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Title: HIP Ray Tracing - AMD GPUOpen

Open Graph Title: HIP Ray Tracing - AMD GPUOpen

X Title: HIP Ray Tracing - AMD GPUOpen

Description: HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.

Open Graph Description: HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.

X Description: HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.

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Opengraph URL: https://gpuopen.com/hiprt/

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AMD FSR SDK https://gpuopen.com/amd-fsr-sdk/
AMD FSR Upscaling https://gpuopen.com/amd-fsr-upscaling/
AMD FSR Frame Generation https://gpuopen.com/amd-fsr-framegeneration/
AMD FSR Ray Regeneration https://gpuopen.com/amd-fsr-rayregeneration/
AMD FSR Radiance Caching https://gpuopen.com/amd-fsr-radiancecaching/
Super Resolution 3 (FSR 3) https://gpuopen.com/fidelityfx-super-resolution-3/
Super Resolution 2 (FSR 2) https://gpuopen.com/fidelityfx-superresolution-2/
Super Resolution 1 (FSR 1) https://gpuopen.com/fidelityfx-superresolution/
AMD FidelityFX SDK v1 https://gpuopen.com/amd-fidelityfx-sdk-1/
Blur https://gpuopen.com/fidelityfx-blur/
Breadcrumbs library https://gpuopen.com/fidelityfx-breadcrumbs/
Brixelizer/GI https://gpuopen.com/fidelityfx-brixelizer/
Ambient Occlusion (CACAO) https://gpuopen.com/fidelityfx-cacao/
Contrast Adaptive Sharpening (CAS) https://gpuopen.com/fidelityfx-cas/
Denoiser https://gpuopen.com/fidelityfx-denoiser/
Depth of Field (DoF) https://gpuopen.com/fidelityfx-dof/
Lens https://gpuopen.com/fidelityfx-lens/
HDR Mapper (LPM) https://gpuopen.com/fidelityfx-lpm/
Parallel Sort https://gpuopen.com/fidelityfx-parallel-sort/
Downsampler (SPD) https://gpuopen.com/fidelityfx-spd/
Screen Space Reflections (SSSR) https://gpuopen.com/fidelityfx-sssr/
Variable Shading https://gpuopen.com/fidelityfx-variable-shading/
TressFX https://gpuopen.com/tressfx/
Developer testimonials https://gpuopen.com/fidelityfx-testimonials/
FidelityFX Naming Guidelines https://gpuopen.com/fidelityfx-naming-guidelines/
Cauldron Framework https://gpuopen.com/fidelityfx-cauldron-framework/
AMD FSR Naming Guidelines https://gpuopen.com/amd-fsr-naming-guidelines/
Hybrid Shadows https://gpuopen.com/fidelityfx-hybrid-shadows/
Hybrid Stochastic Reflections https://gpuopen.com/fidelityfx-hybrid-reflections/
What Tools Do We Have? https://gpuopen.com/tools/
Radeon™ GPU Detective https://gpuopen.com/radeon-gpu-detective/
Radeon™ Raytracing Analyzer https://gpuopen.com/radeon-raytracing-analyzer/
Radeon™ GPU Profiler https://gpuopen.com/rgp/
Radeon™ GPU Analyzer https://gpuopen.com/rga/
Radeon™ Memory Visualizer https://gpuopen.com/rmv/
Radeon™ Developer Panel https://gpuopen.com/rdp/
GPU Reshape https://gpuopen.com/gpu-reshape/
Compressonator https://gpuopen.com/compressonator/
Frame Latency Meter https://gpuopen.com/flm/
OCAT https://gpuopen.com/ocat/
What SDKs Do We Have? https://gpuopen.com/sdks/
AMD Radeon Anti-Lag 2 SDK https://gpuopen.com/anti-lag-2/
AMD GPU Services https://gpuopen.com/amd-gpu-services-ags-library/
AMD Device Library eXtra https://gpuopen.com/adlx/
Advanced Media Framework https://gpuopen.com/advanced-media-framework/
Streaming SDK https://gpuopen.com/amd-advanced-interactive-streaming-sdk/
GPU Performance API https://gpuopen.com/gpuperfapi/
Radeon™ ProRender Suite https://gpuopen.com/radeon-prorender-suite/
Radeon™ ProRender SDK https://gpuopen.com/radeon-pro-render/
GPUOpen MaterialX Library https://matlib.gpuopen.com/
Radeon™ Rays https://gpuopen.com/radeon-rays/
Vulkan® Memory Allocator https://gpuopen.com/vulkan-memory-allocator/
Direct3D®12 Memory Allocator https://gpuopen.com/d3d12-memory-allocator/
HIP Ray Tracing https://gpuopen.com/hiprt/
Orochi https://gpuopen.com/orochi/
Capsaicin Framework (GI-1.0) https://gpuopen.com/capsaicin/
Render Pipeline Shaders https://gpuopen.com/rps/
Brotli-G SDK https://gpuopen.com/brotlig-sdk/
Dense Geometry Format SDK https://gpuopen.com/dgf/
Unreal Engine https://gpuopen.com/unreal-engine/
FSR Unreal Engine 5 plugin https://gpuopen.com/learn/ue-fsr/
Unreal Engine Performance Guide https://gpuopen.com/learn/unreal-engine-performance-guide/
AMD Schola (Unreal NPCs) https://gpuopen.com/amd-schola/
Unity https://gpuopen.com/unity/
Unity CPU Profiling Guide https://gpuopen.com/learn/unity-cpu-profiling-guide/
Vulkan® https://gpuopen.com/vulkan/
Radeon™ Vulkan® Drivers Version Table https://gpuopen.com/version-table/
Developing Vulkan® Applications https://gpuopen.com/learn/developing-vulkan-apps/
DirectX®12 https://gpuopen.com/directx12/
DirectX®12 Ultimate https://gpuopen.com/directx12-ultimate/
Developing DirectX®12 Applications https://gpuopen.com/learn/developing-directx-apps/
Meet all our blogs https://gpuopen.com/learn/
Getting Started with our Software https://gpuopen.com/learn/getting-started-software/
Getting Started with Development https://gpuopen.com/learn/getting-started-development-performance/
How to Become a Graphics Programmer https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/
General Developer Tech Articles https://gpuopen.com/learn/developer-guides/
Integrating Anti-Lag 2 SDK https://gpuopen.com/learn/integrating-amd-radeon-anti-lag-2-sdk-in-your-game/
Matrix Compendium https://gpuopen.com/learn/matrix-compendium/matrix-compendium-intro/
Mesh Shaders https://gpuopen.com/learn/mesh_shaders/mesh_shaders-index/
Work Graphs https://gpuopen.com/learn/gpu-work-graphs/gpu-work-graphs-intro/
Crash Course in Deep Learning (Graphics) https://gpuopen.com/learn/deep_learning_crash_course/
Our Publications https://gpuopen.com/learn/publications/
Advanced Rendering Research Group https://gpuopen.com/advanced-rendering-research/
AMD Lab Notes (HPC) https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-readme/
AMD RDNA™ Performance Guide https://gpuopen.com/learn/rdna-performance-guide/
AMD GPU Architecture https://gpuopen.com/amd-gpu-architecture-programming-documentation/
Machine-readable ISAs https://gpuopen.com/machine-readable-isa/
AMD Ryzen™ Performance Guide https://gpuopen.com/learn/ryzen-performance/
CPU Performance and Optimization https://gpuopen.com/learn/cpu-performance-guide/cpu-performance-guide-preface/
Software Manuals https://gpuopen.com/manuals/
Presentations https://gpuopen.com/learn/presentations/
Samples https://gpuopen.com/learn/samples-library/
Latest Developer News https://gpuopen.com/news/
Recent Software Releases https://gpuopen.com/learn/product-blogs/
AMD FSR 'Redstone' SDK + the neural rendering future https://gpuopen.com/learn/amd-fsr-redstone-developers-neural-rendering/
AMD FSR Upscaling 4.1 RDNA 3 support now available https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/
Latest Radeon Developer Tool Suite update https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/
AMD Schola v2: Next-gen RL for Unreal Engine https://gpuopen.com/learn/announcing-amd-schola-v2-nextgen-rl-unreal-engine/
Generative AI model for GI effects https://gpuopen.com/learn/genai-model-for-global-illumination/
Neural Networks for Geometric Representation https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/
Generative AI on AMD Radeon GPUs https://gpuopen.com/learn/accelerating_generative_ai_on_amd_radeon_gpus/
All Events https://gpuopen.com/events/
GDC https://gpuopen.com/events/#gdc
Digital Dragons https://gpuopen.com/events/#digitaldragons
Other events https://gpuopen.com/events/#other
Watch Our Videos https://gpuopen.com/videos/
AMD FSR SDK https://gpuopen.com/amd-fsr-sdk/
AMD FSR Upscaling https://gpuopen.com/amd-fsr-upscaling/
AMD FSR Frame Generation https://gpuopen.com/amd-fsr-framegeneration/
AMD FSR Ray Regeneration https://gpuopen.com/amd-fsr-rayregeneration/
AMD FSR Radiance Caching https://gpuopen.com/amd-fsr-radiancecaching/
Super Resolution 3 (FSR 3) https://gpuopen.com/fidelityfx-super-resolution-3/
Super Resolution 2 (FSR 2) https://gpuopen.com/fidelityfx-superresolution-2/
Super Resolution 1 (FSR 1) https://gpuopen.com/fidelityfx-superresolution/
AMD FidelityFX SDK v1 https://gpuopen.com/amd-fidelityfx-sdk-1/
Blur https://gpuopen.com/fidelityfx-blur/
Breadcrumbs library https://gpuopen.com/fidelityfx-breadcrumbs/
Brixelizer/GI https://gpuopen.com/fidelityfx-brixelizer/
Ambient Occlusion (CACAO) https://gpuopen.com/fidelityfx-cacao/
Contrast Adaptive Sharpening (CAS) https://gpuopen.com/fidelityfx-cas/
Denoiser https://gpuopen.com/fidelityfx-denoiser/
Depth of Field (DoF) https://gpuopen.com/fidelityfx-dof/
Lens https://gpuopen.com/fidelityfx-lens/
HDR Mapper (LPM) https://gpuopen.com/fidelityfx-lpm/
Parallel Sort https://gpuopen.com/fidelityfx-parallel-sort/
Downsampler (SPD) https://gpuopen.com/fidelityfx-spd/
Screen Space Reflections (SSSR) https://gpuopen.com/fidelityfx-sssr/
Variable Shading https://gpuopen.com/fidelityfx-variable-shading/
TressFX https://gpuopen.com/tressfx/
Developer testimonials https://gpuopen.com/fidelityfx-testimonials/
FidelityFX Naming Guidelines https://gpuopen.com/fidelityfx-naming-guidelines/
Cauldron Framework https://gpuopen.com/fidelityfx-cauldron-framework/
AMD FSR Naming Guidelines https://gpuopen.com/amd-fsr-naming-guidelines/
Hybrid Shadows https://gpuopen.com/fidelityfx-hybrid-shadows/
Hybrid Stochastic Reflections https://gpuopen.com/fidelityfx-hybrid-reflections/
What Tools Do We Have? https://gpuopen.com/tools/
Radeon™ GPU Detective https://gpuopen.com/radeon-gpu-detective/
Radeon™ Raytracing Analyzer https://gpuopen.com/radeon-raytracing-analyzer/
Radeon™ GPU Profiler https://gpuopen.com/rgp/
Radeon™ GPU Analyzer https://gpuopen.com/rga/
Radeon™ Memory Visualizer https://gpuopen.com/rmv/
Radeon™ Developer Panel https://gpuopen.com/rdp/
GPU Reshape https://gpuopen.com/gpu-reshape/
Compressonator https://gpuopen.com/compressonator/
Frame Latency Meter https://gpuopen.com/flm/
OCAT https://gpuopen.com/ocat/
What SDKs Do We Have? https://gpuopen.com/sdks/
AMD Radeon Anti-Lag 2 SDK https://gpuopen.com/anti-lag-2/
AMD GPU Services https://gpuopen.com/amd-gpu-services-ags-library/
AMD Device Library eXtra https://gpuopen.com/adlx/
Advanced Media Framework https://gpuopen.com/advanced-media-framework/
Streaming SDK https://gpuopen.com/amd-advanced-interactive-streaming-sdk/
GPU Performance API https://gpuopen.com/gpuperfapi/
Radeon™ ProRender Suite https://gpuopen.com/radeon-prorender-suite/
Radeon™ ProRender SDK https://gpuopen.com/radeon-pro-render/
GPUOpen MaterialX Library https://matlib.gpuopen.com/
Radeon™ Rays https://gpuopen.com/radeon-rays/
Vulkan® Memory Allocator https://gpuopen.com/vulkan-memory-allocator/
Direct3D®12 Memory Allocator https://gpuopen.com/d3d12-memory-allocator/
HIP Ray Tracing https://gpuopen.com/hiprt/
Orochi https://gpuopen.com/orochi/
Capsaicin Framework (GI-1.0) https://gpuopen.com/capsaicin/
Render Pipeline Shaders https://gpuopen.com/rps/
Brotli-G SDK https://gpuopen.com/brotlig-sdk/
Dense Geometry Format SDK https://gpuopen.com/dgf/
Unreal Engine https://gpuopen.com/unreal-engine/
FSR Unreal Engine 5 plugin https://gpuopen.com/learn/ue-fsr/
Unreal Engine Performance Guide https://gpuopen.com/learn/unreal-engine-performance-guide/
AMD Schola (Unreal NPCs) https://gpuopen.com/amd-schola/
Unity https://gpuopen.com/unity/
Unity CPU Profiling Guide https://gpuopen.com/learn/unity-cpu-profiling-guide/
Vulkan® https://gpuopen.com/vulkan/
Radeon™ Vulkan® Drivers Version Table https://gpuopen.com/version-table/
Developing Vulkan® Applications https://gpuopen.com/learn/developing-vulkan-apps/
DirectX®12 https://gpuopen.com/directx12/
DirectX®12 Ultimate https://gpuopen.com/directx12-ultimate/
Developing DirectX®12 Applications https://gpuopen.com/learn/developing-directx-apps/
Meet all our blogs https://gpuopen.com/learn/
Getting Started with our Software https://gpuopen.com/learn/getting-started-software/
Getting Started with Development https://gpuopen.com/learn/getting-started-development-performance/
How to Become a Graphics Programmer https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/
General Developer Tech Articles https://gpuopen.com/learn/developer-guides/
Integrating Anti-Lag 2 SDK https://gpuopen.com/learn/integrating-amd-radeon-anti-lag-2-sdk-in-your-game/
Matrix Compendium https://gpuopen.com/learn/matrix-compendium/matrix-compendium-intro/
Mesh Shaders https://gpuopen.com/learn/mesh_shaders/mesh_shaders-index/
Work Graphs https://gpuopen.com/learn/gpu-work-graphs/gpu-work-graphs-intro/
Crash Course in Deep Learning (Graphics) https://gpuopen.com/learn/deep_learning_crash_course/
Our Publications https://gpuopen.com/learn/publications/
Advanced Rendering Research Group https://gpuopen.com/advanced-rendering-research/
AMD Lab Notes (HPC) https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-readme/
AMD RDNA™ Performance Guide https://gpuopen.com/learn/rdna-performance-guide/
AMD GPU Architecture https://gpuopen.com/amd-gpu-architecture-programming-documentation/
Machine-readable ISAs https://gpuopen.com/machine-readable-isa/
AMD Ryzen™ Performance Guide https://gpuopen.com/learn/ryzen-performance/
CPU Performance and Optimization https://gpuopen.com/learn/cpu-performance-guide/cpu-performance-guide-preface/
Software Manuals https://gpuopen.com/manuals/
Presentations https://gpuopen.com/learn/presentations/
Samples https://gpuopen.com/learn/samples-library/
Latest Developer News https://gpuopen.com/news/
Recent Software Releases https://gpuopen.com/learn/product-blogs/
AMD FSR 'Redstone' SDK + the neural rendering future https://gpuopen.com/learn/amd-fsr-redstone-developers-neural-rendering/
AMD FSR Upscaling 4.1 RDNA 3 support now available https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/
Latest Radeon Developer Tool Suite update https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/
AMD Schola v2: Next-gen RL for Unreal Engine https://gpuopen.com/learn/announcing-amd-schola-v2-nextgen-rl-unreal-engine/
Generative AI model for GI effects https://gpuopen.com/learn/genai-model-for-global-illumination/
Neural Networks for Geometric Representation https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/
Generative AI on AMD Radeon GPUs https://gpuopen.com/learn/accelerating_generative_ai_on_amd_radeon_gpus/
All Events https://gpuopen.com/events/
GDC https://gpuopen.com/events/#gdc
Digital Dragons https://gpuopen.com/events/#digitaldragons
Other events https://gpuopen.com/events/#other
Watch Our Videos https://gpuopen.com/videos/
Downloadhttps://gpuopen.com/hiprt/#downloads
Featureshttps://gpuopen.com/hiprt/#features
Detailshttps://gpuopen.com/hiprt/#information
Requirementshttps://gpuopen.com/hiprt/#requirements
Version historyhttps://gpuopen.com/hiprt/#version-history
View HIP RT source codehttps://github.com/GPUOpen-LibrariesAndSDKs/HIPRT/
View HIP RT Tutorials on GitHubhttps://github.com/GPUOpen-LibrariesAndSDKs/HIPRTSDK/blob/main/tutorials/readme.md
Read the HIP RT documentationhttps://radeon-pro.github.io/RadeonProRenderDocs/en/hiprt/about.html
AMD HIP RT license agreementhttps://gpuopen.com/hiprt/#hiplicenseagreement
Download AMD HIP RT v3.0.9ba63f3https://gpuopen.com/download/AMD-HIP-RT/
Introducing HIP RT – a ray tracing library in HIP HIP RT is a new ray tracing library for HIP. It makes it easy to write a ray tracing app using HIP. Check out this page for more information. https://gpuopen.com/learn/introducing-hiprt/
http://www.bis.doc.gov/http://www.bis.doc.gov/
Orochi Orochi is a library which loads HIP and CUDA® APIs dynamically, allowing the user to switch APIs at runtime. https://gpuopen.com/orochi/
WMMA guide for AMD RDNA 4 architecture GPUs - part 3 Learn how to implement fast in-register matrix transpose on AMD RDNA™ 4 architecture GPUs with a WMMA-based identity trick, delivering a lightweight, memory-free alternative proven in Llama.cpp. https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-3/
WMMA guide for AMD RDNA 4 architecture GPUs - part 2 Achieve peak AMD RDNA™ 4 architecture memory bandwidth for low-precision GEMM by fusing WMMA to double the K dimension, enabling 128-bit loads for FP8/INT8, and matching hipBLAS results bit-for-bit. https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-2/
WMMA guide for AMD RDNA 4 architecture GPUs - part 1 Practical guide to fusing GEMMs on AMD RDNA™ 4 architecture, covering WMMA layout, a transpose-by-swapping A/B technique, HIP sample code, and hipBLAS-verified results used in Llama.cpp. https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-1/
HIP Threads: GPU power for teams without GPU experts HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days. https://gpuopen.com/learn/hip-threads-for-teams-without-gpu-experts/
Application portability with HIP This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP. https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-hipify-readme/
Introducing HIP RT v2.2 With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory. https://gpuopen.com/learn/introducing-hip-rt-v2-2/
Using HIP RT ray tracing library to accelerate fluid simulation This blog post shows how it is possible to use HIP RT to accelerate neighbor search in Smoothed Particle Hydrodynamics (SPH) simulations. https://gpuopen.com/learn/hiprt_fluid_simulation/
Introducing HIP RT v2.1 - batch construction for small geometries, transformation query functions, and more HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features. https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/
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