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Title: Cannot build to WebGL · Issue #3 · MidLevel/MLAPI.WebSockets · GitHub

Open Graph Title: Cannot build to WebGL · Issue #3 · MidLevel/MLAPI.WebSockets

X Title: Cannot build to WebGL · Issue #3 · MidLevel/MLAPI.WebSockets

Description: It's not possible to build to WebGL if using WebSocketTransport Exception: /home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe did not run properly! Failed running "/home/raph/Unity/Hub/Editor/2...

Open Graph Description: It's not possible to build to WebGL if using WebSocketTransport Exception: /home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe did not run properly! Faile...

X Description: It's not possible to build to WebGL if using WebSocketTransport Exception: /home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe did not run properly! F...

Opengraph URL: https://github.com/MidLevel/MLAPI.WebSockets/issues/3

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Hey, it has json ld scripts:
{"@context":"https://schema.org","@type":"DiscussionForumPosting","headline":"Cannot build to WebGL","articleBody":"It's not possible to build to WebGL if using WebSocketTransport\r\n```\r\nException: /home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe did not run properly!\r\n\r\nFailed running \"/home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe\" @\"/home/raph/Unity/IsWebSocketDead/Temp/StagingArea/Data/Managed/response.rsp\" \r\n\r\nstdout:\r\nFatal error in Unity CIL Linker\r\nMono.Linker.MarkException: Error processing method: 'MLAPI.Transports.NetEventType WebSocketTransport.WebSocketTransport::PollEvent(System.UInt64\u0026,System.String\u0026,System.ArraySegment`1\u003cSystem.Byte\u003e\u0026,System.Single\u0026)' in assembly: 'WebSocketTransport.dll' ---\u003e Mono.Cecil.ResolutionException: Failed to resolve System.UInt64 MLAPI.WebSockets.WebSocketServerEvent::Id\r\n  at Mono.Linker.Steps.MarkStep.HandleUnresolvedField (Mono.Cecil.FieldReference reference) [0x00018] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.MarkField (Mono.Cecil.FieldReference reference) [0x0002d] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00044] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x000e9] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00001] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x001ca] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Unity.Linker.Steps.UnityMarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00041] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00021] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n   --- End of inner exception stack trace ---\r\n  at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00052] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue () [0x00019] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.Process () [0x0013c] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x0000e] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Unity.Linker.Steps.UnityMarkStep.Process (Mono.Linker.LinkContext context) [0x00058] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\n  at Mono.Linker.Pipeline.ProcessStep (Mono.Linker.LinkContext context, Mono.Linker.Steps.IStep step) [0x0000e] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Unity.Linker.UnityPipeline.ProcessStep (Mono.Linker.LinkContext context, Mono.Linker.Steps.IStep step) [0x00018] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\n  at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00014] in \u003cc0c87e19439140b78d011a4c4a5bddd0\u003e:0 \r\n  at Unity.Linker.UnityDriver.Run () [0x0009b] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\n  at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling () [0x00007] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\n  at Unity.Linker.UnityDriver.RunDriver () [0x00002] in \u003c8770b367edc74e678284d672346206ea\u003e:0 \r\nstderr:\r\n\r\nUnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)\r\nUnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)\r\nUnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String\u0026 out, System.String\u0026 err, System.String linkerPath, System.String workingDirectory) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:168)\r\nUnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String\u0026 output, System.String\u0026 error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:159)\r\nUnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:303)\r\nUnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:180)\r\nUnityEditorInternal.IL2CPPBuilder.Run () (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:490)\r\nUnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:235)\r\nUnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:387)\r\nUnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:932)\r\nUnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties\u0026 outProperties) (at /home/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:29)\r\nUnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340)\r\nUnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)\r\n```\r\nSteps to reproduce the behavior:\r\n    Create a new 3D Project (Unity 2019.14.16)\r\n    Import MLAPI with MLAPI-installer.unity\r\n    Install MLAPI v11.11.4 (also tried with v12.1.7)+ WebSocketTransport (latest from the installer)\r\n    Create a new NetworkingManager with WebSocket as transport\r\n    Build to WebGL\r\n\r\nOS: Archlinux (btw)\r\nUnity Version: 2019.4\r\nMLAPI Version: v11.11.4 and v.12.7\r\nMLAPI Commit: [e.g. https://github.com/MidLevel/MLAPI/commit/c102935df1d7e0928283b48948fe96e5d96dd961]","author":{"url":"https://github.com/wesraph","@type":"Person","name":"wesraph"},"datePublished":"2021-02-01T23:26:56.000Z","interactionStatistic":{"@type":"InteractionCounter","interactionType":"https://schema.org/CommentAction","userInteractionCount":0},"url":"https://github.com/3/MLAPI.WebSockets/issues/3"}

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