| Lacti's Archive | https://lacti.github.io/ |
| 서버리스 머신러닝 모델 돌리기 | https://lacti.github.io/2021/01/03/serverless-artline/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| docker | https://lacti.github.io/tag/docker/ |
| 2019년 정리 | https://lacti.github.io/2019/12/31/in-the-end-of-year/ |
| diary | https://lacti.github.io/tag/diary/ |
| Serverless + React로 알아보는 Lambda의 수행 시간 개선 | https://lacti.github.io/2019/11/05/enhance-lambda-startup/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| typescript | https://lacti.github.io/tag/typescript/ |
| lambda | https://lacti.github.io/tag/lambda/ |
| Serverless로 React 서비스하기 | https://lacti.github.io/2019/10/05/serverless-html-bundle/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| typescript | https://lacti.github.io/tag/typescript/ |
| react | https://lacti.github.io/tag/react/ |
| Serverless + X-Ray + TypeScript | https://lacti.github.io/2019/10/01/hello-serverless-xray-typescript/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| xray | https://lacti.github.io/tag/xray/ |
| typescript | https://lacti.github.io/tag/typescript/ |
| AWS Lambda와 Actor model | https://lacti.github.io/2019/08/16/actor-model-on-aws-lambda/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| lambda | https://lacti.github.io/tag/lambda/ |
| actor | https://lacti.github.io/tag/actor/ |
| AWS Lambda에서의 setTimeout | https://lacti.github.io/2019/08/12/set-timeout-on-aws-lambda/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| auth | https://lacti.github.io/tag/auth/ |
| AWS Lambda로 cpp 파일 컴파일 | https://lacti.github.io/2019/08/08/aws-lambda-to-compile-cpp/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| lambda | https://lacti.github.io/tag/lambda/ |
| API Gateway의 인증을 위한 Custom Authorizer 사용하기 | https://lacti.github.io/2019/08/01/api-gateway-custom-authorizer/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| auth | https://lacti.github.io/tag/auth/ |
| iPad의 Working Copy | https://lacti.github.io/2019/07/30/working-copy/ |
| writing | https://lacti.github.io/tag/writing/ |
| AWS WebSocket API 써보기 | https://lacti.github.io/2019/07/07/websocket-api/ |
| aws | https://lacti.github.io/tag/aws/ |
| server | https://lacti.github.io/tag/server/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| 잉여톤 4회 후기 | https://lacti.github.io/2017/10/29/yingyeoton-4/ |
| diary | https://lacti.github.io/tag/diary/ |
| 아내 블로그 구축기 | https://lacti.github.io/2017/03/29/new-ssg/ |
| diary | https://lacti.github.io/tag/diary/ |
| aws serverless hackathon 2016 | https://lacti.github.io/2016/09/26/aws-serverless-hackathon-2016/ |
| aws | https://lacti.github.io/tag/aws/ |
| serverless | https://lacti.github.io/tag/serverless/ |
| kroot ctf 2015 | https://lacti.github.io/2015/02/20/yonsei-kroot-ctf-2015/ |
| c# | https://lacti.github.io/tag/csharp/ |
| kroot | https://lacti.github.io/tag/kroot/ |
| ctf | https://lacti.github.io/tag/ctf/ |
| c# 데이터 서버 라이브러리 구현 | https://lacti.github.io/2014/07/15/csharp-data-server-library-impl/ |
| c# | https://lacti.github.io/tag/csharp/ |
| data | https://lacti.github.io/tag/data/ |
| c# binary 파일을 사용해 csv 파일 빨리 읽기 | https://lacti.github.io/2014/07/09/csharp-csv-to-binary/ |
| c# | https://lacti.github.io/tag/csharp/ |
| data | https://lacti.github.io/tag/data/ |
| 왜 c#으로 서버를 작성하려 하나? | https://lacti.github.io/2014/06/30/why-implements-csharp-server/ |
| c# | https://lacti.github.io/tag/csharp/ |
| server | https://lacti.github.io/tag/server/ |
| dumpable 고찰 | https://lacti.github.io/2014/06/30/dumpable-analysis/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| variadic template을 사용한 typelist 구현 | https://lacti.github.io/2014/06/29/variadic-template-typelist/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| github pages와 jekyll을 사용한 blog 만들기 | https://lacti.github.io/2014/06/23/blog-with-github-pages-and-jekyll/ |
| web | https://lacti.github.io/tag/web/ |
| IT 아키텍트가 하지 말아야 할 128가지 | https://lacti.github.io/2014/06/02/128-things-that-it-architect-doesn-t-do/ |
| book | https://lacti.github.io/tag/book/ |
| design | https://lacti.github.io/tag/design/ |
| 던전 앤 파이터 클라이언트 로딩 속도 최적화 - 우리 아이가 세배 빨라졌어요! | https://lacti.github.io/2014/05/29/ndc14-dungeon-and-fighter-loader-optimization/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| optimization | https://lacti.github.io/tag/optimization/ |
| 신입 프로그래머들의 고민을 통해 생각해보는 누구나 쉽게 적응할 수 있는 프로젝트 만들기 | https://lacti.github.io/2014/05/29/ndc14-live-methodology/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| live | https://lacti.github.io/tag/live/ |
| 모바일 데이터 분석 | https://lacti.github.io/2014/05/29/ndc14-mobile-data-mining/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| data | https://lacti.github.io/tag/data/ |
| THE NPCM@STER - 라이브 게임에 어울리는 스토리 텔링의 접근법 | https://lacti.github.io/2014/05/29/ndc14-the-npc-master/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| design | https://lacti.github.io/tag/design/ |
| live | https://lacti.github.io/tag/live/ |
| 팀을 구하는 툴 개발 | https://lacti.github.io/2014/05/29/ndc14-tool-development/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| tool | https://lacti.github.io/tag/tool/ |
| 분산서버 구축의 ABC - 대규모 분산 시스템을 구축하기 위한 실용적 예와 그 원칙들 | https://lacti.github.io/2014/05/28/ndc14-build-distributed-system/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| 모바일 게임서비스를 위한 사설 클라우드 구축/운영 분투기 | https://lacti.github.io/2014/05/28/ndc14-build-private-cloud/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| cloud | https://lacti.github.io/tag/cloud/ |
| 나이키 런더시티로 본 클라우드 서비스의 장애 복구 프로세스 | https://lacti.github.io/2014/05/28/ndc14-cloud-fail-over-process/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| cloud | https://lacti.github.io/tag/cloud/ |
| 범용 게임 서버 프레임워크 디자인 및 테크닉 | https://lacti.github.io/2014/05/28/ndc14-design-generic-game-server/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| design | https://lacti.github.io/tag/design/ |
| server | https://lacti.github.io/tag/server/ |
| 프로젝트K 서버 아키텍처 - SPOF 없는 분산 MMORPG 서버 | https://lacti.github.io/2014/05/28/ndc14-distributed-mmorpg-server-without-spof/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| python | https://lacti.github.io/tag/python/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| 라이브 상황에서 윈도우 서버 개발자가 겪은 좌충우돌 Redis 적용 경험담 | https://lacti.github.io/2014/05/28/ndc14-experience-of-using-redis/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| server | https://lacti.github.io/tag/server/ |
| Rx와 Functional Reactive Programming으로 고성능 서버 어플리케이션 만들기 | https://lacti.github.io/2014/05/28/ndc14-rx-server-application/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| server | https://lacti.github.io/tag/server/ |
| 파이썬과 친구들 - 체계적이고 빠른 모바일 게임 서버 개발을 위한 최적의 도구 | https://lacti.github.io/2014/05/27/ndc14-python-mobile-server/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| python | https://lacti.github.io/tag/python/ |
| server | https://lacti.github.io/tag/server/ |
| WCF를 이용하여 쉽게 만드는 모바일 게임서버 | https://lacti.github.io/2014/05/27/ndc14-wcf-mobile-server/ |
| ndc14 | https://lacti.github.io/tag/ndc14/ |
| c# | https://lacti.github.io/tag/csharp/ |
| server | https://lacti.github.io/tag/server/ |
| 네트워크 offload 장애 | https://lacti.github.io/2014/02/16/network-offload-error/ |
| network | https://lacti.github.io/tag/network/ |
| mswsock.dll의 비밀 | https://lacti.github.io/2014/02/14/secret-of-mswsock-dll/ |
| optimization | https://lacti.github.io/tag/optimization/ |
| network | https://lacti.github.io/tag/network/ |
| c# | https://lacti.github.io/tag/csharp/ |
| 빠른 메시지 만들기 | https://lacti.github.io/2014/02/11/fast-message-serialization/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| message | https://lacti.github.io/tag/message/ |
| 서버 프로그래밍 | https://lacti.github.io/2013/12/22/server-programming/ |
| design | https://lacti.github.io/tag/design/ |
| server | https://lacti.github.io/tag/server/ |
| 메시지 enum에 따른 message 콜백 함수 자동생성 | https://lacti.github.io/2013/11/19/message-dispatch-code-generation-by-enum-value/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| message | https://lacti.github.io/tag/message/ |
| 비동기 프로그래밍 패턴 2 | https://lacti.github.io/2013/11/19/asynchronous-programming-pattern-2/ |
| async | https://lacti.github.io/tag/async/ |
| design | https://lacti.github.io/tag/design/ |
| c++ message dispatcher | https://lacti.github.io/2013/11/16/cpp-message-dispatcher/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| study | https://lacti.github.io/tag/study/ |
| function adapter와 type inference | https://lacti.github.io/2013/11/10/function-adapter/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| study | https://lacti.github.io/tag/study/ |
| template 프로그래밍과 type erasure | https://lacti.github.io/2013/11/10/template-programming-and-type-erasure/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| study | https://lacti.github.io/tag/study/ |
| template을 사용한 generic 프로그래밍 | https://lacti.github.io/2013/11/04/generic-programming-with-template/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| study | https://lacti.github.io/tag/study/ |
| 비동기 프로그래밍 패턴 1 | https://lacti.github.io/2013/10/09/asynchronous-programming-pattern-1/ |
| async | https://lacti.github.io/tag/async/ |
| design | https://lacti.github.io/tag/design/ |
| ZhConverter (Simplified, Traditional) | https://lacti.github.io/2013/09/08/zhconverter-simplified-traditional/ |
| c# | https://lacti.github.io/tag/csharp/ |
| websocket, webRTC | https://lacti.github.io/2013/09/07/websocket-webrtc/ |
| web | https://lacti.github.io/tag/web/ |
| 분산 시스템 구현 과제 정리 | https://lacti.github.io/2013/08/27/distributed-system-implementation-homework/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| study | https://lacti.github.io/tag/study/ |
| concurrency pattern과 분산 시스템 스터디 | https://lacti.github.io/2013/08/26/concurrency-pattern-and-distributed-system-study/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| study | https://lacti.github.io/tag/study/ |
| preprocessor programming | https://lacti.github.io/2013/08/23/preprocessor-programming/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| slide | https://lacti.github.io/tag/slide/ |
| generic한 c++ rpc 구현 | https://lacti.github.io/2013/08/20/simple-cpp-rpc/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| rpc | https://lacti.github.io/tag/rpc/ |
| c++11 async, corotuine, io 스터디 | https://lacti.github.io/2013/08/18/cpp11-async-corotuine-io-study/ |
| async | https://lacti.github.io/tag/async/ |
| io | https://lacti.github.io/tag/io/ |
| study | https://lacti.github.io/tag/study/ |
| producer/consumer model 구현 | https://lacti.github.io/2013/08/12/implements-producer-consumer-model/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| study | https://lacti.github.io/tag/study/ |
| concurrency 알고리즘과 memory model | https://lacti.github.io/2013/08/10/concurrency-algorithm-and-memory-model/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| memory | https://lacti.github.io/tag/memory/ |
| study | https://lacti.github.io/tag/study/ |
| thread-safe한 counter 구현 | https://lacti.github.io/2013/08/04/implements-thread-safe-counter/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| study | https://lacti.github.io/tag/study/ |
| concurrency 스터디 | https://lacti.github.io/2013/08/03/concurrency-study/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| study | https://lacti.github.io/tag/study/ |
| 게임 데이터 작성하기 1 | https://lacti.github.io/2013/07/25/write-game-data/ |
| design | https://lacti.github.io/tag/design/ |
| game | https://lacti.github.io/tag/game/ |
| data | https://lacti.github.io/tag/data/ |
| AWS를 이용한 서버 운영 | https://lacti.github.io/2013/07/12/aws-gameserver-management/ |
| server | https://lacti.github.io/tag/server/ |
| slide | https://lacti.github.io/tag/slide/ |
| xml 기반의 데이터시트 빨리 읽기 | https://lacti.github.io/2013/06/09/binary-xml-for-fast-loading/ |
| optimization | https://lacti.github.io/tag/optimization/ |
| data | https://lacti.github.io/tag/data/ |
| 분산 처리 환경 구현 3 | https://lacti.github.io/2013/06/08/simple-distributed-system-implementation-3/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| c# | https://lacti.github.io/tag/csharp/ |
| rpc | https://lacti.github.io/tag/rpc/ |
| c# 게임 서버 만들기 | https://lacti.github.io/2013/06/07/csharp-game-server/ |
| server | https://lacti.github.io/tag/server/ |
| c# | https://lacti.github.io/tag/csharp/ |
| game | https://lacti.github.io/tag/game/ |
| slide | https://lacti.github.io/tag/slide/ |
| How much faster is C++ than C#? | https://lacti.github.io/2013/05/19/how-much-faster-is-cpp-than-c-sharp/ |
| c# | https://lacti.github.io/tag/csharp/ |
| 분산 처리 환경 구현 2 | https://lacti.github.io/2013/05/07/simple-distributed-system-implementation-2/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| c# | https://lacti.github.io/tag/csharp/ |
| 분산 처리 환경 구현 1 | https://lacti.github.io/2013/04/22/simple-distributed-system-implementation-1/ |
| distributed | https://lacti.github.io/tag/distributed/ |
| c# | https://lacti.github.io/tag/csharp/ |
| ctags, cscope 설정 등 vim을 잘 써보자 | https://lacti.github.io/2012/11/30/ctags-cscope-with-vim/ |
| tool | https://lacti.github.io/tag/tool/ |
| Index Analysis | https://lacti.github.io/2012/11/20/index-analysis/ |
| database | https://lacti.github.io/tag/database/ |
| slide | https://lacti.github.io/tag/slide/ |
| Fiddler Web Debugger | https://lacti.github.io/2012/11/18/fiddler-web-debugger/ |
| tool | https://lacti.github.io/tag/tool/ |
| 멤버 데이터 포인터의 casting과 안정성 1 | https://lacti.github.io/2012/10/31/member-data-pointer-casting-safety/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| member-data-pointer와 pointer의 차이 | https://lacti.github.io/2012/10/13/different-between-member-data-pointer-and-pointer/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| 멤버 데이터 포인터를 사용하여 연산식 묶어내기 3 | https://lacti.github.io/2012/10/07/extract-code-using-member-data-pointer-3/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| refactor | https://lacti.github.io/tag/refactor/ |
| 멤버 데이터 포인터를 사용하여 연산식 묶어내기 2 | https://lacti.github.io/2012/10/03/extract-code-using-member-data-pointer-2/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| refactor | https://lacti.github.io/tag/refactor/ |
| 멤버 데이터 포인터를 사용하여 연산식 묶어내기 1 | https://lacti.github.io/2012/10/01/extract-code-using-member-data-pointer-1/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| refactor | https://lacti.github.io/tag/refactor/ |
| go interface 구현하기 | https://lacti.github.io/2012/06/21/implement-go-interface-like-at-java/ |
| java | https://lacti.github.io/tag/java/ |
| ClassLoader를 사용하여 Resource Stream 얻기 | https://lacti.github.io/2012/06/10/get-resource-stream-using-ClassLoader/ |
| java | https://lacti.github.io/tag/java/ |
| c++에서 reflection 사용하기 3 | https://lacti.github.io/2012/06/09/using-reflection-at-cpp-3/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| reflection | https://lacti.github.io/tag/reflection/ |
| c++에서 reflection 사용하기 4 | https://lacti.github.io/2012/06/09/using-reflection-at-cpp-4/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| reflection | https://lacti.github.io/tag/reflection/ |
| c++에서 reflection 사용하기 2 | https://lacti.github.io/2012/06/04/using-reflection-at-cpp-2/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| reflection | https://lacti.github.io/tag/reflection/ |
| c++에서 reflection 사용하기 1 | https://lacti.github.io/2012/06/03/using-reflection-at-cpp-1/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| reflection | https://lacti.github.io/tag/reflection/ |
| java annotation과 reflection을 사용한 xml mapping | https://lacti.github.io/2012/05/31/xml-mapping-using-java-annotation-and-reflection/ |
| java | https://lacti.github.io/tag/java/ |
| reflection | https://lacti.github.io/tag/reflection/ |
| java의 FutureTask를 사용한 간단한 수행 대기 | https://lacti.github.io/2012/05/28/simply-wait-using-FutureTask-at-java/ |
| java | https://lacti.github.io/tag/java/ |
| lambda와 RAII 2 | https://lacti.github.io/2012/05/12/lambda-and-raii-2/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| lambda와 RAII 1 | https://lacti.github.io/2012/04/01/lambda-and-raii-1/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| asynchronous programming과 async, await | https://lacti.github.io/2012/03/18/asynchronous-programming-and-async-await/ |
| async | https://lacti.github.io/tag/async/ |
| C# UI Cross thread problem 해결 | https://lacti.github.io/2012/03/01/c-sharp-ui-cross-thread-problem/ |
| c# | https://lacti.github.io/tag/csharp/ |
| 환형큐의 thread unsafety 문제 | https://lacti.github.io/2012/02/23/thread-unsafety-problem-in-circular-queue/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template의 암시적 interface 요구 | https://lacti.github.io/2012/01/10/implicit-interface-by-template/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| template 인자를 상속 받기 | https://lacti.github.io/2012/01/09/inherits-template-argument/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| EventHandler와 Message Passing | https://lacti.github.io/2011/12/20/event-handler-and-message-passing/ |
| java | https://lacti.github.io/tag/java/ |
| message | https://lacti.github.io/tag/message/ |
| 간단한 Message 체계 구현 (Java) | https://lacti.github.io/2011/11/27/java-message-dispatcher/ |
| java | https://lacti.github.io/tag/java/ |
| message | https://lacti.github.io/tag/message/ |
| type_t class 도입을 통한 임시 객체 없는 type 분기 | https://lacti.github.io/2011/11/15/type-dispatching-by-type-trait-class/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| 자바로 만드는 비행기 게임 4 | https://lacti.github.io/2011/11/13/flight-game-with-java-4/ |
| java | https://lacti.github.io/tag/java/ |
| game | https://lacti.github.io/tag/game/ |
| 자바로 만드는 비행기 게임 3 | https://lacti.github.io/2011/11/06/flight-game-with-java-3/ |
| java | https://lacti.github.io/tag/java/ |
| game | https://lacti.github.io/tag/game/ |
| 데이터베이스 설계 | https://lacti.github.io/2011/10/08/design-database/ |
| database | https://lacti.github.io/tag/database/ |
| design | https://lacti.github.io/tag/design/ |
| Java와 Getter/Setter | https://lacti.github.io/2011/10/03/getter-and-setter-at-java/ |
| java | https://lacti.github.io/tag/java/ |
| c++ 에서 구조체 RTTI 정보 남기기 | https://lacti.github.io/2011/09/30/using-rtti-at-cpp/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| 자바로 만드는 비행기 게임 2 | https://lacti.github.io/2011/09/22/flight-game-with-java-2/ |
| java | https://lacti.github.io/tag/java/ |
| game | https://lacti.github.io/tag/game/ |
| 자바로 만드는 비행기 게임 1 | https://lacti.github.io/2011/09/21/flight-game-with-java-1/ |
| java | https://lacti.github.io/tag/java/ |
| game | https://lacti.github.io/tag/game/ |
| 탈무드 이야기 | https://lacti.github.io/2011/09/20/talmud-wealth-inherit/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| Concurrent Pool (Static Size) | https://lacti.github.io/2011/08/22/static-sized-concurrent-pool/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| IO와 메모리 복사 | https://lacti.github.io/2011/08/14/io-and-memory-copy/ |
| io | https://lacti.github.io/tag/io/ |
| memory | https://lacti.github.io/tag/memory/ |
| 웹 기반 채팅방 | https://lacti.github.io/2011/08/14/web-based-chat-site/ |
| web | https://lacti.github.io/tag/web/ |
| 객체별 함수 수행 동기화 | https://lacti.github.io/2011/08/11/synchronize-function-execution-in-each-object/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| async | https://lacti.github.io/tag/async/ |
| 비동기 IO 함수 | https://lacti.github.io/2011/08/07/asynchronous-io/ |
| async | https://lacti.github.io/tag/async/ |
| io | https://lacti.github.io/tag/io/ |
| 다중 입출력에 대한 효율적 처리 | https://lacti.github.io/2011/08/07/efficient-processing-for-multiplexing-io/ |
| async | https://lacti.github.io/tag/async/ |
| io | https://lacti.github.io/tag/io/ |
| Interlocked Singly Linked Lists | https://lacti.github.io/2011/08/03/interlocked-singly-linked-lists/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| context switching과 simultaneously 실행 | https://lacti.github.io/2011/08/02/context-switching-and-simultaneously/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| volatile과 interlocked operation | https://lacti.github.io/2011/08/02/volatile-interlocked-operation/ |
| concurrency | https://lacti.github.io/tag/concurrency/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| MSVC call stacktrace 구현 | https://lacti.github.io/2011/07/20/implement-call-stack-trace-at-c++/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| 객체의 생성, 소멸과 goto 이야기 | https://lacti.github.io/2011/07/20/object-ctor-dtor-with-goto/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| class의 public과 private | https://lacti.github.io/2011/07/20/public-private-at-c++/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template을 사용한 type간 동등성, 대입가능성 | https://lacti.github.io/2011/07/19/check-type-equality-and-assignablity-by-template/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| template에 의한 generic interface 정의 | https://lacti.github.io/2011/07/13/generic-interface-implemented-by-template/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| template | https://lacti.github.io/tag/template/ |
| thread local storage 초기화 | https://lacti.github.io/2011/07/13/tls-initializer/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| 반복자 i++과 ++i에 대한 헛소리 | https://lacti.github.io/2011/07/01/nonsense-of-iterator-incremental-operator/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| 프로그램 세그먼트 | https://lacti.github.io/2011/05/21/program-segment/ |
| c | https://lacti.github.io/tag/c/ |
| memory | https://lacti.github.io/tag/memory/ |
| Http Message header | https://lacti.github.io/2011/05/19/http-message-header/ |
| web | https://lacti.github.io/tag/web/ |
| Java에서 LayoutManager로 인해 width가 뜻대로 안될 때 | https://lacti.github.io/2011/05/15/how-to-control-width-in-java-due-to-LayoutManager/ |
| java | https://lacti.github.io/tag/java/ |
| MySQL INSERT | https://lacti.github.io/2011/05/01/mysql-insert/ |
| database | https://lacti.github.io/tag/database/ |
| Classical Inheritance in JavaScript | https://lacti.github.io/2011/03/20/classical-inheritance-in-javascript/ |
| javascript | https://lacti.github.io/tag/javascript/ |
| java annotation을 사용한 InstanceId 구현 | https://lacti.github.io/2011/03/02/implementation-instance-id-with-java-annotation/ |
| java | https://lacti.github.io/tag/java/ |
| Object Database와 Value Object | https://lacti.github.io/2011/02/22/object-database-and-value-object/ |
| design | https://lacti.github.io/tag/design/ |
| database | https://lacti.github.io/tag/database/ |
| JPanel 상속 | https://lacti.github.io/2011/02/15/JPanel-inheritence/ |
| java | https://lacti.github.io/tag/java/ |
| bash 참조 사이트 | https://lacti.github.io/2011/01/16/reference-sites-of-bash/ |
| bash | https://lacti.github.io/tag/bash/ |
| tool | https://lacti.github.io/tag/tool/ |
| typeof, container_of | https://lacti.github.io/2011/01/09/typeof-and-container-of/ |
| c | https://lacti.github.io/tag/c/ |
| 닫힌 descriptor와 write, SIGPIPE | https://lacti.github.io/2011/01/08/closed-descriptor-and-write-when-SIGPIPE/ |
| c | https://lacti.github.io/tag/c/ |
| io | https://lacti.github.io/tag/io/ |
| 당연하지만 간과하는 size_t ssize_t | https://lacti.github.io/2011/01/08/different-between-size-t-ssize-t/ |
| c | https://lacti.github.io/tag/c/ |
| class와 memset | https://lacti.github.io/2010/12/24/cpp-class-memset-fault/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| stl operator 실수 | https://lacti.github.io/2010/12/24/cpp-stl-fault/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| debian 계열 db 덮어쓸 때 주의점 | https://lacti.github.io/2010/12/21/debian-db-recovery/ |
| database | https://lacti.github.io/tag/database/ |
| LockWindowUpdate | https://lacti.github.io/2010/12/18/LockWindowUpdate/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| as you know, utf8_unicode_ci | https://lacti.github.io/2010/12/03/as-you-know-utf8-unicode-ci/ |
| database | https://lacti.github.io/tag/database/ |
| Synchronize object via HTTP | https://lacti.github.io/2010/10/31/http-serialize-object/ |
| java | https://lacti.github.io/tag/java/ |
| 자바 네트워크 프로그래밍 1 - 기초 | https://lacti.github.io/2010/05/01/java-network-programming-1-basic/ |
| java | https://lacti.github.io/tag/java/ |
| 자바 네트워크 프로그래밍 2 - Socket | https://lacti.github.io/2010/05/01/java-network-programming-2-socket/ |
| java | https://lacti.github.io/tag/java/ |
| Java ObjectStream의 Input/Ouput Blocking이야기 | https://lacti.github.io/2010/04/29/why-java-ObjectStream-is-blocked/ |
| java | https://lacti.github.io/tag/java/ |
| HashSet과 ArrayList | https://lacti.github.io/2010/03/20/HashSet-and-ArrayList/ |
| java | https://lacti.github.io/tag/java/ |
| java remotelib 개발 | https://lacti.github.io/2010/02/17/java-remotelib/ |
| java | https://lacti.github.io/tag/java/ |
| rpc | https://lacti.github.io/tag/rpc/ |
| 꽤 쓸만한 Java Decompiler | https://lacti.github.io/2010/02/07/recommend-java-decompiler/ |
| java | https://lacti.github.io/tag/java/ |
| 개발중인 Remote Library 중간보고 | https://lacti.github.io/2010/02/04/developing-java-remote-library/ |
| java | https://lacti.github.io/tag/java/ |
| rpc | https://lacti.github.io/tag/rpc/ |
| 함수 값 반환 방법[어셈블리] | https://lacti.github.io/2009/10/18/how-to-function-returning-value-with-assembly/ |
| c | https://lacti.github.io/tag/c/ |
| Java Graphics와 AffineTransform, 그리고 JScrollPane | https://lacti.github.io/2009/01/04/Java-Graphics-AffineTransform-and-JScrollPane/ |
| java | https://lacti.github.io/tag/java/ |
| Java Swing을 한다면 1 | https://lacti.github.io/2009/01/03/java-swing-1/ |
| java | https://lacti.github.io/tag/java/ |
| eclipse + subversive | https://lacti.github.io/2008/12/25/eclipse-with-subversive/ |
| tool | https://lacti.github.io/tag/tool/ |
| django와 encoding | https://lacti.github.io/2008/10/18/django-and-encoding/ |
| database | https://lacti.github.io/tag/database/ |
| const overloading | https://lacti.github.io/2008/10/12/const-overloading/ |
| c++ | https://lacti.github.io/tag/cplusplus/ |
| Java의 equals의 세계 | https://lacti.github.io/2008/08/31/Java-equals/ |
| java | https://lacti.github.io/tag/java/ |
| ConsoleHandler와 System.in/out/error의 closing | https://lacti.github.io/2008/07/28/ConsoleHandler-System-in-out-error-closing/ |
| java | https://lacti.github.io/tag/java/ |
| gdb 간단 사용법 정리 | https://lacti.github.io/2008/04/01/gdb-simple-help/ |
| tool | https://lacti.github.io/tag/tool/ |
| pintos 환경 구축 | https://lacti.github.io/2008/04/01/make-pintos-environment/ |
| os | https://lacti.github.io/tag/os/ |
| pintos 기본 구조와 동작 원리 | https://lacti.github.io/2008/04/01/pintos-internal-structure/ |
| os | https://lacti.github.io/tag/os/ |
| pintos 부팅 과정 | https://lacti.github.io/2008/04/01/pintos-boot/ |
| os | https://lacti.github.io/tag/os/ |