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Title: Unity - AMD GPUOpen

Open Graph Title: Unity - AMD GPUOpen

X Title: Unity - AMD GPUOpen

Description: Develop for Unity® on AMD hardware with our FidelityFX™ Super Resolution patch for URP and built-in support for HDRP.

Open Graph Description: Develop for Unity® on AMD hardware with our FidelityFX™ Super Resolution patch for URP and built-in support for HDRP.

X Description: Develop for Unity® on AMD hardware with our FidelityFX™ Super Resolution patch for URP and built-in support for HDRP.

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Links:

https://www.amd.com/en.html
GPUOpen https://gpuopen.com/
https://www.zhihu.com/org/gpuopen-7
https://discord.gg/amd-dev
https://twitter.com/gpuopen
https://mastodon.gamedev.place/@gpuopen
https://bsky.app/profile/gpuopen.bsky.social
https://www.youtube.com/playlist?list=PLx15eYqzJifdT1M-vOTz74fwdqHIlMrVc
https://gpuopen.com/feed.xml
AMD FSR SDK https://gpuopen.com/amd-fsr-sdk/
AMD FSR Upscaling https://gpuopen.com/amd-fsr-upscaling/
AMD FSR Frame Generation https://gpuopen.com/amd-fsr-framegeneration/
AMD FSR Ray Regeneration https://gpuopen.com/amd-fsr-rayregeneration/
AMD FSR Radiance Caching https://gpuopen.com/amd-fsr-radiancecaching/
Super Resolution 3 (FSR 3) https://gpuopen.com/fidelityfx-super-resolution-3/
Super Resolution 2 (FSR 2) https://gpuopen.com/fidelityfx-superresolution-2/
Super Resolution 1 (FSR 1) https://gpuopen.com/fidelityfx-superresolution/
AMD FidelityFX SDK v1 https://gpuopen.com/amd-fidelityfx-sdk-1/
Blur https://gpuopen.com/fidelityfx-blur/
Breadcrumbs library https://gpuopen.com/fidelityfx-breadcrumbs/
Brixelizer/GI https://gpuopen.com/fidelityfx-brixelizer/
Ambient Occlusion (CACAO) https://gpuopen.com/fidelityfx-cacao/
Contrast Adaptive Sharpening (CAS) https://gpuopen.com/fidelityfx-cas/
Denoiser https://gpuopen.com/fidelityfx-denoiser/
Depth of Field (DoF) https://gpuopen.com/fidelityfx-dof/
Lens https://gpuopen.com/fidelityfx-lens/
HDR Mapper (LPM) https://gpuopen.com/fidelityfx-lpm/
Parallel Sort https://gpuopen.com/fidelityfx-parallel-sort/
Downsampler (SPD) https://gpuopen.com/fidelityfx-spd/
Screen Space Reflections (SSSR) https://gpuopen.com/fidelityfx-sssr/
Variable Shading https://gpuopen.com/fidelityfx-variable-shading/
TressFX https://gpuopen.com/tressfx/
Developer testimonials https://gpuopen.com/fidelityfx-testimonials/
FidelityFX Naming Guidelines https://gpuopen.com/fidelityfx-naming-guidelines/
Cauldron Framework https://gpuopen.com/fidelityfx-cauldron-framework/
AMD FSR Naming Guidelines https://gpuopen.com/amd-fsr-naming-guidelines/
Hybrid Shadows https://gpuopen.com/fidelityfx-hybrid-shadows/
Hybrid Stochastic Reflections https://gpuopen.com/fidelityfx-hybrid-reflections/
What Tools Do We Have? https://gpuopen.com/tools/
Radeon™ GPU Detective https://gpuopen.com/radeon-gpu-detective/
Radeon™ Raytracing Analyzer https://gpuopen.com/radeon-raytracing-analyzer/
Radeon™ GPU Profiler https://gpuopen.com/rgp/
Radeon™ GPU Analyzer https://gpuopen.com/rga/
Radeon™ Memory Visualizer https://gpuopen.com/rmv/
Radeon™ Developer Panel https://gpuopen.com/rdp/
GPU Reshape https://gpuopen.com/gpu-reshape/
Compressonator https://gpuopen.com/compressonator/
Frame Latency Meter https://gpuopen.com/flm/
OCAT https://gpuopen.com/ocat/
What SDKs Do We Have? https://gpuopen.com/sdks/
AMD Radeon Anti-Lag 2 SDK https://gpuopen.com/anti-lag-2/
AMD GPU Services https://gpuopen.com/amd-gpu-services-ags-library/
AMD Device Library eXtra https://gpuopen.com/adlx/
Advanced Media Framework https://gpuopen.com/advanced-media-framework/
Streaming SDK https://gpuopen.com/amd-advanced-interactive-streaming-sdk/
GPU Performance API https://gpuopen.com/gpuperfapi/
Radeon™ ProRender Suite https://gpuopen.com/radeon-prorender-suite/
Radeon™ ProRender SDK https://gpuopen.com/radeon-pro-render/
GPUOpen MaterialX Library https://matlib.gpuopen.com/
Radeon™ Rays https://gpuopen.com/radeon-rays/
Vulkan® Memory Allocator https://gpuopen.com/vulkan-memory-allocator/
Direct3D®12 Memory Allocator https://gpuopen.com/d3d12-memory-allocator/
HIP Ray Tracing https://gpuopen.com/hiprt/
Orochi https://gpuopen.com/orochi/
Capsaicin Framework (GI-1.0) https://gpuopen.com/capsaicin/
Render Pipeline Shaders https://gpuopen.com/rps/
Brotli-G SDK https://gpuopen.com/brotlig-sdk/
Dense Geometry Format SDK https://gpuopen.com/dgf/
Unreal Engine https://gpuopen.com/unreal-engine/
FSR Unreal Engine 5 plugin https://gpuopen.com/learn/ue-fsr/
Unreal Engine Performance Guide https://gpuopen.com/learn/unreal-engine-performance-guide/
AMD Schola (Unreal NPCs) https://gpuopen.com/amd-schola/
Unity https://gpuopen.com/unity/
Unity CPU Profiling Guide https://gpuopen.com/learn/unity-cpu-profiling-guide/
Vulkan® https://gpuopen.com/vulkan/
Radeon™ Vulkan® Drivers Version Table https://gpuopen.com/version-table/
Developing Vulkan® Applications https://gpuopen.com/learn/developing-vulkan-apps/
DirectX®12 https://gpuopen.com/directx12/
DirectX®12 Ultimate https://gpuopen.com/directx12-ultimate/
Developing DirectX®12 Applications https://gpuopen.com/learn/developing-directx-apps/
Meet all our blogs https://gpuopen.com/learn/
Getting Started with our Software https://gpuopen.com/learn/getting-started-software/
Getting Started with Development https://gpuopen.com/learn/getting-started-development-performance/
How to Become a Graphics Programmer https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/
General Developer Tech Articles https://gpuopen.com/learn/developer-guides/
Integrating Anti-Lag 2 SDK https://gpuopen.com/learn/integrating-amd-radeon-anti-lag-2-sdk-in-your-game/
Matrix Compendium https://gpuopen.com/learn/matrix-compendium/matrix-compendium-intro/
Mesh Shaders https://gpuopen.com/learn/mesh_shaders/mesh_shaders-index/
Work Graphs https://gpuopen.com/learn/gpu-work-graphs/gpu-work-graphs-intro/
Crash Course in Deep Learning (Graphics) https://gpuopen.com/learn/deep_learning_crash_course/
Our Publications https://gpuopen.com/learn/publications/
Advanced Rendering Research Group https://gpuopen.com/advanced-rendering-research/
AMD Lab Notes (HPC) https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-readme/
AMD RDNA™ Performance Guide https://gpuopen.com/learn/rdna-performance-guide/
AMD GPU Architecture https://gpuopen.com/amd-gpu-architecture-programming-documentation/
Machine-readable ISAs https://gpuopen.com/machine-readable-isa/
AMD Ryzen™ Performance Guide https://gpuopen.com/learn/ryzen-performance/
CPU Performance and Optimization https://gpuopen.com/learn/cpu-performance-guide/cpu-performance-guide-preface/
Software Manuals https://gpuopen.com/manuals/
Presentations https://gpuopen.com/learn/presentations/
Samples https://gpuopen.com/learn/samples-library/
Latest Developer News https://gpuopen.com/news/
Recent Software Releases https://gpuopen.com/learn/product-blogs/
AMD FSR 'Redstone' SDK + the neural rendering future https://gpuopen.com/learn/amd-fsr-redstone-developers-neural-rendering/
AMD FSR Upscaling 4.1 RDNA 3 support now available https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/
Latest Radeon Developer Tool Suite update https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/
AMD Schola v2: Next-gen RL for Unreal Engine https://gpuopen.com/learn/announcing-amd-schola-v2-nextgen-rl-unreal-engine/
Generative AI model for GI effects https://gpuopen.com/learn/genai-model-for-global-illumination/
Neural Networks for Geometric Representation https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/
Generative AI on AMD Radeon GPUs https://gpuopen.com/learn/accelerating_generative_ai_on_amd_radeon_gpus/
All Events https://gpuopen.com/events/
GDC https://gpuopen.com/events/#gdc
Digital Dragons https://gpuopen.com/events/#digitaldragons
Other events https://gpuopen.com/events/#other
Watch Our Videos https://gpuopen.com/videos/
AMD FSR SDK https://gpuopen.com/amd-fsr-sdk/
AMD FSR Upscaling https://gpuopen.com/amd-fsr-upscaling/
AMD FSR Frame Generation https://gpuopen.com/amd-fsr-framegeneration/
AMD FSR Ray Regeneration https://gpuopen.com/amd-fsr-rayregeneration/
AMD FSR Radiance Caching https://gpuopen.com/amd-fsr-radiancecaching/
Super Resolution 3 (FSR 3) https://gpuopen.com/fidelityfx-super-resolution-3/
Super Resolution 2 (FSR 2) https://gpuopen.com/fidelityfx-superresolution-2/
Super Resolution 1 (FSR 1) https://gpuopen.com/fidelityfx-superresolution/
AMD FidelityFX SDK v1 https://gpuopen.com/amd-fidelityfx-sdk-1/
Blur https://gpuopen.com/fidelityfx-blur/
Breadcrumbs library https://gpuopen.com/fidelityfx-breadcrumbs/
Brixelizer/GI https://gpuopen.com/fidelityfx-brixelizer/
Ambient Occlusion (CACAO) https://gpuopen.com/fidelityfx-cacao/
Contrast Adaptive Sharpening (CAS) https://gpuopen.com/fidelityfx-cas/
Denoiser https://gpuopen.com/fidelityfx-denoiser/
Depth of Field (DoF) https://gpuopen.com/fidelityfx-dof/
Lens https://gpuopen.com/fidelityfx-lens/
HDR Mapper (LPM) https://gpuopen.com/fidelityfx-lpm/
Parallel Sort https://gpuopen.com/fidelityfx-parallel-sort/
Downsampler (SPD) https://gpuopen.com/fidelityfx-spd/
Screen Space Reflections (SSSR) https://gpuopen.com/fidelityfx-sssr/
Variable Shading https://gpuopen.com/fidelityfx-variable-shading/
TressFX https://gpuopen.com/tressfx/
Developer testimonials https://gpuopen.com/fidelityfx-testimonials/
FidelityFX Naming Guidelines https://gpuopen.com/fidelityfx-naming-guidelines/
Cauldron Framework https://gpuopen.com/fidelityfx-cauldron-framework/
AMD FSR Naming Guidelines https://gpuopen.com/amd-fsr-naming-guidelines/
Hybrid Shadows https://gpuopen.com/fidelityfx-hybrid-shadows/
Hybrid Stochastic Reflections https://gpuopen.com/fidelityfx-hybrid-reflections/
What Tools Do We Have? https://gpuopen.com/tools/
Radeon™ GPU Detective https://gpuopen.com/radeon-gpu-detective/
Radeon™ Raytracing Analyzer https://gpuopen.com/radeon-raytracing-analyzer/
Radeon™ GPU Profiler https://gpuopen.com/rgp/
Radeon™ GPU Analyzer https://gpuopen.com/rga/
Radeon™ Memory Visualizer https://gpuopen.com/rmv/
Radeon™ Developer Panel https://gpuopen.com/rdp/
GPU Reshape https://gpuopen.com/gpu-reshape/
Compressonator https://gpuopen.com/compressonator/
Frame Latency Meter https://gpuopen.com/flm/
OCAT https://gpuopen.com/ocat/
What SDKs Do We Have? https://gpuopen.com/sdks/
AMD Radeon Anti-Lag 2 SDK https://gpuopen.com/anti-lag-2/
AMD GPU Services https://gpuopen.com/amd-gpu-services-ags-library/
AMD Device Library eXtra https://gpuopen.com/adlx/
Advanced Media Framework https://gpuopen.com/advanced-media-framework/
Streaming SDK https://gpuopen.com/amd-advanced-interactive-streaming-sdk/
GPU Performance API https://gpuopen.com/gpuperfapi/
Radeon™ ProRender Suite https://gpuopen.com/radeon-prorender-suite/
Radeon™ ProRender SDK https://gpuopen.com/radeon-pro-render/
GPUOpen MaterialX Library https://matlib.gpuopen.com/
Radeon™ Rays https://gpuopen.com/radeon-rays/
Vulkan® Memory Allocator https://gpuopen.com/vulkan-memory-allocator/
Direct3D®12 Memory Allocator https://gpuopen.com/d3d12-memory-allocator/
HIP Ray Tracing https://gpuopen.com/hiprt/
Orochi https://gpuopen.com/orochi/
Capsaicin Framework (GI-1.0) https://gpuopen.com/capsaicin/
Render Pipeline Shaders https://gpuopen.com/rps/
Brotli-G SDK https://gpuopen.com/brotlig-sdk/
Dense Geometry Format SDK https://gpuopen.com/dgf/
Unreal Engine https://gpuopen.com/unreal-engine/
FSR Unreal Engine 5 plugin https://gpuopen.com/learn/ue-fsr/
Unreal Engine Performance Guide https://gpuopen.com/learn/unreal-engine-performance-guide/
AMD Schola (Unreal NPCs) https://gpuopen.com/amd-schola/
Unity https://gpuopen.com/unity/
Unity CPU Profiling Guide https://gpuopen.com/learn/unity-cpu-profiling-guide/
Vulkan® https://gpuopen.com/vulkan/
Radeon™ Vulkan® Drivers Version Table https://gpuopen.com/version-table/
Developing Vulkan® Applications https://gpuopen.com/learn/developing-vulkan-apps/
DirectX®12 https://gpuopen.com/directx12/
DirectX®12 Ultimate https://gpuopen.com/directx12-ultimate/
Developing DirectX®12 Applications https://gpuopen.com/learn/developing-directx-apps/
Meet all our blogs https://gpuopen.com/learn/
Getting Started with our Software https://gpuopen.com/learn/getting-started-software/
Getting Started with Development https://gpuopen.com/learn/getting-started-development-performance/
How to Become a Graphics Programmer https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/
General Developer Tech Articles https://gpuopen.com/learn/developer-guides/
Integrating Anti-Lag 2 SDK https://gpuopen.com/learn/integrating-amd-radeon-anti-lag-2-sdk-in-your-game/
Matrix Compendium https://gpuopen.com/learn/matrix-compendium/matrix-compendium-intro/
Mesh Shaders https://gpuopen.com/learn/mesh_shaders/mesh_shaders-index/
Work Graphs https://gpuopen.com/learn/gpu-work-graphs/gpu-work-graphs-intro/
Crash Course in Deep Learning (Graphics) https://gpuopen.com/learn/deep_learning_crash_course/
Our Publications https://gpuopen.com/learn/publications/
Advanced Rendering Research Group https://gpuopen.com/advanced-rendering-research/
AMD Lab Notes (HPC) https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-readme/
AMD RDNA™ Performance Guide https://gpuopen.com/learn/rdna-performance-guide/
AMD GPU Architecture https://gpuopen.com/amd-gpu-architecture-programming-documentation/
Machine-readable ISAs https://gpuopen.com/machine-readable-isa/
AMD Ryzen™ Performance Guide https://gpuopen.com/learn/ryzen-performance/
CPU Performance and Optimization https://gpuopen.com/learn/cpu-performance-guide/cpu-performance-guide-preface/
Software Manuals https://gpuopen.com/manuals/
Presentations https://gpuopen.com/learn/presentations/
Samples https://gpuopen.com/learn/samples-library/
Latest Developer News https://gpuopen.com/news/
Recent Software Releases https://gpuopen.com/learn/product-blogs/
AMD FSR 'Redstone' SDK + the neural rendering future https://gpuopen.com/learn/amd-fsr-redstone-developers-neural-rendering/
AMD FSR Upscaling 4.1 RDNA 3 support now available https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/
Latest Radeon Developer Tool Suite update https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/
AMD Schola v2: Next-gen RL for Unreal Engine https://gpuopen.com/learn/announcing-amd-schola-v2-nextgen-rl-unreal-engine/
Generative AI model for GI effects https://gpuopen.com/learn/genai-model-for-global-illumination/
Neural Networks for Geometric Representation https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/
Generative AI on AMD Radeon GPUs https://gpuopen.com/learn/accelerating_generative_ai_on_amd_radeon_gpus/
All Events https://gpuopen.com/events/
GDC https://gpuopen.com/events/#gdc
Digital Dragons https://gpuopen.com/events/#digitaldragons
Other events https://gpuopen.com/events/#other
Watch Our Videos https://gpuopen.com/videos/
AMD FidelityFX™ Super Resolution 2https://gpuopen.com/fidelityfx-superresolution-2/
Read our blog to find out how to use FSR 2 with Unity URPhttps://gpuopen.com/learn/fsr2-for-unity-urp-dx11/
CPU profiling for Unity This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code. https://gpuopen.com/learn/unity-cpu-profiling-guide/
AMD FidelityFX™ Super Resolutionhttps://gpuopen.com/fidelityfx-superresolution/
Download Unity URP FSR 1.0 patchhttps://github.com/GPUOpen-Effects/FidelityFX-FSR-Unity-URP
HDRP assetshttps://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.2/manual/HDRP-Asset.html#dynamic-resolution
Camerashttps://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@13.1/manual/HDRP-Camera.html#rendering
Head over to Unity 2021.2https://unity.com/releases/programmer-features/2021-2-tech-tier2-features
made a video using Unity’s Spaceship demohttps://www.youtube.com/watch?v=Br5dDyHMoFk
Viewers in China watch herehttps://zhuanlan.zhihu.com/p/429044070
Spaceship Demo on Steamhttps://store.steampowered.com/app/1605230/Spaceship__Visual_Effect_Graph_Demo/
Spaceship Demo on GitHubhttps://github.com/Unity-Technologies/SpaceshipDemo
https://www.youtube.com/watch?v=aKyjQPq5aUU
[slides]http://advances.realtimerendering.com/s2021/index.html
Advances in Real-Time Rendering in Gameshttp://advances.realtimerendering.com/s2021/index.html
SIGGRAPH 2021https://s2021.siggraph.org/
Watch the Defender video now (YouTube link opens in new window) https://www.youtube.com/watch/?v=YBtpv7ZdbB4
AMD and Unity China collaborate on Unity China HairFX to create ultra-realistic hair across platforms Following two years of work based on AMD’s TressFX open source high quality real-time hair simulation and rendering framework, Unity China HairFX is now available! https://gpuopen.com/news/announcing-unity-china-hairfx/
CPU profiling for Unity This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code. https://gpuopen.com/learn/unity-cpu-profiling-guide/
Integrating AMD FidelityFX™ Super Resolution 2 (FSR 2) into Unity URP (DX11) Want to add FSR 2 to your Unity URP project? Take a look at our quick-start guide to get you up and running. (DirectX®11 only) https://gpuopen.com/learn/fsr2-for-unity-urp-dx11/
AMD and Unity China collaborate on Unity China HairFX to create ultra-realistic hair across platforms Following two years of work based on AMD’s TressFX open source high quality real-time hair simulation and rendering framework, Unity China HairFX is now available! https://gpuopen.com/news/announcing-unity-china-hairfx/
Don’t miss Unity’s “Improved Spatial Upscaling through FidelityFX Super Resolution for Real-Time Game Engines” talk at SIGGRAPH 2021 Find out how to take a closer look at how FSR works, and get inspiration for how to integrate it into your own engine. https://gpuopen.com/news/fsr-unity-siggraph-2021/
FidelityFX Super Resolution (FSR) source code is here, along with Unity and UE4 support too! The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that's not all... https://gpuopen.com/news/fsr-source-available/
TrueAudio Next is now integrated into Steam Audio The GPU processing power of TrueAudio Next (TAN) has now been integrated into Steam Audio from Valve (Beta 13 release). https://gpuopen.com/news/trueaudio-next-now-integrated-steam-audio/
Scriptable Rendering Pipeline (2017) - YouTube link Aras Pranckevicius (Unity) presents a new rendering system being developed out in the open for Unity 5. With a tightly controlled and highly-efficient C core unpinning a scriptable surface area in C#, it’s one of biggest graphics focused changes to Unity in its history. https://gpuopen.com/videos/scriptable-rendering-pipeline/
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https://www.youtube.com/playlist?list=PLx15eYqzJifdT1M-vOTz74fwdqHIlMrVc
https://gpuopen.com/feed.xml
https://www.amd.com/en/preferences.html
Privacyhttps://www.amd.com/en/corporate/privacy
Trademarkshttps://www.amd.com/en/corporate/trademarks
Supply Chain Transparencyhttps://www.amd.com/content/dam/amd/en/documents/corporate/cr/supply-chain-transparency.pdf
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