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Title: Commits · AboutUnity/com.unity.netcode.gameobjects · GitHub

Open Graph Title: Commits · AboutUnity/com.unity.netcode.gameobjects

X Title: Commits · AboutUnity/com.unity.netcode.gameobjects

Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Commits · AboutUnity/com.unity.netcode.gameobjects

Open Graph Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Commits...

X Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Commits...

Opengraph URL: https://github.com/AboutUnity/com.unity.netcode.gameobjects

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fix: Added support for byte on NetworkVariable through codegen (#2953)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/7915bd4c4458de5292f1411da4116e05f0f266c7
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fix: client side disconnect incorrect client count on host-server side [MTTB-135] (#2941)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/dc021c6067a2ab82aea5d3466c1f5a15d2df8ea2
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fix: In-scene placed NetworkObjects getting destroyed if early disconnect (#2923)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/16448010b92158ce7b7abf55db468b168767c657
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fix: unreliable deltas half float synch jitter (#2922)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/2b38d55d2dbf92537c6adca34235ef6197e38f14
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fix: Fix for NullReferenceException during client Shutdown (#2921)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/66d4134f863355f03a2606f9a464ccfeba500979
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fix: in-scene networkobject with networktransform synchronization when parented under gameobject [MTT-8402] (#2895)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/f9c67313b4c09a99275cf1b8cce1913648cab7f8
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fix: NetworkRigidbody2D not changing body type with authority [MTT-8510] (#2916)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/bcb891b5b21df8db378ac8d5c688ab01630f5999
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chore: migrate 2830 allow null references in NetworkBehaviourReference and NetworkObjectReference (#2874)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/d90292da99f1476aa80dd768e1ca2b182b5ec3c7
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chore: migrate PR-2812 remove animator requirement (#2872)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/3ca359d05f6b2a990e512276c569986603690ea2
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chore: replicate PR-2833 physics2d rigidbody2d fix (#2871)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/5b156090ec5c980e8a95b7923ecdb269966f0e5b
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fix: Fixed instability issues in the tests and optimized them so they would not take as long to run. (#2860)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/b097d749477e53aa06c898580a5abf81150d30b4
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/0c70ae30b4dff7d0c5285a84faaa6a83befd6ce9
feat: Added support for client anticipation in NetworkVariables and NetworkTransform and support for throttling functionality in NetworkVariables (#2820)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/b9fe0d2048312f138a453508ad9282b58f584f83
https://patch-diff.githubusercontent.com/ShadauxCat
ShadauxCathttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=ShadauxCat
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/b9fe0d2048312f138a453508ad9282b58f584f83
chore: release/1.8.1 merge to develop (#2831)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/1fa39e171b7206198f77cc9ab0284233114376ab
https://patch-diff.githubusercontent.com/ShadauxCat
ShadauxCathttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=ShadauxCat
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/1fa39e171b7206198f77cc9ab0284233114376ab
fix: host not generating its own local client disconnect notification (#2822)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/ed867b52e120ddc4e41925f7aaf5c97f1e490867
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/ed867b52e120ddc4e41925f7aaf5c97f1e490867
fix: Freeze rigidbody on Awake and interpolate based on ownership (#2838)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/7a2f31a696779624375c99b9e156ea51c98d9630
https://patch-diff.githubusercontent.com/miniwolf
miniwolfhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=miniwolf
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fix: Avoid duplicate RPC invocation on host (#2834)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/c013f64104a9b02430e4679ff01a282a835d2913
https://patch-diff.githubusercontent.com/miniwolf
miniwolfhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=miniwolf
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/c013f64104a9b02430e4679ff01a282a835d2913
chore: updating standards check bokken snapshots (#2825)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/ade472ed84ecd545ce2c734c0a5e52ab97ce6df6
https://patch-diff.githubusercontent.com/fluong6
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ade472ehttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/ade472ed84ecd545ce2c734c0a5e52ab97ce6df6
https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/ade472ed84ecd545ce2c734c0a5e52ab97ce6df6
fix: in-scene parenting WorldPositionStays transform synchronization without NetworkTransform [MTT-7856] (#2796)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/d58ffb1d5be3633edcc3e4ff0de6f7bbd0869a3d
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/d58ffb1d5be3633edcc3e4ff0de6f7bbd0869a3d
feat: Better support for container types in NetworkVariable, including delta computation to save bandwidth. (#2813)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/21a0a1b701cf3dbd4395310295682da9e8964ab1
https://patch-diff.githubusercontent.com/ShadauxCat
ShadauxCathttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=ShadauxCat
21a0a1bhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/21a0a1b701cf3dbd4395310295682da9e8964ab1
https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/21a0a1b701cf3dbd4395310295682da9e8964ab1
chore: legacy cleanup with some test adjustments (#2816)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/697b078da729964d6fb62cd3cb450a7154931c20
https://patch-diff.githubusercontent.com/NoelStephensUnity
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697b078https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/697b078da729964d6fb62cd3cb450a7154931c20
https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/697b078da729964d6fb62cd3cb450a7154931c20
chore: migrate NetworkTransform away from using named messages over to NetworkTransformMessage [MTT-7535] (#2810)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/adcec184ac67bfac683afbc0769beac241eca307
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
adcec18https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/adcec184ac67bfac683afbc0769beac241eca307
https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/adcec184ac67bfac683afbc0769beac241eca307
fix: handle null or empty named message registration [MTT-7771] (#2807)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/64ed674c6491a3a94c74bb666e72f39b9a08e554
https://patch-diff.githubusercontent.com/NoelStephensUnity
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chore: update latest bokken image for CI (#2809)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/073f8612b2f1bb3d7151d399a3d098ab35898cf2
https://patch-diff.githubusercontent.com/fluong6
fluong6https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=fluong6
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/073f8612b2f1bb3d7151d399a3d098ab35898cf2
fix: NetworkTransform half float synch (#2791)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/53b735c70fba0c5476fe04b6440320bcd61ed195
https://patch-diff.githubusercontent.com/NoelStephensUnity
NoelStephensUnityhttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commits?author=NoelStephensUnity
53b735chttps://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/53b735c70fba0c5476fe04b6440320bcd61ed195
https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/53b735c70fba0c5476fe04b6440320bcd61ed195
fix: Add "Temp" and "Persistent" flags for RpcTarget options (#2792)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/1cac76a88eae6cfef2d1cfc7f97a5d32abcf7bd2
https://patch-diff.githubusercontent.com/ShadauxCat
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/1cac76a88eae6cfef2d1cfc7f97a5d32abcf7bd2
fix: Cannot Create Multiple Network Prefab Overrides That Target Same Network Prefab as Override [MTT-7399] (#2710)https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/commit/3fd2bf5ad50bdc90167ba19e10ecd4fd5ac9ab24
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https://patch-diff.githubusercontent.com/AboutUnity/com.unity.netcode.gameobjects/tree/3fd2bf5ad50bdc90167ba19e10ecd4fd5ac9ab24
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