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Title: GitHub - dr-jam/GameplayProgramming: Gameplay Programming

Open Graph Title: GitHub - dr-jam/GameplayProgramming: Gameplay Programming

X Title: GitHub - dr-jam/GameplayProgramming: Gameplay Programming

Description: Gameplay Programming. Contribute to dr-jam/GameplayProgramming development by creating an account on GitHub.

Open Graph Description: Gameplay Programming. Contribute to dr-jam/GameplayProgramming development by creating an account on GitHub.

X Description: Gameplay Programming. Contribute to dr-jam/GameplayProgramming development by creating an account on GitHub.

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xacchen@ucdavis.edu

Opengraph URL: https://github.com/dr-jam/GameplayProgramming

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http://joshmccoy.comhttp://joshmccoy.com
https://faculty.engineering.ucdavis.edu/mccoy/https://faculty.engineering.ucdavis.edu/mccoy/
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herehttps://godotengine.org/download/archive/4.5-stable/
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Command Patternhttps://gameprogrammingpatterns.com/command.html
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Scroll Back: The Theory and Practice of Cameras in Side-Scrollershttps://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub
Exercise 1https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming/blob/master
Defining Game Mechanicshttp://gamestudies.org/0802/articles/sicart
Pubsubhttps://gameprogrammingpatterns.com/event-queue.html
Exercise 2: Cameral Controlhttps://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming/blob/master
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The Art of Game Design, ch. 1, INTERACTION sectionhttps://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf
The Craft of Game Systemshttps://craftofgamesystems.wordpress.com/
Game Feel by Steve Swinkhttp://www.game-feel.com/
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#development-and-design-resources
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https://youtu.be/IBHL_-biMrQ?t=142
Illidan Stormragehttps://youtu.be/IBHL_-biMrQ?t=142
Final Fantasy VI Combat Systemhttps://docs.google.com/document/d/144-2AXOJX79Sw03EwPXGYxdZJOk0zqVZRnSgKHiStA0/edit?usp=sharing
Crystal Warriorshttps://docs.google.com/document/d/1lvsscM-no1C31GW-NSpH_a2u4a2PGHmWhGRHpY7cxyk/edit?usp=sharing
Fantasy Fighthttps://docs.google.com/document/d/1DX_LwKX4Yg7oCnHDdarZkJdcausVmn9BE9hKh_D-Fac/edit?usp=sharing
Unity and C# Practice Exam for New Programmershttps://docs.google.com/document/d/1_GUQKvwa-ZqboAhgp63pToQQvR6WdVvVJ3kcRDQ1qR0/edit?usp=sharing
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https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#additional-texts
https://search.library.ucdavis.edu/permalink/01UCD_INST/1hjlc2p/cdi_proquest_ebookcentral_EBC31290475https://search.library.ucdavis.edu/permalink/01UCD_INST/1hjlc2p/cdi_proquest_ebookcentral_EBC31290475
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https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#game-design
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#how-games-are-made
Fallout: A Postmortemhttps://www.gdcvault.com/play/1015843/Classic-Game-Postmortem
Postmortem: Ion Storm's Deus Exhttp://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php
How Long Does It Take to Make an Indie Game?https://www.gamedeveloper.com/business/how-long-does-it-take-to-make-an-indie-game-
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#design-documents
The "Core" of a Gamehttps://bbrathwaite.wordpress.com/2008/10/15/the-core-of-a-game/
A Feature Set from a “Core”https://bbrathwaite.wordpress.com/2008/10/17/a-feature-set-from-a-core/
Creating a Game Design Documenthttps://bbrathwaite.wordpress.com/2008/11/30/creating-a-game-design-document/
One Page Designshttp://www.gdcvault.com/play/1012356/One-Page
A GDD Template for the Indie Developerhttps://www.gamedeveloper.com/design/a-gdd-template-for-the-indie-developer
Effectively Organize Your Game's Development With a Game Design Documenthttp://code.tutsplus.com/articles/effectively-organize-your-games-development-with-a-game-design-document--active-10140
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#game-feel
Jan Willem Nijman - Vlambeer - "The art of screenshake"https://www.youtube.com/watch?v=AJdEqssNZ-U
Juice it or lose ithttps://www.youtube.com/watch?v=Fy0aCDmgnxg
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#production-cycles
The four phases of game developmenthttps://www.gamedeveloper.com/business/the-four-phases-of-game-development
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#development-teams
pp. 39-56 of Game Development and Productionhttps://books.google.com/books?id=m5exIODbtqkC&lpg=PR1&pg=PA39#v=onepage&q&f=false
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#techniques-for-team-development
Scrum: A Breathtakingly Brief and Agile Introductionhttp://www.agilelearninglabs.com/resources/scrum-introduction/
Try Git: Code Schoolhttps://try.github.io/
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#scrum-and-github
Agile Lessons from Ryse and Crysis 3http://www.gdcvault.com/play/1020790/Agile-Lessons-from-Ryse-and
git - the simple guidehttp://rogerdudler.github.io/git-guide/
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#project-versioning-and-control
GitHub for Noobs (1/4) – A Short Historyhttps://youtu.be/1h9_cB9mPT8
GitHub for Noobs (2/4) - Common Workflowshttps://youtu.be/_ALeswWzpBo
GitHub for Noobs (3/4) Using the GitHub Desktop Apphttps://youtu.be/BKr8lbx3uFY
GitHub for Noobs (4/4) Using the Command Linehttps://youtu.be/JPKOESR1k04
https://patch-diff.githubusercontent.com/dr-jam/GameplayProgramming#user-interface-and-user-experience-uiux
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