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Title: GitHub - agargaro/instanced-mesh: Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

Open Graph Title: GitHub - agargaro/instanced-mesh: Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

X Title: GitHub - agargaro/instanced-mesh: Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

Description: Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more. - agargaro/instanced-mesh

Open Graph Description: Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more. - agargaro/instanced-mesh

X Description: Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more. - agargaro/instanced-mesh

Opengraph URL: https://github.com/agargaro/instanced-mesh

X: @github

direct link

Domain: patch-diff.githubusercontent.com

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og:image:altEnhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more. - agargaro/instanced-mesh
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vite.config.jshttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/vite.config.js
READMEhttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh
MIT licensehttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#threeez---instancedmesh2
three.ez/batched-mesh-extensionshttps://github.com/agargaro/batched-mesh-extensions
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/banner.png
https://discord.gg/MVTwrdX3JM
https://www.npmjs.com/package/@three.ez/instanced-mesh
https://github.com/three-ez/instanced-mesh
https://bundlephobia.com/package/@three.ez/instanced-mesh
https://sonarcloud.io/summary/new_code?id=agargaro_instanced-mesh
https://deepscan.io/dashboard#view=project&tid=21196&pid=27990&bid=896898
Dynamic capacityhttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#dynamic-capacity
Object3D-like instanceshttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#object3d-like-instances
Per-instance frustum cullinghttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-frustum-culling
Spatial indexing (dynamic BVH)https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#spatial-indexing-dynamic-bvh
Sortinghttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#sorting
Per-instance visibilityhttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-visibility
Per-instance opacityhttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-opacity
Per-instance uniformshttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-uniforms
Level of Detail (LOD)https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#level-of-detail-lod
Shadow LODhttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#shadow-lod
Skinninghttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#skinning
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#‍-live-examples
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/js.png
Dynamic adding with BVHhttps://stackblitz.com/edit/stackblitz-starters-au96fmqz?file=index.html
Saumachttps://github.com/saumac
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
1kk static treeshttps://stackblitz.com/edit/three-ezinstancedmesh2-1kk-static-trees?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Instances array dynamichttps://stackblitz.com/edit/three-ezinstancedmesh2-instances-array-dynamic?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Sortinghttps://stackblitz.com/edit/three-ezinstancedmesh2-sorting?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Uniforms per instancehttps://stackblitz.com/edit/three-ezinstancedmesh2-custom-material?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Dynamic BVH (no vite)https://stackblitz.com/edit/three-ezinstancedmesh2-dynamic-bvh?file=index.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Fast raycastinghttps://stackblitz.com/edit/three-ezinstancedmesh2-fast-raycasting?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
LODhttps://stackblitz.com/edit/three-ezinstancedmesh2-instancedmeshlod?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Shadow LODhttps://stackblitz.com/edit/three-ezinstancedmesh2-shadow-lod?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
Skinning 3k instanceshttps://stackblitz.com/edit/three-ezinstancedmesh2-skinning?file=src%2Fmain.ts&embed=1&hideDevTools=1&view=preview
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/js.png
Dynamic adding with BVHhttps://glitch.com/edit/#!/three-ez-instanced-mesh-dynamic-adding-with-bvh?path=main.js
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/js.png
Skinninghttps://glitch.com/edit/#!/instancedmesh2-skinning?path=main.js
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/js.png
Tres.jshttps://stackblitz.com/edit/vitejs-vite-nhoadwww?file=src/components/TheExperience.vue
JaimeTorrealbahttps://github.com/JaimeTorrealba
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/ts.png
React-three-fiberhttps://stackblitz.com/edit/vitejs-vite-zahmbaan?file=src%2FApp.tsx
Saumachttps://github.com/saumac
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh/blob/master/public/js.png
React-three-fiberhttps://stackblitz.com/~/github.com/Lunakepio/ac-2-dna-ui
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https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#-need-help
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herehttps://agargaro.github.io/instanced-mesh
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#️-installation
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#-features
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#dynamic-capacity
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#object3d-like-instances
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-frustum-culling
but it is possible to speed up this process by creating a spatial indexing data structure (BVH)https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#spatial-indexing-dynamic-bvh
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#spatial-indexing-dynamic-bvh
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#sorting
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-visibility
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-opacity
instances sortinghttps://patch-diff.githubusercontent.com/agargaro/instanced-mesh#sorting
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#per-instance-uniforms
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#level-of-detail-lod
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#shadow-lod
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#skinning
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#raycasting-tips
three-mesh-bvhhttps://github.com/gkjohnson/three-mesh-bvh
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#-special-thanks-to
gkjohnsonhttps://github.com/gkjohnson
manthraxhttps://github.com/manthrax
jungle_hackerhttps://github.com/lambocorp
https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#-references
three-mesh-bvhhttps://github.com/gkjohnson/three-mesh-bvh
ErinCatto_DynamicBVHhttps://box2d.org/files/ErinCatto_DynamicBVH_Full.pdf
agargaro.github.io/instanced-mesh/https://agargaro.github.io/instanced-mesh/
webgl https://patch-diff.githubusercontent.com/topics/webgl
threejs https://patch-diff.githubusercontent.com/topics/threejs
performance https://patch-diff.githubusercontent.com/topics/performance
visibility https://patch-diff.githubusercontent.com/topics/visibility
bvh https://patch-diff.githubusercontent.com/topics/bvh
lod https://patch-diff.githubusercontent.com/topics/lod
three-js https://patch-diff.githubusercontent.com/topics/three-js
uniforms https://patch-diff.githubusercontent.com/topics/uniforms
frustum-culling https://patch-diff.githubusercontent.com/topics/frustum-culling
instances https://patch-diff.githubusercontent.com/topics/instances
skinning https://patch-diff.githubusercontent.com/topics/skinning
shadow-lod https://patch-diff.githubusercontent.com/topics/shadow-lod
instancedmesh2 https://patch-diff.githubusercontent.com/topics/instancedmesh2
Readme https://patch-diff.githubusercontent.com/agargaro/instanced-mesh#readme-ov-file
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