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Open Graph Title: labstreaminglayer/LSL4Unity

X Title: labstreaminglayer/LSL4Unity

Description: A integration approach of the LabStreamingLayer Framework for Unity3D - labstreaminglayer/LSL4Unity

Open Graph Description: A integration approach of the LabStreamingLayer Framework for Unity3D - labstreaminglayer/LSL4Unity

X Description: A integration approach of the LabStreamingLayer Framework for Unity3D - labstreaminglayer/LSL4Unity

Opengraph URL: https://github.com/labstreaminglayer/LSL4Unity

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LSL with OpenXR not working when build, but was working with Oculus pluginhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/70
alexfr98https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3Aalexfr98
LSL for Apple Vision Pro? https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/68
AviLPAhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3AAviLPA
LSL Wireless connection PC and PC https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/66
alexfr98https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3Aalexfr98
MarshalDirectiveException: cannot marshal type System.Single[,] for Android/Oculushttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/65
JustinHornsbyhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3AJustinHornsby
Is it better to have a Resolver per Inlet object instead of a "master" Resolver Monobehaviour? https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/63
LiamOverett-AMRChttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3ALiamOverett-AMRC
Error when builiding LSL on androidhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/61
MertAkguel09https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3AMertAkguel09
LSL on Android for Picohttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/60
MertAkguel09https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3AMertAkguel09
LSL4Unity and Build Settinghttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/57
nathpetraconihttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3Anathpetraconi
LSL4Unity on macOS - Cannot resolve open StreamOutlets.https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/56
mattwehnerhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3Amattwehner
Resolver: Coroutine doesn't repeat when Resolve becomes falsehttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/55
mattwehnerhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3Amattwehner
Can not receive StreamMarkershttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/51
Tlynnnnhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3ATlynnnn
Issues building to quest 2 - (mostly) resolvedhttps://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues/50
victordi450https://patch-diff.githubusercontent.com/labstreaminglayer/LSL4Unity/issues?q=is%3Aissue%20state%3Aopen%20author%3Avictordi450
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