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关于Unity动画系统优化,你可能遇到这些问题https://blog.uwa4d.com/archives/QA_Animator-1.html
Unity动画文件Animation的压缩和优化总结https://mp.weixin.qq.com/s/dbkcKmdhQPDbKhK3aRjT5w
Anim动画压缩优化探究总结https://github.com/unitycoder/Unity3DTraining/blob/master/PerformanceOptimization/AnimOptimization.md
《Unity游戏优化》第2版总结思维导图https://github.com/unitycoder/Unity3DTraining/blob/master/PerformanceOptimization/Unity%E6%80%A7%E8%83%BD%E4%BC%98%E5%8C%96.png
[2018.1]Unity贴图压缩格式设置https://zhuanlan.zhihu.com/p/113366420
Unity减小安装包的体积(210MB减小到7MB)https://www.cnblogs.com/wxjblog/p/14038849.html
Unity MemoryProfiler 的工作机制及可能的改进http://tech.seasungame.com/blog/index.php/2017/02/15/unity-memoryprofiler-degongzuojizhijikenengdegaijin/
西山居资深引擎开发工程师:《剑网3:指尖江湖》角色逼真摆动效果如何实现?https://mp.weixin.qq.com/s/WPURBQ8lyg9eCx2bITtKiw
破解技术难题,Unity官方性能优化和企业服务是如何工作的?https://mp.weixin.qq.com/s/8fNfTBOV45JXyteMA9uB9g
BoomのUnityOptimize优化笔记https://www.notion.so/StudyNotes-UnityOptimize-a380bff132cd4ef7956020ca7131d47e
iOS闪退日志的收集和解析https://www.cnblogs.com/jingxin1992/p/12342168.html
[翻译]Unity游戏优化最佳实践https://zhuanlan.zhihu.com/p/103691977
C#代码优化:拯救你的CPU耗时https://mp.weixin.qq.com/s/a8ltaCdy-EyKEQO2sLtWGg
Managed code strippinghttps://docs.unity3d.com/Manual/ManagedCodeStripping.html
不同内存的安卓与苹果机型上(1G,2G,3G,4G...),游戏内存的峰值一般最高多少能保证不闪退https://answer.uwa4d.com/question/5b8e2f5f339d267d357c6eda
Unity 内存分析https://networm.me/2020/12/13/unity-memory-profile/
记一次Lua语言中死循环查错https://www.cnblogs.com/lijiajia/p/10817407.html
Lua优化——认识局部变量中的常见陷阱https://mp.weixin.qq.com/s/pUEEBIZl2EowO_S8BiYbeA
Lua优化—写得一手好代码https://mp.weixin.qq.com/s/ONTMSKsnQyaOl4P68C52gw
Unity-CSharp-Optimize-Guildlinehttps://github.com/ted10401/Unity-CSharp-Optimize-Guildline
魔改TProto优化掉100MB的Lua内存https://mp.weixin.qq.com/s/IMRGKCdxj_srS-Oa2w8Pwg
Unity移动端性能优化总结https://mp.weixin.qq.com/s/HMjb7maiX0xeqGkzbhYtng
Unity+Lua游戏开发的性能检测https://mp.weixin.qq.com/s/UzOgjW4sk8V0xgmjk_iTiA
Arm 和 Unity 联合推出:适用于移动应用程序的 3D 美术优化https://learn.u3d.cn/tutorial/arm-he-unity-lian-he-tui-chu-gua-yong-yu-yi-dong-ying-yong-cheng-xu-de-3d-mei-zhu-you-hua
全新Arm Mobile Studio for Unity软件包,增强移动端性能分析https://mp.weixin.qq.com/s/Swxq2Rn2aFSL5FwBWABhDg
优化移动游戏性能 | 来自Unity顶级工程师的性能分析、内存与代码架构小贴士https://mp.weixin.qq.com/s/XNxa0oeW25R_mwCgKWp11w
优化移动端游戏性能 | 来自Unity顶级工程师的图形与资源相关建议https://mp.weixin.qq.com/s/u72hFgcxIeWd1QXRDQ4g3g
UWA本地资源检测文档https://mp.weixin.qq.com/s/gh4uMHFvhgeEuzrWTtwgjQ
shadowmap的压缩技巧!https://mp.weixin.qq.com/s/MD1C0eAJpjtcdJpo6X4VdA
探索游戏中的LOD技术 - 网格简化!https://mp.weixin.qq.com/s/xRa_JAYu3ndJ0Kg6alztJw
总结目前常见的Crash日志收集工具http://levent-j.com/2018/12/08/survey-crash-report/
Unity 下网格内存的优化!https://mp.weixin.qq.com/s/OB5oyokEhf1psyzsFvgjoQ
如何根据侑虎(UWA)的性能报告,分析出性能问题?https://www.zhihu.com/question/407417865/answer/1356438425
移动游戏优化指南(Unity官方中文课堂)https://learn.u3d.cn/tutorial/mobile-game-optimization
Unity性能优化 — UI模块https://mp.weixin.qq.com/s/tYuEDNDYKlrUn933BWheHw
游戏特效优化指南—贴图篇https://mp.weixin.qq.com/s/8oBl730UBQKMBJgUcWO-1A
《使命召唤》手游方案:codm 贴图压缩算法分析与实现https://mp.weixin.qq.com/s/H0ojL-XJhrXSsRH06SZW_Q
优化移动端游戏性能 | 来自Unity顶级工程师的物理、UI和音频设置小贴士https://mp.weixin.qq.com/s/egAWR4HH0D05M9pBqNXQJQ
物理调试可视化https://docs.unity3d.com/cn/current/Manual/PhysicsDebugVisualization.html
Unity粒子系统去GameObject化https://mp.weixin.qq.com/s/B1_sen_ak_wRcurbBlFoLg
Profiler Detailed内存中NotSaved/AssetBundles和Other/SerializedFile有什么区别https://answer.uwa4d.com/question/6040d8bdcfa35d5b536698b4
AssetBundle-Dependencieshttps://gnoph.github.io/unity-dev-notes/2018/01/17/AssetBundle-Dependencies.html
Assets中的Shader,是否只要开始运行就会直接加进内存https://answer.uwa4d.com/question/619cce5ed8413e18eb241eb5
Unity根据设备性能自动修改质量设置Qualityhttps://github.com/CrazyMaga/QualitySetting
Unity实时反射相关优化https://mp.weixin.qq.com/s/fJBJ7uwAy0_F3QbOOFj_EQ
高级图形调试优化技巧 - XCode篇https://zhuanlan.zhihu.com/p/98358937
使用 Xcode 帧调试器https://docs.unity3d.com/cn/2020.3/Manual/XcodeFrameDebuggerIntegration.html
Debugging Toolshttps://developer.apple.com/documentation/metal/debugging_tools
Xcode OpenGL ES Tools Overviewhttps://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/ToolsOverview/ToolsOverview.html
Enabling Frame Capturehttps://developer.apple.com/documentation/metal/debugging_tools/enabling_frame_capture
Unity 特效性能分析工具https://github.com/sunbrando/ParticleEffectProfiler
Unity3D游戏GC优化总结---protobuf-net无GC版本优化实践 https://www.cnblogs.com/SChivas/p/7898166.html
ASTC纹理压缩格式介绍https://mp.weixin.qq.com/s/4Yjg2mm2LwtQS1qE9eGneA
翻译: 如何使用 Xcode 的内存图调试器检测 iOS 内存泄漏并保留周期https://blog.csdn.net/zgpeace/article/details/121299611
iOS性能调优系列:使用Instruments动态分析内存泄漏https://www.ktanx.com/blog/p/893
你所需要了解的几种纹理压缩格式原理https://mp.weixin.qq.com/s/pUbf-JhMIUWWX8OMrbQaLw
分享一次查找GfxDriver内存暴涨的经历https://mp.weixin.qq.com/s/sCwBIHmr_SBtseD0u6tWHA
关于静态批处理/动态批处理/GPU Instancing /SRP Batcher的详细剖析https://zhuanlan.zhihu.com/p/98642798
游戏场景剔除之剔除算法综述https://mp.weixin.qq.com/s/nOtRNHbIKfIDfMy1s9rxTg
Output Particle https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@10.2/manual/Context-OutputPrimitive.html
VFX Graph and High-Definition Render Pipelinehttps://blog.unity.com/technology/now-available-the-spaceship-demo-project-using-vfx-graph-and-high-definition-render
Unity网格内存优化https://mp.weixin.qq.com/s/kUmeLFksQyUwqFlCNPpQeg
浅析Unity引擎视角下的游戏内存优化https://zhuanlan.zhihu.com/p/603847226
【Unity】引擎编译时间优化https://zhuanlan.zhihu.com/p/601065788
Unity Shader变体优化与故障排除技巧https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A
Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的https://www.bilibili.com/read/cv12145909/
https://github.com/unitycoder/Unity3DTraining/tree/master/PerformanceOptimization#底层原理
Understanding the managed heaphttps://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html
Unity内存管理你应该知道的底层原理https://mp.weixin.qq.com/s/FQv1oT0eb-xLucEBcD00Bw
【笔记】Unity内存管理底层黑盒揭秘https://mp.weixin.qq.com/s/IUK_USRmXInnY1nr2_MRcw
【GC原理(上)】判断对象存活算法、四种引用、回收方法区https://mp.weixin.qq.com/s/Mzf9QXNGRLP0otfdG3mBSQ
【GC原理(下)】:4种垃圾收集算法及7种垃圾收集器https://mp.weixin.qq.com/s/Zf9o5PtMvUKntTi9cTyFSg
Unity 技术开放日 | 绝对干货 - 引擎源码及渲染管线在《航海王热血航线》项目中的深度定制https://zhuanlan.zhihu.com/p/400238538
引擎源码及渲染管线在《航海王热血航线》项目中的深度定制https://open.163.com/newview/movie/free?pid=RGFHLHLN6&mid=YGFHLHLO1
Unity 优化之 移动游戏加载性能和内存管理全解析【2017年版】https://www.jianshu.com/p/5338c59ddcda
C#内存管理解析http://www.cnblogs.com/yejianyong/p/7396154.html
Android中一张图片占据的内存大小是如何计算https://www.cnblogs.com/dasusu/p/9789389.html
渲染优化-从GPU的结构谈起https://mp.weixin.qq.com/s/-9I3nr5sWHMRVlB-080pNA
浅谈Unity内存管理(视频版)https://www.bilibili.com/video/av79798486/
浅谈 Unity 内存管理(文字版)https://www.notion.so/Unity-f79bb1d4ccfc483fbd8f8eb859ae55fe
iOS Memory 内存详解https://mp.weixin.qq.com/s/YpJa3LeTFz9UFOUcs5Bitg
iOS app内存分析套路https://www.cnblogs.com/bigfeng/p/6178301.html
iOS内存监测原理文章https://github.com/wzpziyi1/MemoryDetector
Unity游戏内存分布概览https://mp.weixin.qq.com/s/sRHS5n8bXu4H-nRPgYqmmA
关于iOS 性能优化梳理、内存泄露、卡顿、网络、GPU、电量、 App 包体积瘦身、启动速度优化等、Instruments 高级技巧、常见的优化技能https://github.com/skyming/iOS-Performance-Optimization
写给Unity开发者的iOS内存调试指南 0x00 前言https://www.cnblogs.com/murongxiaopifu/p/12357406.html
Android 内存优化的总结方案https://zhuanlan.zhihu.com/p/538929141
Android内存分布和优化https://www.cnblogs.com/sevenyuan/p/13305420.html
iOS内存深入研究https://www.jianshu.com/p/d4dfab95368d
Xcode的vmmap、VM_Tracker和Allocations的调研笔记https://zhuanlan.zhihu.com/p/379615733
UE4/UE5 动画的原理和性能优化https://mp.weixin.qq.com/s/pesA4Wp7ktimspaOZhnrmw
浅谈Unity纹理串流系统Mipmap Streaming Systemhttps://mp.weixin.qq.com/s/ES7kMAXJlYwj-SIC_yUAjQ
线程信号量导致的Unity退出卡死https://zhuanlan.zhihu.com/p/675216512
https://github.com/unitycoder/Unity3DTraining/tree/master/PerformanceOptimization#shadervariant
ShaderVariantCollectorhttps://github.com/lujian101/ShaderVariantCollector
https://github.com/networm/ShaderVariantCollectionExporterhttps://github.com/networm/ShaderVariantCollectionExporter
https://github.com/unitycoder/Unity3DTraining/tree/master/PerformanceOptimization#renderdoc使用
Renderdoc快速入门https://zhuanlan.zhihu.com/p/404576672
GPU分析工具RenderDoc使用https://zhuanlan.zhihu.com/p/80704313
RenderDoc使用详解https://zhuanlan.zhihu.com/p/568990608
https://github.com/unitycoder/Unity3DTraining/tree/master/PerformanceOptimization#零散知识点总结
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