Title: Guilherme Lampert
Description: I use this space to occasionally write about some of my personal projects and other things related to games programming and game development. I'm mainly interested in graphics and real-time rendering for games. C, C++ and Rust are usually the programming languages I play with.
Keywords:
Domain: glampert.github.io
| None | public |
| author | Guilherme R. Lampert |
| msapplication-TileImage | /static/icons/mstile-144x144.png |
| msapplication-square70x70logo | /static/icons/mstile-70x70.png |
| msapplication-square150x150logo | /static/icons/mstile-150x150.png |
| msapplication-square310x310logo | /static/icons/mstile-310x310.png |
Links:
| https://glampert.github.io/ | |
| Guilherme Lampert | https://glampert.github.io/ |
| Articles | https://glampert.github.io/ |
| Projects | https://glampert.github.io/projects/ |
| About | https://glampert.github.io/about/ |
| Dissecting idHashIndex Programming • C++ May 4, 2016 | https://glampert.github.io/2016/05-04/dissecting-idhashindex/ |
| Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2 | Jan 22, 2016 | https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/ |
| New year, new projects Miscellaneous • Quake-2 Jan 5, 2016 | https://glampert.github.io/2016/01-05/new-year-new-stuff/ |
| Reverse engineering LucasArts Outlaws Miscellaneous • Reverse-Engineering Oct 10, 2015 | https://glampert.github.io/2015/10-10/reverse-engineering-lucasarts-outlaws/ |
| Reverse engineering Dungeon Siege Miscellaneous • Reverse-Engineering Sep 16, 2015 | https://glampert.github.io/2015/09-16/reverse-engineering-dungeon-siege/ |
| Reverse engineering Darkstone game files Miscellaneous • Reverse-Engineering Sep 1, 2015 | https://glampert.github.io/2015/09-01/reverse-engineering-darkstone/ |
| WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 | https://glampert.github.io/2015/06-07/webgl-lightsaber/ |
| A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 | https://glampert.github.io/2015/05-29/a-praise-to-rust/ |
| PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 | https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/ |
| PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 | https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/ |
| 2 | https://glampert.github.io/page2 |
| 3 | https://glampert.github.io/page3 |
| Next | https://glampert.github.io/page2 |
| Dissecting idHashIndex Programming • C++ May 4, 2016 | https://glampert.github.io/2016/05-04/dissecting-idhashindex/ |
| Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2 | Jan 22, 2016 | https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/ |
| A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 | https://glampert.github.io/2015/05-29/a-praise-to-rust/ |
| PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 | https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/ |
| PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 | https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/ |
| SCS - Space Combat Sim Programming • OpenGL • C++ Dec 9, 2014 | https://glampert.github.io/2014/12-09/scs/ |
| Encryption, home made style Programming • C Jul 22, 2014 | https://glampert.github.io/2014/07-22/encryption-home-made-style/ |
| They see me printfin' they hatin' Programming • C • C++ Jul 8, 2014 | https://glampert.github.io/2014/07-08/they-see-me-printfin-they-hatin/ |
| Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL | May 1, 2014 | https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/ |
| Back from the shadows Programming • C++ • OpenGL Mar 12, 2014 | https://glampert.github.io/2014/03-12/back-from-the-shadows/ |
| Visualizing the Depth Buffer Programming • OpenGL Jan 26, 2014 | https://glampert.github.io/2014/01-26/visualizing-the-depth-buffer/ |
| Particles Programming • OpenGL Jan 19, 2014 | https://glampert.github.io/2014/01-19/particles/ |
| Game DLL Programming • C++ Jan 3, 2014 | https://glampert.github.io/2014/01-03/game-dll/ |
| Old Stuff/Projects Programming • Miscellaneous Apr 24, 2013 | https://glampert.github.io/2013/04-24/old-stuff/ |
| OSX/Cocoa window without XCode or Interface Builder Programming • Objective-C Nov 29, 2012 | https://glampert.github.io/2012/11-29/osx-window-without-xcode-and-ib/ |
| My 3D Scene Editor Programming • OpenGL Nov 8, 2012 | https://glampert.github.io/2012/11-08/my-3d-scene-editor/ |
| Hello World! Programming • Miscellaneous Nov 8, 2012 | https://glampert.github.io/2012/11-08/hello-world/ |
| New year, new projects Miscellaneous • Quake-2 Jan 5, 2016 | https://glampert.github.io/2016/01-05/new-year-new-stuff/ |
| Reverse engineering LucasArts Outlaws Miscellaneous • Reverse-Engineering Oct 10, 2015 | https://glampert.github.io/2015/10-10/reverse-engineering-lucasarts-outlaws/ |
| Reverse engineering Dungeon Siege Miscellaneous • Reverse-Engineering Sep 16, 2015 | https://glampert.github.io/2015/09-16/reverse-engineering-dungeon-siege/ |
| Reverse engineering Darkstone game files Miscellaneous • Reverse-Engineering Sep 1, 2015 | https://glampert.github.io/2015/09-01/reverse-engineering-darkstone/ |
| A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 | https://glampert.github.io/2015/05-29/a-praise-to-rust/ |
| Extracting GTA Vice City Radio Stations & Soundtracks Miscellaneous • Reverse-Engineering Dec 27, 2014 | https://glampert.github.io/2014/12-27/extracting-gta-vice-city-radio-stations/ |
| GDC 2014 Notes GDC • Miscellaneous Mar 24, 2014 | https://glampert.github.io/2014/03-24/gdc-2014-notes/ |
| Old Stuff/Projects Programming • Miscellaneous Apr 24, 2013 | https://glampert.github.io/2013/04-24/old-stuff/ |
| Hello World! Programming • Miscellaneous Nov 8, 2012 | https://glampert.github.io/2012/11-08/hello-world/ |
| WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 | https://glampert.github.io/2015/06-07/webgl-lightsaber/ |
| SCS - Space Combat Sim Programming • OpenGL • C++ Dec 9, 2014 | https://glampert.github.io/2014/12-09/scs/ |
| Lookin' Good - Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 29, 2014 | https://glampert.github.io/2014/11-29/lookin-good-virtual-textures-on-ios/ |
| Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 9, 2014 | https://glampert.github.io/2014/11-09/virtual-textures-on-ios/ |
| WebGL Links OpenGL • WebGL May 14, 2014 | https://glampert.github.io/2014/05-14/webgl-links/ |
| Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL | May 1, 2014 | https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/ |
| Back from the shadows Programming • C++ • OpenGL Mar 12, 2014 | https://glampert.github.io/2014/03-12/back-from-the-shadows/ |
| Visualizing the Depth Buffer Programming • OpenGL Jan 26, 2014 | https://glampert.github.io/2014/01-26/visualizing-the-depth-buffer/ |
| Particles Programming • OpenGL Jan 19, 2014 | https://glampert.github.io/2014/01-19/particles/ |
| My 3D Scene Editor Programming • OpenGL Nov 8, 2012 | https://glampert.github.io/2012/11-08/my-3d-scene-editor/ |
| OSSG - Oldschool Space Shooter Game Objective-C • iOS Aug 1, 2014 | https://glampert.github.io/2014/08-01/ossg-oldschool-space-shooter-game/ |
| Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL | May 1, 2014 | https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/ |
| OSX/Cocoa window without XCode or Interface Builder Programming • Objective-C Nov 29, 2012 | https://glampert.github.io/2012/11-29/osx-window-without-xcode-and-ib/ |
| Dissecting idHashIndex Programming • C++ May 4, 2016 | https://glampert.github.io/2016/05-04/dissecting-idhashindex/ |
| SCS - Space Combat Sim Programming • OpenGL • C++ Dec 9, 2014 | https://glampert.github.io/2014/12-09/scs/ |
| They see me printfin' they hatin' Programming • C • C++ Jul 8, 2014 | https://glampert.github.io/2014/07-08/they-see-me-printfin-they-hatin/ |
| Back from the shadows Programming • C++ • OpenGL Mar 12, 2014 | https://glampert.github.io/2014/03-12/back-from-the-shadows/ |
| Game DLL Programming • C++ Jan 3, 2014 | https://glampert.github.io/2014/01-03/game-dll/ |
| GDC 2014 Notes GDC • Miscellaneous Mar 24, 2014 | https://glampert.github.io/2014/03-24/gdc-2014-notes/ |
| Lookin' Good - Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 29, 2014 | https://glampert.github.io/2014/11-29/lookin-good-virtual-textures-on-ios/ |
| Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 9, 2014 | https://glampert.github.io/2014/11-09/virtual-textures-on-ios/ |
| OSSG - Oldschool Space Shooter Game Objective-C • iOS Aug 1, 2014 | https://glampert.github.io/2014/08-01/ossg-oldschool-space-shooter-game/ |
| Adding custom shaders to Cocos2D iOS Programming • Objective-C • iOS • OpenGL | May 1, 2014 | https://glampert.github.io/2014/05-01/adding-custom-shaders-to-cocos2d-ios/ |
| WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 | https://glampert.github.io/2015/06-07/webgl-lightsaber/ |
| WebGL Links OpenGL • WebGL May 14, 2014 | https://glampert.github.io/2014/05-14/webgl-links/ |
| Encryption, home made style Programming • C Jul 22, 2014 | https://glampert.github.io/2014/07-22/encryption-home-made-style/ |
| They see me printfin' they hatin' Programming • C • C++ Jul 8, 2014 | https://glampert.github.io/2014/07-08/they-see-me-printfin-they-hatin/ |
| Lookin' Good - Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 29, 2014 | https://glampert.github.io/2014/11-29/lookin-good-virtual-textures-on-ios/ |
| Virtual Textures on iOS Virtual-Textures • OpenGL • iOS Nov 9, 2014 | https://glampert.github.io/2014/11-09/virtual-textures-on-ios/ |
| Reverse engineering LucasArts Outlaws Miscellaneous • Reverse-Engineering Oct 10, 2015 | https://glampert.github.io/2015/10-10/reverse-engineering-lucasarts-outlaws/ |
| Reverse engineering Dungeon Siege Miscellaneous • Reverse-Engineering Sep 16, 2015 | https://glampert.github.io/2015/09-16/reverse-engineering-dungeon-siege/ |
| Reverse engineering Darkstone game files Miscellaneous • Reverse-Engineering Sep 1, 2015 | https://glampert.github.io/2015/09-01/reverse-engineering-darkstone/ |
| Extracting GTA Vice City Radio Stations & Soundtracks Miscellaneous • Reverse-Engineering Dec 27, 2014 | https://glampert.github.io/2014/12-27/extracting-gta-vice-city-radio-stations/ |
| Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2 | Jan 22, 2016 | https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/ |
| PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 | https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/ |
| PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 | https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/ |
| PlayStation 2 homebrew #1: Setting up the environment PlayStation-2 • Homebrew Feb 27, 2015 | https://glampert.github.io/2015/02-27/ps2-homebrew-setting-up-the-environment/ |
| PlayStation 2 homebrew PlayStation-2 • Homebrew Jan 21, 2015 | https://glampert.github.io/2015/01-21/playstation-2-retro-programming/ |
| Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2 | Jan 22, 2016 | https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/ |
| PlayStation 2 homebrew #3: The Tale of a Dungeon Game PlayStation-2 • Homebrew • Programming Apr 24, 2015 | https://glampert.github.io/2015/04-24/ps2-homebrew-a-dungeon-game/ |
| PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK PlayStation-2 • Homebrew • Programming Mar 23, 2015 | https://glampert.github.io/2015/03-23/ps2-homebrew-hardware-and-ps2dev-sdk/ |
| PlayStation 2 homebrew #1: Setting up the environment PlayStation-2 • Homebrew Feb 27, 2015 | https://glampert.github.io/2015/02-27/ps2-homebrew-setting-up-the-environment/ |
| PlayStation 2 homebrew PlayStation-2 • Homebrew Jan 21, 2015 | https://glampert.github.io/2015/01-21/playstation-2-retro-programming/ |
| A small praise to Rust Programming • Rust • Miscellaneous May 29, 2015 | https://glampert.github.io/2015/05-29/a-praise-to-rust/ |
| WebGL Lightsaber JavaScript • WebGL • OpenGL Jun 7, 2015 | https://glampert.github.io/2015/06-07/webgl-lightsaber/ |
| Quake II Port: Hardware accelerated vertex transform on the PS2 PlayStation-2 • Homebrew • Programming • Quake-2 | Jan 22, 2016 | https://glampert.github.io/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/ |
| New year, new projects Miscellaneous • Quake-2 Jan 5, 2016 | https://glampert.github.io/2016/01-05/new-year-new-stuff/ |
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| Reverse-Engineering 4 | javascript:; |
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| Virtual-Textures 2 | javascript:; |
| WebGL 2 | javascript:; |
| iOS 4 | javascript:; |
| StackExchange | http://stackexchange.com/users/1234852/glampert?tab=accounts |
| Bitbucket | https://bitbucket.org/glampert |
| Github | https://github.com/glampert |
| X | https://x.com/lampert_g |
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