Title: Unlikely that using list as queue is more performant than iterating list · Issue #2 · UnityPatterns/ObjectPool · GitHub
Open Graph Title: Unlikely that using list as queue is more performant than iterating list · Issue #2 · UnityPatterns/ObjectPool
X Title: Unlikely that using list as queue is more performant than iterating list · Issue #2 · UnityPatterns/ObjectPool
Description: Have you benchmarked using List as a queue vs. iterating the list to find an inactive GameObject? I'd be willing to make a considerable bet that iterating costs much less for typical pool sizes.
Open Graph Description: Have you benchmarked using List as a queue vs. iterating the list to find an inactive GameObject? I'd be willing to make a considerable bet that iterating costs much less for typical pool sizes.
X Description: Have you benchmarked using List as a queue vs. iterating the list to find an inactive GameObject? I'd be willing to make a considerable bet that iterating costs much less for typical pool sizes.
Opengraph URL: https://github.com/UnityPatterns/ObjectPool/issues/2
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