René's URL Explorer Experiment


Title: Guilherme Lampert

Description: I use this space to occasionally write about some of my personal projects and other things related to games programming and game development. I'm mainly interested in graphics and real-time rendering for games. C, C++ and Rust are usually the programming languages I play with.

Keywords:

direct link

Domain: glampert.github.io

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authorGuilherme R. Lampert
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Links:

https://glampert.github.io/
Guilherme Lamperthttps://glampert.github.io/
Articleshttps://glampert.github.io/
Projectshttps://glampert.github.io/projects/
Abouthttps://glampert.github.io/about/
Dissecting idHashIndex Programming • C++ May 4, 2016 https://glampert.github.io/2016/05-04/dissecting-idhashindex/
Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2  |  Jan 22, 2016 https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
New year, new projects Miscellaneous • Quake-2 Jan 5, 2016 https://glampert.github.io/2016/01-05/new-year-new-stuff/
Reverse engineering LucasArts Outlaws Miscellaneous • Reverse-Engineering Oct 10, 2015 https://glampert.github.io/2015/10-10/reverse-engineering-lucasarts-outlaws/
Reverse engineering Dungeon Siege Miscellaneous • Reverse-Engineering Sep 16, 2015 https://glampert.github.io/2015/09-16/reverse-engineering-dungeon-siege/
Reverse engineering Darkstone game files Miscellaneous • Reverse-Engineering Sep 1, 2015 https://glampert.github.io/2015/09-01/reverse-engineering-darkstone/
WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 https://glampert.github.io/2015/06-07/webgl-lightsaber/
A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 https://glampert.github.io/2015/05-29/a-praise-to-rust/
PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/
2https://glampert.github.io/page2
3https://glampert.github.io/page3
Nexthttps://glampert.github.io/page2
Dissecting idHashIndex Programming • C++ May 4, 2016 https://glampert.github.io/2016/05-04/dissecting-idhashindex/
Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2  |  Jan 22, 2016 https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 https://glampert.github.io/2015/05-29/a-praise-to-rust/
PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/
SCS - Space Combat Sim Programming • OpenGL • C++ Dec 9, 2014 https://glampert.github.io/2014/12-09/scs/
Encryption, home made style Programming • C Jul 22, 2014 https://glampert.github.io/2014/07-22/encryption-home-made-style/
They see me printfin' they hatin' Programming • C • C++ Jul 8, 2014 https://glampert.github.io/2014/07-08/they-see-me-printfin-they-hatin/
Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL  |  May 1, 2014 https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/
Back from the shadows Programming • C++ • OpenGL Mar 12, 2014 https://glampert.github.io/2014/03-12/back-from-the-shadows/
Visualizing the Depth Buffer Programming • OpenGL Jan 26, 2014 https://glampert.github.io/2014/01-26/visualizing-the-depth-buffer/
Particles Programming • OpenGL Jan 19, 2014 https://glampert.github.io/2014/01-19/particles/
Game DLL Programming • C++ Jan 3, 2014 https://glampert.github.io/2014/01-03/game-dll/
Old Stuff/Projects Programming • Miscellaneous Apr 24, 2013 https://glampert.github.io/2013/04-24/old-stuff/
OSX/Cocoa window without XCode or Interface Builder Programming • Objective-C Nov 29, 2012 https://glampert.github.io/2012/11-29/osx-window-without-xcode-and-ib/
My 3D Scene Editor Programming • OpenGL Nov 8, 2012 https://glampert.github.io/2012/11-08/my-3d-scene-editor/
Hello World! Programming • Miscellaneous Nov 8, 2012 https://glampert.github.io/2012/11-08/hello-world/
New year, new projects Miscellaneous • Quake-2 Jan 5, 2016 https://glampert.github.io/2016/01-05/new-year-new-stuff/
Reverse engineering LucasArts Outlaws Miscellaneous • Reverse-Engineering Oct 10, 2015 https://glampert.github.io/2015/10-10/reverse-engineering-lucasarts-outlaws/
Reverse engineering Dungeon Siege Miscellaneous • Reverse-Engineering Sep 16, 2015 https://glampert.github.io/2015/09-16/reverse-engineering-dungeon-siege/
Reverse engineering Darkstone game files Miscellaneous • Reverse-Engineering Sep 1, 2015 https://glampert.github.io/2015/09-01/reverse-engineering-darkstone/
A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 https://glampert.github.io/2015/05-29/a-praise-to-rust/
Extracting GTA Vice City Radio Stations & Soundtracks Miscellaneous • Reverse-Engineering Dec 27, 2014 https://glampert.github.io/2014/12-27/extracting-gta-vice-city-radio-stations/
GDC 2014 Notes GDC • Miscellaneous Mar 24, 2014 https://glampert.github.io/2014/03-24/gdc-2014-notes/
Old Stuff/Projects Programming • Miscellaneous Apr 24, 2013 https://glampert.github.io/2013/04-24/old-stuff/
Hello World! Programming • Miscellaneous Nov 8, 2012 https://glampert.github.io/2012/11-08/hello-world/
WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 https://glampert.github.io/2015/06-07/webgl-lightsaber/
SCS - Space Combat Sim Programming • OpenGL • C++ Dec 9, 2014 https://glampert.github.io/2014/12-09/scs/
Lookin' Good - Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 29, 2014 https://glampert.github.io/2014/11-29/lookin-good-virtual-textures-on-ios/
Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 9, 2014 https://glampert.github.io/2014/11-09/virtual-textures-on-ios/
WebGL Links OpenGL • WebGL May 14, 2014 https://glampert.github.io/2014/05-14/webgl-links/
Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL  |  May 1, 2014 https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/
Back from the shadows Programming • C++ • OpenGL Mar 12, 2014 https://glampert.github.io/2014/03-12/back-from-the-shadows/
Visualizing the Depth Buffer Programming • OpenGL Jan 26, 2014 https://glampert.github.io/2014/01-26/visualizing-the-depth-buffer/
Particles Programming • OpenGL Jan 19, 2014 https://glampert.github.io/2014/01-19/particles/
My 3D Scene Editor Programming • OpenGL Nov 8, 2012 https://glampert.github.io/2012/11-08/my-3d-scene-editor/
OSSG - Oldschool Space Shooter Game Objective-C • iOS Aug 1, 2014 https://glampert.github.io/2014/08-01/ossg-oldschool-space-shooter-game/
Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL  |  May 1, 2014 https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/
OSX/Cocoa window without XCode or Interface Builder Programming • Objective-C Nov 29, 2012 https://glampert.github.io/2012/11-29/osx-window-without-xcode-and-ib/
Dissecting idHashIndex Programming • C++ May 4, 2016 https://glampert.github.io/2016/05-04/dissecting-idhashindex/
SCS - Space Combat Sim Programming • OpenGL • C++ Dec 9, 2014 https://glampert.github.io/2014/12-09/scs/
They see me printfin' they hatin' Programming • C • C++ Jul 8, 2014 https://glampert.github.io/2014/07-08/they-see-me-printfin-they-hatin/
Back from the shadows Programming • C++ • OpenGL Mar 12, 2014 https://glampert.github.io/2014/03-12/back-from-the-shadows/
Game DLL Programming • C++ Jan 3, 2014 https://glampert.github.io/2014/01-03/game-dll/
GDC 2014 Notes GDC • Miscellaneous Mar 24, 2014 https://glampert.github.io/2014/03-24/gdc-2014-notes/
Lookin' Good - Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 29, 2014 https://glampert.github.io/2014/11-29/lookin-good-virtual-textures-on-ios/
Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 9, 2014 https://glampert.github.io/2014/11-09/virtual-textures-on-ios/
OSSG - Oldschool Space Shooter Game Objective-C • iOS Aug 1, 2014 https://glampert.github.io/2014/08-01/ossg-oldschool-space-shooter-game/
Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL  |  May 1, 2014 https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/
WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 https://glampert.github.io/2015/06-07/webgl-lightsaber/
WebGL Links OpenGL • WebGL May 14, 2014 https://glampert.github.io/2014/05-14/webgl-links/
Encryption, home made style Programming • C Jul 22, 2014 https://glampert.github.io/2014/07-22/encryption-home-made-style/
They see me printfin' they hatin' Programming • C • C++ Jul 8, 2014 https://glampert.github.io/2014/07-08/they-see-me-printfin-they-hatin/
Lookin' Good - Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 29, 2014 https://glampert.github.io/2014/11-29/lookin-good-virtual-textures-on-ios/
Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 9, 2014 https://glampert.github.io/2014/11-09/virtual-textures-on-ios/
Reverse engineering LucasArts Outlaws Miscellaneous • Reverse-Engineering Oct 10, 2015 https://glampert.github.io/2015/10-10/reverse-engineering-lucasarts-outlaws/
Reverse engineering Dungeon Siege Miscellaneous • Reverse-Engineering Sep 16, 2015 https://glampert.github.io/2015/09-16/reverse-engineering-dungeon-siege/
Reverse engineering Darkstone game files Miscellaneous • Reverse-Engineering Sep 1, 2015 https://glampert.github.io/2015/09-01/reverse-engineering-darkstone/
Extracting GTA Vice City Radio Stations & Soundtracks Miscellaneous • Reverse-Engineering Dec 27, 2014 https://glampert.github.io/2014/12-27/extracting-gta-vice-city-radio-stations/
Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2  |  Jan 22, 2016 https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/
PlayStation 2 homebrew #1: Setting up the environment PlayStation-2 • Homebrew Feb 27, 2015 https://glampert.github.io/2015/02-27/ps2-homebrew-setting-up-the-environment/
PlayStation 2 homebrew PlayStation-2 • Homebrew Jan 21, 2015 https://glampert.github.io/2015/01-21/playstation-2-retro-programming/
Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2  |  Jan 22, 2016 https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/
PlayStation 2 homebrew #1: Setting up the environment PlayStation-2 • Homebrew Feb 27, 2015 https://glampert.github.io/2015/02-27/ps2-homebrew-setting-up-the-environment/
PlayStation 2 homebrew PlayStation-2 • Homebrew Jan 21, 2015 https://glampert.github.io/2015/01-21/playstation-2-retro-programming/
A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 https://glampert.github.io/2015/05-29/a-praise-to-rust/
WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 https://glampert.github.io/2015/06-07/webgl-lightsaber/
Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2  |  Jan 22, 2016 https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
New year, new projects Miscellaneous • Quake-2 Jan 5, 2016 https://glampert.github.io/2016/01-05/new-year-new-stuff/
All 30 javascript:;
C 2 javascript:;
C++ 5 javascript:;
GDC 1 javascript:;
Homebrew 5 javascript:;
JavaScript 1 javascript:;
Miscellaneous 9 javascript:;
Objective-C 3 javascript:;
OpenGL 10 javascript:;
PlayStation-2 5 javascript:;
Programming 17 javascript:;
Quake-2 2 javascript:;
Reverse-Engineering 4 javascript:;
Rust 1 javascript:;
Virtual-Textures 2 javascript:;
WebGL 2 javascript:;
iOS 4 javascript:;
StackExchange http://stackexchange.com/users/1234852/glampert?tab=accounts
Bitbucket https://bitbucket.org/glampert
Github https://github.com/glampert
X https://x.com/lampert_g

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