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Title: GitHub - codebugTao/GASDocumentation_Chinese

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Description: Contribute to codebugTao/GASDocumentation_Chinese development by creating an account on GitHub.

Open Graph Description: Contribute to codebugTao/GASDocumentation_Chinese development by creating an account on GitHub.

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eliotwjz@gmail.com

Opengraph URL: https://github.com/codebugTao/GASDocumentation_Chinese

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direct link

Domain: patch-diff.githubusercontent.com

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GASDocumentationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#gasdocumentation
目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#%E7%9B%AE%E5%BD%95
1. 步入GameplayAbilitySystem插件https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#1-%E6%AD%A5%E5%85%A5gameplayabilitysystem%E6%8F%92%E4%BB%B6
2. 样例项目https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#2-%E6%A0%B7%E4%BE%8B%E9%A1%B9%E7%9B%AE
3. 使用GAS创建一个项目https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#3-%E4%BD%BF%E7%94%A8gas%E5%88%9B%E5%BB%BA%E4%B8%80%E4%B8%AA%E9%A1%B9%E7%9B%AE
4. GAS概念https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4-gas%E6%A6%82%E5%BF%B5
4.1 Ability System Componenthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#41-ability-system-component
4.1.1 同步模式https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#411-%E5%90%8C%E6%AD%A5%E6%A8%A1%E5%BC%8F
4.1.2 设置和初始化https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#412-%E8%AE%BE%E7%BD%AE%E5%92%8C%E5%88%9D%E5%A7%8B%E5%8C%96
4.2 Gameplay Tagshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#42-gameplay-tags
4.2.1 响应Gameplay Tags的变化https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#421-%E5%93%8D%E5%BA%94gameplay-tags%E7%9A%84%E5%8F%98%E5%8C%96
4.3 Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#43-attribute
4.3.1 Attribute定义https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#431-attribute%E5%AE%9A%E4%B9%89
4.3.2 BaseValue vs. CurrentValuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#432-basevalue-vs-currentvalue
4.3.3 元(Meta)Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#433-%E5%85%83metaattribute
4.3.4 响应Attribute变化https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#434-%E5%93%8D%E5%BA%94attribute%E5%8F%98%E5%8C%96
4.3.5 自动推导Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#435-%E8%87%AA%E5%8A%A8%E6%8E%A8%E5%AF%BCattribute
4.4 AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44-attributeset
4.4.1 定义AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#441-%E5%AE%9A%E4%B9%89attributeset
4.4.2 设计AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#442-%E8%AE%BE%E8%AE%A1attributeset
4.4.2.1 使用单独Attribute的子组件https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4421-%E4%BD%BF%E7%94%A8%E5%8D%95%E7%8B%ACattribute%E7%9A%84%E5%AD%90%E7%BB%84%E4%BB%B6
4.4.2.2 运行时添加和移除AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4422-%E8%BF%90%E8%A1%8C%E6%97%B6%E6%B7%BB%E5%8A%A0%E5%92%8C%E7%A7%BB%E9%99%A4attributeset
4.4.2.3 Item Attribute(武器弹药)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4423-item-attribute%E6%AD%A6%E5%99%A8%E5%BC%B9%E8%8D%AF
4.4.2.3.1 在物品中使用普通浮点数https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44231-%E5%9C%A8%E7%89%A9%E5%93%81%E4%B8%AD%E4%BD%BF%E7%94%A8%E6%99%AE%E9%80%9A%E6%B5%AE%E7%82%B9%E6%95%B0
4.4.2.3.2 在物品中使用AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44232-%E5%9C%A8%E7%89%A9%E5%93%81%E4%B8%AD%E4%BD%BF%E7%94%A8attributeset
4.4.2.3.3 在物品中使用单独的ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44233-%E5%9C%A8%E7%89%A9%E5%93%81%E4%B8%AD%E4%BD%BF%E7%94%A8%E5%8D%95%E7%8B%AC%E7%9A%84asc
4.4.3 定义Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#443-%E5%AE%9A%E4%B9%89attribute
4.4.4 初始化Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#444-%E5%88%9D%E5%A7%8B%E5%8C%96attribute
4.4.5 PreAttributeChange()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#445-preattributechange
4.4.6 PostGameplayEffectExecute()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#446-postgameplayeffectexecute
4.4.7 OnAttributeAggregatorCreated()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#447-onattributeaggregatorcreated
4.5 Gameplay Effectshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45-gameplay-effects
4.5.1 定义GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451-%E5%AE%9A%E4%B9%89gameplayeffect
4.5.2 应用GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#452-%E5%BA%94%E7%94%A8gameplayeffect
4.5.3 移除GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#453-%E7%A7%BB%E9%99%A4gameplayeffect
4.5.4 GameplayEffectModifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#454-gameplayeffectmodifier
4.5.4.1 Multiply和Divide Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4541-multiply%E5%92%8Cdivide-modifier
4.5.4.2 Modifier的GameplayTaghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4542-modifier%E7%9A%84gameplaytag
4.5.5 GameplayEffect堆栈https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#455-gameplayeffect%E5%A0%86%E6%A0%88
4.5.6 授予Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#456-%E6%8E%88%E4%BA%88ability
4.5.7 GameplayEffect标签https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#457-gameplayeffect%E6%A0%87%E7%AD%BE
4.5.8 免疫https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#458-%E5%85%8D%E7%96%AB
4.5.9 GameplayEffectSpechttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#459-gameplayeffectspec
4.5.9.1 SetByCallerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4591-setbycaller
4.5.10 GameplayEffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4510-gameplayeffectcontext
4.5.11 Modifier Magnitude Calculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4511-modifier-magnitude-calculation
4.5.12 Gameplay Effect Execution Calculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4512-gameplay-effect-execution-calculation
4.5.12.1 发送数据到Execution Calculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45121-%E5%8F%91%E9%80%81%E6%95%B0%E6%8D%AE%E5%88%B0execution-calculation
4.5.12.1.1 SetByCallerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451211-setbycaller
4.5.12.1.2 Backing数据Attribute计算Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451212-backing%E6%95%B0%E6%8D%AEattribute%E8%AE%A1%E7%AE%97modifier
4.5.12.1.3 Backing数据临时变量计算Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451213-backing%E6%95%B0%E6%8D%AE%E4%B8%B4%E6%97%B6%E5%8F%98%E9%87%8F%E8%AE%A1%E7%AE%97modifier
4.5.12.1.4 GameplayEffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451214-gameplayeffectcontext
4.5.13 自定义应用需求https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4513-%E8%87%AA%E5%AE%9A%E4%B9%89%E5%BA%94%E7%94%A8%E9%9C%80%E6%B1%82
4.5.14 花费(Cost)GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4514-%E8%8A%B1%E8%B4%B9costgameplayeffect
4.5.15 冷却(Cooldown)GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4515-%E5%86%B7%E5%8D%B4cooldowngameplayeffect
4.5.15.1 获取Cooldown GameplayEffect的剩余时间https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45151-%E8%8E%B7%E5%8F%96cooldown-gameplayeffect%E7%9A%84%E5%89%A9%E4%BD%99%E6%97%B6%E9%97%B4
4.5.15.2 监听冷却开始和结束https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45152-%E7%9B%91%E5%90%AC%E5%86%B7%E5%8D%B4%E5%BC%80%E5%A7%8B%E5%92%8C%E7%BB%93%E6%9D%9F
4.5.15.3 预测冷却时间https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45153-%E9%A2%84%E6%B5%8B%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4
4.5.16 修改已激活GameplayEffect的持续时间https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4516-%E4%BF%AE%E6%94%B9%E5%B7%B2%E6%BF%80%E6%B4%BBgameplayeffect%E7%9A%84%E6%8C%81%E7%BB%AD%E6%97%B6%E9%97%B4
4.5.17 运行时创建动态GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4517-%E8%BF%90%E8%A1%8C%E6%97%B6%E5%88%9B%E5%BB%BA%E5%8A%A8%E6%80%81gameplayeffect
4.5.18 GameplayEffect Containershttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4518-gameplayeffect-containers
4.6 Gameplay Abilitieshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#46-gameplay-abilities
4.6.1 GameplayAbility定义https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#461-gameplayability%E5%AE%9A%E4%B9%89
4.6.1.1 Replication Policyhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4611-replication-policy
4.6.1.2 Server Respects Remote Ability Cancellationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4612-server-respects-remote-ability-cancellation
4.6.1.3 Replicate Input Directlyhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4613-replicate-input-directly
4.6.2 绑定输入到ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#462-%E7%BB%91%E5%AE%9A%E8%BE%93%E5%85%A5%E5%88%B0asc
4.6.2.1 绑定输入时不激活Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4621-%E7%BB%91%E5%AE%9A%E8%BE%93%E5%85%A5%E6%97%B6%E4%B8%8D%E6%BF%80%E6%B4%BBability
4.6.3 授予Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#463-%E6%8E%88%E4%BA%88ability
4.6.4 激活Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#464-%E6%BF%80%E6%B4%BBability
4.6.4.1 被动Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4641-%E8%A2%AB%E5%8A%A8ability
4.6.5 取消Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#465-%E5%8F%96%E6%B6%88ability
4.6.6 获取激活的Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#466-%E8%8E%B7%E5%8F%96%E6%BF%80%E6%B4%BB%E7%9A%84ability
4.6.7 实例化策略https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#467-%E5%AE%9E%E4%BE%8B%E5%8C%96%E7%AD%96%E7%95%A5
4.6.8 网络执行策略(Net Execution Policy)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#468-%E7%BD%91%E7%BB%9C%E6%89%A7%E8%A1%8C%E7%AD%96%E7%95%A5net-execution-policy
4.6.9 Ability标签https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#469-ability%E6%A0%87%E7%AD%BE
4.6.10 Gameplay Ability Spechttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4610-gameplay-ability-spec
4.6.11 传递数据到Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4611-%E4%BC%A0%E9%80%92%E6%95%B0%E6%8D%AE%E5%88%B0ability
4.6.12 Ability花费(Cost)和冷却(Cooldown)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4612-ability%E8%8A%B1%E8%B4%B9cost%E5%92%8C%E5%86%B7%E5%8D%B4cooldown
4.6.13 升级Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4613-%E5%8D%87%E7%BA%A7ability
4.6.14 Ability集合https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4614-ability%E9%9B%86%E5%90%88
4.6.15 Ability批处理https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4615-ability%E6%89%B9%E5%A4%84%E7%90%86
4.6.16 网络安全策略(Net Security Policy)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4616-%E7%BD%91%E7%BB%9C%E5%AE%89%E5%85%A8%E7%AD%96%E7%95%A5net-security-policy
4.7 Ability Taskshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#47-ability-tasks
4.7.1 AbilityTask定义https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#471-abilitytask%E5%AE%9A%E4%B9%89
4.7.2 自定义AbilityTaskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#472-%E8%87%AA%E5%AE%9A%E4%B9%89abilitytask
4.7.3 使用AbilityTaskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#473-%E4%BD%BF%E7%94%A8abilitytask
4.7.4 Root Motion Source Ability Taskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#474-root-motion-source-ability-task
4.8 Gameplay Cueshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#48-gameplay-cues
4.8.1 GameplayCue定义https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#481-gameplaycue%E5%AE%9A%E4%B9%89
4.8.2 触发GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#482-%E8%A7%A6%E5%8F%91gameplaycue
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#gameplayeffect
手动调用https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#%E6%89%8B%E5%8A%A8%E8%B0%83%E7%94%A8
4.8.3 客户端GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#483-%E5%AE%A2%E6%88%B7%E7%AB%AFgameplaycue
4.8.4 GameplayCue参数https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#484-gameplaycue%E5%8F%82%E6%95%B0
4.8.5 Gameplay Cue Managerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#485-gameplay-cue-manager
4.8.6 阻止GameplayCue响应https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#486-%E9%98%BB%E6%AD%A2gameplaycue%E5%93%8D%E5%BA%94
4.8.7 GameplayCue批处理https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#487-gameplaycue%E6%89%B9%E5%A4%84%E7%90%86
4.8.7.1 手动RPChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4871-%E6%89%8B%E5%8A%A8rpc
4.8.7.2 GameplayEffect中的多个GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4872-gameplayeffect%E4%B8%AD%E7%9A%84%E5%A4%9A%E4%B8%AAgameplaycue
4.9 Ability System Globalshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#49-ability-system-globals
4.9.1 InitGlobalData()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#491-initglobaldata
4.10 预测(Prediction)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#410-%E9%A2%84%E6%B5%8Bprediction
4.10.1 Prediction Keyhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4101-prediction-key
4.10.2 在Ability中创建新的预测窗口(Prediction Window)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4102-%E5%9C%A8ability%E4%B8%AD%E5%88%9B%E5%BB%BA%E6%96%B0%E7%9A%84%E9%A2%84%E6%B5%8B%E7%AA%97%E5%8F%A3prediction-window
4.10.3 预测性地生成Actorhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4103-%E9%A2%84%E6%B5%8B%E6%80%A7%E5%9C%B0%E7%94%9F%E6%88%90actor
4.10.4 GAS中预测的未来https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4104-gas%E4%B8%AD%E9%A2%84%E6%B5%8B%E7%9A%84%E6%9C%AA%E6%9D%A5
4.10.5 网络预测插件(Network Prediction plugin)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4105-%E7%BD%91%E7%BB%9C%E9%A2%84%E6%B5%8B%E6%8F%92%E4%BB%B6network-prediction-plugin
4.11 Targetinghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#411-targeting
4.11.1 Target Datahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4111-target-data
4.11.2 Target Actorhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4112-target-actor
4.11.3 TargetData过滤器https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4113-targetdata%E8%BF%87%E6%BB%A4%E5%99%A8
4.11.4 Gameplay Ability World Reticleshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4114-gameplay-ability-world-reticles
4.11.5 Gameplay Effect Containers Targetinghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4115-gameplay-effect-containers-targeting
5. 常用的Abilty和Effecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#5-%E5%B8%B8%E7%94%A8%E7%9A%84abilty%E5%92%8Ceffect
5.1 眩晕(Stun)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#51-%E7%9C%A9%E6%99%95stun
5.2 奔跑(Sprint)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#52-%E5%A5%94%E8%B7%91sprint
5.3 瞄准(Aim Down Sight)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#53-%E7%9E%84%E5%87%86aim-down-sight
5.4 生命偷取(Lifesteal)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#54-%E7%94%9F%E5%91%BD%E5%81%B7%E5%8F%96lifesteal
5.5 在客户端和服务端中生成随机数https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#55-%E5%9C%A8%E5%AE%A2%E6%88%B7%E7%AB%AF%E5%92%8C%E6%9C%8D%E5%8A%A1%E7%AB%AF%E4%B8%AD%E7%94%9F%E6%88%90%E9%9A%8F%E6%9C%BA%E6%95%B0
5.6 暴击(Critical Hits)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#56-%E6%9A%B4%E5%87%BBcritical-hits
5.7 非堆栈GameplayEffect, 但是只有其最高级(Greatest Magnitude)才能实际影响Targethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#57-%E9%9D%9E%E5%A0%86%E6%A0%88gameplayeffect-%E4%BD%86%E6%98%AF%E5%8F%AA%E6%9C%89%E5%85%B6%E6%9C%80%E9%AB%98%E7%BA%A7greatest-magnitude%E6%89%8D%E8%83%BD%E5%AE%9E%E9%99%85%E5%BD%B1%E5%93%8Dtarget
5.8 游戏暂停时生成TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#58-%E6%B8%B8%E6%88%8F%E6%9A%82%E5%81%9C%E6%97%B6%E7%94%9F%E6%88%90targetdata
5.9 按钮交互系统(Button Interaction System)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#59-%E6%8C%89%E9%92%AE%E4%BA%A4%E4%BA%92%E7%B3%BB%E7%BB%9Fbutton-interaction-system
6. 调试GAShttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#6-%E8%B0%83%E8%AF%95gas
6.1 showdebug abilitysystemhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#61-showdebug-abilitysystem
6.2 Gameplay Debuggerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#62-gameplay-debugger
6.3 GAS日志(Logging)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#63-gas%E6%97%A5%E5%BF%97logging
7. 优化https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#7-%E4%BC%98%E5%8C%96
7.1 Ability批处理https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#71-ability%E6%89%B9%E5%A4%84%E7%90%86
7.2 GameplayCue批处理https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#72-gameplaycue%E6%89%B9%E5%A4%84%E7%90%86
7.3 AbilitySystemComponent同步模式(Replication Mode)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#73-abilitysystemcomponent%E5%90%8C%E6%AD%A5%E6%A8%A1%E5%BC%8Freplication-mode
7.4 Attribute代理同步https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#74-attribute%E4%BB%A3%E7%90%86%E5%90%8C%E6%AD%A5
7.5 ASC懒加载https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#75-asc%E6%87%92%E5%8A%A0%E8%BD%BD
8. Quality of Life Suggestionshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#8-quality-of-life-suggestions
8.1 Gameplay Effect Containershttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#81-gameplay-effect-containers
8.2 将蓝图AsyncTask绑定到ASC委托https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#82-%E5%B0%86%E8%93%9D%E5%9B%BEasynctask%E7%BB%91%E5%AE%9A%E5%88%B0asc%E5%A7%94%E6%89%98
9. 疑难解答https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#9-%E7%96%91%E9%9A%BE%E8%A7%A3%E7%AD%94
9.1 LogAbilitySystem: Warning: Can't activate LocalOnly or LocalPredicted ability %s when not local!https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#91-logabilitysystem-warning-cant-activate-localonly-or-localpredicted-ability-s-when-not-local
9.2 ScriptStructCache错误https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#92-scriptstructcache%E9%94%99%E8%AF%AF
9.3 动画蒙太奇不能同步到客户端https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#93-%E5%8A%A8%E7%94%BB%E8%92%99%E5%A4%AA%E5%A5%87%E4%B8%8D%E8%83%BD%E5%90%8C%E6%AD%A5%E5%88%B0%E5%AE%A2%E6%88%B7%E7%AB%AF
9.4 复制的蓝图Actor会将AttributeSet设置为nullptrhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#94-%E5%A4%8D%E5%88%B6%E7%9A%84%E8%93%9D%E5%9B%BEactor%E4%BC%9A%E5%B0%86attributeset%E8%AE%BE%E7%BD%AE%E4%B8%BAnullptr
10. ASC常用术语缩略https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#10-asc%E5%B8%B8%E7%94%A8%E6%9C%AF%E8%AF%AD%E7%BC%A9%E7%95%A5
11. 其他资源https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#11-%E5%85%B6%E4%BB%96%E8%B5%84%E6%BA%90
12. GAS更新日志https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#12-gas%E6%9B%B4%E6%96%B0%E6%97%A5%E5%BF%97
4.26https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#426
4.25.1https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4251
4.25https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#425
4.24https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#424
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#1-步入gameplayabilitysystem插件
官方文档https://docs.unrealengine.com/en-US/Gameplay/GameplayAbilitySystem/index.html
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-a
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
GameplayTaghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
client-side predictionhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#2-样例项目
Predicting Projectileshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-spawn
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#3-使用gas创建一个项目
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
InitGlobalData()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asg-initglobaldata
ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4-gas概念
Ability System Componenthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc
Gameplay Tagshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt
Attributeshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-a
Attribute Sethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
Gameplay Effectshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
Gameplay Abilitieshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
Ability Taskshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-at
Gameplay Cueshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
Ability System Globalshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asg
Predictionhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#41-ability-system-component
UAbilitySystemComponenthttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UAbilitySystemComponent/index.html
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-a
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
Adaptive Network Update Frequencyhttps://docs.unrealengine.com/en-US/Gameplay/Networking/Actors/Properties/index.html#adaptivenetworkupdatefrequency
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#411-同步模式
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#412-设置和初始化
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#42-gameplay-tags
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gameplaytageditor.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#421-响应gameplay-tags的变化
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#43-attribute
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#431-attribute定义
FGameplayAttributeDatahttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/FGameplayAttributeData/index.html
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
预测(Predict)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#432-basevalue-vs-currentvalue
PreAttributeChange()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-preattributechange
PostGameplayEffectExecute()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-postgameplayeffectexecute
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#433-元metaattribute
GameplayEffectExecutionCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#434-响应attribute变化
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/attributechange.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#435-自动推导attribute
MMChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
Modifiershttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mods
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/derivedattribute.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44-attributeset
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#441-定义attributeset
UAttributeSethttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UAttributeSet/index.html
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#442-设计attributeset
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4421-使用单独attribute的子组件
Executionhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
Item Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-design-itemattributes
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4422-运行时添加和移除attributeset
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4423-item-attribute武器弹药
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44231-在物品中使用普通浮点数
GASShooterhttps://github.com/tranek/GASShooter
GameplayAbilitySpechttps://github.com/tranek/GASDocumentation#concepts-ga-spec
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44232-在物品中使用attributeset
将其添加到玩家的Inventoryhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-design-addremoveruntime
GASShooterhttps://github.com/tranek/GASShooter
较早版本的GASShooterhttps://github.com/tranek/GASShooter/tree/df5949d0dd992bd3d76d4a728f370f2e2c827735
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#44233-在物品中使用单独的asc
community questions #6https://epicgames.ent.box.com/s/m1egifkxv3he3u3xezb9hzbgroxyhx89
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#443-定义attribute
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#444-初始化attribute
https://issues.unrealengine.com/issue/UE-76557.https://issues.unrealengine.com/issue/UE-76557
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#445-preattributechange
定义Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-attributes
定义Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-attributes
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
GameplayEffectExecutionCalculationshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
ModifierMagnitudeCalculationshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
响应Attribute变化https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-a-changes
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#446-postgameplayeffectexecute
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#447-onattributeaggregatorcreated
FAggregatorEvaluateMetaDatahttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/FAggregatorEvaluateMetaData/index.html
Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mods
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45-gameplay-effects
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451-定义gameplayeffect
GameplayEffect(GE)https://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UGameplayEffect/index.html
Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-a
GameplayTaghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt
Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mods
Execution(GameplayEffectExecutionCalculation)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
预测https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
Gameplay Effect Tagshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-tags
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#452-应用gameplayeffect
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#453-移除gameplayeffect
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#454-gameplayeffectmodifier
预测性https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
预测(Prediction)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
GameplayEffectSpechttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-spec
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/scalablefloats.png
ModifierMagnitudeCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
SetByCallershttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-spec-setbycaller
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4541-multiply和divide-modifier
Multiply Modifier的最负值https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#cae-nonstackingge
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4542-modifier的gameplaytag
Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mods
Application Tag requirementshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-tags
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#455-gameplayeffect堆栈
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gestackchange.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#456-授予ability
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
被动Abilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-activating-passive
绑定https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-input
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#457-gameplayeffect标签
GameplayTagContainerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#458-免疫
GameplayTaghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#459-gameplayeffectspec
GameplayEffectSpec(GESpec)https://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/FGameplayEffectSpec/index.html
GameplayEffectContextHandlehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-context
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4591-setbycaller
GameplayEffectExecutionCalculationshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
ModifierMagnitudeCalculationshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mods
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/setbycaller.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4510-gameplayeffectcontext
GameplayEffectContexthttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/FGameplayEffectContext/index.html
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
ModifierMagnitudeCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
GameplayEffectExecutionCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
AbilitySystemGlobalshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asg
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4511-modifier-magnitude-calculation
ModifierMagnitudeCalculationshttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UGameplayModMagnitudeCalculation/index.html
Modifierhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mods
GameplayEffectExecutionCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
PreAttributeChange()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-preattributechange
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4512-gameplay-effect-execution-calculation
GameplayEffectExecutionCalculationhttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UGameplayEffectExecutionCalculat-/index.html
ModifierMagnitudeCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
预测https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
PreAttributeChange()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-preattributechange
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
SetByCallerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-spec-setbycaller
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45121-发送数据到execution-calculation
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451211-setbycaller
设置在GameplayEffectSpec中的SetByCallerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-spec-setbycaller
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451212-backing数据attribute计算modifier
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/calculationmodifierbackingdataattribute.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451213-backing数据临时变量计算modifier
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/calculationmodifierbackingdatatempvariable.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#451214-gameplayeffectcontext
GameplayEffectSpec中的自定义GameplayEffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-context
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4513-自定义应用需求
CustomApplicationRequirement(CAR)https://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UGameplayEffectCustomApplication-/index.html
持续时间https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-duration
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4514-花费costgameplayeffect
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
MMChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/costmmc.png
运行时https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-dynamic
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4515-冷却cooldowngameplayeffect
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
SetByCallerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-spec-setbycaller
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/cooldownsbc.png
MMChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/cooldownmmc.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45151-获取cooldown-gameplayeffect的剩余时间
同步模式https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc-rm
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45152-监听冷却开始和结束
同步模式https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc-rm
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/cooldownchange.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#45153-预测冷却时间
GAS迭代版本https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-future
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4516-修改已激活gameplayeffect的持续时间
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4517-运行时创建动态gameplayeffect
预测https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4518-gameplayeffect-containers
Action RPGhttps://www.unrealengine.com/marketplace/en-US/slug/action-rpg
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gecontainersetbycaller.png
定位(Target)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-containers
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#46-gameplay-abilities
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#461-gameplayability定义
GameplayAbility(GA)https://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/UGameplayAbility/index.html
网络执行策略(Net Execution Policy)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-net
预测https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
可选的Cost和Cooldown GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-commit
AbilityTaskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-at
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/abilityflowchartsimple.png
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/abilityflowchartcomplex.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4611-replication-policy
GameplayAbilitySpechttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-spec
移除该选项https://epicgames.ent.box.com/s/m1egifkxv3he3u3xezb9hzbgroxyhx89
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4612-server-respects-remote-ability-cancellation
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4613-replicate-input-directly
AbilityTaskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-at
输入绑定在ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-input
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#462-绑定输入到asc
Target Actorhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-actors
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4621-绑定输入时不激活ability
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#463-授予ability
GameplayTag需求https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-tags
GameplayAbilitySpechttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-spec
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#464-激活ability
传递一个该事件的数据负载(Payload)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-data
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4641-被动ability
网络执行策略(Net Execution Policy)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-net
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#465-取消ability
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#466-获取激活的ability
资源或授予的GameplayTaghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-tags
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#467-实例化策略
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#468-网络执行策略net-execution-policy
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#469-ability标签
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4610-gameplay-ability-spec
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4611-传递数据到ability
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4612-ability花费cost和冷却cooldown
Cost GEhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-cost
Cooldown GEhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-cooldown
prediction keyhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-key
客户端预测https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p
CostGEhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-cost
CooldownGEhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-cooldown
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4613-升级ability
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4614-ability集合
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4615-ability批处理
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
GameplayEventhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-data
ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/batchabilityactivate.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4616-网络安全策略net-security-policy
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#47-ability-tasks
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#471-abilitytask定义
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#472-自定义abilitytask
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#473-使用abilitytask
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/abilitytask.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#474-root-motion-source-ability-task
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#48-gameplay-cues
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#481-gameplaycue定义
GameplayCueNotify_Statichttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UGameplayCueNotify_Static/index.html
GameplayCueNotify_Actorhttps://docs.unrealengine.com/en-US/BlueprintAPI/GameplayCueNotify/index.html
同步模式https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc-rm
客户端触发https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc-local
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#482-触发gameplaycue
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#gameplayeffect
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gcfromge.png
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#手动调用
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gcfromga.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#483-客户端gameplaycue
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#484-gameplaycue参数
EffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-context
UAbilitySystemGlobalshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asg
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#485-gameplay-cue-manager
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#486-阻止gameplaycue响应
GameplayEffectExecutionCalculationshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#487-gameplaycue批处理
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4871-手动rpc
EffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
客户端执行的GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc-local
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1711546-fscopedgameplaycuesendcontext-gameplaycuemanagerhttps://forums.unrealengine.com/development-discussion/c-gameplay-programming/1711546-fscopedgameplaycuesendcontext-gameplaycuemanager
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4872-gameplayeffect中的多个gameplaycue
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#49-ability-system-globals
AbilitySystemGlobalshttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/UAbilitySystemGlobals/index.html
GameplayCueManagerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc-manager
GameplayEffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-context
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#491-initglobaldata
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#410-预测prediction
ExecutionCalculationshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
网络预测插件https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-npp
GAS的迭代版本中https://epicgames.ent.box.com/s/m1egifkxv3he3u3xezb9hzbgroxyhx89
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4101-prediction-key
Scoped Prediction Windowhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-windows
Scoped Prediction Windowhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-windows
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4102-在ability中创建新的预测窗口prediction-window
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4103-预测性地生成actor
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4104-gas中预测的未来
表达过对其修复的兴趣https://epicgames.ent.box.com/s/m1egifkxv3he3u3xezb9hzbgroxyhx89
网络预测插件(Network Prediction plugin)https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-p-npp
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4105-网络预测插件network-prediction-plugin
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#411-targeting
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4111-target-data
FGameplayAbilityTargetDatahttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityTargetData/index.html
客户端和服务端的GameplayAbility中传递数据https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-data
Target Actorhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-actors
AbilityTaskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-at
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
EffectContexthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-context
Executionhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
MMChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-mmc
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
FGameplayAbilityTargetDataHandlehttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityTargetDataHandle/index.html
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4112-target-actor
TargetActorhttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor/index.html
GameplayAbilityWorldReticleshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-reticles
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
AGameplayAbilityTargetActor_GroundTracehttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor_Grou-/index.html
Ability绑定到Confirm输入https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-input
AGameplayAbilityTargetActorhttps://github.com/tranek/GASShooter/blob/master/Source/GASShooter/Public/Characters/Abilities/GSGATA_Trace.h
WaitTargetDataWithReusableActor AbilityTaskhttps://github.com/tranek/GASShooter/blob/master/Source/GASShooter/Public/Characters/Abilities/AbilityTasks/GSAT_WaitTargetDataUsingActor.h
Target Data Filtershttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-target-data-filters
Reticleshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-reticles
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4113-targetdata过滤器
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4114-gameplay-ability-world-reticles
TargetActorhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-actors
AGameplayAbilityWorldReticles(Reticles)https://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityWorldReticle/index.html
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gameplayabilityworldreticle.png
FWorldReticleParametershttps://docs.unrealengine.com/en-US/API/Plugins/GameplayAbilities/Abilities/FWorldReticleParameters/index.html
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4115-gameplay-effect-containers-targeting
GameplayEffectContainerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-containers
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
TargetActorhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-actors
Action RPG Sample Projecthttps://www.unrealengine.com/marketplace/en-US/slug/action-rpg
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#5-常用的abilty和effect
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#51-眩晕stun
GameplayTag添加https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt-change
Activation Blocked Tags GameplayTagContainerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-tags
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#52-奔跑sprint
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#53-瞄准aim-down-sight
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#54-生命偷取lifesteal
ExecutionCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
创建一个动态的即刻(Instant)GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-dynamic
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#55-在客户端和服务端中生成随机数
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#56-暴击critical-hits
ExecutionCalculationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-ec
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#57-非堆栈gameplayeffect-但是只有其最高级greatest-magnitude才能实际影响target
AggregatorEvaluateMetaData()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-onattributeaggregatorcreated
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#58-游戏暂停时生成targetdata
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#59-按钮交互系统button-interaction-system
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#6-调试gas
showdebug abilitysystemhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#debugging-sd
GameplayDebuggerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#debugging-gd
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#61-showdebug-abilitysystem
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/showdebugpage1.png
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/showdebugpage2.png
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/showdebugpage3.png
https://issues.unrealengine.com/issue/UE-90437.https://issues.unrealengine.com/issue/UE-90437
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#62-gameplay-debugger
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#63-gas日志logging
日志Wikihttps://www.ue4community.wiki/Legacy/Logs,_Printing_Messages_To_Yourself_During_Runtime
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#7-优化
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#71-ability批处理
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
批处理而将2-3个RPC压缩成一个RPChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-batching
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#72-gameplaycue批处理
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
批处理成一个RPChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc-batching
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#73-abilitysystemcomponent同步模式replication-mode
ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc
Full Replicationhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc-rm
GameplayEffecthttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge
GameplayTaghttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gt
GameplayCuehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-gc
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#74-attribute代理同步
ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc
Attributehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-a
AttributeSethttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as
同步模式https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc-rm
社区问题#3https://epicgames.ent.box.com/s/m1egifkxv3he3u3xezb9hzbgroxyhx89
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#75-asc懒加载
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#8-quality-of-life-suggestions
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#81-gameplay-effect-containers
GameplayEffectContainerhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-containers
GameplayEffectSpechttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ge-spec
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#82-将蓝图asynctask绑定到asc委托
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/attributeschange.png
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/cooldownchange.png
https://raw.githubusercontent.com/BillEliot/GASDocumentation_Chinese/main/Images/gestackchange.png
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#9-疑难解答
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#91-logabilitysystem-warning-cant-activate-localonly-or-localpredicted-ability-s-when-not-local
客户端初始化ASChttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asc-setup
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#92-scriptstructcache错误
UAbilitySystemGlobals::InitGlobalData()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asg-initglobaldata
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#93-动画蒙太奇不能同步到客户端
GameplayAbilityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga
AbilityTaskhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-at
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#94-复制的蓝图actor会将attributeset设置为nullptr
虚幻引擎的bughttps://issues.unrealengine.com/issue/UE-81109
AttributeSet中定义的宏https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-attributes
⬆ Back to Tophttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#10-asc常用术语缩略
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#11-其他资源
官方文档https://docs.unrealengine.com/en-US/InteractiveExperiences/GameplayAbilitySystem/index.html
Epic的Action RPG样例项目https://www.unrealengine.com/marketplace/en-US/slug/action-rpg
来自Epic的Dave Ratti回复社区关于GAS的问题https://epicgames.ent.box.com/s/m1egifkxv3he3u3xezb9hzbgroxyhx89
Unreal Slackers Discordhttps://unrealslackers.org
Dan 'Pan'的Github库https://github.com/Pantong51/GASContent
SabreDartStudios的YouTube视频https://www.youtube.com/channel/UCCFUhQ6xQyjXDZ_d6X_H_-A
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#12-gas更新日志
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#426
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#4251
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#425
GAMEPLAYATTRIBUTE_REPNOTIFY()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-as-attributes
NetSecurityPolicyhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-ga-netsecuritypolicy
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#424
UAbilitySystemGlobals::InitGlobalData()https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-asg-initglobaldata
TargetDatahttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#concepts-targeting-data
⬆ 返回目录https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#table-of-contents
Readme https://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese#readme-ov-file
Please reload this pagehttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese
Activityhttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese/activity
0 starshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese/stargazers
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Report repository https://patch-diff.githubusercontent.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2FcodebugTao%2FGASDocumentation_Chinese&report=codebugTao+%28user%29
Releaseshttps://patch-diff.githubusercontent.com/codebugTao/GASDocumentation_Chinese/releases
Packages 0https://patch-diff.githubusercontent.com/users/codebugTao/packages?repo_name=GASDocumentation_Chinese
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