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Title: GitHub - yang9121/Android: Demo code and document

Open Graph Title: GitHub - yang9121/Android: Demo code and document

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Description: Demo code and document. Contribute to yang9121/Android development by creating an account on GitHub.

Open Graph Description: Demo code and document. Contribute to yang9121/Android development by creating an account on GitHub.

X Description: Demo code and document. Contribute to yang9121/Android development by creating an account on GitHub.

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README.mdhttps://patch-diff.githubusercontent.com/yang9121/Android/blob/master/README.md
READMEhttps://patch-diff.githubusercontent.com/yang9121/Android
https://patch-diff.githubusercontent.com/yang9121/Android#binder与ashm
Android Binder设计与实现 - 设计篇http://blog.csdn.net/universus/article/details/6211589
inter-process method invocation in Android https://www.slideshare.net/tetsu.koba/interprocess-communication-of-android
Deep Dive into Android IPC:Binder Frameworkhttp://events.linuxfoundation.org/images/stories/slides/abs2013_gargentas.pdf
android与linux的关系https://events.linuxfoundation.org/images/stories/slides/jls09/jls09_torres.pdf
An Introduction to Android Shared Memoryhttp://notjustburritos.tumblr.com/post/21442138796/an-introduction-to-android-shared-memory
Android Binder 分析——匿名共享内存(Ashmem)http://light3moon.com/2015/01/28/Android%20Binder%20%E5%88%86%E6%9E%90%E2%80%94%E2%80%94%E5%8C%BF%E5%90%8D%E5%85%B1%E4%BA%AB%E5%86%85%E5%AD%98%5BAshmem%5D/
Android系统匿名共享内存Ashmem(Anonymous Shared Memory)简要介绍和学习计划http://blog.csdn.net/luoshengyang/article/details/6651971
Linux System V and POSIX IPC Exampleshttp://www.hildstrom.com/projects/ipc_sysv_posix/index.html
https://patch-diff.githubusercontent.com/yang9121/Android#绘制系统
Surfacehttps://github.com/clarkehe/work/wiki/Android%E7%BB%98%E5%88%B6%E7%B3%BB%E7%BB%9F(1):-Surface
SurfaceTexturehttps://github.com/clarkehe/work/wiki/Android%E7%BB%98%E5%88%B6%E7%B3%BB%E7%BB%9F(3):-SurfaceTexture
Android 5.0(Lollipop)中的SurfaceTexture,TextureView, SurfaceView和GLSurfaceViewhttp://blog.csdn.net/jinzhuojun/article/details/44062175
Android Graphicshttps://source.android.com/devices/graphics/index.html
https://patch-diff.githubusercontent.com/yang9121/Android#网络
两个概念,延迟与丢包率https://github.com/clarkehe/work/wiki/%E7%BD%91%E7%BB%9C(1):-%E4%B8%A4%E4%B8%AA%E6%A6%82%E5%BF%B5%EF%BC%8C%E5%BB%B6%E8%BF%9F%E4%B8%8E%E4%B8%A2%E5%8C%85%E7%8E%87
域名劫持https://github.com/clarkehe/work/wiki/%E7%BD%91%E7%BB%9C(2):-%E5%9F%9F%E5%90%8D%E5%8A%AB%E6%8C%81
https://patch-diff.githubusercontent.com/yang9121/Android#内存
App内存浅析https://github.com/clarkehe/work/wiki/Android%E5%86%85%E5%AD%98(1):-app%E5%86%85%E5%AD%98%E6%B5%85%E6%9E%90
https://patch-diff.githubusercontent.com/yang9121/Android#省电
手机休眠引发的“血案”https://github.com/clarkehe/work/wiki/%E6%89%8B%E6%9C%BA%E4%BC%91%E7%9C%A0%E5%BC%95%E5%8F%91%E7%9A%84%E2%80%9C%E8%A1%80%E6%A1%88%E2%80%9D
Android休眠机制https://github.com/clarkehe/work/wiki/Android%E4%BC%91%E7%9C%A0%E6%9C%BA%E5%88%B6
https://patch-diff.githubusercontent.com/yang9121/Android#性能优化
使用SysTrace定位及优化性能问题实战https://github.com/clarkehe/work/wiki/Android%E6%80%A7%E8%83%BD(1):-%E4%BD%BF%E7%94%A8SysTrace%E5%AE%9A%E4%BD%8D%E5%8F%8A%E4%BC%98%E5%8C%96%E6%80%A7%E8%83%BD%E9%97%AE%E9%A2%98%E5%AE%9E%E6%88%98
Android Performance Case Studyhttp://www.curious-creature.com/docs/android-performance-case-study-1.html
https://patch-diff.githubusercontent.com/yang9121/Android#热补丁与插件化
ClassLoader与MultiDex分包https://github.com/clarkehe/work/wiki/Android(4):-ClassLoader%E4%B8%8EMultiDex%E5%88%86%E5%8C%85
补丁方案及原理https://github.com/clarkehe/work/wiki/%E7%83%AD%E8%A1%A5%E4%B8%81(1):-%E8%A1%A5%E4%B8%81%E6%96%B9%E6%A1%88%E5%8F%8A%E5%8E%9F%E7%90%86
https://patch-diff.githubusercontent.com/yang9121/Android#包大小
Shrink Your Code and Resourceshttps://developer.android.com/studio/build/shrink-code.html
安装包立减1M--微信Android资源混淆打包工具http://mp.weixin.qq.com/s?__biz=MzAwNDY1ODY2OQ==&mid=208135658&idx=1&sn=ac9bd6b4927e9e82f9fa14e396183a8f#rd
https://patch-diff.githubusercontent.com/yang9121/Android#h5
H5缓存机制浅析-移动端Web加载性能优化http://mp.weixin.qq.com/s?__biz=MzA3NTYzODYzMg==&mid=402077566&idx=1&sn=def3337205c3aec5e0fde2476ee03397&scene=0&key=ac89cba618d2d976159e30761eefe9953dc2030a7d72c1872c445a8caaa0f1d3cc4eb416a1c7cfb82651db48d11f3f90&ascene=0&uin=MjAyNzY1NTU%3D&devicetype=iMac+MacBookPro12%2C1+OSX+OSX+10.11.1+build(15B42)&version=11020201&pass_ticket=Ot%2FkhKXqAqrGFzCH568zK5zy%2FSd6Yamb01L2dKV6dtY%3D
https://patch-diff.githubusercontent.com/yang9121/Android#架构
https://patch-diff.githubusercontent.com/yang9121/Android#音视频与直播技术
移动直播技术秒开优化经验(含PPT)http://mp.weixin.qq.com/s?__biz=MzAwMDU1MTE1OQ==&mid=2653547042&idx=1&sn=26d8728548a6b5b657079eeab121e283&scene=1&srcid=0428msEitG9LJ3JaKGaRCEjg&from=groupmessage&isappinstalled=0
H264编码模式https://github.com/clarkehe/work/wiki/%E8%A7%86%E9%A2%91(1):-H264%E7%BC%96%E7%A0%81%E6%A8%A1%E5%BC%8F
视频直播协议https://github.com/clarkehe/work/wiki/%E8%A7%86%E9%A2%91%E7%9B%B4%E6%92%AD%E5%8D%8F%E8%AE%AE
深入浅出看流媒体前世今生,分分钟二逼变牛逼http://tech.lmtw.com/technews/201504/115637.html
流媒体|从入门到出家:流媒体协议—FLVhttp://befo.io/4178.html
https://patch-diff.githubusercontent.com/yang9121/Android#h264
H.264 码流结构解析https://patch-diff.githubusercontent.com/yang9121/Android/blob/master/www.61ic.com/code/attachment.php?aid=65610
采用工具软件分析h264文件https://depthlove.github.io/2015/09/23/use-tool-to-analyze-h264-file/
FFmpeg的H.264解码器源代码简单分析:解析器(Parser)部分http://blog.csdn.net/leixiaohua1020/article/details/45001033
https://patch-diff.githubusercontent.com/yang9121/Android#测试及app质量
Crash及ANR捕捉上报https://github.com/clarkehe/work/wiki/Android(7):-Crash%E5%8F%8AANR%E6%8D%95%E6%8D%89%E4%B8%8A%E6%8A%A5
代码质量检查https://github.com/clarkehe/work/wiki/Android(8):-%E4%BB%A3%E7%A0%81%E8%B4%A8%E9%87%8F%E6%A3%80%E6%9F%A5
独家分享【Android ANR的成因分析及分析定位技术】http://developer.baidu.com/forum/topic/show?topicId=3938
ANR机制以及问题分析http://duanqz.github.io/2015-10-12-ANR-Analysis#service
https://patch-diff.githubusercontent.com/yang9121/Android#编程技术
侵入式接口、反向控制、依赖注入https://github.com/clarkehe/work/wiki/Coding(1):-%E4%BE%B5%E5%85%A5%E5%BC%8F%E6%8E%A5%E5%8F%A3%E3%80%81%E5%8F%8D%E5%90%91%E6%8E%A7%E5%88%B6%E3%80%81%E4%BE%9D%E8%B5%96%E6%B3%A8%E5%85%A5
RxJavahttps://github.com/clarkehe/work/wiki/Coding(4):-RxJava
https://patch-diff.githubusercontent.com/yang9121/Android#android实践
Activity生命周期中的onSaveInstanceStatehttps://github.com/clarkehe/work/wiki/Android(1):-Activity%E7%94%9F%E5%91%BD%E5%91%A8%E6%9C%9F%E4%B8%AD%E7%9A%84onSaveInstanceState
事件分发机制https://github.com/clarkehe/work/wiki/Android(2):-%E4%BA%8B%E4%BB%B6%E5%88%86%E5%8F%91%E6%9C%BA%E5%88%B6
Service Intent must be explicit 异常解决https://github.com/clarkehe/work/wiki/Android(3):-Service-Intent-must-be-explicit-%E5%BC%82%E5%B8%B8%E8%A7%A3%E5%86%B3
Set service foreground with notificationhttps://github.com/clarkehe/work/wiki/Android(5):-Set-service-foreground-with-notification
Get running app for Android 5.1https://github.com/clarkehe/work/wiki/Android(6):-Get-running-app-for-Android-5.1
国产机的那些坑https://github.com/clarkehe/work/wiki/Android(9):-%E5%9B%BD%E4%BA%A7%E6%9C%BA%E7%9A%84%E9%82%A3%E4%BA%9B%E5%9D%91
Dialog、AlertDialog、PopupWindow、DialogFragmenthttps://github.com/clarkehe/work/wiki/Android(14):-Dialog%E3%80%81AlertDialog%E3%80%81PopupWindow%E3%80%81DialogFragment
View三大属性参数:attrs、defStyleAttr、defStyleReshttps://github.com/clarkehe/work/wiki/android(17):-View%E4%B8%89%E5%A4%A7%E5%B1%9E%E6%80%A7%E5%8F%82%E6%95%B0%EF%BC%9Aattrs%E3%80%81defStyleAttr%E3%80%81defStyleRes
Fragment常见的坑https://github.com/clarkehe/work/wiki/android(18):-Fragment%E5%B8%B8%E8%A7%81%E7%9A%84%E5%9D%91
Glide使用及注意的地方https://github.com/clarkehe/work/wiki/Coding(7):-Glide%E4%BD%BF%E7%94%A8%E5%8F%8A%E6%B3%A8%E6%84%8F%E7%9A%84%E5%9C%B0%E6%96%B9
Activity启动模式图文详解http://www.jcodecraeer.com/a/anzhuokaifa/androidkaifa/2015/0520/2897.html
https://patch-diff.githubusercontent.com/yang9121/Android#unity
协程http://twistedoakstudios.com/blog/Post83_coroutines-more-than-you-want-to-know
Unity3D之Meshhttp://www.cnphp6.com/detail/15375
Execution Order of Event Functionshttps://docs.unity3d.com/Manual/ExecutionOrder.html
Unity资源路径及加载外部资源介绍http://simcai.com/2015/11/29/Unity%E8%B5%84%E6%BA%90%E8%B7%AF%E5%BE%84%E5%8F%8A%E5%8A%A0%E8%BD%BD%E5%A4%96%E9%83%A8%E8%B5%84%E6%BA%90%E4%BB%8B%E7%BB%8D/
A guide to AssetBundles and Resourceshttps://unity3d.com/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources
Unity lifetime management for IDisposable, part 1http://thorarin.net/blog/post/2013/02/12/Unity-IoC-lifetime-management-IDisposable-part1.aspx
https://patch-diff.githubusercontent.com/yang9121/Android#unity性能
UGUI源码及其他https://bitbucket.org/Unity-Technologies/ui/downloads/?tab=downloads
如何提升 VR 渲染的性能?http://www.ifanr.com/778900
Adreno GPU Profiler工具使用总结http://blog.csdn.net/daijy0111/article/details/50427758
Squeezing Performance out of your Unity Gear VR Gamehttps://developer3.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game/
Optimizing VR Graphics with Late Latchinghttps://developer3.oculus.com/blog/optimizing-vr-graphics-with-late-latching/
Optimisation for VR in Unityhttps://unity3d.com/cn/learn/tutorials/topics/virtual-reality/optimisation-vr-unity
Three approaches to VR lens distortionhttp://smus.com/vr-lens-distortion/
https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-multi-view/https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-multi-view/
https://developer.oculus.com/documentation/unity/latest/concepts/unity-rendering/#unity-single-passhttps://developer.oculus.com/documentation/unity/latest/concepts/unity-rendering/#unity-single-pass
https://developers.google.com/vr/android/ndk/gvr-ndk-rendering#optimize_performance_with_multiviewhttps://developers.google.com/vr/android/ndk/gvr-ndk-rendering#optimize_performance_with_multiview
https://community.arm.com/graphics/b/blog/posts/optimizing-virtual-reality-understanding-multiviewhttps://community.arm.com/graphics/b/blog/posts/optimizing-virtual-reality-understanding-multiview
https://arm-software.github.io/opengl-es-sdk-for-android/multiview.htmlhttps://arm-software.github.io/opengl-es-sdk-for-android/multiview.html
https://zhuanlan.zhihu.com/p/27314865https://zhuanlan.zhihu.com/p/27314865
https://www.youtube.com/watch?v=yJVkdsZc9YAhttps://www.youtube.com/watch?v=yJVkdsZc9YA
https://ustwo.com/blog/vr-distortion-correction-using-vertex-displacementhttps://ustwo.com/blog/vr-distortion-correction-using-vertex-displacement
http://www.alanzucconi.com/2015/07/01/vertex-and-fragment-shaders-in-unity3d/http://www.alanzucconi.com/2015/07/01/vertex-and-fragment-shaders-in-unity3d/
https://patch-diff.githubusercontent.com/yang9121/Android#gpu-architecture--profile
https://bastianzuehlke.wordpress.com/2011/10/18/mobile-gpus-introduction-challenges/https://bastianzuehlke.wordpress.com/2011/10/18/mobile-gpus-introduction-challenges/
https://www.zhihu.com/question/49141824https://www.zhihu.com/question/49141824
http://www.expreview.com/24705-3.htmlhttp://www.expreview.com/24705-3.html
http://www.jarnau.site.ac.upc.edu/Arnau_CArD_Talk.pdfhttp://www.jarnau.site.ac.upc.edu/Arnau_CArD_Talk.pdf
https://community.arm.com/graphics/b/blog/posts/mali-performance-1-checking-the-pipelinehttps://community.arm.com/graphics/b/blog/posts/mali-performance-1-checking-the-pipeline
https://community.arm.com/graphics/b/blog/posts/mgd-integration-in-unityhttps://community.arm.com/graphics/b/blog/posts/mgd-integration-in-unity
https://patch-diff.githubusercontent.com/yang9121/Android#vr声音
VR声音入门http://www.gameres.com/696819.html
HRTF音频3D定位技术综述http://www.soomal.com/doc/10100000146.htm
HRTF 3D音效简明算法http://www.mahong.me/archives/97
HRTF Sound Localizationhttp://cdn.intechopen.com/pdfs/15110/InTech-Hrtf_sound_localization.pdf
https://patch-diff.githubusercontent.com/yang9121/Android#vr视觉
VR为何会延迟?Oculus首席科学家解惑http://zkread.com.cn/article/651283.html
一篇看盡「VR 暈眩」的原因以及解決之道http://www.hksilicon.com/articles/1053978
为什么VR游戏玩完后会头晕、恶心?https://www.zhihu.com/question/36244458/answer/87994209
全景视频JS组件https://krpano.com/video/
https://patch-diff.githubusercontent.com/yang9121/Android#其他
下载Google Play上的Apphttp://tingyuan.me/apkdownload/
https://patch-diff.githubusercontent.com/yang9121/Android#心得体会
从PC角度看移动端开发技术https://github.com/clarkehe/work/wiki/Android(13):-%E4%BB%8EPC%E7%AB%AF%E5%BC%80%E5%8F%91%E8%A7%92%E5%BA%A6%E7%9C%8B%E7%A7%BB%E5%8A%A8%E7%AB%AF%E5%BC%80%E5%8F%91
技术方案的选择也要考虑用户的价值与利益https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(1):-%E6%8A%80%E6%9C%AF%E6%96%B9%E6%A1%88%E7%9A%84%E9%80%89%E6%8B%A9%E4%B9%9F%E8%A6%81%E8%80%83%E8%99%91%E7%94%A8%E6%88%B7%E7%9A%84%E4%BB%B7%E5%80%BC%E4%B8%8E%E5%88%A9%E7%9B%8A
沟通与团队合作https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(2):-%E6%B2%9F%E9%80%9A%E4%B8%8E%E5%9B%A2%E9%98%9F%E5%90%88%E4%BD%9C
自省沟通https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(3):-%E8%87%AA%E7%9C%81%E6%B2%9F%E9%80%9A
这个Bug改不改?https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(4):-%E8%BF%99%E4%B8%AABug%E6%94%B9%E4%B8%8D%E6%94%B9%EF%BC%9F
工作沟通要带有目的https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(5):-%E5%B7%A5%E4%BD%9C%E6%B2%9F%E9%80%9A%E8%A6%81%E5%B8%A6%E6%9C%89%E7%9B%AE%E7%9A%84
目标沟通,SMART原则https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(6):-%E7%9B%AE%E6%A0%87%E6%B2%9F%E9%80%9A%EF%BC%8CSMART%E5%8E%9F%E5%88%99
《情商》读后感之一https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(7):-%E3%80%8A%E6%83%85%E5%95%86%E3%80%8B%E8%AF%BB%E5%90%8E%E6%84%9F%E4%B9%8B%E4%B8%80
修心,让自己安静下来https://github.com/clarkehe/work/wiki/%E6%9D%82%E8%B0%88(8):-%E4%BF%AE%E5%BF%83%EF%BC%8C%E8%AE%A9%E8%87%AA%E5%B7%B1%E5%AE%89%E9%9D%99%E4%B8%8B%E6%9D%A5
https://patch-diff.githubusercontent.com/yang9121/Android#项目团队
我在Facebook的十点经验分享https://github.com/clarkehe/work/wiki/%E8%BD%AC%E8%BD%BD1:-%E6%88%91%E5%9C%A8Facebook%E7%9A%84%E5%8D%81%E7%82%B9%E7%BB%8F%E9%AA%8C%E5%88%86%E4%BA%AB
知乎上的面试经验(汤涛)https://github.com/clarkehe/work/wiki/%E9%9D%A2%E8%AF%95(1):-%E7%9F%A5%E4%B9%8E%E4%B8%8A%E7%9A%84%E7%BB%8F%E9%AA%8C%EF%BC%88%E6%B1%A4%E6%B6%9B%EF%BC%89
最近面试总结https://github.com/clarkehe/work/wiki/%E9%9D%A2%E8%AF%95(2):-%E6%9C%80%E8%BF%91%E9%9D%A2%E8%AF%95%E6%80%BB%E7%BB%93
手游宝一年的总结https://github.com/clarkehe/work/wiki/%E9%A1%B9%E7%9B%AE%E7%BB%8F%E9%AA%8C(1):-%E6%89%8B%E6%B8%B8%E5%AE%9D%E4%B8%80%E5%B9%B4%E7%9A%84%E6%80%BB%E7%BB%93
评价与考核https://github.com/clarkehe/work/wiki/%E9%A1%B9%E7%9B%AE%E7%BB%8F%E9%AA%8C(2):-%E8%AF%84%E4%BB%B7%E4%B8%8E%E8%80%83%E6%A0%B8
技术Leader的职责https://github.com/clarkehe/work/wiki/%E6%8A%80%E6%9C%AFLeader%E7%9A%84%E8%81%8C%E8%B4%A3
https://patch-diff.githubusercontent.com/yang9121/Android#产品
开发看产品https://github.com/clarkehe/work/wiki/%E6%88%91%E5%AF%B9%E4%BA%A7%E5%93%81%E7%9A%84%E7%9C%8B%E6%B3%95
Pony对QQMail的邮件摘录http://wenku.baidu.com/view/d7f60a8471fe910ef12df8a0.html
马化腾培训教材:让产品自己召人http://wenku.baidu.com/view/5c53dd27ccbff121dd3683fd.html
产品设计与用户体验--马化腾http://wenku.baidu.com/view/a226ad6483d049649a66581d.html
Readme https://patch-diff.githubusercontent.com/yang9121/Android#readme-ov-file
Please reload this pagehttps://patch-diff.githubusercontent.com/yang9121/Android
Activityhttps://patch-diff.githubusercontent.com/yang9121/Android/activity
0 starshttps://patch-diff.githubusercontent.com/yang9121/Android/stargazers
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Report repository https://patch-diff.githubusercontent.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2Fyang9121%2FAndroid&report=yang9121+%28user%29
Releaseshttps://patch-diff.githubusercontent.com/yang9121/Android/releases
Packages 0https://patch-diff.githubusercontent.com/users/yang9121/packages?repo_name=Android
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