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Title: Commits · hackkuang/com.unity.netcode.gameobjects · GitHub

Open Graph Title: Commits · hackkuang/com.unity.netcode.gameobjects

X Title: Commits · hackkuang/com.unity.netcode.gameobjects

Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Commits · hackkuang/com.unity.netcode.gameobjects

Open Graph Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Commits...

X Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Commits...

Opengraph URL: https://github.com/hackkuang/com.unity.netcode.gameobjects

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fix: Fixed an issue where BatchedSendQueue was including the HeadIndex twice when copying data, which was causing stream corruption when the data exceeded a certain throughput. [NCCBUG-187] (#2332)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/529419b31f5280c8dbc6de04a586c17a1880c651
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refactor: NetworkTransform.SetState shouldGhostsInterpolate parameter [MTT-4462] (#2228)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/ade8ce53c45c7c37d3d6050dde594cfa0cf436dd
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fix: OnNetworkDespawn is not called on server side when a client disconnects [MTT-5120] (#2323)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/101bf34caecf5affea5967c195962109a0aaac6a
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fix: IsSpawnedObjectsPendingInDontDestroyOnLoad should only be set when LoadSceneMode.Single (#2330)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/8e348c1e0f694c05a7f7611aecf53d315f839ffc
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fix: Allow Relay hosts/servers on WebGL (#2321)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/d9ab3a7ffb9ec1f5e3b08004decc0ecccef233b9
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fix: This fixes the issue with recent 2023 update where FindObjectsOfType was renamed to FindObjectsByType (#2320)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/8ee79ab2a3c214f88d9e379ba1d5bb93ed594cd1
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feat: Change default listen address to 0.0.0.0 (#2307)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/d48c373a0cc1c61ef255c698a610d7e20f39d4e1
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chore: Bump NGO version to 1.2.0 (#2317)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/367ab64b92a10bba632beba77dc8401d217bfe36
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chore: updating metafile transport to 2.0.0-pre.2 (#2311)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/7144c52d6c1912cea4d1ee67ef9b1195c600bb62
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fix: some small fixes while testing webgl (#2291)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/86afb0ac21ed02e1872ecfc42dc0e7ed71f0c204
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feat: Nested NetworkBehaviour Synchronization [MTT-5024] (#2298)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/4487baa1d489ee7271b7219179823334f03aac74
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feat: message versioning [MTT-3048] (#2290)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/e242f1b9aa6ac3bff030cebb4a70ac8daa55db22
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refactor: replace 3rd-party xxhash impl with in-house reimpl (#2310)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/f1870cd961e02de2d92947e4022ed22e6b309328
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feat: Show public NetworkVariables in editor with a nice name (#2308)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/0b0679d62dfee53e35e09d22c067bedc8c253953
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fix: not using NativeArrayExtensions.IndexOf as this API changed in 21.0-pre.2 (#2303)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/bbda510af2273171e8354bf192c4f453757213ae
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perf: Jobify SendBatchedMessages in UnityTransport [MTT-4999] (#2304)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/3716e27656bcc5230d01cf297e5b004cdd3f9188
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chore: updating tools to point to release 1.1.0 (#2302)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/83096c8135cdbe8e9d0116f11115fa1e245f6fe0
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/8fb7c612f80a38ba91be03c13e9924412172bdb7
docs: xmldoc for DisconnectReason (#2300)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/9b3a07d05a40fa2d06193ea3169eeebd25caedc6
https://patch-diff.githubusercontent.com/jeffreyrainy
jeffreyrainyhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=jeffreyrainy
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/9b3a07d05a40fa2d06193ea3169eeebd25caedc6
feat: QoL: Byte Packing of integers [MTT-4924] (#2276)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/bca25b9dbce12e6f35f5109fb2c11a9ee867c2db
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/bca25b9dbce12e6f35f5109fb2c11a9ee867c2db
feat: disconnect reason (#2280)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/23be561b629ac40847eb22220a53f2adbbfd83a1
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/23be561b629ac40847eb22220a53f2adbbfd83a1
fix: Error when using 'Use Encryption' with secure Relay (#2289)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/f6db03f20c3505127e19fb0f3f4fce948327d090
https://patch-diff.githubusercontent.com/simon-lemay-unity
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/f6db03f20c3505127e19fb0f3f4fce948327d090
chore: Better NetworkBehaviour index out of range message (#2295)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/083bb636abff6c6d88f586c4f4d71a740f53f5a1
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/083bb636abff6c6d88f586c4f4d71a740f53f5a1
fix: SceneEventProgress was triggering twice when running a host and no clients were connected (#2292)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/8770f9d4d466ba1c0c17724db742674dc1fdedb5
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/8770f9d4d466ba1c0c17724db742674dc1fdedb5
fix: catching potential exceptions from user code during disconnect callback (#2288)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/59a973c211bc51d6199fb78bbed4287d029e212f
https://patch-diff.githubusercontent.com/jeffreyrainy
jeffreyrainyhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=jeffreyrainy
59a973chttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/59a973c211bc51d6199fb78bbed4287d029e212f
https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/59a973c211bc51d6199fb78bbed4287d029e212f
refactor: Migrate menu settings to project settings [MTT-5001] (#2285)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/b4b3929140a32f5efccb629c5cb9579317caf139
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/b4b3929140a32f5efccb629c5cb9579317caf139
style: removing unused code (#2287)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/3492ba9212b61a9b12d0ac41b46a13e05d1fa3f2
https://patch-diff.githubusercontent.com/jeffreyrainy
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/3492ba9212b61a9b12d0ac41b46a13e05d1fa3f2
fix: NetworkObjects do not honor when Auto Object Parent Sync is turned off (#2281)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/f43e7002284c21ce5cf1413395594e02ce709c36
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
f43e700https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/f43e7002284c21ce5cf1413395594e02ce709c36
https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/f43e7002284c21ce5cf1413395594e02ce709c36
fix: Migrate OnClientConnectedCallback invocation into StartHost [MTT-4972] (#2277)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/b5f82eea1587c29ebd526f3480544e0df5de7e23
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/b5f82eea1587c29ebd526f3480544e0df5de7e23
fix: flushing send and receive queues upon disconnection (#2274)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/fc6e7571e8f931950a2b3e0d6d212f902f640130
https://patch-diff.githubusercontent.com/jeffreyrainy
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/fc6e7571e8f931950a2b3e0d6d212f902f640130
chore: Add CI for WebGL builds [MTT-4656] (#2247)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/e4d0e7d214fbaa5f9a6fbeffacac0671e1fede01
https://patch-diff.githubusercontent.com/ashwinimurt
ashwinimurthttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=ashwinimurt
e4d0e7dhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/e4d0e7d214fbaa5f9a6fbeffacac0671e1fede01
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docs: removing internal comment from summary (#2267)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/02b8bbd9057f5709fc522aaf27a6a32db077d9a5
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jeffreyrainyhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commits?author=jeffreyrainy
02b8bbdhttps://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/02b8bbd9057f5709fc522aaf27a6a32db077d9a5
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fix: Don't allocate extraneous memory in FastBufferReader (#2265)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/443769e2c12851a26dcd4690c65572c9397fc8c3
https://patch-diff.githubusercontent.com/simon-lemay-unity
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https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/tree/443769e2c12851a26dcd4690c65572c9397fc8c3
fix: NetworkManager property more robust on NetworkBehaviour (#2257)https://patch-diff.githubusercontent.com/hackkuang/com.unity.netcode.gameobjects/commit/30d23bcc7a1cd1991c5a859b30882e3c2034f629
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