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Title: Pull requests · TheSuperHackers/GeneralsGameCode · GitHub

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Description: Command and Conquer: Generals - Zero Hour. Contribute to TheSuperHackers/GeneralsGameCode development by creating an account on GitHub.

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bugfix(pathfinder): Accurate movement destinations when unobstructedhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2296
stephanmeestershttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/issues?q=is%3Apr+is%3Aopen+author%3Astephanmeesters
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bugfix: Save victory status to prevent early exits from resulting in defeat in network matcheshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2292
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bugfix(view): Recalculate Camera Area Constraints when toggling Control Bar or changing Pitch, FOVhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2291
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chore(gui): Implement function GadgetTextEntrySetMaxLen()https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2290
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bugfix(worldbuilder): Fix script condition selection when editing newly created conditionhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2289
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refactor(netpacket): Simplify initialization of net packet field typeshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2288
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feat(input): Use force attack to get the latest building orientationhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2282
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tweak(network): Increase message buffer and max packet sizes to reduce connection issueshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2277
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refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playbackhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2273
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2273
bugfix(skirmish): Set consistent seed values for skirmish games to prevent mismatches for restarted skirmish gameshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2270
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2270
feat(intro): Add short Intro Logo for The Super Hackers teamhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2267
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2267
tweak(commandline): Skip intro logo with -quickstart and enable -nologo, -noShellAnim in Release buildshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2266
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2266
bugfix: Remove superfluous CD management codehttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2261
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githubawnhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/issues?q=is%3Apr+is%3Aopen+author%3Agithubawn
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25 https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2261
https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2261
feat(terrain): Enable full map rendering when using -unlimitedzoomhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2260
githubawnhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/issues?q=is%3Apr+is%3Aopen+author%3Agithubawn
Draft https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2260#partial-pull-merging
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2260
bugfix: Prevent undefined behaviour when a dead unit enters a containerhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2258
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28 https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2258
https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2258
bugfix: Battle plans are now transferred to the new owner on capturehttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2257
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2257
bugfix: Multiple battle plans are now always applied correctlyhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2256
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2256
fix(draw): Recover tread debris effects for W3DTankTruckDrawhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2251
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9 https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2251
https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2251
feature(headless): Add ParticleSystemManagerDummy for headless modehttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2247
bobtistahttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/issues?q=is%3Apr+is%3Aopen+author%3Abobtista
1 https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2247
https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2247
feature(headless): Add ViewDummy for headless modehttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2246
bobtistahttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/issues?q=is%3Apr+is%3Aopen+author%3Abobtista
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2246
feature(headless): Add GhostObjectManagerDummy for headless modehttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2244
bobtistahttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/issues?q=is%3Apr+is%3Aopen+author%3Abobtista
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2244
bugfix: Occupants killed by their containers now kill their occupantshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2239
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2239
fix(headless): Fix use-after-free crash when replay ends in headless mode in debug buildhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2219
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https://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2219
bugfix: Fix inconsistent mine collision behaviourhttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2208
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bugfix: Prevent dead units from repeatedly dealing crash damage on collision with non-buildingshttps://patch-diff.githubusercontent.com/TheSuperHackers/GeneralsGameCode/pull/2204
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