René's URL Explorer Experiment


Title: Commits · bbit8/NetickForUnity · GitHub

Open Graph Title: Commits · bbit8/NetickForUnity

X Title: Commits · bbit8/NetickForUnity

Description: Netick is a C# networking solution for Unity. Contribute to bbit8/NetickForUnity development by creating an account on GitHub.

Open Graph Description: Netick is a C# networking solution for Unity. Contribute to bbit8/NetickForUnity development by creating an account on GitHub.

X Description: Netick is a C# networking solution for Unity. Contribute to bbit8/NetickForUnity development by creating an account on GitHub.

Opengraph URL: https://github.com/bbit8/NetickForUnity

X: @github

direct link

Domain: patch-diff.githubusercontent.com

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Fixed an issue causing the previous fix to be not functional.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/ad06e0c2726c50459d3085dd7a91ff8e761fadbd
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
ad06e0chttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/ad06e0c2726c50459d3085dd7a91ff8e761fadbd
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/ad06e0c2726c50459d3085dd7a91ff8e761fadbd
Fixed a jitter issue with Local Interpolation that is most noticeable when a locally simulated object is too close to the camera.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/7cbdd1bba047fa29db9cdfe18e9660cce6e8e654
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
7cbdd1bhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/7cbdd1bba047fa29db9cdfe18e9660cce6e8e654
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/7cbdd1bba047fa29db9cdfe18e9660cce6e8e654
Changed fields on `HitShape` from private to public.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/4b3f67ad8004e9dedc02e42218542e6aadfebc4c
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
4b3f67ahttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/4b3f67ad8004e9dedc02e42218542e6aadfebc4c
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/4b3f67ad8004e9dedc02e42218542e6aadfebc4c
Fixed an issue causing `Rigidbody.isKinematic` to not replicate to clients when using `NetworkRigidbody`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/c0775736f2d5b14030d5f98258e940afc0c58321
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
c077573https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/c0775736f2d5b14030d5f98258e940afc0c58321
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/c0775736f2d5b14030d5f98258e940afc0c58321
Improved `Prediction Error Correction Smoothing` by coupling position and rotation in the corrector.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/ffbdd5bc5dd4b93944899369e77cb4c963fec8d3
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
ffbdd5bhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/ffbdd5bc5dd4b93944899369e77cb4c963fec8d3
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/ffbdd5bc5dd4b93944899369e77cb4c963fec8d3
Changed the way `OnPlayerConnected` is invoked for the host player. Now it's invoked after `NetworkStart` has been invoked for all scene objects and the sandbox object. This is safer than before to…https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/02d619d50bfdcbd88aeee25633938911c607c517
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
02d619dhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/02d619d50bfdcbd88aeee25633938911c607c517
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/02d619d50bfdcbd88aeee25633938911c607c517
Fixed an issue when destroying an object that has a `NetworkTransform`, `NetworkRigidbody`, or `NetworkRigidbody2D` component which has `Prediction Error Correction Smoothing` set to true.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/3ed4845a60e8579cd944ba091b84b7e899186470
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
3ed4845https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/3ed4845a60e8579cd944ba091b84b7e899186470
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/3ed4845a60e8579cd944ba091b84b7e899186470
Added a feature for prediction error correction smoothing on `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/efdfdd775eef01de50ac7a427e2eaf7906d9a77c
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
efdfdd7https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/efdfdd775eef01de50ac7a427e2eaf7906d9a77c
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/efdfdd775eef01de50ac7a427e2eaf7906d9a77c
Changed `OnPlayerDisconnected` to be invoked for the host player in the host when Netick shuts down.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/37c7c548bf78d295f9736d443f00c9eea08f6f6f
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
37c7c54https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/37c7c548bf78d295f9736d443f00c9eea08f6f6f
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/37c7c548bf78d295f9736d443f00c9eea08f6f6f
Fixed an issue causing Netick to not consider the host as a player in regards to `NetickConfig.MaxPlayers`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/42d5d61e4a3faf5be4191c056744cf01d9098b35
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
42d5d61https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/42d5d61e4a3faf5be4191c056744cf01d9098b35
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/42d5d61e4a3faf5be4191c056744cf01d9098b35
Fixed an issue with Lag Comp caused by refactoring code.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/3b6a9f7ac1dd5e51e721f8708cc8e425ef6da5d4
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
3b6a9f7https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/3b6a9f7ac1dd5e51e721f8708cc8e425ef6da5d4
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/3b6a9f7ac1dd5e51e721f8708cc8e425ef6da5d4
Implemented `TransportConnection.SendUserData` in LiteNetLib transport.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/d75ef55946fc088e47b2e59ffd9fa2a40ece82f9
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
d75ef55https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/d75ef55946fc088e47b2e59ffd9fa2a40ece82f9
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/d75ef55946fc088e47b2e59ffd9fa2a40ece82f9
Added support for sending data that is decoupled from Netick main packets, directly using the transport.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/5a6d564e22cabd42005cc2d732dc1265b3c1e4d6
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
5a6d564https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/5a6d564e22cabd42005cc2d732dc1265b3c1e4d6
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/5a6d564e22cabd42005cc2d732dc1265b3c1e4d6
Added `NetworkSandbox.PhysicsPrediction. This lets you toggle `Physics Prediction` in the client at runtime, so that, for example, you can enable it in some game modes or maps and not in others.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/d01a2fc8fdde4e9012cd4361d216b77a6799598a
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
d01a2fchttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/d01a2fc8fdde4e9012cd4361d216b77a6799598a
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/d01a2fc8fdde4e9012cd4361d216b77a6799598a
Updated `package.json`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/2178b5bbf6143bd8726b54060250bd0a762f1a08
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
2178b5bhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/2178b5bbf6143bd8726b54060250bd0a762f1a08
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/2178b5bbf6143bd8726b54060250bd0a762f1a08
Fixed an issue causing `DestroyPool` to not destroy free instances.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/6c0268f22197d459cbecb215d9af4399aaa915a6
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
6c0268fhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/6c0268f22197d459cbecb215d9af4399aaa915a6
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/6c0268f22197d459cbecb215d9af4399aaa915a6
Fixed an issue when destroying a `NetworkObject` with a network id of -1.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/db0e821d2c681b733191a41bcc5fb7401fc34191
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
db0e821https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/db0e821d2c681b733191a41bcc5fb7401fc34191
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/db0e821d2c681b733191a41bcc5fb7401fc34191
Fixed an issue with `Sandbox.DestroyPool` not working correctly.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/eaa7e8dee67f537f39807d2fd315d55df8f9f84a
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
eaa7e8dhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/eaa7e8dee67f537f39807d2fd315d55df8f9f84a
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/eaa7e8dee67f537f39807d2fd315d55df8f9f84a
Updated README.mdhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/3d1495b12d510c4ecef4219045b4a4db9add936c
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
3d1495bhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/3d1495b12d510c4ecef4219045b4a4db9add936c
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/3d1495b12d510c4ecef4219045b4a4db9add936c
Fixed an issue a client to use the inputs of other clients at high player counts.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/c533ecd8d0def5e3711a2683995ac02d30b2c0dd
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
c533ecdhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/c533ecd8d0def5e3711a2683995ac02d30b2c0dd
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/c533ecd8d0def5e3711a2683995ac02d30b2c0dd
Updated `Version`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/8be6d82c348598f3e1e3dcfcb9d1f43d0f5845f2
https://patch-diff.githubusercontent.com/karrarrahim
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8be6d82https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/8be6d82c348598f3e1e3dcfcb9d1f43d0f5845f2
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/8be6d82c348598f3e1e3dcfcb9d1f43d0f5845f2
Fixed several issues with Interest Management.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/be76349b740857d76fbbf2bf003bd64750e1c008
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
be76349https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/be76349b740857d76fbbf2bf003bd64750e1c008
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/be76349b740857d76fbbf2bf003bd64750e1c008
Fixed an issue causing `NetworkBehaviour.InputSourcePlayerId` to be -1 sometimes when accessed inside `OnBecameInterested` or `OnBecameUninterested`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/7ca7460d13a3396569fb59493daff32d09c13965
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
7ca7460https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/7ca7460d13a3396569fb59493daff32d09c13965
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/7ca7460d13a3396569fb59493daff32d09c13965
Fixed an issue causing `NetworkBehaviour.InputSourcePlayerId` to not replicate to the client for proxy objects.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/0ecbe0f6fbc05e94fd049c860f7c9b0d2e9a3f75
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
0ecbe0fhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/0ecbe0f6fbc05e94fd049c860f7c9b0d2e9a3f75
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/0ecbe0f6fbc05e94fd049c860f7c9b0d2e9a3f75
Fixed an issue causing network objects affected by Interest Management filtering to be not registered in the simulation in the client.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/806b36c8f4eef7452ba8ac149438489554dca6f8
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
806b36chttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/806b36c8f4eef7452ba8ac149438489554dca6f8
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/806b36c8f4eef7452ba8ac149438489554dca6f8
Fixed an issue causing the main physics scene to be assigned to every sandbox when switching scenes and using `2D Physics`.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/4f19284e2c586c243cc5ab18aed1d6610de65e7b
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
4f19284https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/4f19284e2c586c243cc5ab18aed1d6610de65e7b
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/4f19284e2c586c243cc5ab18aed1d6610de65e7b
Fixed an issue causing `Sandbox.Instantiate` to not hide the instantiated GameObject when this sandbox is currently hidden.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/42aac7234a53c9cc87037c9c068b239576948cc0
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
42aac72https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/42aac7234a53c9cc87037c9c068b239576948cc0
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/42aac7234a53c9cc87037c9c068b239576948cc0
Updated README.md.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/5aa93639bb71ee79f0715bb8b87a26b93fa018eb
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
5aa9363https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/5aa93639bb71ee79f0715bb8b87a26b93fa018eb
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/5aa93639bb71ee79f0715bb8b87a26b93fa018eb
Updated README.md.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/0a30fef9f06d3251f3177fa82edc142149c63ba7
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
0a30fefhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/0a30fef9f06d3251f3177fa82edc142149c63ba7
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/0a30fef9f06d3251f3177fa82edc142149c63ba7
Updated README.md.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/d24b7145596ef8379594344ef2cd48d63f748590
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
d24b714https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/d24b7145596ef8379594344ef2cd48d63f748590
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/d24b7145596ef8379594344ef2cd48d63f748590
Updated `Installation` section in README.mdhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/04980b9e0eca2d65c88959bc8cf60002058766f6
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
04980b9https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/04980b9e0eca2d65c88959bc8cf60002058766f6
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/04980b9e0eca2d65c88959bc8cf60002058766f6
Read the description for commit details.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/c7509cf4978e96acae9d94d24f34dc0746940f9e
https://patch-diff.githubusercontent.com/karrarrahim
karrarrahimhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits?author=karrarrahim
c7509cfhttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/c7509cf4978e96acae9d94d24f34dc0746940f9e
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/c7509cf4978e96acae9d94d24f34dc0746940f9e
Added inspector drawer for `NetworkBool` network properties.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/13ddbf51a49fdf8dd9f1c8811d836022b89e4d03
13ddbf5https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/13ddbf51a49fdf8dd9f1c8811d836022b89e4d03
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/13ddbf51a49fdf8dd9f1c8811d836022b89e4d03
Updated XML docs.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/22e1c650106a31afe369e97df3f4fca6ca3de0a7
22e1c65https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/22e1c650106a31afe369e97df3f4fca6ca3de0a7
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/22e1c650106a31afe369e97df3f4fca6ca3de0a7
Fixed an issue in Unity 2021 due to using `SimulationMode` instead of `autoSimulation` for 3D Physics.https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/4d2ea686be1cf829be68f3f94cf78c516f382ee6
4d2ea68https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commit/4d2ea686be1cf829be68f3f94cf78c516f382ee6
https://patch-diff.githubusercontent.com/bbit8/NetickForUnity/tree/4d2ea686be1cf829be68f3f94cf78c516f382ee6
Previoushttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits/master?before=ad06e0c2726c50459d3085dd7a91ff8e761fadbd+0
Nexthttps://patch-diff.githubusercontent.com/bbit8/NetickForUnity/commits/master?after=ad06e0c2726c50459d3085dd7a91ff8e761fadbd+34
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