Title: Pull requests · StarsX/SparseVolumeDXR · GitHub
Open Graph Title: Pull requests · StarsX/SparseVolumeDXR
X Title: Pull requests · StarsX/SparseVolumeDXR
Description: DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway. - Pull requests · StarsX/SparseVolumeDXR
Open Graph Description: DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback...
X Description: DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback...
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