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Title: GitHub - wangshucheng/ShadowMap_Unity: using Unity Shader · GitHub

Open Graph Title: GitHub - wangshucheng/ShadowMap_Unity: using Unity Shader

X Title: GitHub - wangshucheng/ShadowMap_Unity: using Unity Shader

Description: using Unity Shader. Contribute to wangshucheng/ShadowMap_Unity development by creating an account on GitHub.

Open Graph Description: using Unity Shader. Contribute to wangshucheng/ShadowMap_Unity development by creating an account on GitHub.

X Description: using Unity Shader. Contribute to wangshucheng/ShadowMap_Unity development by creating an account on GitHub.

Opengraph URL: https://github.com/wangshucheng/ShadowMap_Unity

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https://github.com/wangshucheng/ShadowMap_Unity/commits/master/
Assetshttps://github.com/wangshucheng/ShadowMap_Unity/tree/master/Assets
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READMEhttps://github.com/wangshucheng/ShadowMap_Unity
https://github.com/wangshucheng/ShadowMap_Unity#前言
https://github.com/wangshucheng/ShadowMap_Unity#shadow-map基本原理
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/%E5%8E%9F%E7%90%86.png?raw=true
https://github.com/wangshucheng/ShadowMap_Unity#生成深度图纹理的shader
https://github.com/wangshucheng/ShadowMap_Unity#创建shadow-map相机
https://github.com/wangshucheng/ShadowMap_Unity#摄像机类型
https://github.com/wangshucheng/ShadowMap_Unity#创建摄像机
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/%E6%91%84%E5%83%8F%E6%9C%BA.png?raw=true
https://github.com/wangshucheng/ShadowMap_Unity#实现摄像机获取深度贴图的功能
https://github.com/wangshucheng/ShadowMap_Unity#接受阴影的shader
https://github.com/wangshucheng/ShadowMap_Unity#计算光空间变换矩阵lightspacematrix
https://github.com/wangshucheng/ShadowMap_Unity#shadow-acne与peter-panning
https://github.com/wangshucheng/ShadowMap_Unity#shadow-acne
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/shadowAcne.png?raw=true
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/shadowacne1.png?raw=true
https://github.com/wangshucheng/ShadowMap_Unity#shadow-bias
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/shadow_mapping_acne_bias.png?raw=true
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/withbias.png?raw=true
https://github.com/wangshucheng/ShadowMap_Unity#peter-panning
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/shadow_mapping_peter_panning.png?raw=true
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/shadow_mapping_culling.png?raw=true
https://github.com/wangshucheng/ShadowMap_Unity#slope-scale-depth-bias
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/slope-scale.png?raw=true
也可以采用其他方式,只要考虑到这个slopescale就行http://www.sunandblackcat.com/tipFullView.php?l=eng&topicid=35
https://github.com/wangshucheng/ShadowMap_Unity#pcf
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/withoutPCF.png?raw=true
https://github.com/Richbabe/Richbabe.github.io/blob/master/img/ShadowMap/withPCF.png?raw=true
https://github.com/wangshucheng/ShadowMap_Unity#pcf改进算法
Shadow Map Antialiasinghttp://http.developer.nvidia.com/GPUGems/gpugems_ch11.html
Improvements for shadow mapping in OpenGL and GLSLhttp://www.sunandblackcat.com/tipFullView.php?l=eng&topicid=35/
https://github.com/wangshucheng/ShadowMap_Unity#结语
Common Techniques to Improve Shadow Depth Mapshttps://msdn.microsoft.com/en-us/library/windows/desktop/ee416324%28v=vs.85%29.aspx
ShadowMap在手游上实现动态阴影https://zhuanlan.zhihu.com/p/38129922
ShadowMap原理和改进https://blog.csdn.net/ronintao/article/details/51649664
Unity基础6 Shadow Map 阴影实现https://www.cnblogs.com/zsb517/p/6817373.html
Unity版本https://github.com/Richbabe/ShadowMap_Unity
OpenGL版本https://github.com/Richbabe/ShadowMap_OpenGL
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