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Title: GitHub · Where software is built

Open Graph Title: ikpil/Box2D.NET

X Title: ikpil/Box2D.NET

Description: Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers - ikpil/Box2D.NET

Open Graph Description: Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers - ikpil/Box2D.NET

X Description: Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers - ikpil/Box2D.NET

Opengraph URL: https://github.com/ikpil/Box2D.NET

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Change userData type to avoid boxinghttps://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues/80
cmann1https://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues?q=is%3Aissue%20state%3Aopen%20author%3Acmann1
Why do chains don't use B2ShapeId?https://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues/63
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Use XML documentation commentshttps://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues/60
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Using in instead of ref?https://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues/57
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Unity does not support. Net Frameworkhttps://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues/46
Jrainstarhttps://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues?q=is%3Aissue%20state%3Aopen%20author%3AJrainstar
NullReferenceException when creating world in WASM compiled modulehttps://patch-diff.githubusercontent.com/ikpil/Box2D.NET/issues/18
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