Title: Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool · GitHub
Open Graph Title: Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool
X Title: Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool
Description: Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few. - Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool
Open Graph Description: With the actual code, if you have a fire rate that allows you to shoot let's say 100 bullets at a time, it will instantiate 100 game objects at runtime for the first shoots. Now if you have dif...
X Description: With the actual code, if you have a fire rate that allows you to shoot let's say 100 bullets at a time, it will instantiate 100 game objects at runtime for the first shoots. Now if you have...
Opengraph URL: https://github.com/UnityPatterns/ObjectPool/pull/1
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