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Title: GitHub - RGameLab/AboutGameEngineGraphics: 主要是个人收集的一些游戏相关的渲染知识和白嫖圣地

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https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
https://www.zhihu.com/column/-Go1chttps://www.zhihu.com/column/-Go1c
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#知乎专栏-httpswwwzhihucomcolumn-go1c
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#大佬的blog
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#国内
冯乐乐大佬https://blog.csdn.net/candycat1992/article/details/44039077
FishMan的技术专栏https://jiepengtan.github.io/
中级Shader教程17 海洋渲染 - JiepengTan‘s blog专栏 - CSDN博客https://blog.csdn.net/tjw02241035621611/article/details/80106327
Luffy Bloghttps://luumoon.github.io/
浅墨https://github.com/QianMo/Awesome-Unity-Shader#4%E8%87%AA%E5%AE%9A%E4%B9%89%E5%8D%A1%E9%80%9A%E6%B8%90%E5%8F%98%E5%85%89%E7%85%A7
Unity Blog - A glimpse inside Unity Technologies…https://blogs.unity3d.com/
Graphic Debugger工具大杂烩,你要的都在这 - 知乎https://zhuanlan.zhihu.com/p/70780719
算法库https://courses.csail.mit.edu/6.851/
《塞尔达-荒野之息》中角色受多个点光源影响的做法 – WalkingFathttp://walkingfat.com/%E3%80%8A%E5%A1%9E%E5%B0%94%E8%BE%BE-%E8%8D%92%E9%87%8E%E4%B9%8B%E6%81%AF%E3%80%8B%E4%B8%AD%E8%A7%92%E8%89%B2%E5%8F%97%E5%A4%9A%E4%B8%AA%E7%82%B9%E5%85%89%E6%BA%90%E5%BD%B1%E5%93%8D%E5%81%9A%E6%B3%95/?tdsourcetag=s_pcqq_aiomsg
WalkingFat(中文干货多)http://walkingfat.com/
Kanglai Qian国内的大佬http://qiankanglai.me/
wolf96的技术博客 – 勿在浮沙筑高台http://www.wolf96developer.cn/
超级大佬dev666 · 语雀https://www.yuque.com/dev666
UnityShader 王烁大佬http://geekfaner.com/unity/index.html
Unity - L.S的博客http://www.lsngo.net/category/unity/
about | YangWC's Bloghttps://yangwc.com/about/
(八叉树等效果)L.S的博客 - Mr.ASLhttp://www.lsngo.net/?yqpyli=cu0fn3
rainyeve – 做好一件事情http://rainyeve.com/wordpress/
A-SHIN的博客 | A-SHIN BLOGhttps://huangx916.github.io/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#国外
Technically Art – Harry Alisavakishttps://halisavakis.com/category/technically-art/
代码实现各种基础meshhttp://iquilezles.org/www/articles/distfunctions/distfunctions.htm
The book of shader(JC Nesci )https://observablehq.com/@jcnesci/bos-diary-8-17-04-2019
Chris Wojtanhttp://pub.ist.ac.at/group_wojtan/?tdsourcetag=s_pctim_aiomsg
图形学大全找资料专业1http://iquilezles.org/www/index.htm
catlike 学shader必备https://catlikecoding.com/unity/tutorials/
Unity ECS - Game Torrahodhttps://gametorrahod.com/tag/unity-ecs/?tdsourcetag=s_pctim_aiomsg
【Unity】AddressableでSprite ModeがMultipleなスプライトを使用する - テラシュールブログhttp://tsubakit1.hateblo.jp/entry/2019/06/18/000323
Game Art Tricks (大全找资料2)https://simonschreibt.de/game-art-tricks/
Game Development Tutorials - From Unity3D to Game/Sound design!https://www.febucci.com/
Jorge Jimenez (搞AAA游戏的)http://www.iryoku.com/blog
PBR大佬Sebastien Lagardehttps://blogs.unity3d.com/author/sebastien-lagarde/
Kevin Beason -(图形大佬)http://kevinbeason.com/
The Danger Zone(图形大佬)https://mynameismjp.wordpress.com/
Kyle Halladay - Getting Started With Compute Shaders In Unityhttp://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html
Ray Tracing: The Next Weekhttps://raytracing.github.io/books/RayTracingTheNextWeek.html
SGP youtube 图形教学http://geometry.cs.ucl.ac.uk/index.php
Jerry Tessendorf 这个大佬光头 玩海及各种渲染https://people.cs.clemson.edu/~jtessen/?tdsourcetag=s_pcqq_aiomsg
Posts | Jendrik Illner - 3D Programmer 每周更新https://www.jendrikillner.com/post/
Ronja's( Shaderj教程很全)http://www.ronja-tutorials.com/
Ray Marching and Signed Distance Functionshttp://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#signed-distance-functions
しゅみぷろhttp://esprog.hatenablog.com/
Projects - Adrian Courrèges(3A大佬分析各种游戏渲染)http://www.adriancourreges.com/projects/
Real Time VFXhttps://realtimevfx.com/c/General
CGMatter is creating High Quality Tutorials | Patreonhttps://www.patreon.com/cg_matter
(周更 Unity官方)Game Dev Digest | A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.https://gamedevdigest.com/digests.html
コガネブログhttp://baba-s.hatenablog.com/
Tech Art Portfolio(好多总结知识点)https://www.polyplant.co/tech-art-portfolio.html
HDRIs: All | HDRI Havenhttps://hdrihaven.com/hdris/
(unity日本)Unitytechnologiesjapan presentationshttps://www.slideshare.net/UnityTechnologiesJapan?utm_campaign=profiletracking&utm_medium=sssite&utm_source=ssslideview
(Unity 日本)UnityTechnologiesJapan’s Presentations on SlideSharehttps://www.slideshare.net/UnityTechnologiesJapan/presentations
第25章 時間を制御する TimeControl - エディター拡張入門http://49.233.81.186/time_control.html
(Unity Editor)第1章 エディター拡張で使用するフォルダー - エディター拡張入門http://49.233.81.186/part2-beginner.html
(日本开源大佬)r-ngtm-Qiitahttps://qiita.com/r-ngtm
The Unity Library(整理好的,优先)https://unity.stelabouras.com/
阿祥的開發日常 – GAME MAKING x UNITY x SHADERhttps://tedsieblog.wordpress.com/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#基础知识
Unity - Manual: Built-in shader variableshttps://docs.unity3d.com/Manual/SL-UnityShaderVariables.html
Unity之浅析 Entity Component System (ECS) - 简书https://www.jianshu.com/p/64ea27e814e9
简述47种Shader Map的渲染原理与制作方法 - 知乎https://zhuanlan.zhihu.com/p/27339998?fbclid=IwAR0Uy1UhrmpRB4ONeDa0ZB-EJEvt2vew0KsupeVZl8SjIlwhwy4ukFdYys8&tdsourcetag=s_pctim_aiomsg
GPU画像素的顺序是什么 - 知乎https://zhuanlan.zhihu.com/p/22232448
深入了解Unity中LineRenderer与TrailRenderer - AndrewFan - 博客园https://www.cnblogs.com/driftingclouds/p/6442847.html
Cg Programming/Unity - Wikibooks, open books for an open worldhttps://en.wikibooks.org/wiki/Cg_Programming/Unity
Computer Graphics @ USTC (Ligang Liu)http://staff.ustc.edu.cn/~lgliu/Courses/ComputerGraphics_2018_spring-summer/default.htm
卷积的知识https://www.taylorpetrick.com/blog/post/convolution-part3
Photoshop图层混合模式计算公式大全(转) - 小 楼 一 夜 听 春 雨 - 博客园https://www.cnblogs.com/kex1n/p/3663533.html
CubeMap(立方体贴图) - 赞美月亮的专栏https://blog.csdn.net/v_xchen_v/article/details/79474193#shader%E4%B8%AD%E5%AF%B9cubemap%E9%87%87%E6%A0%B7
对Shader中浮点数的思考 - 简书https://www.jianshu.com/p/c1ad09b690b2
(卷积)An investigation of fast real-time GPU-based image blur algorithmshttps://software.intel.com/content/www/us/en/develop/blogs/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms.html
Ronja's Shader Tutorialshttps://www.ronja-tutorials.com/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#渲染论坛或者下载论坛
Textures 下载网站https://www.textures.com/
各种图下载网站http://www.textures4photoshop.com/tex/
Color 颜色网站https://www.color-hex.com/
Unity Connecthttps://connect.unity.com/p/shi-yong-unityzhi-zuo-long-zhu-gui-pai-qi-gong-chong-ji-bo
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。https://github.com/FancyVin/fun-with-graphics
Shadertoy BETAhttps://www.shadertoy.com/
three.js - Javascript 3D libraryhttps://threejs.org/
Shadershophttp://tobyschachman.com/Shadershop/editor/
Sketcheshttps://rreusser.github.io/sketches/
Popular 3D models - Sketchfabhttps://sketchfab.com/3d-models/popular
GitHub - Jam3/jam3-lesson-webgl-shader-threejs: Using custom vertex and fragment shaders in ThreeJShttps://github.com/Jam3/jam3-lesson-webgl-shader-threejs
Tech-Artists.Org 国外TA论坛http://tech-artists.org/
HDRI Haven免费天空盒https://hdrihaven.com/
SIGGRAPH(PPT)http://advances.realtimerendering.com/
GLSL Sandbox Galleryhttp://glslsandbox.com/
Shaders - Unity Forumhttps://forum.unity.com/forums/shaders.16/
Shader & Effect Assets - UnityListhttps://unitylist.com/browse?f=effects
日本分享论坛https://qiita.com/search?q=unity
(GDC PDF)Advances in Real-Time Rendering- SIGGRAPH 2017http://advances.realtimerendering.com/s2017/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#阴影
Unity Shader案例篇—角色动态地面印记-腾讯游戏学院https://gameinstitute.qq.com/community/detail/125282
Unity移动端动态阴影总结 - 知乎https://zhuanlan.zhihu.com/p/26662359
使用顶点投射的方法制作实时阴影 - 知乎https://zhuanlan.zhihu.com/p/31504088
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#水草云雪头发布料
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#水
水面波http://visualcomputing.ist.ac.at/publications/2018/WSW/
Waveform Provide 开源的水波https://lab.uwa4d.com/lab/5b5645e9d7f10a201fd8ec2e
屏幕水https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-1?tdsourcetag=s_pcqq_aiomsg
无限大水http://www-evasion.imag.fr/Membres/Fabrice.Neyret/NaturalScenes/fluids/water/waves/fluids/waves/Jonathan/articlesCG/NV_OceanCS_Slides.pdf
(1 条消息) 关于realistic ocean simulation? - 知乎https://www.zhihu.com/question/28127528
scrawkblog.com - 这个网站可出售。 - 最佳的scrawkblog 来源和相关信息。http://ww1.scrawkblog.com/?sub1=9c819ac0-01d5-11ea-a02d-0d09c6521a0e
OpenGL ES SDK for Android: Ocean Rendering with Fast Fourier Transformhttps://arm-software.github.io/opengl-es-sdk-for-android/ocean_f_f_t.html?tdsourcetag=s_pcqq_aiomsg
Perfect Water Shaders (VR Ready) - FILES | RED_SIM on Patreonhttps://www.patreon.com/posts/32252234?tdsourcetag=s_pcqq_aiomsg
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#云
云--乐乐https://www.shadertoy.com/view/XsVGz3
Clouds physically-based IIIhttps://www.shadertoy.com/view/lssXzM
http://www.artofluis.com/3d-work/the-art-of-the-witness/clouds/
【技术探讨】【体积云】实现方案 + 300元素币-【悬赏活动】-微元素 - Element3ds.com!https://www.element3ds.com/forum.php?mod=viewthread&tid=192028&_dsign=8695d95b
Unity Shader云海效果https://zhuanlan.zhihu.com/p/83355147
3D噪点+GPU instancing体积云 – WalkingFathttp://walkingfat.com/bump-noise-cloud-3d%e5%99%aa%e7%82%b9gpu-instancing%e5%88%b6%e4%bd%9c%e5%9f%ba%e4%ba%8e%e6%a8%a1%e5%9e%8b%e7%9a%84%e4%bd%93%e7%a7%af%e4%ba%91/
体积云https://www.youtube.com/watch?v=4QOcCGI6xOU&tdsourcetag=s_pcqq_aiomsg
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#皮肤-头发-眼球-身体-sss
毛发及眼球的渲染技术 - UWA Bloghttps://blog.uwa4d.com/archives/1898.html
游戏中的角色渲染技术之皮肤篇 - UWA Bloghttps://blog.uwa4d.com/archives/Usparkle_Skin.html
The gift 毛发代码分享https://github.com/marza-realtime/GIFT_PorterDoll
皮肤 玉石SSS计算https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/
照片级角色 | 虚幻引擎文档https://docs.unrealengine.com/zh-CN/Resources/Showcases/PhotorealisticCharacter/index.html
皮肤SSS Separable Subsurface Scatteringhttp://www.iryoku.com/separable-sss/
乳摇https://twitter.com/sakuramochiJP/status/1193605911559847936?s=20
乳摇Youtubehttps://www.youtube.com/watch?v=i4kFxZX0fzE
Generating Fur in DirectX or OpenGL Easily - Tutorials made easy!http://www.xbdev.net/directx3dx/specialX/Fur/
Custom fabric shader for unreal engine 4https://www.slideshare.net/jalnaga/custom-fabric-shader-for-unreal-engine-4
(转) 西川善司【神秘海域(Uncharted)】的图形分析-上-图形图像-微元素 - Element3ds.com!https://www.element3ds.com/forum.php?mod=viewthread&tid=173669
宠物毛发Shader-Unity2019-【URP】-【移动端】-元素业内首发-Shader-微元素 - Element3ds.com!https://www.element3ds.com/forum.php?mod=viewthread&tid=319346&_dsign=c48bf6fb
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#草
草Unity Grass Shader Tutorial - Roystanhttps://roystan.net/articles/grass-shader.html
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#雪
雪地脚印http://qiankanglai.me/2015/01/19/unity-bump-map/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#其他
肥皂泡https://www.patreon.com/posts/18699278
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#布料
自定义材料参考  |  ARCore  |  Google Developershttps://developers.google.com/ar/develop/java/sceneform/custom-material?hl=zh-cn
【Unity】从零开始的布料模拟 - YDJ的博客 - CSDN博客https://blog.csdn.net/qq_37043683/article/details/80272419?tdsourcetag=s_pcqq_aiomsg
Gamasutra - The Secrets Of Cloth Simulation In Alan Wakehttps://www.gamasutra.com/view/feature/132771/the_secrets_of_cloth_simulation_in_.php
River Editor: Water Simulation in Real-Timehttps://80.lv/articles/river-editor-water-simulation-in-real-time/?tdsourcetag=s_pctim_aiomsg
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#brdf-pbr-相关
BRDF英文资料 - Wakaponhttp://wiki.nuaj.net/index.php?title=BRDF#So.2C_what.27s_a_BRDF.3F
Unity的PBR扩展 - UWA Bloghttps://blog.uwa4d.com/archives/USparkle_PBR.html
(5条消息)Substance与PBR工作流总结 - _hiJack的专栏 - CSDN博客https://blog.csdn.net/LeoHiJack/article/details/80277657
PBR总结最全https://www.jordanstevenstechart.com/physically-based-rendering
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#sd-sp-美术类网站
Substance Share « The Free Exchange Platform »https://share.substance3d.com/
Substance Sourcehttps://source.substance3d.com/allassets?category=Ceramic
Substance Designer - CG88.cnhttps://cg88.cn/%e6%95%99%e7%a8%8b/%e4%b8%89%e7%bb%b4%e6%95%99%e7%a8%8b/substance-designer
YouTubehttps://www.youtube.com/watch?v=NzKtubDsC9o&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar
https://share.substance3d.com/libraries?by_category_type_id=4https://share.substance3d.com/libraries?by_category_type_id=4
Character Modeling Part 28: Creating a Hair Texture - YouTubehttps://www.youtube.com/watch?v=upVqvkXJT_M
花瓣网_陪你做生活的设计师(创意灵感天堂,搜索、发现设计灵感、设计素材)https://huaban.com/
How to Create Realistic Hair, Peach Fuzz, and Eyes | Marmosethttps://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/
Waves Crashing on a Beach With Blender - Lesterbankshttps://lesterbanks.com/2017/12/waves-crashing-beach-blender/
Viewport Navigation - Blender 2.80 Fundamentals - YouTubehttps://www.youtube.com/watch?v=ILqOWe3zAbk&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=2
(136) Pinteresthttps://www.pinterest.com/pin/497014508871830697/?lp=true
地球行星材质包https://www.solarsystemscope.com/textures/
CineShader 美术预览网站https://cineshader.com/editor
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#卡通渲染
对《GGX》shader的分析-卡通渲染-罪恶装备-Shader-微元素 - Element3ds.com!https://www.element3ds.com/forum.php?mod=viewthread&tid=151972
卡通渲染https://aqu.hatenablog.com/entry/2018/08/12/070306
卡通水 Cartoon Water Shader in UE4https://80.lv/articles/cartoon-water-shader-in-ue4/?tdsourcetag=s_pcqq_aiomsg
GAT #65: 卡通效果https://www.youtube.com/watch?time_continue=2650&v=fwKQyDZ4ark&tdsourcetag=s_pcqq_aiomsg
Interactive Snow 卡通雪https://www.patreon.com/posts/25641162?tdsourcetag=s_pcqq_aiomsg
Unity Toon Water Shader Tutorial - Roystanhttps://roystan.net/articles/toon-water.html
卡通渲染知识https://www.videopoetics.com/tutorials/pixel-perfect-outline-shaders-unity/#the-outline-pass
Minions Art is creating 这个大佬的各种教程https://www.patreon.com/minionsart
Pixel-Perfect Outline Shaders for Unityhttps://www.videopoetics.com/tutorials/pixel-perfect-outline-shaders-unity/
Tutorial List (Updated) | Minions Art on Patreonhttps://www.patreon.com/posts/tutorial-list-10663597
Sorumi/UnityToonShader: 👾 Toon shader for Unity.https://github.com/Sorumi/UnityToonShader
Shader work – Harry Alisavakishttps://halisavakis.com/portfolio/shader-work/
Harry Alisavakis – My journey through video game developmenthttp://halisavakis.com/
Guilty Gear Xrd shader(老外卡通渲染)https://forum.unity.com/threads/guilty-gear-xrd-shader-test.448557/
罪恶装备 西川善司の「試験に出るゲームグラフィックス」(1)「GUILTY GEAR Xrd -SIGN-」で実現された「アニメにしか見えないリアルタイム3Dグラフィックス」の秘密,前編 - 4Gamer.nethttps://www.4gamer.net/games/216/G021678/20140703095/
罪恶装备 GDC演讲https://www.youtube.com/watch?v=yhGjCzxJV3E
西川善司[GUILTY GEAR Xrd-SIGN-]的[纯卡通动画的实时3D图形]前篇-图形图像-微元素 - Element3ds.com!https://www.element3ds.com/forum.php?mod=viewthread&tid=29260
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#unity插件
Time of Day: Main Pagehttps://andererandre.github.io/TOD/docs/
Azure[Sky] Dynamic Skybox - Asset Storehttps://assetstore.unity.com/packages/tools/particles-effects/azure-sky-dynamic-skybox-36050
Hydroform Ocean System - Asset Storehttps://assetstore.unity.com/packages/tools/particles-effects/hydroform-ocean-system-76960
列表排版插件https://assetstore.unity.com/packages/tools/gui/new-ui-widgets-27226
Shader Forge 中文文档http://acegikmo.com/shaderforge/nodes/?lang=zh_cn
Unity Labs: AutoLOD - Experimenting with automatic performance improvements - Unity Technologies Bloghttps://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#脚本插件
CGTalk | 3ds Max SDK and MaxScripthttps://forums.cgsociety.org/c/autodesk/3dsmax-sdk-and-maxscript
ScriptSpot | Your community resource for 3ds Max toolshttp://www.scriptspot.com/
MAXScript Help: Point3 Valueshttp://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-1564BD35-50EA-4140-9150-1AECC89F713C.htm,topicNumber=d30e159318
3DSMAX、SubstancePainter和Unity3D的渲染效果同步_异星流_新浪博客http://blog.sina.com.cn/s/blog_ca1ca8ae0102yiuj.html
(制作一些通用图片)EffectTextureMakerhttps://mebiusbox.github.io/contents/EffectTextureMaker/
https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#优化网站
Agenda | Arm DevSummit 2020, October 6-8, Virtual Conferencehttps://devsummit.arm.com/agenda/?search=&search.topics=option_1588268259356#/
Readme https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#readme-ov-file
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