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Title: Disable validateReferences in DLLs meta files · Issue #140 · microsoft/MSBuildForUnity · GitHub

Open Graph Title: Disable validateReferences in DLLs meta files · Issue #140 · microsoft/MSBuildForUnity

X Title: Disable validateReferences in DLLs meta files · Issue #140 · microsoft/MSBuildForUnity

Description: From Unity version 2020.1 and on, Unity has added a validation step for strongly named assemblies and throws an error when the version doesn't match exactly, which is quite common in NuGet packages. This makes this package completely use...

Open Graph Description: From Unity version 2020.1 and on, Unity has added a validation step for strongly named assemblies and throws an error when the version doesn't match exactly, which is quite common in NuGet packages...

X Description: From Unity version 2020.1 and on, Unity has added a validation step for strongly named assemblies and throws an error when the version doesn't match exactly, which is quite common in NuGet pack...

Opengraph URL: https://github.com/microsoft/MSBuildForUnity/issues/140

X: @github

direct link

Domain: patch-diff.githubusercontent.com


Hey, it has json ld scripts:
{"@context":"https://schema.org","@type":"DiscussionForumPosting","headline":"Disable validateReferences in DLLs meta files","articleBody":"From Unity version 2020.1 and on, Unity has added a validation step for strongly named assemblies and throws an error when the version doesn't match exactly, which is quite common in NuGet packages. This makes this package completely useless in newer version.\r\nAdding \"validateReferences:0\" to the DLL meta file converts the error into a warning, making it usable again. This should be added in the [UnityMetaFileGenerator.targets:65](https://github.com/microsoft/MSBuildForUnity/blob/3b6326a811941085a140a8851edd622da1be1be9/Source/MSBuildTools.Unity.NuGet/UnityMetaFileGenerator.targets#L65) file.\r\n\r\nIt could also be nice to add \"isExplicitlyReferenced: 1\" to force to reference the exact DLLs from each AssemblyDefinition, instead of referencing all everywhere. Or a setting to make this optional could be nice.","author":{"url":"https://github.com/rubengonzalezlodeiro","@type":"Person","name":"rubengonzalezlodeiro"},"datePublished":"2020-04-30T08:39:12.000Z","interactionStatistic":{"@type":"InteractionCounter","interactionType":"https://schema.org/CommentAction","userInteractionCount":0},"url":"https://github.com/140/MSBuildForUnity/issues/140"}

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https://github.com/rubengonzalezlodeiro
https://github.com/rubengonzalezlodeiro
rubengonzalezlodeirohttps://github.com/rubengonzalezlodeiro
on Apr 30, 2020https://github.com/microsoft/MSBuildForUnity/issues/140#issue-609717297
UnityMetaFileGenerator.targets:65https://github.com/microsoft/MSBuildForUnity/blob/3b6326a811941085a140a8851edd622da1be1be9/Source/MSBuildTools.Unity.NuGet/UnityMetaFileGenerator.targets#L65
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