René's URL Explorer Experiment


Title: Documentation | OpenSceneGraph

Open Graph Title: Documentation

X Title: Documentation

Description: The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL, it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as a robust scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries. However, for new projects, we recommend the OSG’s successor project, VulkanSceneGraph for never-before-attainable performance and access to the latest hardware features with the same battle-tested DNA as the OSG.

Open Graph Description: The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL, it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as a robust scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries. However, for new projects, we recommend the OSG’s successor project, VulkanSceneGraph for never-before-attainable performance and access to the latest hardware features with the same battle-tested DNA as the OSG.

Opengraph URL: https://openscenegraph.github.io/openscenegraph.io/openscenegraph.io/documentation/documentation.html

Generator: Jekyll v4.3.2

direct link

Domain: openscenegraph.github.io


Hey, it has json ld scripts:
{"@context":"https://schema.org","@type":"WebPage","description":"The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL, it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as a robust scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries. However, for new projects, we recommend the OSG’s successor project, VulkanSceneGraph for never-before-attainable performance and access to the latest hardware features with the same battle-tested DNA as the OSG.","headline":"Documentation","url":"https://openscenegraph.github.io/openscenegraph.io/openscenegraph.io/documentation/documentation.html"}

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og:site_nameOpenSceneGraph
og:typewebsite
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Links:

https://openscenegraph.github.io/openscenegraph.io/
Featureshttps://openscenegraph.github.io/openscenegraph.io/about/features.html
Historyhttps://openscenegraph.github.io/openscenegraph.io/about/history.html
The OpenSceneGraph Public Licensehttps://openscenegraph.github.io/openscenegraph.io/about/license.html
Archivehttps://openscenegraph.github.io/openscenegraph.io/archive
Discussionhttps://openscenegraph.github.io/openscenegraph.io/discussion
Documentationhttps://openscenegraph.github.io/openscenegraph.io/documentation/documentation.html
Bookshttps://openscenegraph.github.io/openscenegraph.io/documentation/books.html
Doxygenhttps://openscenegraph.github.io/openscenegraph.io/documentation/doxygen.html
Screenshotshttps://openscenegraph.github.io/openscenegraph.io/gallery/screenshots.html
Sourcehttps://openscenegraph.github.io/openscenegraph.io/source
herehttps://openscenegraph.github.io/openscenegraph.io/documentation/doxygen.html
old site archivehttps://openscenegraph.github.io/openscenegraph.io/archive
the Books pagehttps://openscenegraph.github.io/openscenegraph.io/documentation/books.html
openscenegraphhttps://github.com/openscenegraph
OpenSceneGraphhttps://www.twitter.com/OpenSceneGraph

Viewport: width=device-width, initial-scale=1


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