphlinus.github.io/synthesizer/2018/09/19/synth-update.html
A Few of My Favorite Sigmoids https://raphlinus.github.io/audio/2018/09/05/sigmoid.html
A New Adventure https://raphlinus.github.io/personal/2018/08/28/a-new-adventure.html
With Undefined Behavior, Anything is Possible https://raphlinus.github.io/programming/rust/2018/08/17/undefined-behavior.html
Notes on “Lost in Math” https://raphlinus.github.io/personal,/books/2018/06/23/lost-in-math.html
Towards GPGPU JSON parsing https://raphlinus.github.io/personal/2018/05/10/toward-gpu-json-parsing.html
Entity-Component-System architecture for UI in Rust https://raphlinus.github.io/personal/2018/05/08/ecs-ui.html
A sketch of string unescaping on GPGPU https://raphlinus.github.io/personal/2018/04/25/gpu-unescaping.html
Smooth resize in Direct2D https://raphlinus.github.io/personal/2018/04/08/smooth-resize.html
What I’m working on at Recurse Center https://raphlinus.github.io/personal/2017/10/12/what-im-working-on.html
Hello blog https://raphlinus.github.io/personal/2017/10/03/first-post.html
via RSShttps://raphlinus.github.io/feed.xml
raphlinushttps://github.com/raphlinus
raphhttps://mastodon.online/@raph

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