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Title: GitHub - volfegan/GeometricAlgorithms: Geometric Algorithms implemented for Java Processing v3 · GitHub

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127 Commitshttps://github.com/volfegan/GeometricAlgorithms/commits/master/
https://github.com/volfegan/GeometricAlgorithms/commits/master/
GJK_collision_detectionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/GJK_collision_detection
GJK_collision_detectionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/GJK_collision_detection
Marching_Squares_Coloured_Metaballshttps://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
Marching_Squares_Coloured_Metaballshttps://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
PlaneSweepBruteForcehttps://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepBruteForce
PlaneSweepBruteForcehttps://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepBruteForce
PlaneSweepIntersectionshttps://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepIntersections
PlaneSweepIntersectionshttps://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepIntersections
PseudoTriangulationhttps://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulation
PseudoTriangulationhttps://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulation
PseudoTriangulationQuadTreehttps://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulationQuadTree
PseudoTriangulationQuadTreehttps://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulationQuadTree
QuadTree_Collisionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/QuadTree_Collision
QuadTree_Collisionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/QuadTree_Collision
SimplePolygonTriangulationhttps://github.com/volfegan/GeometricAlgorithms/tree/master/SimplePolygonTriangulation
SimplePolygonTriangulationhttps://github.com/volfegan/GeometricAlgorithms/tree/master/SimplePolygonTriangulation
SpatialHashing_Collisionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_Collision
SpatialHashing_Collisionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_Collision
SpatialHashing_SegmentDetectionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_SegmentDetection
SpatialHashing_SegmentDetectionhttps://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_SegmentDetection
imgshttps://github.com/volfegan/GeometricAlgorithms/tree/master/imgs
imgshttps://github.com/volfegan/GeometricAlgorithms/tree/master/imgs
LICENSEhttps://github.com/volfegan/GeometricAlgorithms/blob/master/LICENSE
LICENSEhttps://github.com/volfegan/GeometricAlgorithms/blob/master/LICENSE
README.mdhttps://github.com/volfegan/GeometricAlgorithms/blob/master/README.md
README.mdhttps://github.com/volfegan/GeometricAlgorithms/blob/master/README.md
READMEhttps://github.com/volfegan/GeometricAlgorithms
MIT licensehttps://github.com/volfegan/GeometricAlgorithms
https://github.com/volfegan/GeometricAlgorithms#geometric-algorithms
Computational Geometry - Algorithms and Applications, 3rd Edhttps://people.inf.elte.hu/fekete/algoritmusok_msc/terinfo_geom/konyvek/Computational%20Geometry%20-%20Algorithms%20and%20Applications,%203rd%20Ed.pdf
Real-Time Collision Detectionhttp://www.r-5.org/files/books/computers/algo-list/realtime-3d/Christer_Ericson-Real-Time_Collision_Detection-EN.pdf
https://github.com/volfegan/GeometricAlgorithms#quadtree
CodingTrain QuadTreehttps://github.com/CodingTrain/QuadTree
R-treehttps://en.wikipedia.org/wiki/R-tree
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/quadTreeDemonstration.gif
https://github.com/volfegan/GeometricAlgorithms#pseudo-triangulation-using-efficient-brute-force-method
Coding Math: Episode 58 - Array Mathhttps://www.youtube.com/watch?v=75Cbkoo4Gwg
https://www.youtube.com/watch?v=iykU_Oh-sQc
https://github.com/volfegan/GeometricAlgorithms#pseudo-triangulation-using-quadtree-search
https://www.youtube.com/watch?v=azchQMfBY_Y
Gilbert Johnson Keerthi collision detection algorithmhttps://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm
https://github.com/volfegan/GeometricAlgorithms#gilbert-johnson-keerthi-collision-detection-algorithm
A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm)https://www.youtube.com/watch?v=ajv46BSqcK4
https://github.com/kroitor/gjk.chttps://github.com/kroitor/gjk.c
https://observablehq.com/@esperanc/2d-gjk-and-epa-algorithmshttps://observablehq.com/@esperanc/2d-gjk-and-epa-algorithms
Asteroid game with minimal working physicshttps://github.com/volfegan/Asteroid_game_with_physics
https://github.com/volfegan/GeometricAlgorithms#simple-polygon-triangulation
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/Simple_polygon_triangulation.jpg
Marching Squareshttps://en.wikipedia.org/wiki/Marching_squares
Metaballs/MetaDiamondshttps://www.gamedev.net/articles/programming/graphics/exploring-metaballs-and-isosurfaces-in-2d-r2556/
https://github.com/volfegan/GeometricAlgorithms#marching-squares-for-metaballsmetadiamonds
Marching Squareshttps://github.com/CodingTrain/website/tree/main/challenges/coding-in-the-cabana/005_marching_squares/Processing_metaballs_interpolation/
video tutorialhttps://youtu.be/0ZONMNUKTfU
pseudo-metaball plasma fieldhttps://gist.github.com/volfegan/3a1fd4e9b4a42bdcc3a3ba3842ca449a
metaballls/meta-diamondshttps://gist.github.com/volfegan/3a1fd4e9b4a42bdcc3a3ba3842ca449a
https://www.youtube.com/watch?v=aot22KtWnqU
Spatial Partitioning Binhttps://en.wikipedia.org/wiki/Bin_(computational_geometry)
https://github.com/volfegan/GeometricAlgorithms#spatial-hashing-or-spatial-partitioning-bin
Real-Time Collision Detectionhttp://www.r-5.org/files/books/computers/algo-list/realtime-3d/Christer_Ericson-Real-Time_Collision_Detection-EN.pdf
Spatial hashing implementation for fast 2D collisionshttps://conkerjo.wordpress.com/2009/06/13/spatial-hashing-implementation-for-fast-2d-collisions
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/spatialHashingDemonstration.gif
R-treehttps://en.wikipedia.org/wiki/R-tree
https://www.youtube.com/watch?v=GLmpLxhZ5mA
https://github.com/volfegan/GeometricAlgorithms#find-line-segments-intersections-by-brute-force-method
https://www.youtube.com/watch?v=pyxHgQsKN2g
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepBruteForce_Number_of_segments_Vs_checks.png
https://github.com/volfegan/GeometricAlgorithms#plane-sweep-to-find-segment-intersections-by-bentley-ottmann-algorithm
valenpe7's bentley-ottmannhttps://github.com/valenpe7/bentley-ottmann
http://geomalgorithms.com/a09-_intersect-3.htmlhttp://geomalgorithms.com/a09-_intersect-3.html
https://en.wikipedia.org/wiki/Bentley%E2%80%93Ottmann_algorithm#Detailed_algorithmhttps://en.wikipedia.org/wiki/Bentley%E2%80%93Ottmann_algorithm#Detailed_algorithm
http://www.cs.cmu.edu/afs/cs/academic/class/15451-s16/www/lectures/lec26-segments-intersect.pdfhttp://www.cs.cmu.edu/afs/cs/academic/class/15451-s16/www/lectures/lec26-segments-intersect.pdf
https://www.youtube.com/watch?v=58cO-fBMEWk
Coursera geometric-algorithms coursehttps://www.coursera.org/learn/geometric-algorithms
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/vis_4_types_segments_evals_n500.jpg
No. of segment lines vs processing time for a random length generated segmenthttps://docs.google.com/spreadsheets/d/e/2PACX-1vQ4nOoyaxvTKE0HhDcychAWUPYK3t8FUJRSk0x6pymUnr3LD164CGzDxcxWQlfR1yznifTxzVgPLx0v/pubhtml
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_random_lines.png
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_No._of_segments_Vs._No._of_events.png
No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,1*canvas length)https://docs.google.com/spreadsheets/d/e/2PACX-1vTxIMpXKEufHXEGtm6qS2636O-yh7hjZEfwZZtR-XvSsf0iT9uCbrmDGCw778L3sz6Pz4vYrYGR6uG0/pubhtml
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_one.png
No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,canvas length*n^(−1/4))https://docs.google.com/spreadsheets/d/e/2PACX-1vRE2U37OiXiYQjQPAUFpoW1uM97GNsVcMV1_7i2AI2zob1qp0YmnD7r9PBbKb79g-rf9JbjfcQEg3nH/pubhtml
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_n%5E(-0.25).png
No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,canvas length*n^(−1/2))https://docs.google.com/spreadsheets/d/e/2PACX-1vQY35_mZ76fuArPIIvWugJj2CGvOofrZRpMIdOPA6Ukqbrhjxii6EOzb_uOrSOz8DwIYw6fahwpSsQY/pubhtml
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_n%5E(-0.5).png
No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,canvas length*n^(−1))https://docs.google.com/spreadsheets/d/e/2PACX-1vTisWdMc-XgSp343aRCjHcnr3xnpctN9-IXy4t4UdHkyjgjLtkbX6LHNG-W2TYKdCJIGzOlUh9oakhp/pubhtml
https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_n%5E(-1).png
Coding Math: Episode 58 - Array Mathhttps://www.youtube.com/watch?v=75Cbkoo4Gwg
https://stackoverflow.com/questions/5029882/simple-somewhat-efficient-algorithm-for-finding-intersections-between-one-seriehttps://stackoverflow.com/questions/5029882/simple-somewhat-efficient-algorithm-for-finding-intersections-between-one-serie
R-treehttps://en.wikipedia.org/wiki/R-tree
line https://github.com/topics/line
bruteforce https://github.com/topics/bruteforce
intersection https://github.com/topics/intersection
quadtree https://github.com/topics/quadtree
gjk https://github.com/topics/gjk
marching-squares https://github.com/topics/marching-squares
plane-sweep https://github.com/topics/plane-sweep
segment-intersection https://github.com/topics/segment-intersection
pseudo-triangulation https://github.com/topics/pseudo-triangulation
bentley-ottmann-algorithm https://github.com/topics/bentley-ottmann-algorithm
segments-intersections https://github.com/topics/segments-intersections
gjk-algorithm https://github.com/topics/gjk-algorithm
Readme https://github.com/volfegan/GeometricAlgorithms#readme-ov-file
MIT license https://github.com/volfegan/GeometricAlgorithms#MIT-1-ov-file
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