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Title: Chapter 6 - Phong.frag, missing clamp call · Issue #36 · gameprogcpp/code · GitHub

Open Graph Title: Chapter 6 - Phong.frag, missing clamp call · Issue #36 · gameprogcpp/code

X Title: Chapter 6 - Phong.frag, missing clamp call · Issue #36 · gameprogcpp/code

Description: When discussing the Phong.fragshader the book mentions using clamp to limit the Phong RGB components to the 0.0-1.0 range. The actual clamp call seems to be missing from the shader code, however: https://github.com/gameprogcpp/code/blob/...

Open Graph Description: When discussing the Phong.fragshader the book mentions using clamp to limit the Phong RGB components to the 0.0-1.0 range. The actual clamp call seems to be missing from the shader code, however: h...

X Description: When discussing the Phong.fragshader the book mentions using clamp to limit the Phong RGB components to the 0.0-1.0 range. The actual clamp call seems to be missing from the shader code, however: h...

Opengraph URL: https://github.com/gameprogcpp/code/issues/36

X: @github

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on Sep 7, 2020https://github.com/gameprogcpp/code/issues/36#issue-694826758
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