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| 127 Commits | https://github.com/volfegan/GeometricAlgorithms/commits/master/ |
| https://github.com/volfegan/GeometricAlgorithms/commits/master/ |
| GJK_collision_detection | https://github.com/volfegan/GeometricAlgorithms/tree/master/GJK_collision_detection |
| GJK_collision_detection | https://github.com/volfegan/GeometricAlgorithms/tree/master/GJK_collision_detection |
| Marching_Squares_Coloured_Metaballs | https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs |
| Marching_Squares_Coloured_Metaballs | https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs |
| PlaneSweepBruteForce | https://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepBruteForce |
| PlaneSweepBruteForce | https://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepBruteForce |
| PlaneSweepIntersections | https://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepIntersections |
| PlaneSweepIntersections | https://github.com/volfegan/GeometricAlgorithms/tree/master/PlaneSweepIntersections |
| PseudoTriangulation | https://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulation |
| PseudoTriangulation | https://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulation |
| PseudoTriangulationQuadTree | https://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulationQuadTree |
| PseudoTriangulationQuadTree | https://github.com/volfegan/GeometricAlgorithms/tree/master/PseudoTriangulationQuadTree |
| QuadTree_Collision | https://github.com/volfegan/GeometricAlgorithms/tree/master/QuadTree_Collision |
| QuadTree_Collision | https://github.com/volfegan/GeometricAlgorithms/tree/master/QuadTree_Collision |
| SimplePolygonTriangulation | https://github.com/volfegan/GeometricAlgorithms/tree/master/SimplePolygonTriangulation |
| SimplePolygonTriangulation | https://github.com/volfegan/GeometricAlgorithms/tree/master/SimplePolygonTriangulation |
| SpatialHashing_Collision | https://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_Collision |
| SpatialHashing_Collision | https://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_Collision |
| SpatialHashing_SegmentDetection | https://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_SegmentDetection |
| SpatialHashing_SegmentDetection | https://github.com/volfegan/GeometricAlgorithms/tree/master/SpatialHashing_SegmentDetection |
| imgs | https://github.com/volfegan/GeometricAlgorithms/tree/master/imgs |
| imgs | https://github.com/volfegan/GeometricAlgorithms/tree/master/imgs |
| LICENSE | https://github.com/volfegan/GeometricAlgorithms/blob/master/LICENSE |
| LICENSE | https://github.com/volfegan/GeometricAlgorithms/blob/master/LICENSE |
| README.md | https://github.com/volfegan/GeometricAlgorithms/blob/master/README.md |
| README.md | https://github.com/volfegan/GeometricAlgorithms/blob/master/README.md |
| README | https://github.com/volfegan/GeometricAlgorithms |
| MIT license | https://github.com/volfegan/GeometricAlgorithms |
| https://github.com/volfegan/GeometricAlgorithms#geometric-algorithms |
| Computational Geometry - Algorithms and Applications, 3rd Ed | https://people.inf.elte.hu/fekete/algoritmusok_msc/terinfo_geom/konyvek/Computational%20Geometry%20-%20Algorithms%20and%20Applications,%203rd%20Ed.pdf |
| Real-Time Collision Detection | http://www.r-5.org/files/books/computers/algo-list/realtime-3d/Christer_Ericson-Real-Time_Collision_Detection-EN.pdf |
| https://github.com/volfegan/GeometricAlgorithms#quadtree |
| CodingTrain QuadTree | https://github.com/CodingTrain/QuadTree |
| R-tree | https://en.wikipedia.org/wiki/R-tree |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/quadTreeDemonstration.gif |
| https://github.com/volfegan/GeometricAlgorithms#pseudo-triangulation-using-efficient-brute-force-method |
| Coding Math: Episode 58 - Array Math | https://www.youtube.com/watch?v=75Cbkoo4Gwg |
| https://www.youtube.com/watch?v=iykU_Oh-sQc |
| https://github.com/volfegan/GeometricAlgorithms#pseudo-triangulation-using-quadtree-search |
| https://www.youtube.com/watch?v=azchQMfBY_Y |
| Gilbert Johnson Keerthi collision detection algorithm | https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm |
| https://github.com/volfegan/GeometricAlgorithms#gilbert-johnson-keerthi-collision-detection-algorithm |
| A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm) | https://www.youtube.com/watch?v=ajv46BSqcK4 |
| https://github.com/kroitor/gjk.c | https://github.com/kroitor/gjk.c |
| https://observablehq.com/@esperanc/2d-gjk-and-epa-algorithms | https://observablehq.com/@esperanc/2d-gjk-and-epa-algorithms |
| Asteroid game with minimal working physics | https://github.com/volfegan/Asteroid_game_with_physics |
| https://github.com/volfegan/GeometricAlgorithms#simple-polygon-triangulation |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/Simple_polygon_triangulation.jpg |
| Marching Squares | https://en.wikipedia.org/wiki/Marching_squares |
| Metaballs/MetaDiamonds | https://www.gamedev.net/articles/programming/graphics/exploring-metaballs-and-isosurfaces-in-2d-r2556/ |
| https://github.com/volfegan/GeometricAlgorithms#marching-squares-for-metaballsmetadiamonds |
| Marching Squares | https://github.com/CodingTrain/website/tree/main/challenges/coding-in-the-cabana/005_marching_squares/Processing_metaballs_interpolation/ |
| video tutorial | https://youtu.be/0ZONMNUKTfU |
| pseudo-metaball plasma field | https://gist.github.com/volfegan/3a1fd4e9b4a42bdcc3a3ba3842ca449a |
| metaballls/meta-diamonds | https://gist.github.com/volfegan/3a1fd4e9b4a42bdcc3a3ba3842ca449a |
| https://www.youtube.com/watch?v=aot22KtWnqU |
| Spatial Partitioning Bin | https://en.wikipedia.org/wiki/Bin_(computational_geometry) |
| https://github.com/volfegan/GeometricAlgorithms#spatial-hashing-or-spatial-partitioning-bin |
| Real-Time Collision Detection | http://www.r-5.org/files/books/computers/algo-list/realtime-3d/Christer_Ericson-Real-Time_Collision_Detection-EN.pdf |
| Spatial hashing implementation for fast 2D collisions | https://conkerjo.wordpress.com/2009/06/13/spatial-hashing-implementation-for-fast-2d-collisions |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/spatialHashingDemonstration.gif |
| R-tree | https://en.wikipedia.org/wiki/R-tree |
| https://www.youtube.com/watch?v=GLmpLxhZ5mA |
| https://github.com/volfegan/GeometricAlgorithms#find-line-segments-intersections-by-brute-force-method |
| https://www.youtube.com/watch?v=pyxHgQsKN2g |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepBruteForce_Number_of_segments_Vs_checks.png |
| https://github.com/volfegan/GeometricAlgorithms#plane-sweep-to-find-segment-intersections-by-bentley-ottmann-algorithm |
| valenpe7's bentley-ottmann | https://github.com/valenpe7/bentley-ottmann |
| http://geomalgorithms.com/a09-_intersect-3.html | http://geomalgorithms.com/a09-_intersect-3.html |
| https://en.wikipedia.org/wiki/Bentley%E2%80%93Ottmann_algorithm#Detailed_algorithm | https://en.wikipedia.org/wiki/Bentley%E2%80%93Ottmann_algorithm#Detailed_algorithm |
| http://www.cs.cmu.edu/afs/cs/academic/class/15451-s16/www/lectures/lec26-segments-intersect.pdf | http://www.cs.cmu.edu/afs/cs/academic/class/15451-s16/www/lectures/lec26-segments-intersect.pdf |
| https://www.youtube.com/watch?v=58cO-fBMEWk |
| Coursera geometric-algorithms course | https://www.coursera.org/learn/geometric-algorithms |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/vis_4_types_segments_evals_n500.jpg |
| No. of segment lines vs processing time for a random length generated segment | https://docs.google.com/spreadsheets/d/e/2PACX-1vQ4nOoyaxvTKE0HhDcychAWUPYK3t8FUJRSk0x6pymUnr3LD164CGzDxcxWQlfR1yznifTxzVgPLx0v/pubhtml |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_random_lines.png |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_No._of_segments_Vs._No._of_events.png |
| No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,1*canvas length) | https://docs.google.com/spreadsheets/d/e/2PACX-1vTxIMpXKEufHXEGtm6qS2636O-yh7hjZEfwZZtR-XvSsf0iT9uCbrmDGCw778L3sz6Pz4vYrYGR6uG0/pubhtml |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_one.png |
| No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,canvas length*n^(−1/4)) | https://docs.google.com/spreadsheets/d/e/2PACX-1vRE2U37OiXiYQjQPAUFpoW1uM97GNsVcMV1_7i2AI2zob1qp0YmnD7r9PBbKb79g-rf9JbjfcQEg3nH/pubhtml |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_n%5E(-0.25).png |
| No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,canvas length*n^(−1/2)) | https://docs.google.com/spreadsheets/d/e/2PACX-1vQY35_mZ76fuArPIIvWugJj2CGvOofrZRpMIdOPA6Ukqbrhjxii6EOzb_uOrSOz8DwIYw6fahwpSsQY/pubhtml |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_n%5E(-0.5).png |
| No. of segment lines vs processing time for a random segments (x,y)->([x−r,x+r],[y−r,y+r]), r = random(0,canvas length*n^(−1)) | https://docs.google.com/spreadsheets/d/e/2PACX-1vTisWdMc-XgSp343aRCjHcnr3xnpctN9-IXy4t4UdHkyjgjLtkbX6LHNG-W2TYKdCJIGzOlUh9oakhp/pubhtml |
| https://github.com/volfegan/GeometricAlgorithms/blob/master/imgs/PlaneSweepIntersections_Number_of_segments_Vs_Time_R_n%5E(-1).png |
| Coding Math: Episode 58 - Array Math | https://www.youtube.com/watch?v=75Cbkoo4Gwg |
| https://stackoverflow.com/questions/5029882/simple-somewhat-efficient-algorithm-for-finding-intersections-between-one-serie | https://stackoverflow.com/questions/5029882/simple-somewhat-efficient-algorithm-for-finding-intersections-between-one-serie |
| R-tree | https://en.wikipedia.org/wiki/R-tree |
|
line
| https://github.com/topics/line |
|
bruteforce
| https://github.com/topics/bruteforce |
|
intersection
| https://github.com/topics/intersection |
|
quadtree
| https://github.com/topics/quadtree |
|
gjk
| https://github.com/topics/gjk |
|
marching-squares
| https://github.com/topics/marching-squares |
|
plane-sweep
| https://github.com/topics/plane-sweep |
|
segment-intersection
| https://github.com/topics/segment-intersection |
|
pseudo-triangulation
| https://github.com/topics/pseudo-triangulation |
|
bentley-ottmann-algorithm
| https://github.com/topics/bentley-ottmann-algorithm |
|
segments-intersections
| https://github.com/topics/segments-intersections |
|
gjk-algorithm
| https://github.com/topics/gjk-algorithm |
|
Readme
| https://github.com/volfegan/GeometricAlgorithms#readme-ov-file |
|
MIT license
| https://github.com/volfegan/GeometricAlgorithms#MIT-1-ov-file |
| Please reload this page | https://github.com/volfegan/GeometricAlgorithms |
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