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Title: GitHub - gamesjoy/UnityFramework: 一套完整的Unity框架;Custom SRP, ILRuntime

Open Graph Title: GitHub - gamesjoy/UnityFramework: 一套完整的Unity框架;Custom SRP, ILRuntime

X Title: GitHub - gamesjoy/UnityFramework: 一套完整的Unity框架;Custom SRP, ILRuntime

Description: 一套完整的Unity框架;Custom SRP, ILRuntime. Contribute to gamesjoy/UnityFramework development by creating an account on GitHub.

Open Graph Description: 一套完整的Unity框架;Custom SRP, ILRuntime. Contribute to gamesjoy/UnityFramework development by creating an account on GitHub.

X Description: 一套完整的Unity框架;Custom SRP, ILRuntime. Contribute to gamesjoy/UnityFramework development by creating an account on GitHub.

Opengraph URL: https://github.com/gamesjoy/UnityFramework

X: @github

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https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#unityframework
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#1框架是由多个不同的模块组成的需要添加模块的管理类modulemanager该类负责各个模块的初始化维护模块实例的引用窗口以及update函数负责模块的更新
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#2我们打开游戏以后用户需要更新登录以后才能体验游戏的内容所以我们要有一个登录模块loginmodule该模块负责从进入游戏main场景前的加载和登录过程
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#3sdk模块游戏更新完毕后我们开始登录游戏了sdkmodule模块负责的内容包括
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#4sdk登录完毕通过sdk返回的用户信息前面连接游戏服
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#5用户登录结束了我们可以进入主城了这时候就需要用到场景模块scenemodule切换场景了scenemodule主要完成以下工作
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#6前面说到的预加载资源用什么来加载呢我们需要一个资源管理器loadmodule-资源管理已改为addressable
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#7终于进入main场景了是时候打开ui界面了uimodule用于管理我们的ui界面该模块需要实现以下功能
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#8前面说到的资源需要复用ui需要复用那就需要一个通用的对象池用来管理我们的对象
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#9我们都知道mvc框架核心是分隔view和module层在我们的框架就是view和view之间view和module之间不直接引用对象那要怎么通信的这时候就需要一个消息机制了
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#10程序员就是来写bug嘛有bug不可怕没日志就难受了一个好的日志系统可以帮助我们更快速的定位到bug的位置
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#11音乐模块用于管理音乐bgm音效的播放暂停因为音乐文件有打ab包已改为addressable所以需统一的接口去管理
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#12用户设置例如王者荣耀里当你选择一个英雄并进入游戏后下一次选择英雄他会记住你上一次的出装天赋皮肤等内容还有就是玩家可以打开关闭游戏音效
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#13终于终于我们游戏做好了要打包了自动打包走起
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#14编辑器工具工欲善其事必先利其器所以工具必不可少
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#15性能优化
https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework#热更方式ilruntime--addressable
因为https://patch-diff.githubusercontent.com/gamesjoy/UnityFramework/blob/master/Doc/Addressable
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