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Title: GitHub - RenderHeads/UnityPlugin-ModulePattern: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land).

Open Graph Title: GitHub - RenderHeads/UnityPlugin-ModulePattern: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land).

X Title: GitHub - RenderHeads/UnityPlugin-ModulePattern: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land).

Description: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land). - GitHub - RenderHeads/UnityPlugin-ModulePattern: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land).

Open Graph Description: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land). - GitHub - RenderHeads/Un...

X Description: A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land). - GitHub - RenderHeads/Un...

Mail addresses
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Opengraph URL: https://github.com/RenderHeads/UnityPlugin-ModulePattern

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https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#module-pattern-for-unity
A module in a classical sense!https://en.wikipedia.org/wiki/Modular_programming
https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#the-module-pattern-was-built-to-help-avoid-these-issues
https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#features
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https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#the-module-pattern-is-not
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https://github.com/RenderHeads/UnityPlugin-ModulePattern.git?path=/Packages/RH.ModulePatternhttps://github.com/RenderHeads/UnityPlugin-ModulePattern.git?path=/Packages/RH.ModulePattern
https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#usage
IModulehttps://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/IModule.cs
IModuleFactoryhttps://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/IModuleFactory.cs
DefaultModuleFactoryhttps://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/DefaultModuleFactory.cs
IModuleFactoryhttps://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/IModuleFactory.cs
https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#example
https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#rationale
singletonhttps://en.wikipedia.org/wiki/Singleton_pattern
FindObjectOfTypehttps://docs.unity3d.com/ScriptReference/Object.FindObjectOfType.html
GetComponenthttps://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html
GetComponentInChildrenhttps://docs.unity3d.com/ScriptReference/Component.GetComponentsInChildren.html
GetComponentInParenthttps://docs.unity3d.com/ScriptReference/GameObject.GetComponentInParent.html
Not to mention the performance implications!https://blogs.unity3d.com/2015/12/23/1k-update-calls/
https://patch-diff.githubusercontent.com/RenderHeads/UnityPlugin-ModulePattern#sample-project
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