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Title: Unity3DTraining/Engine at master · yanganggithub/Unity3DTraining · GitHub

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..https://github.com/yanganggithub/Unity3DTraining/tree/master
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README.mdhttps://github.com/yanganggithub/Unity3DTraining/blob/master/Engine/README.md
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https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#引擎研究
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#unity源码分析
Unity 引擎资源管理代码分析(1)https://cloud.tencent.com/developer/article/1005786
Unity 引擎资源管理代码分析(2)https://cloud.tencent.com/developer/article/1005843
Unity 引擎资源管理代码分析(3)https://cloud.tencent.com/developer/article/1005853
[U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析https://zhuanlan.zhihu.com/p/59394832
[U3D] GetPreloadData 崩溃分析https://zhuanlan.zhihu.com/p/113049982
Unity3D 秘籍之 开启编辑器隐藏功能https://zhuanlan.zhihu.com/p/91011605
[U3D]TextureStreamingJob 崩溃分析一则https://zhuanlan.zhihu.com/p/67941302
Unity技术开放日 | 绝对干货 - 揭秘Unity的黑盒世界,“ShaderLab”底层原理浅谈https://developer.unity.cn/projects/61289638edbc2a484ade955c
Unity技术开放日 | 绝对干货 - 揭秘Unity的黑盒世界,原生对象和托管对象浅谈https://developer.unity.cn/projects/6152e4fbedbc2a0020584027
【Unity笔记】ShaderLab与其底层原理浅谈https://zhuanlan.zhihu.com/p/400470713
【笔记】Unity内存分配和回收的底层原理https://zhuanlan.zhihu.com/p/381859536
【Unity】Asset简介https://zhuanlan.zhihu.com/p/411946807
Unity如何把一个对象从内存序列化到磁盘https://juzhen.space/post/820kmhmbt/
深入剖析 Unity 协程的实现原理https://blog.sunweizhe.cn/2020/05/08/%E6%B7%B1%E5%85%A5%E5%89%96%E6%9E%90Unity%E5%8D%8F%E7%A8%8B%E7%9A%84%E5%AE%9E%E7%8E%B0%E5%8E%9F%E7%90%86/
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#物理
NVIDIA PhysX SDK 5.0https://github.com/NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDKhttps://github.com/NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK 3.4https://github.com/NVIDIAGameWorks/PhysX-3.4
Bullet Physics SDKhttps://github.com/bulletphysics/bullet3
A cross-platform, realtime physics engine for all .NET apphttps://github.com/notgiven688/jitterphysics
3DLineDetectionhttps://github.com/xiaohulugo/3DLineDetection
ZEn NOde system - a simulation & rendering engine in nodeshttps://github.com/zenustech/zeno
Voxel-based fluid simulation engine for computer gameshttps://github.com/CubbyFlow/CubbyFlow
Bounce is a 3D physics engine for gameshttps://github.com/irlanrobson/bounce
JoltPhysics-A multi core friendly rigid body physics and collision detection library suitable for games and VR applicationshttps://github.com/jrouwe/JoltPhysics
JoltPhysicsSharp-JoltPhysics C# bindingshttps://github.com/amerkoleci/JoltPhysicsSharp
A small 2D physics enginehttps://github.com/erincatto/box2d-lite
deterministic_physics 能为3D帧同步游戏提供一致性、确定性的物理引擎https://github.com/devlinzhou/deterministic_physics
FLAT- A 2D rigid body physics enginehttps://github.com/yuanming-hu/FLAT
reactphysics3d-Open source C++ physics engine library in 3Dhttps://github.com/DanielChappuis/reactphysics3d
Chipmunk2D-A fast and lightweight 2D game physics libraryhttps://github.com/slembcke/Chipmunk2D
miniphysics-Single file collision detection and dynamics libraryhttps://github.com/mackron/miniphysics
ImpulseEngine-Simple, open source, 2D impulse based physics engine for educational usehttps://github.com/RandyGaul/ImpulseEngine
chrono-High-performance C++ library for multiphysics and multibody dynamics simulationshttps://github.com/projectchrono/chrono
mujoco-Multi-Joint dynamics with Contact. A general purpose physics simulatorhttps://github.com/deepmind/mujoco
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#渲染
现代渲染引擎开发-Modern Graphic APIhttps://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2https://github.com/google/filament
Real-Time Rendering Frameworkhttps://github.com/NVIDIAGameWorks/Falcor
3D engine focusing on modern renderinghttps://github.com/turanszkij/WickedEngine
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2https://github.com/ConfettiFX/The-Forge
tinyrendererhttps://github.com/ssloy/tinyrenderer
ShaderLabhttps://github.com/BobLChen/ShaderLab
OpenGL Mathematics (GLM)https://github.com/g-truc/glm
DXE-A voxel cone traced realtime Global Illumination rendering engine in dx12, wiphttps://github.com/LanLou123/DXE
MathGeoLib-A C++ library for linear algebra and geometry manipulation for computer graphicshttps://github.com/juj/MathGeoLib
FidelityFX-FSR2 FidelityFX Super Resolution 2https://github.com/GPUOpen-Effects/FidelityFX-FSR2
LunaSDK-++ software development framework for real-time rendering applicationshttps://github.com/JX-Master/LunaSDK
3d-game-shaders-for-beginnershttps://github.com/lettier/3d-game-shaders-for-beginners
embreehttps://github.com/embree/embree
openmoonrayhttps://github.com/dreamworksanimation/openmoonray
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#开源引擎
Game engine created using OpenGL and C++https://github.com/MrFrenik/Enjon
Flax Engine – multi-platform 3D game enginehttps://github.com/FlaxEngine/FlaxEngine
Godot Engine – Multi-platform 2D and 3D game enginehttps://github.com/godotengine/godot
Piccolo – mini game engine for games104https://github.com/BoomingTech/Piccolo
Cross mobile platform 2D&3D C++ game enginehttps://github.com/fjz13/Medusa
Esoterica Enginehttps://github.com/BobbyAnguelov/Esoterica
FluxEnginehttps://github.com/simco50/FluxEngine
Iris is a cross-platform game engine written in modern C++https://github.com/irisengine/iris
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)https://github.com/Siv3D/OpenSiv3D
Simple DirectMedia Layer (SDL) Version 2.0https://github.com/libsdl-org/SDL
SakuraEngine 为高性能而生的游戏运行时与工具箱https://github.com/SakuraEngine/SakuraEngine
Utopia Game Engine 无境游戏引擎https://github.com/Ubpa/Utopia
KlayGE-Cross-platform open source game engine with plugin-based architecturehttps://github.com/gongminmin/KlayGE
urho3dhttps://github.com/urho3d/urho3d
defoldhttps://github.com/defold/defold
Hazel-Hazel Enginehttps://github.com/TheCherno/Hazel
turso3dhttps://github.com/cadaver/turso3d
U3D-Open-source, cross-platform 2D and 3D game engine built in C++https://github.com/u3d-community/U3D
halley-A lightweight game engine written in modern C++https://github.com/amzeratul/halley
librg-🚀 Making multi-player gamedev simpler since 2017https://github.com/zpl-c/librg
zpl-📐 Pushing the boundaries of simplicityhttps://github.com/zpl-c/zpl
ogre-scene-oriented, flexible 3D engine (C++, Python, C#, Java)https://github.com/OGRECave/ogre
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#ecs
entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much morehttps://github.com/skypjack/entt
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#文章
从零编写游戏引擎教程 Writing a game engine tutorial from scratchhttps://github.com/ThisisGame/cpp-game-engine-book
游戏引擎开发实录https://www.zhihu.com/column/c_1346828552935948288
手摇虚幻引擎https://www.zhihu.com/column/c_1358890091050606592
次世代游戏引擎中的 I/O(序):迈向 DirectStoragehttps://zhuanlan.zhihu.com/p/605381512
https://github.com/yanganggithub/Unity3DTraining/tree/master/Engine#games104作业
作业收集1https://github.com/1393650770/Games104-Homework
作业收集2https://github.com/renbiao1024/Games104_Homework
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