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Title: GitHub - ShellBeenGame/Game-Programmer-Study-Notes: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Open Graph Title: GitHub - ShellBeenGame/Game-Programmer-Study-Notes: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

X Title: GitHub - ShellBeenGame/Game-Programmer-Study-Notes: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Description: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - ShellBeenGame/Game-Programmer-Study-Notes

Open Graph Description: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - ShellBeenGame/Game-Programmer-Study-Notes

X Description: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - ShellBeenGame/Game-Programmer-Study-Notes

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https://patch-diff.githubusercontent.com/ShellBeenGame/Game-Programmer-Study-Notes#目录
https://patch-diff.githubusercontent.com/ShellBeenGame/Game-Programmer-Study-Notes#壹--渲染与计算机图形学
《Real-Time Rendering 3rd》提炼总结https://github.com/QianMo/Programming-Reading-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0
一 ) 全书知识点总览https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost01
二 ) 第二章 · 图形渲染管线 The Graphics Rendering Pipelinehttps://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost02
三 ) 第三章 · GPU渲染管线与可编程着色器https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost03
四 ) 第五章 · 图形渲染与视觉外观 The Visual Appearancehttps://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost04
五 ) 第六章 · 纹理贴图及相关技术https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost05
六 ) 第七章 · 高级着色:BRDF及相关技术https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost06
七 ) 第七章续 · 延迟渲染(Deferred Rendering)的前生今世https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost07
八 ) 第九章 · 全局光照:光线追踪、路径追踪与GI技术进化编年史https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost08
九 ) 第十章 · 游戏开发中基于图像的渲染技术总结https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost09
十 ) 第十一章 · 非真实感渲染(NPR)相关技术总结https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost10
十一 ) 第十四章 : 游戏开发中的渲染加速算法总结https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost11
十二 ) 渲染管线优化方法论:从瓶颈定位到优化策略https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost12
《Real-Time Rendering 3rd》知识网络图谱https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E7%9F%A5%E8%AF%86%E7%BD%91%E7%BB%9C%E5%9B%BE%E8%B0%B1
《GPU 编程与CG 语言之阳春白雪下里巴人》读书笔记https://github.com/QianMo/Game-Dev-Reading-Notes/tree/master/Content/%E3%80%8AGPU%20%E7%BC%96%E7%A8%8B%E4%B8%8ECG%20%E8%AF%AD%E8%A8%80%E4%B9%8B%E9%98%B3%E6%98%A5%E7%99%BD%E9%9B%AA%E4%B8%8B%E9%87%8C%E5%B7%B4%E4%BA%BA%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0
《GPU Gems 1》全书提炼总结https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E3%80%8AGPU%20Gems%201%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93
《GPU Gems 2》全书提炼总结 · 上篇https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E3%80%8AGPU%20Gems%202%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/Part1
https://patch-diff.githubusercontent.com/ShellBeenGame/Game-Programmer-Study-Notes#贰--游戏设计模式软件架构与编程实践
《游戏编程模式》读书笔记https://github.com/QianMo/Reading-Notes/tree/master/Content/%E3%80%8A%E6%B8%B8%E6%88%8F%E7%BC%96%E7%A8%8B%E6%A8%A1%E5%BC%8F%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0
《代码整洁之道(Clean Code)》读书笔记https://github.com/QianMo/Reading-Notes/tree/master/Content/%E3%80%8A%E4%BB%A3%E7%A0%81%E6%95%B4%E6%B4%81%E4%B9%8B%E9%81%93%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0
《Effective C# 第二版》读书笔记https://github.com/QianMo/Reading-Notes/tree/master/Content/%E3%80%8AEffective%20C%23%20%E7%AC%AC%E4%BA%8C%E7%89%88%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0
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