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Title: GitHub - MinaPecheux/UnityTutorials-RTS: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

Open Graph Title: GitHub - MinaPecheux/UnityTutorials-RTS: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

X Title: GitHub - MinaPecheux/UnityTutorials-RTS: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

Description: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)! - GitHub - MinaPecheux/UnityTutorials-RTS: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

Open Graph Description: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)! - GitHub - MinaPecheux/UnityTutorials-RTS: The code for my...

X Description: The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)! - GitHub - MinaPecheux/UnityTutorials-RTS: The code for my...

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https://patch-diff.githubusercontent.com/MinaPecheux/UnityTutorials-RTS#this-project-is-now--unmaintained--but-feel-free-to-use-it-as-a-reference-archive-
on Gumroadhttps://mpecheux.gumroad.com/l/rrylr
https://patch-diff.githubusercontent.com/MinaPecheux/UnityTutorials-RTS#-discover-the-series-as-an-ebook-and-get-bonus-material-on-gumroad
https://patch-diff.githubusercontent.com/MinaPecheux/UnityTutorials-RTS#to-run-this-project-make-sure-you-play-it-from-the-core-scene-
Tutorial #41https://mina-pecheux.medium.com/b3c14c46badd
https://patch-diff.githubusercontent.com/MinaPecheux/UnityTutorials-RTS/blob/master/imgs/demo.gif
on Mediumhttps://medium.com/c-sharp-progarmming/making-an-rts-game-in-unity-91a8a0720edc
Placing buildingshttps://medium.com/codex/making-a-rts-game-1-placing-buildings-unity-c-c53c7180b630
Adding a very basic UIhttps://medium.com/codex/making-a-rts-game-2-adding-a-very-basic-ui-unity-c-8420480afda0
Setting up in-game resourceshttps://medium.com/codex/making-a-rts-game-3-setting-up-in-game-resources-unity-c-92355714b2d7
Introducing an event systemhttps://medium.com/codex/rts-interlude-1-introducing-an-event-system-unity-c-14c121fb8ed
Selecting unitshttps://medium.com/codex/making-a-rts-game-4-selecting-units-unity-c-1c823b6823a5
Transforming our data into Scriptable Objectshttps://medium.com/codex/making-a-rts-game-5-transforming-our-data-into-scriptable-objects-unity-c-d7d28a72a20
Improving the UIhttps://medium.com/codex/making-a-rts-game-6-improving-the-ui-unity-c-502a018980c4
Polymorphism, take 2!https://medium.com/codex/making-a-rts-game-7-polymorphism-take-2-unity-c-fe84d9d87844
Boosting our selection featurehttps://medium.com/codex/making-a-rts-game-8-boosting-our-selection-feature-unity-c-8552bffd2f8b
Implementing character units and skillshttps://medium.com/codex/making-a-rts-game-9-implementing-character-units-and-skills-unity-c-d89b1a3e57b7
Moving the camerahttps://medium.com/codex/making-a-rts-game-10-moving-the-camera-unity-c-5a2c2a6a9be2
Refactoring the event systemhttps://medium.com/codex/rts-interlude-2-refactoring-the-event-system-unity-c-b52a2e3feae
Adding a day-and-night cyclehttps://medium.com/codex/making-a-rts-game-11-adding-a-day-and-night-cycle-unity-c-ae0cc17a0350
Moving Character Unitshttps://medium.com/codex/making-a-rts-game-12-moving-character-units-unity-c-9119ba4601d1
Adding a minimap and fog of war 1/3https://medium.com/codex/making-a-rts-game-13-adding-a-minimap-and-fog-of-war-1-3-unity-c-1a7e42bbf9cb
Adding a minimap and fog of war 2/3https://medium.com/codex/making-a-rts-game-14-adding-a-minimap-and-fog-of-war-2-3-unity-c-bcb4e8da7593
Adding a minimap and fog of war 3/3https://mina-pecheux.medium.com/making-a-rts-game-15-adding-a-minimap-and-fog-of-war-3-3-unity-c-a89f3548275b
Introducing a sound system 1/2https://mina-pecheux.medium.com/making-a-rts-game-16-introducing-a-sound-system-1-2-unity-c-c3153902161e
Introducing a sound system 2/2https://mina-pecheux.medium.com/making-a-rts-game-17-introducing-a-sound-system-2-2-unity-c-bb72a51c56c1
Preparing our game parametershttps://mina-pecheux.medium.com/making-a-rts-game-18-preparing-our-game-parameters-unity-c-96d3f598ecd5
Displaying our in-game settings!https://mina-pecheux.medium.com/making-a-rts-game-19-displaying-our-in-game-settings-unity-c-f551e5a93032
Saving the player’s data properlyhttps://mina-pecheux.medium.com/making-a-rts-game-20-saving-the-players-data-properly-unity-c-1c7f5af29329
Adding players and unit ownershiphttps://mina-pecheux.medium.com/making-a-rts-game-21-adding-players-and-unit-ownership-unity-c-43144a8375f
Producing some resources with our buildingshttps://mina-pecheux.medium.com/making-a-rts-game-22-producing-some-resources-with-our-buildings-unity-c-5dde5253f329
Implementing behaviour trees for our units 1/3https://mina-pecheux.medium.com/making-a-rts-game-23-implementing-behaviour-trees-for-our-units-1-3-unity-c-1a61840058a6
Implementing behaviour trees for our units 2/3https://mina-pecheux.medium.com/making-a-rts-game-24-implementing-behaviour-trees-for-our-units-2-3-unity-c-17f14cc3c580
Implementing behaviour trees for our units 3/3https://mina-pecheux.medium.com/making-a-rts-game-25-implementing-behaviour-trees-for-our-units-3-3-unity-c-a132340bc71c
Levelling up our units! 1/2https://mina-pecheux.medium.com/making-a-rts-game-26-levelling-up-our-units-1-2-unity-c-22d3a25cc41
Levelling up our units! 2/2https://mina-pecheux.medium.com/making-a-rts-game-27-levelling-up-our-units-2-2-unity-c-33e6959889b6
Adding some shortcutshttps://mina-pecheux.medium.com/making-a-rts-game-28-adding-some-shortcuts-unity-c-c437b635ffca
Improving our players systemhttps://mina-pecheux.medium.com/making-a-rts-game-29-improving-our-players-system-unity-c-328dfc9b818
Refactoring our save/load system with binary serialisation 1/2https://mina-pecheux.medium.com/making-a-rts-game-30-refactoring-our-save-load-system-with-binary-serialisation-1-2-unity-c-a388083cfbae
Refactoring our save/load system with binary serialisation 2/2https://mina-pecheux.medium.com/making-a-rts-game-31-refactoring-our-save-load-system-with-binary-serialisation-2-2-unity-c-eb2c807c0fe6
Creating a debug consolehttps://mina-pecheux.medium.com/making-a-rts-game-32-creating-a-debug-console-unity-c-841f0fb97dda
Using Unity’s terrain toolshttps://mina-pecheux.medium.com/making-a-rts-game-33-using-unitys-terrain-tools-unity-c-2ed360459536
Improving unit navigation & adding unit formations 1/2https://mina-pecheux.medium.com/making-a-rts-game-34-improving-unit-navigation-adding-unit-formations-1-2-unity-c-234c1fcd8
Improving unit navigation & adding unit formations 2/2https://mina-pecheux.medium.com/2757fabcbfc
Using workers to construct buildings 1/3https://mina-pecheux.medium.com/making-a-rts-game-36-using-workers-to-construct-buildings-1-3-unity-c-eda1a96b0c92
Using workers to construct buildings 2/3https://mina-pecheux.medium.com/making-a-rts-game-37-using-workers-to-construct-buildings-2-3-unity-c-a95b6faf5f3
Using workers to construct buildings 3/3https://mina-pecheux.medium.com/making-a-rts-game-38-using-workers-to-construct-buildings-3-3-unity-c-1469f08adb76
Boosting our game scenehttps://mina-pecheux.medium.com/making-a-rts-game-39-boosting-our-game-scene-unity-c-bab128549317
Fixing our minimaphttps://mina-pecheux.medium.com/making-a-rts-game-40-fixing-our-minimap-unity-c-dd3f46c8cfb4
Preparing for a main menu...https://mina-pecheux.medium.com/b3c14c46badd
Designing our main menu 1/2https://mina-pecheux.medium.com/making-a-rts-game-42-designing-our-main-menu-1-2-unity-c-6ccf284c4db7
Designing our main menu 2/2https://mina-pecheux.medium.com/making-a-rts-game-43-designing-our-main-menu-2-2-unity-c-44ddca297787
Importing models & animating our characters 1/2https://mina-pecheux.medium.com/making-a-rts-game-44-importing-models-animating-our-characters-1-2-unity-c-9f883a494f9b
Importing models & animating our characters 2/2https://mina-pecheux.medium.com/making-a-rts-game-45-importing-models-animating-our-characters-2-2-unity-c-89f346f3fa92
Saving our game scene data...https://mina-pecheux.medium.com/making-a-rts-game-46-saving-our-game-scene-data-unity-c-79ef231ffa22
... and loading back our game scene data!https://mina-pecheux.medium.com/making-a-rts-game-47-and-loading-back-our-game-scene-data-unity-c-f7399cac2b97
Showing our updated minimaps in the menuhttps://mina-pecheux.medium.com/rts-interlude-3-showing-our-updated-minimaps-in-the-menu-unity-c-1ffd63fc9e2e
Various fixes, improvements and clean-upshttps://mina-pecheux.medium.com/making-a-rts-game-48-various-fixes-improvements-and-clean-ups-unity-c-5ab3a587c44a
Optimisation tips & trickshttps://mina-pecheux.medium.com/making-a-rts-game-49-optimisation-tips-tricks-unity-c-d4d70001e58c
Improving the healthbarshttps://mina-pecheux.medium.com/rts-interlude-4-improving-the-healthbars-unity-c-48ee8d663e09
Implementing a technology tree 1/3https://mina-pecheux.medium.com/making-a-rts-game-50-implementing-a-technology-tree-1-3-unity-c-1c516ba78712
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Implementing a technology tree 3/3https://mina-pecheux.medium.com/making-a-rts-game-52-implementing-a-technology-tree-3-3-unity-c-c7038b979e77
Final words, thanks… and an ebook!https://mina-pecheux.medium.com/making-a-rts-game-53-final-words-thanks-and-an-ebook-unity-c-aba38542b9b9
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