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| Unity - Manual: Built-in shader variables | https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html |
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| 简述47种Shader Map的渲染原理与制作方法 - 知乎 | https://zhuanlan.zhihu.com/p/27339998?fbclid=IwAR0Uy1UhrmpRB4ONeDa0ZB-EJEvt2vew0KsupeVZl8SjIlwhwy4ukFdYys8&tdsourcetag=s_pctim_aiomsg |
| GPU画像素的顺序是什么 - 知乎 | https://zhuanlan.zhihu.com/p/22232448 |
| 深入了解Unity中LineRenderer与TrailRenderer - AndrewFan - 博客园 | https://www.cnblogs.com/driftingclouds/p/6442847.html |
| Cg Programming/Unity - Wikibooks, open books for an open world | https://en.wikibooks.org/wiki/Cg_Programming/Unity |
| Computer Graphics @ USTC (Ligang Liu) | http://staff.ustc.edu.cn/~lgliu/Courses/ComputerGraphics_2018_spring-summer/default.htm |
| 卷积的知识 | https://www.taylorpetrick.com/blog/post/convolution-part3 |
| Photoshop图层混合模式计算公式大全(转) - 小 楼 一 夜 听 春 雨 - 博客园 | https://www.cnblogs.com/kex1n/p/3663533.html |
| CubeMap(立方体贴图) - 赞美月亮的专栏 | https://blog.csdn.net/v_xchen_v/article/details/79474193#shader%E4%B8%AD%E5%AF%B9cubemap%E9%87%87%E6%A0%B7 |
| 对Shader中浮点数的思考 - 简书 | https://www.jianshu.com/p/c1ad09b690b2 |
| (卷积)An investigation of fast real-time GPU-based image blur algorithms | https://software.intel.com/content/www/us/en/develop/blogs/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms.html |
| Ronja's Shader Tutorials | https://www.ronja-tutorials.com/ |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#渲染论坛或者下载论坛 |
| Textures 下载网站 | https://www.textures.com/ |
| 各种图下载网站 | http://www.textures4photoshop.com/tex/ |
| Color 颜色网站 | https://www.color-hex.com/ |
| Unity Connect | https://connect.unity.com/p/shi-yong-unityzhi-zuo-long-zhu-gui-pai-qi-gong-chong-ji-bo |
| 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。 | https://github.com/FancyVin/fun-with-graphics |
| Shadertoy BETA | https://www.shadertoy.com/ |
| three.js - Javascript 3D library | https://threejs.org/ |
| Shadershop | http://tobyschachman.com/Shadershop/editor/ |
| Sketches | https://rreusser.github.io/sketches/ |
| Popular 3D models - Sketchfab | https://sketchfab.com/3d-models/popular |
| GitHub - Jam3/jam3-lesson-webgl-shader-threejs: Using custom vertex and fragment shaders in ThreeJS | https://github.com/Jam3/jam3-lesson-webgl-shader-threejs |
| Tech-Artists.Org 国外TA论坛 | http://tech-artists.org/ |
| HDRI Haven免费天空盒 | https://hdrihaven.com/ |
| SIGGRAPH(PPT) | http://advances.realtimerendering.com/ |
| GLSL Sandbox Gallery | http://glslsandbox.com/ |
| Shaders - Unity Forum | https://forum.unity.com/forums/shaders.16/ |
| Shader & Effect Assets - UnityList | https://unitylist.com/browse?f=effects |
| 日本分享论坛 | https://qiita.com/search?q=unity |
| (GDC PDF)Advances in Real-Time Rendering- SIGGRAPH 2017 | http://advances.realtimerendering.com/s2017/ |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#阴影 |
| Unity Shader案例篇—角色动态地面印记-腾讯游戏学院 | https://gameinstitute.qq.com/community/detail/125282 |
| Unity移动端动态阴影总结 - 知乎 | https://zhuanlan.zhihu.com/p/26662359 |
| 使用顶点投射的方法制作实时阴影 - 知乎 | https://zhuanlan.zhihu.com/p/31504088 |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#水草云雪头发布料 |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#水 |
| 水面波 | http://visualcomputing.ist.ac.at/publications/2018/WSW/ |
| Waveform Provide 开源的水波 | https://lab.uwa4d.com/lab/5b5645e9d7f10a201fd8ec2e |
| 屏幕水 | https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-1?tdsourcetag=s_pcqq_aiomsg |
| 无限大水 | http://www-evasion.imag.fr/Membres/Fabrice.Neyret/NaturalScenes/fluids/water/waves/fluids/waves/Jonathan/articlesCG/NV_OceanCS_Slides.pdf |
| (1 条消息) 关于realistic ocean simulation? - 知乎 | https://www.zhihu.com/question/28127528 |
| scrawkblog.com - 这个网站可出售。 - 最佳的scrawkblog 来源和相关信息。 | http://ww1.scrawkblog.com/?sub1=9c819ac0-01d5-11ea-a02d-0d09c6521a0e |
| OpenGL ES SDK for Android: Ocean Rendering with Fast Fourier Transform | https://arm-software.github.io/opengl-es-sdk-for-android/ocean_f_f_t.html?tdsourcetag=s_pcqq_aiomsg |
| Perfect Water Shaders (VR Ready) - FILES | RED_SIM on Patreon | https://www.patreon.com/posts/32252234?tdsourcetag=s_pcqq_aiomsg |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#云 |
| 云--乐乐 | https://www.shadertoy.com/view/XsVGz3 |
| Clouds physically-based III | https://www.shadertoy.com/view/lssXzM |
| 云 | http://www.artofluis.com/3d-work/the-art-of-the-witness/clouds/ |
| 【技术探讨】【体积云】实现方案 + 300元素币-【悬赏活动】-微元素 - Element3ds.com! | https://www.element3ds.com/forum.php?mod=viewthread&tid=192028&_dsign=8695d95b |
| Unity Shader云海效果 | https://zhuanlan.zhihu.com/p/83355147 |
| 3D噪点+GPU instancing体积云 – WalkingFat | http://walkingfat.com/bump-noise-cloud-3d%e5%99%aa%e7%82%b9gpu-instancing%e5%88%b6%e4%bd%9c%e5%9f%ba%e4%ba%8e%e6%a8%a1%e5%9e%8b%e7%9a%84%e4%bd%93%e7%a7%af%e4%ba%91/ |
| 体积云 | https://www.youtube.com/watch?v=4QOcCGI6xOU&tdsourcetag=s_pcqq_aiomsg |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#皮肤-头发-眼球-身体-sss |
| 毛发及眼球的渲染技术 - UWA Blog | https://blog.uwa4d.com/archives/1898.html |
| 游戏中的角色渲染技术之皮肤篇 - UWA Blog | https://blog.uwa4d.com/archives/Usparkle_Skin.html |
| The gift 毛发代码分享 | https://github.com/marza-realtime/GIFT_PorterDoll |
| 皮肤 玉石SSS计算 | https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/ |
| 照片级角色 | 虚幻引擎文档 | https://docs.unrealengine.com/zh-CN/Resources/Showcases/PhotorealisticCharacter/index.html |
| 皮肤SSS Separable Subsurface Scattering | http://www.iryoku.com/separable-sss/ |
| 乳摇 | https://twitter.com/sakuramochiJP/status/1193605911559847936?s=20 |
| 乳摇Youtube | https://www.youtube.com/watch?v=i4kFxZX0fzE |
| Generating Fur in DirectX or OpenGL Easily - Tutorials made easy! | http://www.xbdev.net/directx3dx/specialX/Fur/ |
| Custom fabric shader for unreal engine 4 | https://www.slideshare.net/jalnaga/custom-fabric-shader-for-unreal-engine-4 |
| (转) 西川善司【神秘海域(Uncharted)】的图形分析-上-图形图像-微元素 - Element3ds.com! | https://www.element3ds.com/forum.php?mod=viewthread&tid=173669 |
| 宠物毛发Shader-Unity2019-【URP】-【移动端】-元素业内首发-Shader-微元素 - Element3ds.com! | https://www.element3ds.com/forum.php?mod=viewthread&tid=319346&_dsign=c48bf6fb |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#草 |
| 草Unity Grass Shader Tutorial - Roystan | https://roystan.net/articles/grass-shader.html |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#雪 |
| 雪地脚印 | http://qiankanglai.me/2015/01/19/unity-bump-map/ |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#其他 |
| 肥皂泡 | https://www.patreon.com/posts/18699278 |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#布料 |
| 自定义材料参考 | ARCore | Google Developers | https://developers.google.com/ar/develop/java/sceneform/custom-material?hl=zh-cn |
| 【Unity】从零开始的布料模拟 - YDJ的博客 - CSDN博客 | https://blog.csdn.net/qq_37043683/article/details/80272419?tdsourcetag=s_pcqq_aiomsg |
| Gamasutra - The Secrets Of Cloth Simulation In Alan Wake | https://www.gamasutra.com/view/feature/132771/the_secrets_of_cloth_simulation_in_.php |
| River Editor: Water Simulation in Real-Time | https://80.lv/articles/river-editor-water-simulation-in-real-time/?tdsourcetag=s_pctim_aiomsg |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#brdf-pbr-相关 |
| BRDF英文资料 - Wakapon | http://wiki.nuaj.net/index.php?title=BRDF#So.2C_what.27s_a_BRDF.3F |
| Unity的PBR扩展 - UWA Blog | https://blog.uwa4d.com/archives/USparkle_PBR.html |
| (5条消息)Substance与PBR工作流总结 - _hiJack的专栏 - CSDN博客 | https://blog.csdn.net/LeoHiJack/article/details/80277657 |
| PBR总结最全 | https://www.jordanstevenstechart.com/physically-based-rendering |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#sd-sp-美术类网站 |
| Substance Share « The Free Exchange Platform » | https://share.substance3d.com/ |
| Substance Source | https://source.substance3d.com/allassets?category=Ceramic |
| Substance Designer - CG88.cn | https://cg88.cn/%e6%95%99%e7%a8%8b/%e4%b8%89%e7%bb%b4%e6%95%99%e7%a8%8b/substance-designer |
| YouTube | https://www.youtube.com/watch?v=NzKtubDsC9o&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar |
| https://share.substance3d.com/libraries?by_category_type_id=4 | https://share.substance3d.com/libraries?by_category_type_id=4 |
| Character Modeling Part 28: Creating a Hair Texture - YouTube | https://www.youtube.com/watch?v=upVqvkXJT_M |
| 花瓣网_陪你做生活的设计师(创意灵感天堂,搜索、发现设计灵感、设计素材) | https://huaban.com/ |
| How to Create Realistic Hair, Peach Fuzz, and Eyes | Marmoset | https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/ |
| Waves Crashing on a Beach With Blender - Lesterbanks | https://lesterbanks.com/2017/12/waves-crashing-beach-blender/ |
| Viewport Navigation - Blender 2.80 Fundamentals - YouTube | https://www.youtube.com/watch?v=ILqOWe3zAbk&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=2 |
| (136) Pinterest | https://www.pinterest.com/pin/497014508871830697/?lp=true |
| 地球行星材质包 | https://www.solarsystemscope.com/textures/ |
| CineShader 美术预览网站 | https://cineshader.com/editor |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#卡通渲染 |
| 对《GGX》shader的分析-卡通渲染-罪恶装备-Shader-微元素 - Element3ds.com! | https://www.element3ds.com/forum.php?mod=viewthread&tid=151972 |
| 卡通渲染 | https://aqu.hatenablog.com/entry/2018/08/12/070306 |
| 卡通水 Cartoon Water Shader in UE4 | https://80.lv/articles/cartoon-water-shader-in-ue4/?tdsourcetag=s_pcqq_aiomsg |
| GAT #65: 卡通效果 | https://www.youtube.com/watch?time_continue=2650&v=fwKQyDZ4ark&tdsourcetag=s_pcqq_aiomsg |
| Interactive Snow 卡通雪 | https://www.patreon.com/posts/25641162?tdsourcetag=s_pcqq_aiomsg |
| Unity Toon Water Shader Tutorial - Roystan | https://roystan.net/articles/toon-water.html |
| 卡通渲染知识 | https://www.videopoetics.com/tutorials/pixel-perfect-outline-shaders-unity/#the-outline-pass |
| Minions Art is creating 这个大佬的各种教程 | https://www.patreon.com/minionsart |
| Pixel-Perfect Outline Shaders for Unity | https://www.videopoetics.com/tutorials/pixel-perfect-outline-shaders-unity/ |
| Tutorial List (Updated) | Minions Art on Patreon | https://www.patreon.com/posts/tutorial-list-10663597 |
| Sorumi/UnityToonShader: 👾 Toon shader for Unity. | https://github.com/Sorumi/UnityToonShader |
| Shader work – Harry Alisavakis | https://halisavakis.com/portfolio/shader-work/ |
| Harry Alisavakis – My journey through video game development | http://halisavakis.com/ |
| Guilty Gear Xrd shader(老外卡通渲染) | https://forum.unity.com/threads/guilty-gear-xrd-shader-test.448557/ |
| 罪恶装备 西川善司の「試験に出るゲームグラフィックス」(1)「GUILTY GEAR Xrd -SIGN-」で実現された「アニメにしか見えないリアルタイム3Dグラフィックス」の秘密,前編 - 4Gamer.net | https://www.4gamer.net/games/216/G021678/20140703095/ |
| 罪恶装备 GDC演讲 | https://www.youtube.com/watch?v=yhGjCzxJV3E |
| 西川善司[GUILTY GEAR Xrd-SIGN-]的[纯卡通动画的实时3D图形]前篇-图形图像-微元素 - Element3ds.com! | https://www.element3ds.com/forum.php?mod=viewthread&tid=29260 |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#unity插件 |
| Time of Day: Main Page | https://andererandre.github.io/TOD/docs/ |
| Azure[Sky] Dynamic Skybox - Asset Store | https://assetstore.unity.com/packages/tools/particles-effects/azure-sky-dynamic-skybox-36050 |
| Hydroform Ocean System - Asset Store | https://assetstore.unity.com/packages/tools/particles-effects/hydroform-ocean-system-76960 |
| 列表排版插件 | https://assetstore.unity.com/packages/tools/gui/new-ui-widgets-27226 |
| Shader Forge 中文文档 | http://acegikmo.com/shaderforge/nodes/?lang=zh_cn |
| Unity Labs: AutoLOD - Experimenting with automatic performance improvements - Unity Technologies Blog | https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/ |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#脚本插件 |
| CGTalk | 3ds Max SDK and MaxScript | https://forums.cgsociety.org/c/autodesk/3dsmax-sdk-and-maxscript |
| ScriptSpot | Your community resource for 3ds Max tools | http://www.scriptspot.com/ |
| MAXScript Help: Point3 Values | http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-1564BD35-50EA-4140-9150-1AECC89F713C.htm,topicNumber=d30e159318 |
| 3DSMAX、SubstancePainter和Unity3D的渲染效果同步_异星流_新浪博客 | http://blog.sina.com.cn/s/blog_ca1ca8ae0102yiuj.html |
| (制作一些通用图片)EffectTextureMaker | https://mebiusbox.github.io/contents/EffectTextureMaker/ |
| https://patch-diff.githubusercontent.com/RGameLab/AboutGameEngineGraphics#优化网站 |
| Agenda | Arm DevSummit 2020, October 6-8, Virtual Conference | https://devsummit.arm.com/agenda/?search=&search.topics=option_1588268259356#/ |
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