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Title: GitHub - 2asoft/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

Open Graph Title: GitHub - 2asoft/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

X Title: GitHub - 2asoft/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

Description: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. - 2asoft/WaveFunctionCollapse

Open Graph Description: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. - 2asoft/WaveFunctionCollapse

X Description: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. - 2asoft/WaveFunctionCollapse

Opengraph URL: https://github.com/2asoft/WaveFunctionCollapse

X: @github

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README.mdhttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/README.md
SimpleTiledModel.cshttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/SimpleTiledModel.cs
SimpleTiledModel.cshttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/SimpleTiledModel.cs
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https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#wavefunctioncollapse
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/wfc.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/wfc.gif
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/patterns.png
C++https://github.com/math-fehr/fast-wfc
Pythonhttps://github.com/ikarth/wfc_2019f
Kotlinhttps://github.com/j-roskopf/WFC
Rusthttps://github.com/sdleffler/collapse
Juliahttps://github.com/roberthoenig/WaveFunctionCollapse.jl
Gohttps://github.com/shawnridgeway/wfc
Haxehttps://github.com/Mitim-84/WFC-Gen
Javahttps://github.com/sjcasey21/wavefunctioncollapse
Clojurehttps://github.com/sjcasey21/wavefunctioncollapse-clj
Free Pascalhttps://github.com/PascalCorpsman/mini_projects/tree/main/miniprojects/Wave_function_collapse/Overlap_model
Darthttps://github.com/rick-dalley/wfc
p5jshttps://github.com/D-T-666/wave-function-collapse-p5
JavaScripthttps://github.com/kchapelier/wavefunctioncollapse
Unityhttps://selfsame.itch.io/unitywfc
Unreal Engine 5https://docs.unrealengine.com/5.0/en-US/BlueprintAPI/WaveFunctionCollapse/
Houdinihttps://www.sidefx.com/tutorials/wfc-dungeon-generator/
build WFC from sourcehttps://github.com/mxgmn/WaveFunctionCollapse#how-to-build
releasehttps://github.com/mxgmn/WaveFunctionCollapse/releases
itch.iohttps://exutumno.itch.io/wavefunctioncollapse
run it in the browserhttp://www.kchapelier.com/wfc-example/overlapping-model.html
Bad Northhttps://www.badnorth.com/
Caves of Qudhttps://store.steampowered.com/app/333640/Caves_of_Qud/
Dead Static Drivehttps://twitter.com/deadstaticdrive
Townscaperhttps://store.steampowered.com/app/1291340/Townscaper/
Matrix Awakenshttps://www.youtube.com/watch?v=usJrcwN6T4I
severalhttps://arcadia-clojure.itch.io/proc-skater-2016
smallerhttps://arcadia-clojure.itch.io/swapland
gameshttps://marian42.itch.io/wfc
newhttps://escholarship.org/uc/item/3rm1w0mn
researchhttps://hal.inria.fr/hal-01706539v3/document
morehttps://twitter.com/OskSta/status/784847588893814785
relatedhttps://twitter.com/dwtw/status/810166761270243328
workhttps://github.com/mewo2/oisin
explanationshttps://trasevol.dog/2017/09/01/di19/
interactive demoshttp://oskarstalberg.com/game/wave/wave.html
guideshttps://www.dropbox.com/s/zeiat1w8zre9ro8/Knots%20breakdown.png?dl=0
tutorialshttp://www.procjam.com/tutorials/wfc/
exampleshttps://twitter.com/ExUtumno/status/895684431477747715
ports, forks and spinoffs sectionhttps://github.com/mxgmn/WaveFunctionCollapse#notable-ports-forks-and-spinoffs
https://youtu.be/DOQTr2Xmlz0https://youtu.be/DOQTr2Xmlz0
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#algorithm
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#tilemap-generation
http://i.imgur.com/jIctSoT.gifv
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/symmetry-system.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/knots.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/rooms.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/circuit-1.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/circuit-2.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/circles.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/castle.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/summer-1.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/summer-2.png
Guy Walker's websitehttp://cr31.co.uk/stagecast/wang/tiles_e.html
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#higher-dimensions
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/castles-3d.png
1http://i.imgur.com/0bsjlBY.png
2http://i.imgur.com/GduN0Vr.png
3http://i.imgur.com/IEOsbIy.png
MarkovJuniorhttps://github.com/mxgmn/MarkovJunior
tilesetshttps://github.com/mxgmn/MarkovJunior/tree/main/resources/tilesets
exampleshttps://github.com/mxgmn/MarkovJunior/blob/main/images/top-1764.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#constrained-synthesis
http://i.imgur.com/X3aNDUv.gifv
ConvChainhttps://github.com/mxgmn/ConvChain
texture synthesishttps://github.com/mxgmn/TextureSynthesis
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#comments
minimal entropy heuristichttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/lowest-entropy-heuristic.gif
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#used-work
Texture Synthesis by Non-parametric Samplinghttps://www2.eecs.berkeley.edu/Research/Projects/CS/vision/papers/efros-iccv99.pdf
texture synthesishttps://en.wikipedia.org/wiki/Texture_synthesis
Model Synthesishttp://graphics.stanford.edu/~pmerrell/thesis.pdf
lowest entropy heuristichttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/lowest-entropy-heuristic.gif
directional biashttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/directional-bias.png
pre-constrained problemshttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/constrained.gif
color averaginghttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/wfc.gif
per-voxel votinghttps://twitter.com/ExUtumno/status/900395635412787202
pagehttps://paulmerrell.org/model-synthesis/
codehttps://github.com/merrell42/model-synthesis
Consistency in Networks of Relationshttps://www.cs.ubc.ca/~mack/Publications/AI77.pdf
AC-4 algorithmhttp://www.cs.utah.edu/~tch/CS4300/resources/AC4.pdf
Image Texture Toolshttp://logarithmic.net/pfh-files/thesis/dissertation.pdf
demonstration of the algorithmhttps://logarithmic.net/ghost.xhtml
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#how-to-build
.NET Corehttps://www.microsoft.com/net/download
relevant issuehttps://github.com/mxgmn/WaveFunctionCollapse/issues/3
pull requesthttps://github.com/mxgmn/WaveFunctionCollapse/pull/18
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#notable-ports-forks-and-spinoffs
C++ porthttps://github.com/emilk/wfc
Max Allerhttps://github.com/nanodeath
Kollapsehttps://gitlab.com/nanodeath/kollapse
porthttps://github.com/j-roskopf/WFC
Kotlin libraryhttps://github.com/edwinRNDR/wfc
3d exampleshttps://www.youtube.com/watch?v=g4Ih8wxBh1E
Kevin Chapelierhttps://github.com/kchapelier
JavaScript porthttp://www.kchapelier.com/wfc-example/overlapping-model.html
1https://twitter.com/OskSta/status/787319655648100352
2https://twitter.com/OskSta/status/784847588893814785
3https://twitter.com/OskSta/status/784847933686575104
4https://twitter.com/OskSta/status/784848286272327680
5https://twitter.com/OskSta/status/793545297376972801
6https://twitter.com/OskSta/status/793806535898136576
7https://twitter.com/OskSta/status/802496920790777856
8https://twitter.com/OskSta/status/804291629561577472
9https://twitter.com/OskSta/status/806856212260278272
10https://twitter.com/OskSta/status/806904557502464000
11https://twitter.com/OskSta/status/818857408848130048
12https://twitter.com/OskSta/status/832633189277409280
13https://twitter.com/OskSta/status/851170356530475008
14https://twitter.com/OskSta/status/858301207936458752
15https://twitter.com/OskSta/status/863019585162932224
Joseph Parkerhttps://github.com/selfsame
WFC to Unityhttps://selfsame.itch.io/unitywfc
Proc Skater 2016https://arcadia-clojure.itch.io/proc-skater-2016
fantastic plateaushttps://twitter.com/jplur_/status/929482200034226176
Swaplandhttps://arcadia-clojure.itch.io/swapland
platform levelshttps://twitter.com/jplur_/status/1053458654454865921
Bug with a Gunhttps://selfsame.itch.io/bug-with-a-gun
Martin O'Learyhttps://github.com/mewo2
WFC-like algorithmhttps://github.com/mewo2/oisin
1https://twitter.com/mewo2/status/789167437518217216
2https://twitter.com/mewo2/status/789177702620114945
3https://twitter.com/mewo2/status/789187174683987968
4https://twitter.com/mewo2/status/789897712372183041
Nick Nenovhttps://github.com/NNNenov
3d voxel tilesethttps://twitter.com/NNNenov/status/789903180226301953
overlapping model in Rusthttps://github.com/sdleffler/collapse
OCaml version of WFChttps://twitter.com/rid5x/status/782442620459114496
interactive versionhttps://twitter.com/ExUtumno/status/798571284342837249
WFC itch.io pagehttps://exutumno.itch.io/wavefunctioncollapse
Brian Bucklewhttps://github.com/unormal
Caves of Qudhttp://store.steampowered.com/app/333640
1https://twitter.com/unormal/status/805987523596091392
2https://twitter.com/unormal/status/808566029387448320
3https://twitter.com/unormal/status/808523056259993601
4https://twitter.com/unormal/status/808523493994364928
5https://twitter.com/unormal/status/808519575264497666
6https://twitter.com/unormal/status/808519216185876480
7https://twitter.com/unormal/status/808795396508123136
8https://twitter.com/unormal/status/808860105093632001
9https://twitter.com/unormal/status/809637856432033792
10https://twitter.com/unormal/status/810239794433425408
11https://twitter.com/unormal/status/811034574973243393
12https://twitter.com/unormal/status/811720423419314176
13https://twitter.com/unormal/status/811034037259276290
14https://twitter.com/unormal/status/810971337309224960
15https://twitter.com/unormal/status/811405368777723909
16https://twitter.com/ptychomancer/status/812053801544757248
17https://twitter.com/unormal/status/812159308263788544
18https://twitter.com/unormal/status/812158749838340096
19https://twitter.com/unormal/status/814569437181476864
20https://twitter.com/unormal/status/814570383189876738
21https://twitter.com/unormal/status/819725864623603712
22https://twitter.com/unormal/status/984719207156862976
Danny Wynnehttps://github.com/dannywynne
3d tiled modelhttps://twitter.com/dwtw/status/810166761270243328
texture synthesis algorithm with the entropy heuristichttp://www.hempuli.com/blogblog/archives/1598
portedhttps://github.com/headchant/iga
Python porthttps://github.com/ikarth/wfc_python
interactive versionhttp://oskarstalberg.com/game/wave/wave.html
Matt Rixhttps://github.com/MattRix
1https://twitter.com/MattRix/status/869403586664570880
2https://twitter.com/MattRix/status/870999185167962113
3https://twitter.com/MattRix/status/871054734018453505
4https://twitter.com/MattRix/status/871056805761359872
1https://twitter.com/MattRix/status/872674537799913472
2https://twitter.com/MattRix/status/872648369625325568
3https://twitter.com/MattRix/status/872645716660891648
4https://twitter.com/MattRix/status/872641331956518914
5https://twitter.com/MattRix/status/979020989181890560
Nick Nenovhttps://github.com/NNNenov
visual guidehttps://www.dropbox.com/s/zeiat1w8zre9ro8/Knots%20breakdown.png?dl=0
Isaac Karthhttps://github.com/ikarth
Adam M. Smithhttps://github.com/rndmcnlly
paperhttps://ieeexplore.ieee.org/document/9421370
open access linkhttps://escholarship.org/uc/item/3rm1w0mn
workshop paperhttps://adamsmith.as/papers/wfc_is_constraint_solving_in_the_wild.pdf
clingohttps://github.com/potassco/clingo
C++ implementationhttps://github.com/sylefeb/VoxModSynth
Escheresque sceneshttps://twitter.com/ExUtumno/status/895684431477747715
showshttps://twitter.com/OskSta/status/863019585162932224
visualizehttps://twitter.com/ExUtumno/status/900395635412787202
articlehttps://trasevol.dog/2017/09/01/di19/
Bad Northhttps://www.badnorth.com/
useshttps://twitter.com/OskSta/status/917405214638006273
implementedhttps://github.com/heyx3/easywfc
Joseph Parkerhttps://gist.github.com/selfsame
tutorialhttp://www.procjam.com/tutorials/wfc/
Aman Tiwarihttps://github.com/aman-tiwari
ASP problemhttps://gist.github.com/aman-tiwari/8a7b874cb1fd1270adc203b2af293f4c
3d overlapping modelhttps://github.com/MatveyK/Kazimir
Sylvain Lefebvrehttps://github.com/sylefeb
Li-Yi Weihttps://github.com/1iyiwei
Connelly Barneshttps://github.com/connellybarnes
investigatinghttps://hal.archives-ouvertes.fr/hal-01706539/
toolhttps://members.loria.fr/Sylvain.Lefebvre/infotexsyn/
Mathieu Fehrhttps://github.com/math-fehr
Nathanael Couranthttps://github.com/Ekdohibs
improvedhttps://github.com/math-fehr/fast-wfc
integratedhttps://github.com/mxgmn/WaveFunctionCollapse/commit/fad1066b5000f7e9fbda0ef81bbea56799686670
portedhttps://github.com/vasumahesh1/WFC_WebGL
visualisedhttps://vasumahesh1.github.io/WFC_WebGL
Hwanhee Kimhttps://github.com/greentec
1https://twitter.com/greentecq/status/1025348928634408960
2https://twitter.com/greentecq/status/1004068394553913344
3https://twitter.com/greentecq/status/1005835830802305024
4https://twitter.com/greentecq/status/1022851327041265664
5https://twitter.com/greentecq/status/1011351814216736769
6https://twitter.com/greentecq/status/1008210550944387077
7https://twitter.com/greentecq/status/1006390606875070464
8https://twitter.com/greentecq/status/1015182718810841088
talkhttps://www.youtube.com/watch?v=0bcZb-SsnrA
wrotehttps://twitter.com/ExUtumno/status/1024314661951467521
implementedhttps://github.com/mxgmn/MarkovJunior/blob/main/models/TilePath.xml
Isaac Karthhttps://github.com/ikarth
Adam M. Smithhttps://github.com/rndmcnlly
preprinthttps://arxiv.org/abs/1809.04432
useshttps://steamcommunity.com/games/314230/announcements/detail/3369147113795750369
Rodinahttps://store.steampowered.com/app/314230/Rodina/
overlapping model in Haxehttps://github.com/Mitim-84/WFC-Gen
chiseling methodhttps://www.boristhebrave.com/2018/04/28/random-paths-via-chiseling
libraryhttps://boristhebrave.github.io/DeBroglie
Marian Kleineberghttps://github.com/marian42
createdhttps://twitter.com/marian42_/status/1061785383057440768
infinite city generatorhttps://marian42.itch.io/wfc
articlehttps://marian42.de/article/wfc
programmedhttps://github.com/s-ol/gpWFC
implementedhttps://github.com/aardappel/lobster/commit/703f67472bfd80c26bb626e1d5c22ec91047da98
implementedhttps://github.com/roberthoenig/WaveFunctionCollapse.jl
Edwin Jakobshttps://github.com/edwinRNDR
style transferhttps://twitter.com/voorbeeld/status/1073874337248239616
ditheringhttps://twitter.com/voorbeeld/status/1073875725499985926
appliedhttps://github.com/bbaltaxe/wfc-piano-roll
Go porthttps://github.com/shawnridgeway/wfc
Andy Wallacehttps://github.com/andymasteroffish
gamehttp://andymakesgames.tumblr.com/post/182363131350/global-game-jam-2019-maureens-chaotic-dungeon
detailed explanationhttps://gridbugs.org/wave-function-collapse/
Rust libraryhttps://github.com/stevebob/wfc
Get Well Soonhttps://gridbugs.org/get-well-soon/
useshttps://gridbugs.org/7drl2019-day1/
generalizationhttps://github.com/lamelizard/GraphWaveFunctionCollapse/blob/master/thesis.pdf
implementedhttps://github.com/lamelizard/GraphWaveFunctionCollapse
discoveredhttps://twitter.com/ExUtumno/status/1119996185199116289
Townscaperhttps://store.steampowered.com/app/1291340/Townscaper/
1https://twitter.com/OskSta/status/1164926304640229376
2https://twitter.com/OskSta/status/1168168400155267072
3https://twitter.com/OskSta/status/1181464374839521280
4https://twitter.com/OskSta/status/1189109278361165825
5https://twitter.com/OskSta/status/1189902695303458816
6https://www.youtube.com/watch?v=1hqt8JkYRdI
EPC2021https://www.youtube.com/watch?v=NOJYZYqY6_M
SGC21https://www.youtube.com/watch?v=Uxeo9c-PX-w
Konsoll 2021https://www.youtube.com/watch?v=5xrRTOikBBg
AI and Gameshttps://www.youtube.com/watch?v=_1fvJ5sHh6A
Herbert Wolversonhttps://github.com/thebracket
chapterhttp://bfnightly.bracketproductions.com/rustbook/chapter_33.html
Game Developers Conference 2019https://www.youtube.com/watch?v=AdCgi9E90jw
Roguelike Celebration 2019https://www.youtube.com/watch?v=fnFj3dOKcIQ
Brian Bucklewhttps://github.com/unormal
Caves of Qudhttps://store.steampowered.com/app/333640/Caves_of_Qud/
Boris the Bravehttps://github.com/boristhebrave
commercial Unity assethttps://assetstore.unity.com/packages/tools/modeling/tessera-procedural-tile-based-generator-155425
Javahttps://github.com/sjcasey21/wavefunctioncollapse
Clojurehttps://github.com/sjcasey21/wavefunctioncollapse-clj
openFrameworks addonhttps://github.com/action-script/ofxWFC3D
Paul Ambrosiussenhttps://github.com/Ambrosiussen
integratedhttps://github.com/sideeffects/SideFXLabs
talkhttps://vimeo.com/400993662
implementedhttps://github.com/keijiro/WfcMaze
1https://twitter.com/_kzr/status/1248993799960838144
2https://twitter.com/_kzr/status/1248990065327345664
3https://twitter.com/_kzr/status/1248884103274827777
4https://twitter.com/_kzr/status/1248268624495689728
5https://twitter.com/_kzr/status/1249348597549682689
tutorialhttps://www.sidefx.com/tutorials/wfc-dungeon-generator/
0https://www.youtube.com/watch?v=-5_FIqTDuzc
1https://www.youtube.com/watch?v=c06bSBYsFT8
2https://www.youtube.com/watch?v=u4NCs1F6zf8
3https://www.youtube.com/watch?v=YDpVUl213yo
4https://www.youtube.com/watch?v=ldcsvGuoW24
Élie Michelhttps://github.com/eliemichel
twitter threadhttps://twitter.com/exppad/status/1267045322116734977
Lionel Radissonhttps://github.com/MAKIO135
Observable notebookhttps://observablehq.com/@makio135/super-mario-wfc
1https://twitter.com/MAKIO135/status/1271187284424040449
2https://twitter.com/MAKIO135/status/1268308728782045184
3https://twitter.com/MAKIO135/status/1271015222321561600
4https://twitter.com/MAKIO135/status/1271113760472694784
implementedhttps://github.com/ic-pcg/waveFunctionCollapse
Ivan Donchevskiihttps://github.com/yvvan
commercial Unreal Engine pluginhttps://www.unrealengine.com/marketplace/en-US/product/procedural-environment-generator-wfc
Ján Perneckýhttps://github.com/janper
Ján Tóthhttps://github.com/yanchith
Grasshopper pluginhttps://github.com/subdgtl/Monoceros
single-file overlapping WFC library in Chttps://github.com/krychu/wfc
Gerald Krystianhttps://github.com/amarcolina
interactive toolhttps://amarcolina.github.io/WFC-Explorer/
usedhttps://arxiv.org/abs/2107.12808
madehttps://twitter.com/OskSta/status/1447483550257799171
Boris the Bravehttps://github.com/boristhebrave
appliedhttps://www.boristhebrave.com/2021/11/08/infinite-modifying-in-blocks/
Paul Merrell'shttps://github.com/merrell42
implementedhttps://marian42.de/article/infinite-wfc
infinite city generatorhttps://github.com/marian42/wavefunctioncollapse
single-header WFC library in Chttps://github.com/vplesko/libwfc
portedhttps://github.com/rick-dalley/wfc
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#credits
Mario Klingemannhttps://twitter.com/quasimondo/status/778196128957403136
Lingdong Huanghttps://github.com/LingDong-/ndwfc
Moonasaurhttps://twitter.com/Moonasaur/status/759890746350731264
Ruckingenur IIhttp://www.zachtronics.com/ruckingenur-ii/
MagicaVoxelhttp://ephtracy.github.io/
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/wfc-2.png
https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/blob/master/images/castle-3d.png
Readme https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#readme-ov-file
View license https://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse#License-1-ov-file
Please reload this pagehttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse
Activityhttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/activity
0 starshttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/stargazers
0 watchinghttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/watchers
0 forkshttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/forks
Report repository https://patch-diff.githubusercontent.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2F2asoft%2FWaveFunctionCollapse&report=2asoft+%28user%29
Releaseshttps://patch-diff.githubusercontent.com/2asoft/WaveFunctionCollapse/releases
Packages 0https://patch-diff.githubusercontent.com/users/2asoft/packages?repo_name=WaveFunctionCollapse
https://github.com
Termshttps://docs.github.com/site-policy/github-terms/github-terms-of-service
Privacyhttps://docs.github.com/site-policy/privacy-policies/github-privacy-statement
Securityhttps://github.com/security
Statushttps://www.githubstatus.com/
Communityhttps://github.community/
Docshttps://docs.github.com/
Contacthttps://support.github.com?tags=dotcom-footer

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