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Title: Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool · GitHub

Open Graph Title: Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool

X Title: Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool

Description: Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few. - Instantiate a custom amount of objects on startup to save even more performance by alfredbaudisch · Pull Request #1 · UnityPatterns/ObjectPool

Open Graph Description: With the actual code, if you have a fire rate that allows you to shoot let's say 100 bullets at a time, it will instantiate 100 game objects at runtime for the first shoots. Now if you have dif...

X Description: With the actual code, if you have a fire rate that allows you to shoot let's say 100 bullets at a time, it will instantiate 100 game objects at runtime for the first shoots. Now if you have...

Opengraph URL: https://github.com/UnityPatterns/ObjectPool/pull/1

X: @github

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Create the pools with 10 instatiated bullets and explosionshttps://patch-diff.githubusercontent.com/UnityPatterns/ObjectPool/pull/1/commits/f21d05f59fbf289616153e2cdafaf516fb9183b6
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GetAllOfType returns all inactive instances of prefab Thttps://patch-diff.githubusercontent.com/UnityPatterns/ObjectPool/pull/1/commits/8dfd186fae13f4bd95c849350357f76858d77863
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SpawnInactive is used instead of Spawn and RecycleAll when creating pools with a pre-defined amount of objectshttps://patch-diff.githubusercontent.com/UnityPatterns/ObjectPool/pull/1/commits/ef54b60eecbe0d7c2d9c6f8dd4b54f6e07aae85e
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